Stargate Universe (Season 1)


Poll added by Fred Derf on April 10th  

157 members have voted

  1. 1. Who should lead on Destiny?



Recommended Posts

oh and thank the writers the senator guy went and died, I wouldn't have been able to stand a show with him in it(the actor, and the character he plays wich is identical to every other role he has ever played).

:yes:

Rodney McKay was one of the best characters.

He was okay, just a little too obnoxious at times.

So uhm, why didn't they just tape a pen to one of the flying balls and push the button with that? Or a really big stick? Of all the ways they could have gotten rid of the senator..

I didn't even think of that. You should change your name to Macgyver. :p

So uhm, why didn't they just tape a pen to one of the flying balls and push the button with that? Or a really big stick? Of all the ways they could have gotten rid of the senator..

That is what my girlfriend said when watching it, I told her, and assumed, that since it was designed by the Ancients that did Atlantis, maybe it carried the touch screen type interface that the puddlejumpers had.

The ancients seem fairly inconsistent in their human interface designs.

from the puddlejumper touch screens to the push down crystals of the Atlantis HQ. You'd almost think the artists all thoguh up a bunch of different cool interfaces and couldn't decide wich ones to use so they used all of them...

As for the actualy balls, it might have been a writer error and they originally weren't going to find them untill after, but stuff got reshuffled to make the episode more exciting and faster(wow, must have been real slow originally then).

or it's a simple fact that they can't move vertically, we never actually saw them move anything but laterally

Dont you guys think that they could have used the remote controlled flying cameras to press the switch and close the doors of the shuttle? So many geniuses on that ship and no one thought of that? Looks a bit silly to me but what the hack they got rid of that annoying guy...

I thought thats what happened. Life support turned on for them but it didn't work right because the oxygen thingies were all gunked up from not being used.

I liked these first episodes... the show has promise.

Well, if that was the case, the resources used for cleaning CO2 wouldn't be depleted.

Dont you guys think that they could have used the remote controlled flying cameras to press the switch and close the doors of the shuttle? So many geniuses on that ship and no one thought of that? Looks a bit silly to me but what the hack they got rid of that annoying guy...

Well, there is no Rodney McKay in this team. Maybe, that's the reason. Yes, he was annoying. But it was ok.

Now, we are only left with a socially inadequate scientist. And an annoying dude who thinks he is a genius but can not come up with a clever idea to help. They really need to work on the characters.

Well, if that was the case, the resources used for cleaning CO2 wouldn't be depleted.

I don't think that part was entirely unreasonable. Even without a crew, the ship would likely maintain some sort of atmosphere. Leave it long enough and it would eventually run out.

The ship has battle damage so someone must have been on the ship before to leave it that way. The condition of the ship is prob. why they abandoned it.

I was thinking that, but it could just have been automated defenses (assuming it wasn't just accidental damage from floating around in space for so long). There didn't appear to be any traces of anyone having been there, and it hadn't been raided either.

The ancients seem fairly inconsistent in their human interface designs.

from the puddlejumper touch screens to the push down crystals of the Atlantis HQ. You'd almost think the artists all thoguh up a bunch of different cool interfaces and couldn't decide wich ones to use so they used all of them...

As for the actualy balls, it might have been a writer error and they originally weren't going to find them untill after, but stuff got reshuffled to make the episode more exciting and faster(wow, must have been real slow originally then).

or it's a simple fact that they can't move vertically, we never actually saw them move anything but laterally

And we're not? This ship is clearly a very very very early ship design and primitive in terms to their more recent Atlantis. This was clearly developed before Atlantis was even conceived. Its like us. Our interfaces have changed greatly from push nobs and dials, to Computer touch screens. It makes sense that their technology and interfaces are different in atlantis.

I just watched the premiere again for the second time, got much more detail this time around. This time around I noticed that when Dr.Rush used the communication stones they actually showed him in the body of the other doctor (forget his name). When I watched it the first time I thought they were just showing the past when they used it another time, so now it makes much more sense that Dr.Rush was not lying about contacting earth.

I have also been going through many of the topics over at http://forum.gateworld.net/forumdisplay.php?f=128 and man do they go into some major detail in some of the topics, those guys are very smart and get very technical, for most of it, it's over the top and not needed because it's just a show, but it's awesome to see people doing that. If you want to learn a crap load about this kind of science and the show make sure to check those forums out.

I can't wait for the next episode, the Stargate series is in my top 5 shows of all time, so it's been a good start to the third :) Details people have been complaining about, the FLT drive and not a hyper drive, no time dilation effects using the stones, why the ship is old and not look like atlantis, and a few other details, I think don't really matter, I think most of the things that happened to ask those questions are able to be answered in another episode, I thought they did a very good job with that. I think the creators can please even the more insane fans of sci-fi with this show.

They should never have killed off the asgard!

Yes, that was really retarded :pinch:

But they later realised their mistake and pulled some other Asgard out of their hat in Atlantis: They'd supposedly lived on some poisonous planet, which just now had become uninhabitable, and now they're back.

Just finished watching it. I really liked what they did with this series. Definitely interesting to see where they go with the show. :)

The new faces will need some getting used to, but otherwise not bad so far.

The pilot moved way too slowly....didn't really like all the switching between the flash backs and the present. That used up most of the pilots time, nothing much happened, they gate to ship, start to moan at each other, life support starts to fail, they find a planet, end.

Same here, didn't really like the flash backs and switching either. They totally overused that :pinch:

I would've preferred more plot development as well.

Rodney McKay was one of the best characters.

Absolutely! :yes:

You might even scratch the "one of" :laugh:

The ancients seem fairly inconsistent in their human interface designs.

Yes, I found it very odd that the ship design is so different from what you see in Atlantis or other ancient tech :pinch:

They really messed up there. They probably designed the ship as something completely different first, and then only in the last minute decided to slap the "ancient" tag on it - that could be why it doesn't fit.

Yes, I found it very odd that the ship design is so different from what you see in Atlantis or other ancient tech :pinch:

They really messed up there. They probably designed the ship as something completely different first, and then only in the last minute decided to slap the "ancient" tag on it - that could be why it doesn't fit.

The main idea that people are agreeing on is that the Destiny is much much older then the ancient technology we have seen in SG1 & Atlantis, so like we has humans going from push buttons to touch screens, it's just a bit older, but still Ancient.

Yes, I found it very odd that the ship design is so different from what you see in Atlantis or other ancient tech :pinch:

They really messed up there. They probably designed the ship as something completely different first, and then only in the last minute decided to slap the "ancient" tag on it - that could be why it doesn't fit.

Your name is Lord Ba'al so I'm assuming you're a big fan of SG-1, just like I am. So I'll ask you this. You, and the others talking about this very point, realize this is an original stargate seeding ship right?

The ancients created the stargates a very, very long time ago and this ship was built to seed them unmanned throughout the universe. So of course it's old. The characters on SGU are talking about thousands, even hundreds of thousands, of years old but when you look at the timeline established in SG-1 and SGA you'll see that even Atlantis was used up until 10,000 years ago. So this ship is most likely freaking old. It put stargates on an untold number of planets far before the ancients had advanced to the point of flying cities, such as Atlantis, and ascension.

The ship was designed as is and has always been known to be an ancient ship. The creators/ producers have been saying that since the beginning. And of course another reason for the obvious design deviation is the fact that this is a new show. They wanted to create a separate world so the designers probably wanted something different and fresh but still grounded within the Stargate universe, no pun intended. :p

You should see the theories, about this and everything else, being post on Gateworld.net. All the hardcore Stargate fans are there and the depth at which they go into stuff is crazy. And I'm one of them. :rofl:

Your name is Lord Ba'al so I'm assuming you're a big fan of SG-1, just like I am. So I'll ask you this. You, and the others talking about this very point, realize this is an original stargate seeding ship right?

The ancients created the stargates a very, very long time ago and this ship was built to seed them unmanned throughout the universe. So of course it's old. The characters on SGU are talking about thousands, even hundreds of thousands, of years old but when you look at the timeline established in SG-1 and SGA you'll see that even Atlantis was used up until 10,000 years ago. So this ship is most likely freaking old. It put stargates on an untold number of planets far before the ancients had advanced to the point of flying cities, such as Atlantis, and ascension.

The ship was designed as is and has always been known to be an ancient ship. The creators/ producers have been saying that since the beginning. And of course another reason for the obvious design deviation is the fact that this is a new show. They wanted to create a separate world so the designers probably wanted something different and fresh but still grounded within the Stargate universe, no pun intended. :p

You should see the theories, about this and everything else, being post on Gateworld.net. All the hardcore Stargate fans are there and the depth at which they go into stuff is crazy. And I'm one of them. :rofl:

Thanks for the recap of what I said lol Yea the guys on gateworld are insanely smart and detailed.

The ship can't be that old, considering the Gate design is sorta half way between SG-1 and Atlantis I would say that this ship was built as one of many that seeded the universe,

Most likely one of the last, near or after the time they left earth

Thanks for the recap of what I said lol

Really? I haven't been reading all the posts in this thread. I've been sticking to Gateworld since it's a Stargate centered community. ;)

Yea the guys on gateworld are insanely smart and detailed.

Definitely, but some of them just look for stuff to put a hole into. It's fun reading but sometimes you have to go, "Hey buddy, you realize this is still science fiction, right?" :laugh:

The ship can't be that old, considering the Gate design is sorta half way between SG-1 and Atlantis I would say that this ship was built as one of many that seeded the universe,

Most likely one of the last, near or after the time they left earth

The gate design shouldn't be what makes you think of the age of the ship. It could have been replaced after the ship was sent on its voyage or it could be a design the ancients stopped using or a design they used in specific places.

Not to mention the designers could have just taken the liberty to come up with something new without any regard to previous concepts.

The ship can't be that old, considering the Gate design is sorta half way between SG-1 and Atlantis I would say that this ship was built as one of many that seeded the universe,

Most likely one of the last, near or after the time they left earth

The gate used on Destiny seems less advanced than the one on Atlantis, for starters it has moving parts.

The ship can't be that old, considering the Gate design is sorta half way between SG-1 and Atlantis I would say that this ship was built as one of many that seeded the universe,

Most likely one of the last, near or after the time they left earth

Well I believe the original Stargate design was indeed the original Stargates. When they advanced even further, they built ships that would go to other Galaxies (Remember, we only partially seen Destiny's path so god knows how many other ships their are and what directions they are going in). I wonder if the Destiny will eventually catch up to the ship which is building the Stargates?

The ship has battle damage so someone must have been on the ship before to leave it that way. The condition of the ship is prob. why they abandoned it.

You need to re-watch the episode, it was said that they were the first people to come aboard the Destiny. The Ancients would one day return to the ship when they needed to, but obviously the Ancients suffered a plague and many ascended. Also, what's stopping them from running into another Asgard tribe?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      596
    2. 2
      +Edouard
      188
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!