Killzone 2


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Everyone wants some more KZ don't they?

Well here you go, Single Player HD CAM

http://www.gametrailers.com/player/38627.html

Graphics looking as awesome as always!

Edited by Audioboxer
Maybe you should of added a 56k warning to the thread title, even though I'm not on dialup this thread made me lag :dizzy:

It's in the sub title, this not good enough? :p

56k dies a slow death. BEWARE. GIFS 'R' US!

Okay, well sorry, I'll stick up a 56k warning in the title as well...

Some of those images are old AB, some are even on the first page of this topic! Seems to be images from the trailer though.

Yeah, sorry, just reporting what I find online. Easy to get things mixed up between E3 and GC.

The videos I posted on the last page are new.

Am I really the only one here who isn't impressed with the graphics so much as the artistic and cinematic style they chose? Sure, that style comes with many things I hate (lack of ammo, health, radar and all sorts of indicators that are sometimes key to gameplay), but that is really what impresses me the most. They have done a great job with the physics in this game, have very smooth animation and the game LOOKS complete and quality.

I just hope that the gameplay itself holds up to that. I don't really care how "real" a game can look, since after the first few days you will forget about that and become desensitized to the shock factor of visuals. The AI so far hasn't seemed to get any better. All I see is mindless charging and some pretty big mistakes by the AI enemies. Hoepfully it isn't quite as bad as I have seen and this game turns out to be what the PS3 needs it to be.

Killzone 2 Adds Multiplayer Bot Action

I just got back from a hands on with Killzone 2 multiplayer, which I will tell you about in a bit, where Guerrilla Games multiplayer designer Eric Boltjes confirmed that Killzone 2 would indeed be featuring AI bots to help fill out online matches while allowing those who prefer the offline multiplayer experience someone fake to play with. Bots in Killzone 2 will actively try to react how a player would react, able to use all abilities, weapons, and participate in all mission types.

I've been a big fan of offline bot-based multiplayer ever since Unreal introduced me to the joys of shooting people without having them type nasty things about my mother. Only *I* can type nasty things about my mother.

Kotaku

Excellent news, brilliant actually (Y)

Awesome news about the bots!

Here's a Q&A

1) Q: What resolution and frame rate does the game run at?

A: 720p at 30fps

2) Q: Will PlayStation Trophies be supported in game?

A: Yes definitely, there will be unique trophies to be won, earned both in the offline game and while playing online.

3) Q: Will there be a public Beta Trial for Killzone 2?

A: Yes, we are planning on running a closed public beta later this year.

4) Q: How many online maps will there be at launch?

A: The game will include 8 maps each with their own style and setting, some will be smaller, to suit 16 players others will be much bigger, designed for 32 player matches. If you want to get an idea of what some of these look like, check out the new video on the PLAYSTATION?Store.

5) Q: How does the lobby system online work?

A: We have taken to heart all the feedback from the first Killzone game and aim to give players as much flexibility as possible. You can list all the games currently being played, and then filter that list. We are busy putting as many different filters in as possible, so you can find a game which is perfect for you.

6) Q: Does playing offline unlock stuff in the online game.

A: Not directly no, however, there are absolutely loads of things to unlock within the online game, from badges/classes to medals and ribbons.

7) Q: Media Molecule did a video trailer for LittleBigPlanet featuring Sackboy in a killzone outfit, any plans to do something similar, including Sackboy in a Killzone trailer?

A: *laughter* Great idea! No-one had thought of that, so no… no plans.

8) Q: Which aspect of the game are you most proud of, which you feel sets Killzone ahead of the competition?

A: There are two things, which we are really very proud of. Firstly the level of customisation available for users to create games exactly how they want them, so we have put many, many different options in there. Secondly we have worked really hard on the community aspects of the game. Clan support and Tournaments are key, also the game integration with killzone.com. Players will be able to manage their clans, check their stats and follow tournaments all online through the killzone.com web site!

9) Q: With so many options and different classes and weapons, what are you doing to ensure that the game is fully balanced at launch?

A: This is so important that we really have dedicated masses of time to play testing and QA processes. The whole team logs in and plays during our “Friday Frag-fest” every week, then feeds back their experiences for updates to the code. Also Alpha testing has been intensive, with tests being done for hours and hours at a time. Finally, we think that the Beta Trial will be key to polishing off the games balancing. So feedback from that will help us make the final touches.

10) Q: Do you plan on making Downloadable content available after launch?

Yes, certainly we will release additional online maps after launch, we are also looking at other options as well, hopefully we can bring you more information later in the year.

11) Q: In Killzone on the PS2 you could play the online maps off line against bots, do you plan on doing this in Killzone 2?

A: Yes certainly, in fact we have expanded this feature so now you will be able to include bots in your online games to! Players will be able to set the difficulty level of the bots in the game, so teams can practise tactics against the bots before inflicting them on the greater public.

12) Q: What can you tell us about the games ranking system?

A: Players will be able to rank up by gaining points within online games. We have made sure that you will always know how many points you have, as well as how many you need to reach the next level. One feature, which we are very happy with, is the addition of “Honour Ranks”, this will work by calculating who the best players are each week, and this will give people who buy the game later on a chance to be rewarded for great game play.

13) Q: Will the game support Home?

A: Yes definitely, although we don’t have any details for this right now.

14) Q: Many developers have chill out rooms in their buildings, do you?

A: We don’t have a chill out room inside the building, but we do have a lovely Garden which is always nice to sit in and relax.

15) Q: Have you spent a lot of time working on the story for Killzone 2?

A: We have worked really hard on the entire storyline for the Killzone universe, linking together all the games and offering players much to discover. We are constantly working on the back story as well, with information and details available in the http://killzone.com/kz/storyline.psml web site.

And a new SP video - http://n4g.com/ps3/News-188048.aspx

Killzone 2 to be patched. DLC coming shortly after.

Soon after Killzone 2 launches, owner will get a patch to include the following: co-op mode and vehicles will be made available in online modes. The game will be shipped with bots included. The bots are fully customisable. We can also expect free DLC content after it?s launch. February 2009 couldn?t be any further away.

Source: http://feedonps3.com/?p=663

Good news, they're covering all bases.

It miffed me a while back when they were questioned about Co-Op and the answer was pretty vague, but hinted it might not be coming.

You spend a lot of time with team mates in KZ2 it seems from the videos, natural for Co-Op!

The tank is powerful :woot:

10xuhkn.gif

Kotaku hands-on multiplayer

I spent the better part of an hour today playing through several rounds of Killzone 2 multiplayer at Sony's Games Convention 2008 headquarters, and rather than spend several paragraphs lying about how well I did, I figured I'd just round up the finer points of the session and present them here in easy-to-ingest numbered form.

5.Combat Itself: Killzone 2 multiplayer manages to maintain the fluid speed of the single player experience without sacrificing the looks that get the game featured in so many “look how pretty this game is” magazine spreads. Combat takes place at the perfect speed for me - not Unreal quick, but not Lost Planet slow. Just right.

4. Spawning Mechanics: Dying in Killzone 2 multiplayer brings up a map of possible spawn points, as well as a camera displaying what is going on at each locations, allowing you to pick the location that best fits your play style. When playing with a squad, players can choose to respawn on their squad leader to get right back into the action. Very handy when your squad leader finds himself all alone guarding an objective with tons of enemy inbound.

3. The Badge System: The Badge system represents the different classes you can play in multiplayer, from scout to engineer to medic. Each of the six badges have their own skill sets. Where Killzone 2 makes things interesting is that you can combine the power of two badges to create your own class based on your own particular play style. Want an engineer with healing skills? A stealthy soldier with a bazooka? Knock yourself out!

2. Dynamic Missions: Instead of playing one mission type and then waiting for the new map to load before beginning another, Killzone 2 features dynamic missions, which allows you and your friends to play through multiple game types on one map without loading.

1. Fully Destructible Toilets: Yes, I checked.

While I never was a big fan of the original game, Killzone 2's multiplayer is definitely an impressive effort. Of course the experience of playing with 8 people in the same room when you can yell at them when they team kill you is one thing, and true online multiplayer is another, but they are off to a very entertaining start.

Source: http://kotaku.com/5040775/killzone-2-multi...ive-good-things

Edited by Audioboxer
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