[Official] SOCOM: U.S. Navy SEALs Confrontation


Recommended Posts

Ermm, no! That is nothing at all to do with NAT. Keep studying (Y)

Now I'm sure you don't mean to, but to me your coming off as rude now.

We get its a beta, at least I do, but it doesn't mean I am going to say nothing about my experiences so far it with, I have no doubt it will improve it is the first day it has been available of course it is going to have problems with so many people trying to use it for the first public time.

I should be on soon to find a game, I haven't found my mic yet, but I can still try it out.

Im assuming the Neowin server is still going?

How are you supposed to connect to other players when there is conflicts with NATs. Only when they leave and there isn't a conflict can you connect. I don't need to study the issue anymore (Y) It doesn't lag during game so it's not servers issues plain and simple as you make it out. Maybe you need to go back to studying? :rofl:

Even Halo 3 beta had this issue, don't see why you need to defend it to the grave that it can't possibly be the problem :no:

I'll tell you what, you carry on thinking it's NAT issues.

The real problem is down to servers not being 'sized' correctly for the sheer amount of load (users in this case). The developers will be sat watching the real time captured metrics of the servers as we log in and play. They will be making small adjustments to the load balancing to see if it has a huge impact on the server loads. The main problem here is the configuration of the servers.

It has nothing whatsoever to do with NAT. I promise you. They will be using this period as there 'peak' baseline and everything will be changed around these results.

I'll tell you what, you carry on thinking it's NAT issues.

The real problem is down to servers not being 'sized' correctly for the sheer amount of load (users in this case). The developers will be sat watching the real time captured metrics of the servers as we log in and play. They will be making small adjustments to the load balancing to see if it has a huge impact on the server loads. The main problem here is the configuration of the servers.

It has nothing whatsoever to do with NAT. I promise you. They will be using this period as there 'peak' baseline and everything will be changed around these results.

I'll tell ya, these NAT issues are annoying.
Tell me about it.

:rofl:

You can keep the promise, I can reel off a list of games already out in the market which mimic this exact behaviour and it comes down to NAT problems.

Anyways, back to the beta itself.

I thought SOCOM was meant to be big on customizing weapons? The list is tiny :/

Maps are huge which is a good thing, although a bit of a pain until we get some more people playing (Y)

Okay I am in. :shiftyninja: :punk: Downloading now.

And Beta, Demo, that is all just semantics. If people are having issues, they are having issues, so lets just leave it at that. No need to beat a dead horse now is there?

Can someone give me a break down of what buttons do what? I have not played a SOCOM game in years.

And also, just let it go everyone and act civil, please.

Can someone give me a break down of what buttons do what? I have not played a SOCOM game in years.

And also, just let it go everyone and act civil, please.

There's a detailed listing in the menus, also which motion sensing actions there are.

At this early stage there is probably a whole list of issues, including server, as I wasn't able to connect to the network when I booted up either. From there on though its far more likely NAT issues imo. Games like Halo and RSV are just some which have had these problems even when they reach retail.

Server issues aren't much better in the end, it shows PSN and it's game servers still need a hell of a lot more work.

Anyways I'll be on again tomorrow to play some more Neowin matches (Y)

Edit: that's a good point actually, how the hell do you sprint :rofl:

Sprint was the first thing I figured out.

And I was wondering why no one could hear me!! LOL I figured out the controls were in the menu, so thanks for the tips. See you guys tomorrow.

@ Dirk, I would say just from an hour playing with it, it is worth buying it. I already do feel that. I am also working on trying to get you a code, but cannot promise anything so do not hold me to it, but I will try for you.

So it did take me a long time to get into a game from the game lobby, enough to make me think the game froze, but I did get in, and once I was in, there was noticeable lag, but it was not all that often. Overall, the matches ran pretty smoothly. Lag was there though once in a while, no doubt.

But overall, I loved it.

Graphics looked better than I thought they would, they truly do. While not the prettiest out there, the screenshots I have seen do the game no justice. The overall visuals I have seen are really actually impressive. There are hardly any jaggies, actually barely any, which I thought jaggies were going to be dominant from the screens I had seen. And even the textures, which overall are definitely not the highest I have seen and do look noticeably low in certain areas and on certain objects, somehow the low and high textures mesh to make a really nice combination. Just to give you an idea, my brother in law came by while I was playing (also owns a PS3 and 360) as we were going out to dinner with him and his gf, and his exact words were "bro, this looks really ****ing good." So I have to say I was really critical of the visuals, and they look really damn good, they do. So that is out of the way for me now.

Onto the gameplay...

Loved it, not much else to say. I have not played a SOCOM game since whichever one I last had on the PS2, and I was never hardcore into it to begin with which you can maybe tell since I do not even remember which one it was (somewhere around 6-7 years ago??), but I do remember enjoying it. Honestly, SOCOM it is pretty much exactly like the GRAW series, it just feels better overall to me, and not even sure why. I loved the GRAW series, I truly enjoyed it, and I feel this is just the same, but better, and I am not even fully comfortable with the controls yet, like it took me several rounds to know how to zoom (missed it when I checked the controls the first time), but it just felt really good, and the thing is it is not even hyper realistic, it was just incredibly fun to play, and distinctively SOCOM.

What truly blew me away is how seriously people took playing, and yes, for me that is a good thing. People were communicating about the enemies position, staying together, etc. etc., and for this type of game, that is essential, but I could truly tell most people playing the Beta were already part of a very dedicated community, and that was incredibly cool to experience right away. I am sure I will run into some knuckle-heads for sure, but that was just a very great first online experience.

So overall really impressed.

With that said...

If the menu system stays this unresponsive, that is truly a travesty. I have never been in a more unresponsive menu system.

It was not easy to connect to a game, definitely not, and I hope that gets better, but I am assuming it will.

Finally, I had a CRAZY issue with my Bluetooth headset, and I hope it is because of the game and not my setup at home, I have to do some research I guess. I have not tried my bluetooth headset since I set up my true surround sound (I have my rear speakers actually behind me finally), but basically I was getting a really weird feedback in my speakers that was an echo on about a 3 second delay picking up any sound through my headset and playing it through all of my speakers incredibly loud and then it would feedback on itself. Was really, really, really strange, since I was hearing the voices playing through the headset, not my speakers, and my team could hear me. It happened after about 35 minutes of playing and not initially, but it was almost as if my headset was a microphone coming through the speakers and not through itself like it should be, if that makes any sense. I am going to try my USB headset tomorrow (maybe tonight if I do not fall asleep LOL), and see if they work better.

So yeah, I wrote a whole lot, as I usually tend to do, but my first impression was an EXTREMELY positive one, something that does not happen all of the time with me and games. No doubt I will be buying this game.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Wow, that could have been dangerous, certainly not ready for these things. They have to be 100% or pretty well close to it. Not that I will see one i doubt, never mind ride in one, they may have them in London, but I doubt they will come to where I live.
    • Nothing kills CMF Phone 2 Pro's successor due to rising memory prices by Hamid Ganji Storage and RAM prices have been rising over the past year, leading to a significant increase in the cost of electronics for customers around the world. Many companies are now revising their plans for upcoming devices due to higher component costs and overall production expenses. CMF is the latest company to cancel the successor to one of its best-selling phones due to rising memory prices. CMF is a sub-brand of Nothing and focuses on making budget smartphones for growing markets. The brand launched the CMF Phone 2 Pro last year with some eye-catching specifications and an affordable price. While many customers may have been waiting for a successor this year, one of the company’s executives has announced that CMF will not release a new smartphone this year. And AI is to blame. As Nothing co-founder Akis Evangelidis announced on X, the company has been working on a successor to the CMF Phone 2 Pro, but with current memory prices, it cannot “build a phone that feels like a genuine step forward at a price that makes sense for CMF.” So, no new CMF phone will be launched this year. Meanwhile, Evangelidis said the company still has several new products in the pipeline, including some in entirely new categories. He added that the Nothing brand will also continue launching new products through 2026. Budget smartphones are among the first victims of the surge in RAM and memory prices, as they have become more expensive to build. The sharp increase in memory costs could also reshape the traditional price ranges associated with budget phones. Apple CEO Tim Cook also recently said that price increases for some of the company’s products are unavoidable because RAM and memory have become significantly more expensive this year. Analysts estimate that the base price of the upcoming iPhone 18 Pro could rise to $1,399 due to current market shortages.
    • Nudge me when they bring back hardware audio acceleration so I can get my EAX 5 back. We've evolved graphics to real-time path tracing, but regressed audio some 15 years back in time with this stupid software audio stack.
    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      546
    2. 2
      +Edouard
      187
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      75
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!