[Official] Resistance 2


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Not long got this game and have been playing the Co-Op managed to get to level 7 as Medic at the moment, seems a bit easier and sometimes topping the XP charts, although some people I see getting crazy amounts and have no idea how.

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Not long got this game and have been playing the Co-Op managed to get to level 7 as Medic at the moment, seems a bit easier and sometimes topping the XP charts, although some people I see getting crazy amounts and have no idea how.

Its easier to get more XP when you area at the highest levels. I got 70,000+ XP with my Soldier. I was level 29 or something,

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Its easier to get more XP when you area at the highest levels. I got 70,000+ XP with my Soldier. I was level 29 or something,

Ah right i was scoring about 12-15k there were high ranked soldiers kicking out in the 50-55k :( guess i will end up changing though if the medics have gotten nerfed.

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  • 3 weeks later...

Bit late to the party I know but just finished this today.

The game is a solid FPS nothing amazing but still solid. The ending is a complete joke. The question I want to ask is....

Do you think we will see a sequel this generation? I am thinking maybe fall 2010?

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Bit late to the party I know but just finished this today.

The game is a solid FPS nothing amazing but still solid. The ending is a complete joke. The question I want to ask is....

Do you think we will see a sequel this generation? I am thinking maybe fall 2010?

With the way Insomniac pump out games, I think R3 is easily gonna make PS3 generation.

I don't think it will be their next game though. I think there will be a new instalment of R&C this year, but what I don't know is will it be a full fledged title or another shorter PSN title?

I'd like to see Insomniac try something different, so maybe an episodic R&C on PSN, and a completely new title for fall 09/start of 2010.

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  • 1 month later...

Almighty bump.

Resistance 2 DLC and Patch 1.50 Available for Download on March 26

Game on! Tomorrow (March 26) we?ll be bringing you a host of downloadable content for Resistance 2, plus another patch that helps improve the online experience even further (and includes several requests that came from?well, you!). So let?s get right down to it, shall we?

The DLC comes in two forms: new competitive multiplayer maps and character skins. The Aftermath Map Pack features three new battlefields, two set in Twin Falls (Aftermath and Pit Stop) and another in Orick (Outpost). All of the maps support 20-player Deathmatch and Team Deathmatch, while Outpost also lets you play 20-player Core Control. The Aftermath Map Pack will be available for download through the PlayStation Store for $5.99.

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We also have six new competitive multiplayer character skins. In addition to our usual band of brothers (of the human, Cloven, and Chimeran variety), we even have two selections for our female R2 players. You can download the following skins through the PlayStation Store for $0.99 each: Rachael Parker, Female Soldier, Ravager, Cloven (Retribution model), Ranger Variation, and Black Ops Variation.

Then we have patch 1.50, or what some on the MyResistance.net forums have been calling the ?the big patch.? And it definitely lives up to that nickname?it?s quite substantial. Once you install the patch (the download prompt will come up automatically once you start R2), you?ll now be treated to:

Meltdown Mode: We?ve read the message-board comments. We?ve seen the online petition. You want it? You got it! Patch 1.50 brings back Meltdown, the popular Resistance: Fall of Man multiplayer mode in which each team attempts to gain control of the map by capturing beacons.

Superhuman Co-op Mode: Does your eight-man Specter squad possess the skills to survive this all-new difficulty? It features stronger enemies and disables auto-respawning (only another squadmate can revive you), but dishes out bigger rewards (double the Grey Tech and XP per round).

Second PSN Login Support: Your fellow couch potato can now save their character?s multiplayer progress, thanks to the added option to log in with two unique PSN accounts.

But that?s really just the beginning of patch 1.50?s offerings:

* XP balance adjustments for competitive mode

* Announcements screen

* Failsafe save support

* Password protected custom games

* Added ability to ?Report? player

* Teams switch sides between Core Control rounds

* Players now automatically go to staging after every competitive or cooperative game (regame)

* Localization updates

* Various stat fixes

* Collision fixes on Bryce Canyon and Holar Tower cooperative levels

* New leaderboards

* Map fixes for competitive Chicago level

* Games with Friends and Clan members in them are now highlighted in the ?Find Game? screen

* Limited late joining has been added to ranked games

* Deathmatch spawning has been improved

* Players can?t earn progress towards Berserks when they are dead

* Reduced sprint speed of core carrier in Core Control games

* Cooperative XP bonuses have been increased by 30%

* Cooperative games respawn time is now 20 seconds

* Players keep their grenades if they get revived in a cooperative game

* Players now have a ?Join Game? option for players on their friends list

* A player?s own name is now in white in the obituary text

New Medals:

* Savant ? Come in first place 30 times in ranked matches (Comp)

* Hero ? Come in first place 60 times in ranked matches (Comp)

* Legend ? Come in first place 100 times in ranked matches (Comp)

* Tools of Destruction ? Score 100 kills with every single weapon (Comp)

* Master Strategist ? Score 100 kills with full health (Comp)

* Arch Rival ? Kill 500 rival squad members (Comp)

* Full Honors ? Take each class to max level (Coop)

* Prophet ? Revive 500 players (Coop)

* Secret Agent ? Obtain all spec ops upgrades (Coop)

* Surgeon General ? Obtain all medic upgrades (Coop)

* Specter Elite ? Obtain all soldier upgrades (Coop)

* Like a Surgeon - 100 Splicer Kills (Comp)

* Shake N? Bake - 100 Pulse Cannon Kills (Comp)

New Ribbons:

* Quickdraw ? Get the first kill of the round (Comp)

* Manic Medic ? Heal for 1000 points within 3 seconds (Coop)

* Solid Solider ? Absorb 500 points of damage within a few seconds with your force barrier (Global)

* Specter Survivor ? Survive an objective without dying (Coop)

* Specter Medic ? Revive 2 or more allies within a few seconds (Coop)

* Hail Mary ? Throw ammo and hit your target from at least 10 meters away (Coop)

* Quick and Painless ? Score 3 headshots kills in a row (Global)

If you have any questions concerning the DLC and patch 1.50, you can find us on the MyResistance.net forums.

Source: http://blog.us.playstation.com/2009/03/25/...ad-on-march-26/

Serious question, could someone in America pick me up a $20 PSN card? I'll paypal you the money. Nightz done it for me before if you want someone to plead my case for honesty.

My copy of:p2 is American, and so is my LBP which I think I'll be buying DLC for soon :p

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After playing for a couple of hours the other day, I hate that they nerfed the Medic so much.

I understand it was a bit easy to get points, but getting stuck near the bottom pretty much all the time unless your with a bunch of new people who constantly get damaged then it really sucks.

Almighty bump.

Source: http://blog.us.playstation.com/2009/03/25/...ad-on-march-26/

Serious question, could someone in America pick me up a $20 PSN card? I'll paypal you the money. Nightz done it for me before if you want someone to plead my case for honesty.

My copy of R2 is American, and so is my LBP which I think I'll be buying DLC for soon :p

Lol, the irony.

You mock us that don't get early copies, but get stuck when you can't get DLC. :p

But hopefully the 2.7 update is out before this, as apparently it needs to be, woot.

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Lol, the irony.

You mock us that don't get early copies, but get stuck when you can't get DLC. :p

But hopefully the 2.7 update is out before this, as apparently it needs to be, woot.

Go chew a fat one! :p

Nothing is better than the bitter tears of PS3 gamers as I play and complete MGS4 a week earlier than them :rofl:

In all seriousness though, no more importing unless it's games that aren't getting a UK release ever/for a while. I mean I love that games are all region free, but DLC is a bitch.

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I'm going to get this. Maybe I can finally get Platinum. I just need like 9,500 kills LOL. That damn trophy. :angry: :angry:

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Yeah apparently multiple sign in came with 2.6, which makes it strange no one implemented it till now.

Seems 2.7 will be April...

Maybe they're delaying it to add

Netflix Streaming

Party Systems

In-game System Voice Chat

10,000 new PSN avatars

EU/UK video store

Cross game invites

In-game Browser

:rofl:

I actually don't think the boards could handle the PSN vs Live arguments that would start if all of that came in 1 update.

But seriously, the bulk of it better be getting worked on for E3 :yes:

Edited by Audioboxer
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All of that would be nice but I don't expect all of that until late this year, if not early next. They tend to be a little slow. :/

Edited by Dirk
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  • 1 month later...

Big bump, but new patch coming, has game launching

Patch 1.60 Coming May 14

In our ongoing effort to improve Resistance 2 comes patch 1.60, which will be available for download on May 14 (you'll automatically receive the download prompt the next time you play the game). In addition to some routine behind-the-scenes work, here are some things you'll notice after installing the patch:

--Access to Allies menu has been fixed

--You can now launch Resistance 2 from Home

--Added "Send Message" to the player interaction menu

--"Ring of Life" Berserk energy is depleted upon activation

--The DLC multiplayer map "Outpost" is now listed under "Northern Orick" instead of "Southern Orick"

--Added coop Superhuman mode text to the "Create Game" screen

--Added re-game time to the ticker

--Meltdown leaderboard has been fixed

--You can now earn a "Field Medic" ribbon" by healing the other split-screen player

--Players will no longer be awarded the "Collector" ribbon while dead

--Any XP and Gray Tech earned in offline cooperative games will be retained when the player goes online (this will help address any stats issues some of you experienced after the release of the previous patch)

Source: http://beta-forums.myresistance.net/resist...ding&page=1

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