Recommended Posts

i think there is a thing in the agreement about using 3rd party utilities for anything, agreed they didn't say an idler specifically. but to use that as an excuse is just sad

IIRC the only thing mentioning 3rd party programs in the ToS was programs that modify the game such as wallhacks which modify textures and models in-game or things that modify DLLs to allow you to play games you would not typically have access to (such as a majority of steam cracks out there). The idler did none of that and therefore according to Valves ToS, completely legal (that is, before the blog post and what not).

In the end running the idler is no different (in terms of in-game rewards and what not) than sitting in an achievement_idle server and doing nothing. Sitting in a server through TF2 you were still idle (doing nothing) but your computer was not. Running the idle program you were idle (doing nothing) and neither was your computer (compared to running the game).

Basically what Valve is saying is its OK to idle as long as your using computer resources to do so. It is not OK to be more energy efficient and idle using hardly any computer resources.

Yeah, loads of people just use achievement_idle servers now or go on a private server and switch the timelimit to unlimited (or a map like idle or turris).

They say that is only punishes 4.5% of players, but I would bet that figure is from people who own the game, rather than people who actively play it. One thing I find annoying is how they tried to bring morality into it, it's got nothing to do with being good or bad, it's about how fed up with the crap system you became.

Just to show how broken the system is, I probably played for about 100-200 hours since the update came out (of course I don't count so I don't have a clue, could be more could be less), but I idled for somewhere around 1000, and I still didn't get a hat, now that strikes me as slightly ridiculous since some people played for 5 hours and got a hat and quite a few others have 3+ hats.

By now I have given up on getting a hat, running the idle program didn't cost me any time (also I didn't have a hat for valve to delete), so it's not a big deal that I can't use it anymore.

I do think that valve could have handled the situation more professionally though, like releasing an official statement right at the start saying, "We will **** you over if you use this program".

Edited by Minimoose

New Update!

Engine

  • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes

  • Backpack improvement
    • Added support for 100 slots in the backpack
    • Backpack can now be sorted by type
    • Multi-selection in the backpack is now done by holding down the Ctrl key

    [*]Alt-fire on the Sandvich now drops sandviches

    • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
    • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    • Eating a sandvich using the taunt method now heals a Heavy to full health
    • Dropped sandviches heal 50% of the collector's health

    [*]Medic regen changes

    • Base regen amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec

    [*]Blutsauger

    • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec

    [*]Added "mp_windifference" server ConVar (default to 0)

    • When set to X, matches will be considered won if a team gets X points ahead of the other team

    [*]Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog

    [*]Added "Disable weather effects" option to the Multiplayer->Advanced options dialog

    [*]Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog

    • If set (default), it'll show non-standard items being carried by the player you're spectating

    [*]Tournament mode changes

    • New item whitelist allowing tournaments to control what items can be used by players

    • Added "item_whitelist_example.txt"
    • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items

    [*]Added Tournament mode Spectator HUD

    • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
    • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level

    • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them

    [*]Changed idle player check to include spectators & players who haven't chosen a team

Bug Fixes

  • Fixed explosive radius detection using an axially aligned box instead of a sphere
    • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    • Grenades/Pipes radius change: 132->159
    • Rocket radius change: 121->146
    • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant

    [*]Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses

    [*]Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as

    [*]Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team

    [*]Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted

    [*]Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged

    [*]Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned

    [*]Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies

    [*]Fixed wearables not destroying their attached particles when they're removed

    [*]Fixed several player & viewmodel simulation issues that occurred when the game was paused

    [*]Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

  • Added the entindex() of the object being built to the "player_builtobject" game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer

I think the odds are still the same, around 1/200 or something (although Valve did say they got boosted a bit) So play for 200 hours, get awarded 199 dupes and 1 hat.

And that's if you're lucky, I played 12 hours last week and received 3 items.

I think the odds are still the same, around 1/200 or something (although Valve did say they got boosted a bit) So play for 200 hours, get awarded 199 dupes and 1 hat.

And that's if you're lucky, I played 12 hours last week and received 3 items.

Yeah, I put a good few hours in and only got two items over the last few days.

I think the odds are still the same, around 1/200 or something (although Valve did say they got boosted a bit) So play for 200 hours, get awarded 199 dupes and 1 hat.

And that's if you're lucky, I played 12 hours last week and received 3 items.

If only you actually got drops every hour or so. I reckon the average time for drops for myself is around the 2-3 hour mark which means I'll have to play crap loads of hours to get one, unless I get lucky...

Yeah, the drop times are random, but on average they can take 1-2 hours or more. I played a few hours last night and got nothing.

The system in it's current state really sucks, which is why people ended up using the idler (can't play TF2 for 24 hours a day constantly).

Yeah, the drop times are random, but on average they can take 1-2 hours or more. I played a few hours last night and got nothing.

The system in it's current state really sucks, which is why people ended up using the idler (can't play TF2 for 24 hours a day constantly).

Yeah the sooner they implement some sort of trading scheme, or swapping duplicates for desired items, the better.

So far only 3 hats gained.

Only :( You're lucky :p

This topic is now closed to further replies.
  • Posts

    • The flaw with this analysis is that this laptop has a cellphone CPU in it. In the Intel world, that would be an N150 and those are everywhere, even in low end laptops. You can get an N150 based NUC with 16GB RAM and 256GB-512GB SSD... NOT soldered in... for < $500 Canadian (around US$360). The problem is two fold: tech bloggers/writers on most tech site (like this one, ironically) overvalue Apple and apparently aren't in the same earnings class as most regular people. As a result, we get breathless articles about how everyone needs a folding phone when most people just cannot afford one... or really need one. And we get Apple used as the baseline metric regardless of whether that comparison makes any sense. If Dell or HP released a retail laptop with a cellphone motherboard, you'd be all over them for doing that - but Apple does it and it's genius. I see articles suggesting what Samsung - a company that basically started the foldable phone market and has built them for eight years - needs to do to compete with Apple's unreleased, unspecced and unseen folding phone. Sorry, no - if the Neo (really creative name there BTW - still, better than the Go, the other "creative" product name everyone's using) encourages PC makers to make cellphone laptops using lower end ARM processors, we all lose. It's a step backwards and a capitulation to the fact that semiconductor makers and computer OEMs (and tech bloggers) have totally lost the plot.
    • Everyone should install this extension and ignore games that use AI. https://chromewebstore.google....nnigaaeelfkeomjcngmnh?pli=1 https://addons.mozilla.org/en-US/firefox/addon/ai-warning-for-steam/
    • Malwarebytes Anti-Malware 5.6.0.256 by Razvan Serea Malwarebytes is a high performance anti-malware application that thoroughly removes even the most advanced malware and spyware. Malwarebytes version 5.**** brings comprehensive protection against today’s threat landscape so that you can finally replace your traditional antivirus. You can finally replace your traditional antivirus, thanks to a innovative and layered approach to prevent malware infections using a healthy combination of proactive and signature-less technologies. While signatures are still effective against threats like potentially unwanted programs, the majority of malware detection events already come from signature-less technologies like Malwarebytes Anti-Exploit and Malwarebytes Anti-Ransomware; that trend will only continue to grow. For many of you, this is something you already know, since over 50% of the users already run Malwarebytes as their sole security software, without any third-party antivirus. What's new in Malwarebytes 5.****: Unified user experience - For the first time, Malwarebytes now provides a consistent experience across all of our desktop and mobile products courtesy of an all new and reimagined user experience powered by a faster and more responsive UI all managed through an intuitive dashboard. Modern security and privacy integrations - Antivirus and ultra-fast VPN come together seamlessly in one easy-to-use solution. Whether you’re looking for a next-gen VPN to secure your online activity, or harnessing the power of Browser Guard to block ad trackers and scam sites, taking charge of your privacy is simple. Trusted Advisor - Empowers you with real-time insights, easy-to-read protection score and expert guidance that puts you in control over your security and privacy. Malwarebytes 5.6.0.256 changelog: Features and improvements Simplified adding files and folders to the Allow list to make managing your exclusions easier. Improved notifications for Webcam Monitoring. Issues fixed Resolved an issue preventing the Deep Scan results window from displaying when several threats are detected during a scan. Fixed text wrapping issues on the Settings page. Fixed an issue causing tray menu notifications to appear off-screen when using multiple external monitors. Download: Malwarebytes 5.6.0.256 | 436.0 MB (Free, paid upgrade available) Links: Malwarebytes Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Steam Next Fest returns with thousands of new demos to try out by Pulasthi Ariyasinghe Valve has been routinely kicking off demo festivals on Steam for years now, and the second drop of 2026 has just opened its doors. It's a great opportunity for any PC gamers to find some interesting games before they release. The June edition of Steam Next Fest is a week-long digital festival including gameplay slices from a large number of indie developers, though a few major publishers are involved this time too. Interested players can use the Next Fest hub page's various sorting and filtering options to easily sort through the hordes of demos available. The top buttons offer quick access to separate and important sorting options, including "By Genre, By Theme, By Feature," with each one offering more granular settings when clicked. At the same time, the built-in Steam tags system is also available below every page to discover new games more quickly. As always, logging in will also enable Steam gamers to utilize Valve's recommendation algorithms to find game demos they might like, specifically, depending on their past play and purchase histories. This time there is even a toggle now to swap between getting a random and personalized selection as Valve collects more data on the available demos. The Charts section is where you can find the most popular demos on the platform right now, offering up the most hyped titles in a simple list. Right at the kickoff, Mistfall Hunter, Empulse, Echoes of Aincrad, Onimusha: Way of the Sword, Over the Hill, Mortal Shell II, and more are trending. Expect this list to change as the week progresses. This edition of the Steam Next Fest is slated to end on June 22 at 10 AM PT. Valve's latest event is now open, and it can be accessed by going to the dedicated hub page here.
    • I lived and breathed MSN Messenger/Windows Live Messenger. Going to the mess.be website (still online with no changes since 2013) to download display pictures etc. I was a beta tester for Messenger Plus! and spent quite a lot of time on the MsgPlus! forums (a read-only copy is still online at https://shoutbox.menthix.net) Some old Neowin articles also https://www.neowin.net/news/messenger-plus-350/ good times but how time flies The main developer of Messenger Plus!, Cyril aka. Patchou has released a game https://store.steampowered.com/app/3275440/Pluralys/
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      199
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      ATLien_0
      76
  • Tell a friend

    Love Neowin? Tell a friend!