Killzone 2


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The Badge System: The Badge system represents the different classes you can play in multiplayer, from scout to engineer to medic. Each of the six badges have their own skill sets. Where Killzone 2 makes things interesting is that you can combine the power of two badges to create your own class based on your own particular play style. Want an engineer with healing skills? A stealthy soldier with a bazooka? Knock yourself out!

2. Dynamic Missions: Instead of playing one mission type and then waiting for the new map to load before beginning another, Killzone 2 features dynamic missions, which allows you and your friends to play through multiple game types on one map without loading.

Thats cool :o

This might be the same as a video I posted before to start, but I think it's a bit longer at the end.

20 minutes anyway - http://www.videogaming247.com/2008/08/24/k...ycam/#more-9993

You can download the whole thing here if you want - http://www.megaupload.com/?d=SVG2745X

Only 30fps? :(

Yup, same as other FPS games, and it's running smooth.

I'd like to see anyone getting a game that looks as good as KZ2 running at 60FPS on a console this early in the generation.

Killzone 2 Multiplayer Classes Revealed

'Cloaked' sniper screen shows off Guerilla's unique mix-and-match badge system.

The first screenshot of the cloak suit from Killzone 2 has just plopped from Sony's loins and it's starting to get us excited about the forthcoming multiplayer beta. The pic shows a group of Helghast troops running along a darkened corridor – no surprise there – but the solider nearest the camera appears to be dissolving. It's the first time we've seen the game's active camo suit in action and players who choose the Scout class in the beta (and indeed the final game) have this cloak suit at their disposal, meaning they're incredibly difficult to spot in the middle of a firefight.

Here's how it works: with the camo suit equipped, players who remain motionless are practically impossible to see, appearing only as a visual glitch much like the Predator suit in the classic '80s movie. When you move the effect lessens somewhat depending on your speed, although you'll still be partially concealed if you walk slowly through the shadows, as displayed in the screen below.

The Scout also has a secondary ability that enables them to tag all on-screen enemies with a hidden marker, broadcasting their coordinates to team-mates.

Sony has also lifted the lid on the other classes that will appear in the Beta, which is currently in internal testing and is scheduled to go live over the PSN later this year. First up is the Rifleman, who's the default troop type in the game. They start with a variety of primary and secondary weapons, including grenades, and bigger and better guns can be unlocked as you progress through the ranks. Then there's the Engineer, whose primary skill is the ability to set up an automated turret that targets the enemy, plus they can repair ammunition dumps, mounted guns and turrets that have been damaged in battle.

Although not a natural first choice to Beta players, the Medic can revive downed team-mates if they get to their bloodied bodies quickly enough, plus they can throw health packs which can be collected by other players. The Assault trooper is the heavy weapons guy and it kitted out with thick armour that can take twice as much punishment as a regular Kevlar vest. His secondary ability is a temporary speed boost that enables him to get stuck into a firefight in double-quick time, or run in the opposite direction if you're low on health.

The Tactician is the captain of the group and can drop coloured smoke grenades throughout a level, which serve as spawn points for the rest of the team. This skill proves essential on the bigger maps in the Beta as it allows for a steady flow of friendly troops on the front line. Tacticians can request air support too, calling in a sentry bot that fly low and tear through the enemy.

Finally there's the Saboteur, who can infiltrate the opposition by assuming the guise of a random enemy player and is also equipped with sticky proximity-activated C4 charges – perfect for lobbing near the enemy spawn point once you've crept through their ranks!

Here's the really interesting bit though - the classes in Killzone 2 aren't as rigid as those in other games, so if you choose to play as a Scout you're not necessarily limited to just those skills. Instead you're free to mix and match to some extent, taking a class's primary ability and mixing it with another's secondary. So, for example, if you choose to be a Scout but take the engineer's secondary skill it's possible to slowly sneak over to the enemy base without being seen, thanks to the cloak suit, and then place a sentry gun that makes mincemeat of the bad guys as soon as they appear.

Since both ISA and Heghast factions will have the same class types and abilities available to them, albeit with slight variations in the specific weapons and gear set-ups, it's pretty much an even playing field. However, with so much scope for playing around with the skills there really is every incentive to be as creative as you can, to get that much-needed advantage over the enemy.

We'll be bringing you an in-depth preview of the Killzone 2 multiplayer beta in the coming weeks so be sure to keep your field radio tuned to IGN.

and some more Multiplayer screens

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Edited by Audioboxer
  • 2 weeks later...
Leaked Killzone 2 Multiplayer Beta Was Not Obtained Early

killone-2-nuts.jpg

If you have been following the Killzone news lately then you might have seen the so called leaked footage of a multiplayer level of Killzone 2. The guy had a cocky ego announcing that he “pwnd” Sony. Well to bring you guys back down to earth MotherH from the Playstation forum boards cleared up the situation.

Just to stop all this confusion. There is a private closed Sony-internal beta going on. No journalists, only employees. This chap obviously does not like being an employee and more interested in boosting his ego on the gametrailers forums. VIPs are not yet involved either. As before, we’ll be providing more info on the public beta later in the year and I am not going to discuss the details of what is going on now in any detail. You guys simply have to trust us that we know what we are doing

Seb Downie - QA Manager - Guerrilla Games

Well their you go. Be sure if that if you come across the guy who posted that video to kick him square in the nuts for being a prick.

Source: GameXtract

Killzone 2 Multiplayer Beta starts on PlayStation Network this fall

The Killzone 2 Multiplayer Beta will start on the PlayStation Network in early October 2008 and the first screenshot of the cloak suit from the game’s multiplayer has finally been released.

The cloak suit will be available for anyone who chooses the Scout class in the beta (and final game), which obviously makes them really difficult to spot in a shootout, appearing only as a visual glitch similar to the Predator’s cloaking in the classic 80’s movie. You can walk slowly through the shadows to remain almost completely undetectable, but if you move players will be able to notice you as the cloaking effect will lessen slightly.

The secondary ability of the Scout enables them to tag all the enemies on-screen with a hidden marker, which will broadcast the coordinates for those tagged players to his teammates.

Sony also revealed the other classes in the beta, they include:

* Rifleman: The default troop type. Starts wsith a variety of primary and secondary wepaons that include grenades. Bigger guns are unlockable as you progress up the ranks.

* Engineer: Allowed to set up automated turrets as primary ability. Can repair ammunition dumps, mounted guns and turrets damaged from weapons fire.

* Medic: Can revive teammates who have been shot down if they are reached in time. Can throw health packs which can be collected by other players.

* Assault Trooper: The Heavy Weapons class. Has thick armor thus they can take twice as much damage. Has a speedboost as their secondary ability.

* Tactician: The Captain of the group. Allowed to drop colored smoke grenades which serve as spawn points for his team. Can prove essential on the bigger Beta test maps as it can allow for a steady flow of friendly troops to the frontline. Can also call in air support (a sentry bot that flies low to tears into the enemy from above).

* Saboteur: Can assume the look of your opponents in order to infiltrate their camps. Can use sticky proximity-activated C4 charges. Making them lethal as they can throw these into enemy spawn-points once they’ve assumed their identity!

Unlike in other games, the classes in Killzone 2 are not rigid, meaning you aren’t necessarily limited to the skills of the class you picked. Instead you are able to mix and match, taking a classes primary ability and mixing it with another secondary ability!

Source: VideoGamesBlogger

  • 3 weeks later...
Exclusive Killzone 2 Beta screenshots

The Killzone 2 beta has started today and the website PS3Life got some exclusive screenshots of it.

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Source: http://n4g.com/ps3/News-205181.aspx

Not the greatest screens, but the beta has just started.

Expect more to come.

edit: first video

http://www.youtube.com/watch?v=-ObytWDaxso

Unfortunately most of it is spent messing about, but there is a min or so of footage.

Edited by Audioboxer
Since a new chapter as dawned (Beta), could we plz close this thread and start over with a new one. 10 pages before the good stuff in annoying.

Hoping to see some good quality footage soon.

Any word as to beta expansion? More invites to come? US release?

Why?

There is still a ton of screenshots/videos and other useful info before!

This topic is now closed to further replies.
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