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Agreed. It would be good to see. For the past few days I've been using the mat_queue_mode 2 command which has given some nice fps boosts (40-50 fps increase for some parts). The downside is that the command seems to be a temporary fix for multi-core support that hasn't been totally added yet and thus it seems to work better for some more than others. So far I've had one crash which isn't great but no others problems.

Yea, i've played around with that a little bit too. It does indeed bring a very nice boost in framerates and makes firefights in a packed server significantly smoother. It's too bad it's not stable enough to use full time though. As like with many others, the game doesn't last long with it on before crashing on me.

I hope they include the "better multicore support" that was previously mentioned on the blog in the upcoming update. It really needs it with as cpu bound as the game is.

This. But with multicore turned on for Left 4 Dead the game used to be really stuttery. I still keep it off and Left 4 Dead runs smoothly.

For TF2 the FPS counter frequently dips to the 40s and 30s when it can easily break the Vsync barrier in an intensive 32-man firefight. This is with all graphic settings set at max, with those small tweaks posted by The_Decryptor a few pages back and at 1280x1024 resolution.

About mat_queue_mode = Instant crash. So no thanks :p

Little tidbit for you guys; Looks like Natascha is going to be getting a sizable buff of sorts, it seems that currently it only does 66% of the base minigun damage instead of 75%, in addition to that they've upped the slowdown effect somewhat.

Source

I kinda had a feeling something wasn't right about it. I tried it after unlocking it a weak or two a go and it sure felt like i needed to use greater than 25% more ammo to kill something. I guess i was right.

Sounds good. I couldn't kill anything in time using Natascha. :p

Natascha is the best thing ever, especially in arena maps. If you've got your Sandvich and Natascha (and the KGB helps) your going to dominate everyone (apart from snipers). P.S. If your getting killed by spies, your doing it wrong.

the mat_queue_mode command is buggy, to say the least.

Sometimes it works ok-ish, other times it kills performance, and other times it just crashes.

In my case it made my FPS go from 100 to 4.

Wow. I'd like to see 100 fps in places other than enclosed areas without needing the mat_queue_mode command to come close to it. Too bad that seems unlikely with how poorly this game runs when even exceeding recommended specs. And i know i'm not alone on that.

When using mat_queue_mode 2 I got around 80 fps with 4xAA, 4xAF, Vsync and HDR (then around 56-60 in large firefights, but I had it locked max fps at 60 becuase my monitor is 60Hz anyway). Without it I have to have no AA, trilinear AF, and no HDR (and my fps still drops to 35/40 sometimes). So its a massive improvement for me personally, but its so buggy that it crashes within 3 minutes, no matter what mixture of cvars/graphics tweaks I use (It just switched to the view of a sky and I had to restart my computer :/ I tested it on 10 player servers and 30 player ones so it wasn't player count). I really hope they get multicore support working soon as it is such an increase in performance for me :(

Ughh, I wish they would update this game more often on Xbox so that people actually played it. This is why I don't buy the orange box. It seems as though there are maybe 5 servers, from what I read, on Xbox.

I remember reading about them saying that they were working on a massive update for the xbox to bring it to the same stage as the PC. Not sure of an ETA though!

So its a massive improvement for me personally, but its so buggy that it crashes within 3 minutes, no matter what mixture of cvars/graphics tweaks I use

I guess I'm one of the lucky ones! I've been using the command for days now and only had my second crash today. Not sure how many hours its been but I'd say around 15-20 hours playtime. I like the fps boost I get from the command, especially on 24+ man servers so I guess I have to put up with the odd crash :p

I remember reading about them saying that they were working on a massive update for the xbox to bring it to the same stage as the PC. Not sure of an ETA though!

I'm worried that it may be too late, though, especially when MS will probably charge for the update.

I'm worried that it may be too late, though, especially when MS will probably charge for the update.

Its definitely too late to bring that game back to life on the 360. People have long forgotten and moved onto other games. Hell it was probably too late at the beginning of 2008 to turn the game around.

Wow. I'd like to see 100 fps in places other than enclosed areas without needing the mat_queue_mode command to come close to it. Too bad that seems unlikely with how poorly this game runs when even exceeding recommended specs. And i know i'm not alone on that.

I've got a mid range nvidia card (8600gt) and I can get 100fps outdoors with everything on high at 1680x1050.

Of course in other places it drops down, but the average is quite high.

I've got a mid range nvidia card (8600gt) and I can get 100fps outdoors with everything on high at 1680x1050.

Of course in other places it drops down, but the average is quite high.

Meh. I have a 9600gt and yet i get 50-55 fps outdoors on say, Well, with everything on high @ 1440x900 with 2xaa(aa from off to 4x makes extremely little to no difference in fps) and with mat queue off. That's also with no shooting happening. And even jacking everything down to low only changes things by like 1 or 2 fps. I just don't get this games performance as it's so illogical..

"When's the next update going to be out?"

* We've got an update that should be out tomorrow with a bunch of bug & exploit fixes. Later this week we hope to have another update out that changes the way we store your unlockable items. You shouldn't notice much difference, other than if you play on multiple computers we'll now propagate your item choices. You can think of that update as the one that moves your inventory into the Steam Cloud. Once that's out of the way, we'll be able to ship the Scout pack.

More at http://www.teamfortress.com/

Can't wait for the scout update, my sentry will be soooo happy :p

"Why is the Sniper such a fake Australian? Aren't several members of the TF2 team Australian?"

* Yes, it's true, the Sniper is a fairly unconvincing Australian. Most of his lines make him sound more English than Australian, and the voice actor is clearly an English actor faking an Australian accent. As for why we didn't fight to make him more authentic, we though it was appropriate that he was about as convincing an Australian as the Demoman is a Scotsman, or the Medic a German.

Glad it wasn't just me thinking that. :laugh:

Meh. I have a 9600gt and yet i get 50-55 fps outdoors on say, Well, with everything on high @ 1440x900 with 2xaa(aa from off to 4x makes extremely little to no difference in fps) and with mat queue off. That's also with no shooting happening. And even jacking everything down to low only changes things by like 1 or 2 fps. I just don't get this games performance as it's so illogical..

This is going to make me seem like I was making up stuff before, but now I can't get it to go over 50fps :laugh:

Wish I still had that screenshot so I would have some proof I'm not crazy/making stuff up.

I thought the Sniper's Australian accent was pretty convincing. And I imitate the Australian accent well enough to fool most people. Anyway, I didn't know about the Scout update. I wonder what the changes will be.

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    • Microsoft hides these secret Windows 11 performance boost settings available on every PC by Sayan Sen Windows enthusiasts often look for ways to extract as much performance out of their systems as possible, and it's often the case that they try and do so while trying to minimize the heat and power consumption. This is especially relevant in the case of mobile Windows PCs since laptops and notebooks tend to get hot and management of that heat and power is harder in such a form factor. As such users often turn to techniques like under-volting which can be used to squeeze out the maximum capabilities of a chip while also maintaining lowered power levels. There are official apps from AMD and Intel with the likes of Ryzen Master and XTU (Extreme Tuning Utility). While these are quite handy, most enthusiasts probably prefer to dig into the BIOS and play around with settings there like Curve Optimizer on Ryzen, which lets users set various frequency-voltage scaling values. These are essentially called P-States. If you are not familiar with them, Processor Power Management is done through Advanced Configuration and Power Interface (ACPI) P-states and C-states. While P-states or performance pwoer states handle CPU voltage-frequency scaling, C-states deal with CPU sleep states so that some of the CPU functions, which are not necessary at that moment, can be disabled. The P-states and C-states work together to make the processor run more efficiently. It helps the OS and apps determine which cores can be parked and which should be boosted. Of course not every user is an enthusiast or knows the technicalities and integrities of how things like overclocking or undervolting work. Thankfully for them Windows itself offers something pretty cool, though it is hidden by default on all systems. By default, Windows only has two P-States, "Minimum Processor State" and "Maximum Processor State." However, this can be changed with a Registry trick to expand the options under a secret "Processor performance boost mode" dropdown. This essentially enables the HWP or hardware P-States available on a device, and these are not controlled just by the OS itself as the underlying hardware gets involved too. In total there are five Processor Performance Boost Mode profiles that control how Windows requests and allows CPU turbo/boost behavior under the different power policies. They are: Disabled: In this mode, processor boosting is effectively turned off. The CPU will avoid entering turbo or boost frequencies and instead operate closer to its base frequency ceiling. This can significantly reduce power consumption and heat output, but at the cost of reduced burst performance and responsiveness in short workloads. Enabled: This is the standard behavior where boost functionality is allowed under normal conditions. The processor can opportunistically increase frequency when workload demands it, balancing performance gains with power and thermal constraints as managed by the system. Aggressive: Aggressive mode favors performance more heavily, allowing the CPU to enter higher boost states more readily and sustain them longer. This should in theory improve responsiveness under bursty or heavy workloads but increases power draw and thermal output compared to the default enabled behavior. Efficient Enabled: This mode still allows boosting, but with a stronger bias toward energy efficiency. The system attempts to use boost more selectively, avoiding unnecessary frequency spikes when the performance gain is marginal. Efficient Aggressive: This is a hybrid approach where boost is still performance-responsive, but the system continuously weighs efficiency more heavily than in Aggressive mode. It aims to deliver noticeable performance improvements while reducing wasted power in less demanding scenarios. Here's how to enable the Processor performance boost mode: Open Registry Editor: Press Win+R, type regedit, and click OK. Go to: HKLM\SYSTEM\CurrentControlSet\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\be337238-0d82-4146-a960-4f3749d470c7 (where HKLM stands for HKEY_LOCAL_MACHINE_) Modify the value of Attributes from 1 to 2 (you can find modify option by right-clicking) After that, exit Registry, you should now be able to see the new "Processor performance boost mode" dropdown menu: As you can see there are now five new P-States or CPPC states or power profile available that help define the boost mode processor setting on your PC. Wrapping it up here's a quick run-down of the settings as defined by Microsoft itself. Setting Description Disabled The corresponding P-state-based behaviour is disabled. Collaborative Processor Performance Control (CPPC) behaviour is disabled. Enabled The corresponding P-state-based behaviour is enabled. CPPC behaviour is Efficient Enabled. Aggressive The corresponding P-state-based behaviour is enabled. CPPC behaviour is Aggressive. Efficient Enabled The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Efficient Enabled. Efficient Aggressive The corresponding P-state-based behaviour is Efficient. CPPC behaviour is Aggressive. Aggressive At Guaranteed Windows calculates the desired extra performance above the guaranteed performance level, and asks the processor to deliver that specific performance level. Efficient Aggressive At Guaranteed Windows always asks the processor to deliver the highest possible performance above the guaranteed performance level. In the next part we shall be comparing these settings to explore how much of a benefit or regression they can provide in terms of performance and power efficiency. If you decide to change the values on your system and are experiencing problems like crashes or an overheating PC, make sure to revert the steps back to the original state.
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