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:D

Did you not notice that small jab at you in the post of screenshots up there :p

Where was that?! Give me a link!

I've still got that screenshot of me dominating you as sniper :D

Once in a lifetime opportunity!

When you're on a crap team, the game just isn't fun.

I don't know why, but I haven't had that happen often, and I only join pub servers. (even in Left 4 Dead, I've never had a bad team)

I wish i was that lucky. It seems like every other server i go to i get stuck with a crappy team who'd still somehow lose even if the other team didn't spawn.

Where was that?! Give me a link!

I've still got that screenshot of me dominating you as sniper :D

Once in a lifetime opportunity!

Here.

*grumbles at last night's game* :crazy:

I wish i was that lucky. It seems like every other server i go to i get stuck with a crappy team who'd still somehow lose even if the other team didn't spawn.

Yeah, stacked teams suck. On the brighter side, if the losing team has enough people ragequitting some servers have autobalancers which will pull over players from the other team.

Stacked teams are even worse in Left 4 Dead with only 8 people per server, especially when the AI director likes to spawn tanks for one team and not the other. :laugh:

Anyone know the idea behind the quick list feature they added to the serverbrowser? Sure it looks cool but it's not really practical for the main server window when hundreds are loading up in it. Works better for the favourites but if you've got more than a few its more hassle

Did they port over Steam Cloud to TF2? Game seems to be updating each time I exit.

Also the reskinned UI... lol.

Quick List looks fancy but it doesn't show all my favourites for some odd reason. It leaves out a server or two.

An update's coming soon. In an email sent to HLDS:

Date: Thu, 22 Jan 2009 15:23:45 -0800

From: Jason @ Valve

There is still some work going into the next update for Team Fortress 2. We were hoping to have this out this week, but with the extra testing we need to do, the update has been pushed back to early next week. This update will include the timeout fix during map change.

Jason

(hat tip)

--------------------------------------------------------------------------------------------------------------------------

Also from the server's forums: Another well made TF2 short video: Engination.

Edited by rm20010
Forgot to add. There's another game mode coming soon. They may also consider a new class as well...

http://www.shacknews.com/onearticle.x/56847

Oh sweet. New payload map coming too. I've been wanting to see more maps in that.

Territory Control never got much love, Hydro is it (and I think there's still a few exploits on that map)

A new map for Payload will be good though, and apparently Natascha is getting a few fixes.

I loath hydro, it always ends in stalemates or steamrolls :(

CP maps are the best in my opinion, can't wait for the new scout update since he is one of the most fun classes to play on CP maps :)

I can't wait for Steam Cloud to be supported on all Source games. Hopefully they might even branch out into other games somehow as well. Ah well =[

Steam Cloud is part of Steamworks if I'm not mistaken.

I loath hydro, it always ends in stalemates or steamrolls :(

CP maps are the best in my opinion, can't wait for the new scout update since he is one of the most fun classes to play on CP maps :)

Sometimes it can end in stalemates or steamrolls, but what map doesn't.

I got steamrolled yesterday on dustbowl*, ages ago our team steamrolled on granary, etc.

* I blame the team for that, and hopefully rightly so, what kind of team leaves a single engineer to defend the only point on a capture point map?

I hope they include the "better multicore support" that was previously mentioned on the blog in the upcoming update. It really needs it with as cpu bound as the game is.

Agreed. It would be good to see. For the past few days I've been using the mat_queue_mode 2 command which has given some nice fps boosts (40-50 fps increase for some parts). The downside is that the command seems to be a temporary fix for multi-core support that hasn't been totally added yet and thus it seems to work better for some more than others. So far I've had one crash which isn't great but no others problems.

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  • Posts

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These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. 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