Killzone 2


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Is it really? Because if anyone has an opinion which differs from yourself, they are wrong is every way possible. Sethos is right, Alone in the Dark looks great but the final game was crap. Another example is Haze, all the hype, previews and that ended up being one of the biggest disappointments of 2008 for PS3.

Killzone2 i repeat looks fantastic BUT this is only half of the battle to be a good game. It can look pretty but will it play well? - that is the question.

Because it looks good to you that's all that matters? :huh: There are different aspects other than looking pretty to be a good game. Alos devs can say all kinds of crap positive stuff because what else would they do for their game?

You are saying the same thing about LBP and that could turn out to be a big pile of pooh in all honesty. There is nothing stopping both these games from turning out that way is there? Or are these two games immune to the doom of crap/average games and just because they look great to the eye and gameplay LOOKS good doesn't mean it will be?

Most people have doubts on this game from the prequel being very average and so they should do, it is their right to feel that way. KZ2 could end up just like the first one but i forgot THAT can't happen right?

I want this game to be great though so heres hoping.

You can have your opinion. I've not said it's wrong. You do like the old opinion line, dont you?

It's ironic that you are questioning my reasons for thinking this game will be awesome. It's my opinion (your favourite line).

As for the game turning out to be like the first, yes it can happen but I put my entire months pay cheque on that it won't.

Don't even go there, I'll feed you to my piranhas.

:laugh:

I hope it doesn't thought honestly. Looking forward to what hopefully we will a great game (Y)

You can have your opinion. I've not said it's wrong. You do like the old opinion line, dont you?

It's ironic that you are questioning my reasons for thinking this game will be awesome. It's my opinion (your favourite line).

As for the game turning out to be like the first, yes it can happen but I put my entire months pay cheque on that it won't.

I can? Because here i was thinking i couldn't? obviously if i say something positive then its ok then isn't it?

That's a risk i wouldn't be willing to take really. You said it yourself it could turn out lik KZ1 and you sound so certain that this game will deliver to the hype.

New interview - http://www.gametrailers.com/player/36896.html

Entire team working on SP, and entire team working on MP - Sounds good! :D

Tracking for clans which will be integrated with Killzone website is also (Y) Clan challenges and tournaments as well.

Gamespot HD Stage Multiplayer Demo (455mb) - http://chkpt.zdnet.com/chkpt/hd_sampler_do...ps3_vf_2_hd.wmv

If you have bandwith, DOWNLOAD THIS NOW.

Seriously.

Multiplayer looks so so sweet and the features that accompany multiplayer, such as clan betting, sound awesome :woot:

Edited by Audioboxer
Sometimes I wonder why in the world I'm paying for a 20 Mbit connection when I barely ever hit 300 kb/s.

But an hour has passed and it's at 96%, can't wait to watch it.

You're lucky, over here we gotta kill our Gran to get decent bandwidth!

/me sharpens knife

Killzone 2 multiplayer combines TF2 with FFXI

If there's one thing that there was a ton of at this year's E3, it was shooters. While most of them?specifically Gears of War 2, Resistance 2, SOCOM, and even the single-player of Killzone 2?felt improved but familiar (and in a sense less exciting), the multiplayer of Killzone 2 was incredibly surprising. Though it wasn't playable on the floor, I had a chance to sit in with Sony and Guerrilla in a closed-door preview of the multiplayer side of the game and what I saw impressed me.

With eight maps and a handful of modes scheduled for launch, performance-related ranks and unlockable goods, the ability to manually select weapon load-outs for characters, and an online web community that lets players check stats and send messages, Killzone 2 multiplayer sounded awfully generic as the presentation began.

KZ2_MP.02.jpg

Admittedly, one new feature sounded cool. In Killzone 2, online games don't "end" as you might expect. Multiple matches can take place within the span of a single game without any reloading or break in the flow of action. Once you complete a specific match objective that would normally win the game?say killing the other team?the objective rolls over into a new one and the winning team is awarded a match point. It's completely organic. This lets players pick any number of matches for a single game before moving to the next map.

Despite the few little differences announced early in the presentation, there was a certain feeling in the room that was somewhat "been there, done that" about the whole thing. Once the devs started talking about the game's class system, though, that changed. Surprisingly, Killzone 2 has managed to innovate in a way that I think is genuinely unique: the game meshes the awesome archetypal job class structure of Team Fortress 2 with the ability to equip a sub-job like in Final Fantasy XI.

Basically, you select a primary job?drawn from your basic sniper, scout, engineer, medic, heavy, demoman, and solider-style Team Fortress 2 classes?and your secondary job from the same pool. Each job has a primary and secondary ability called badges that are combined when you mix them into a hybrid class. So, for example, a player who plays a pure "Medic" has access to a primary badge which revives dead players and a secondary badge which throws med-packs. The same players switches to a primary of "Assault" and a secondary of Medic to create the "Assault Medic," which has double armor and the ability to throw med-kits. This lends itself to a ton of permutations, including my personal favorite, the robot-master "Engineer Tactician," which can create an automated turret with its primary and call in an air support sentry bot with its secondary.

KZ2_MP.06%20-%20Copy-1.jpg

Also unique to Killzone 2 multiplayer is the way it handles squads in parties. While players can run around and gun at their leisure online like any normal shooter, players can group themselves into active squads on the fly to create mini in-game cohesive units that have a dedicated chat channel and improved team functions to get small objectives done. This helps organize some of the chaos on bigger maps?especially in the objective-based multiplayer.

The clan system also proved to be incredibly interesting. The main stand-out feature is clan valor. This clan currency is used instead of win rankings. Each clan starts with 1,000 valor and can use it to place bets during clan matches; the more valor you have, the better your clan is. Tournaments can have a small entry fee and a huge reward, and if a clan reaches 0 valor, lesser tournaments are the only way to win back valor. Better still, the clan features of the website allow players to create clan challenges with valor online at any time.

I walked into my Killzone 2 meeting skeptical but walked out impressed. If Guerrilla can pull all of this off with the same, uncompromising graphics engine from the single-player experience?something the company made explicitly clear that it was doing?then the PlayStation 3 may just have its be-all, end-all multiplayer shooter for 2009.

Source: http://arstechnica.com/journals/thumbs.ars...estf2-with-ffxi

Link does not work...

It's a premium link you're only suppose to get access to by being a Gamespot subscriber.

I'll see if there's a mirror.

Here's some more gifs to kill your bandwith for now :p

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  • 3 weeks later...

New video I've not seen from E3 - http://www.e3coverage.com/E32008/e32008_killzone2.html

Has some more details on how multiplayer will work.

Good to hear more multiplayer featuring at Leipzig as well (Y)

  • 2 weeks later...

It's just the previous multiplayer one, but in much better quality and with some stuff added (voices for one).

Still, looks awesome :woot: :drool:

Edited by Audioboxer
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