Recommended Posts

When you use the "Start Playing" button, does it drop you into an official Valve server?

Last night I followed a friend into one of them - he's new to TF2 - and with the exception of a handful of people in that server, no one was really interested in building sentries or medic/heavy pairs to at least stop people from pushing the enemy cart in Payload Race.

When you use the "Start Playing" button, does it drop you into an official Valve server?

Last night I followed a friend into one of them - he's new to TF2 - and with the exception of a handful of people in that server, no one was really interested in building sentries or medic/heavy pairs to at least stop people from pushing the enemy cart in Payload Race.

I don't know, I think it drops you into games found via the server browser. You can press Tab and view the top left of the scoreboard to see the server name.

When you use the "Start Playing" button, does it drop you into an official Valve server?

Last night I followed a friend into one of them - he's new to TF2 - and with the exception of a handful of people in that server, no one was really interested in building sentries or medic/heavy pairs to at least stop people from pushing the enemy cart in Payload Race.

I believe so. Right now they're full of newbies, but give it time -- they're just learning how to play.

Also: I love the new Medic weapons. These are all legitimate alternatives to the primary weapons, unlike the first Medic update. I hope the future updates are more like this.

I believe so. Right now they're full of newbies, but give it time -- they're just learning how to play.

Also: I love the new Medic weapons. These are all legitimate alternatives to the primary weapons, unlike the first Medic update. I hope the future updates are more like this.

The Kritzkrieg is definitely a legitimate alternative, the Ubersaw is a straight upgrade, and, since the tweak, the Blutsauger is balanced, if you want survivability, go vanilla, if you think you'll need to dish damage, the Blutsauger is better

The Kritzkrieg is definitely a legitimate alternative, the Ubersaw is a straight upgrade, and, since the tweak, the Blutsauger is balanced, if you want survivability, go vanilla, if you think you'll need to dish damage, the Blutsauger is better

I don't agree. The Kritzkrieg has very few legitimate purposes that the original can't handle itself. The Ubersaw isn't really an upgrade, because if you need to use your melee, chances are you're not going to care how much uber you have; since the Ubersaw swings slower, you have a higher chance of dying. The Blutsauger is balanced, but I don't see why anyone would use it, ever. You should be healing people at least 25% of the time, even if you're doing the whole combat Medic thing. And if you lose that recharge rate (not completely, but close to it), you're going to be dead very quick.

The Solumn Vow, however, is literally a straight upgrade. there are no tradeoffs, and you can see enemy health. The Quick-Fix is a major benefit when you're going into enemy territory with a team. The Overdose is more of a tradeoff weapon like the Blutsauger, but that increase in speed makes a world of difference sometimes.

I say this as someone who spends the overwhelming majority of my time as a Medic.

The Kritz is far superior than the Quick Fix in that regard as when you charge you can basically wipe out whole areas of people with it. A Soldier, Demo or Heavy is brutal with the right timing. Especially on Defense.

The Kritz is far superior than the Quick Fix in that regard as when you charge you can basically wipe out whole areas of people with it. A Soldier, Demo or Heavy is brutal with the right timing. Especially on Defense.

Not even remotely. With the Quick you regen people's health far quicker, even before you uber. Do you have it yet? Give it a try and tell me it isn't infinitely better than the Kritz. The Quick is basically the ultimate defensive healer, as well as the ultimate CP healer, period.

A well-coordinated Kritzkrieg could mean all the difference between the cart reaching the final control point in Payload or not.

That being said, I'll try to get the new medic weapons, for those occasions when my team refuses to put more medics on the ground. Last night I got the new shotgun and rocket launcher for the Soldier. Would've had a bit more scrap to work with if Valve didn't troll me with a rocket jumper when I was trying to craft a black box :p

If anyone finds a server where comp players don't go/aren't allowed so people like myself can ENJOY the game rather than playing far too seriously let me know.

Try out TriggerHappyGamers. It's where spend almost all of my time in TF2. (Playing as DaV!, come introduce yourself :p) The community on there is fantastic.

Server #1: 89.145.117.74:27025

Server #2: 217.163.30.149:27015

Server #3: 217.163.24.100:27015

For the most part I'm on server #1.

Would've had a bit more scrap to work with if Valve didn't troll me with a rocket jumper when I was trying to craft a black box :p

Why craft with tokens, instead of using the "definitive" blueprint:

707708780.jpg

Not mentioning you could probably buy blackbox at tf2tp for a scrap as with most of the older weapons.

I luckily got the new Rocket Launcher from drop yesterday, crafted new soldier shotgun today.

Yeah, that's a pretty unfair 'perk'. Perks should be cosmetic or something like end-of-round invulnerability (but even that could be questionable).

Also, Valve should really consider building in a queueing mechanism for joining servers. Really hate how it's based on who happens to ping the server at the right time when a spot opens up.

Yeah, that's a pretty unfair 'perk'. Perks should be cosmetic or something like end-of-round invulnerability (but even that could be questionable).

Also, Valve should really consider building in a queueing mechanism for joining servers. Really hate how it's based on who happens to ping the server at the right time when a spot opens up.

Best thing to do is open the server viewer and use the 'Auto Retry' option. That tends to work for me.

With the Jarates you could probably sell them off for a higher value to someone who wants them.

Best thing to do is open the server viewer and use the 'Auto Retry' option. That tends to work for me.

I just copy the ip of the server, and then type "connect copied_ip" from console, usually I connect in < 5 tries, and all the time the server browser still says it's full.

Best thing to do is open the server viewer and use the 'Auto Retry' option. That tends to work for me.

Not when at least a half dozen other people are doing the same thing :pinch: Only one gets it. The other five get a "server is full" error.

It's a problem on very popular servers, but not so much the lesser ones.

This topic is now closed to further replies.
  • Posts

    • +1 on XVI. I still use it. 
    • Age 16, old enough to get a full-time job, your own bank account, a passport, get married, even join the military and go to war. But talking to your friends on the internet? Oh hell no!
    • I remember when all games had demos; it was a normal thing, not a limited time promotion.
    • Forza Horizon 6 gets big bug-fixing and balancing update by Taras Buria Today, Playground Games released a big Forza Horizon 6 update with a long list of fixes, patches, and balancing tweaks that the studio promised earlier. Version 375.327 is now available on Steam, Microsoft Store, and Xbox, offering users improvements for AI, audio, design, performance, road discovery, upgrades, visuals, online play, and more. Some of the most notable changes in the Series 2 update include rebalanced drivatars, particularly their difficulty and race start behavior. As such, the game should be more balanced on higher difficulty levels, and AI cars should not shoot out when the race starts as if they have rocket boosters. Speaking of difficulty, developers nerfed Drag Tires physics for a more expected and realistic behavior. They are no longer the go-to option for record-breaking times in road racing, and all leaderboard entries with drag tires will be removed. Completionists will also be glad to get a new feature that lets you see road discovery percentage in each region, which should make discovering all roads easier while keeping it quite challenging and interesting (I spent quite a long time finding the last road). Festival Playlist is also getting some much-needed fixes, including patches for bugs that allowed completing Seasonal Jobs ahead of time or where weekly challenges would not unlock for some players. Developers will retroactively give reward points to all who could not complete all challenges due to these bugs. Other changes include changes to Horizon Play progression so that it is easier to reach Level 100, audio improvements on lower-spec devices, fixes for visual glitches, including pixelated smoke, and more. Developers also addressed the currently non-working Eliminator, an online mode gamers used to farm credits with a Hummer EV exploit. Playground Games plans to re-enable it soon. As a gesture of goodwill, players will get a free McLaren Sabre. Those who used the exploit will not be banned, but developers plan to roll back credits to a maximum of 10M for all who farmed credits using the exploit. You can find the complete changelog for the latest Forza Horizon 6 update here.
  • Recent Achievements

    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      483
    2. 2
      +Edouard
      187
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Steven P.
      84
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!