WipEout HD Now available for download


Recommended Posts

Main thing is to learn the courses inside out on Venom speed first. The campaign mode is great for setting you up for Rapier/Phantom races because it forces you to go through all the race courses repeatedly slowly first.

Just remember that when you do move up a speed bracket your driving tactics and lines will have to change slightly. Generally... slow speeds = more d-pad, less airbrakes/sideshifts, fast speeds = less d-pad, more airbrakes/sideshifts.

You use the d-pad?

You use the d-pad?

Yea I prefer d-pad over analog for Wipeout. DOn't ask why, I just prefer it. Guess I got used to it on the PSP games, and when I started playing HD I tried using analog first, but found d-pad a lot easier to transfer the skills I've got.

I used autopilot for the first race and turned it off before i moved on... thought it was just a feature to help the newcomers out for the first few matches...

I went online later that evening just to find that everyone was much better than me... apparently everyone uses autopilot online too.

Thought it was a bit weird really... feels like using cheats online.

Its a good game, haven't played a wipeout since 2097 was released on the PC... 10 years ago :o

I went online later that evening just to find that everyone was much better than me... apparently everyone uses autopilot online too.

Thought it was a bit weird really... feels like using cheats online.

I felt the same way, but at really high speeds the pilot assist doesn't save you from crashing, it just stops you from grinding the walls the whole time. I broke down and started using it once i got to the third series, and it's still really tough.

Trying to beat Zico's lap is frustrating, did the 99 lap trophy at the same time and was still about 3 seconds off the pace :(

Someone else said the same thing... you guys doing it on Phantom?

I'm going to try this one a bit later on today.

[edit] My bad, just saw you have to do it on Venom with the Piranha. Will try later on, although I almost exclusively use the AG Systems ship. Will post on how I do here a bit later.

Someone else said the same thing... you guys doing it on Phantom?

I'm going to try this one a bit later on today.

[edit] My bad, just saw you have to do it on Venom with the Piranha. Will try later on, although I almost exclusively use the AG Systems ship. Will post on how I do here a bit later.

I got the Zico Trophy yesterday after around 300 laps of trying and practicing, it has to be on Venom using Pirahna.

I made a small video of where you need to do the barrel rolls to beat him, in total you have to do 4 barrel rolls in order to get enough speed, it was insane but man i was jumping when i made it!!!

I got the Zico Trophy yesterday after around 300 laps of trying and practicing, it has to be on Venom using Pirahna.

I made a small video of where you need to do the barrel rolls to beat him, in total you have to do 4 barrel rolls in order to get enough speed, it was insane but man i was jumping when i made it!!!

Can see that's where most people are probably going wrong.

I got the Zico Trophy yesterday after around 300 laps of trying and practicing, it has to be on Venom using Pirahna.

I made a small video of where you need to do the barrel rolls to beat him, in total you have to do 4 barrel rolls in order to get enough speed, it was insane but man i was jumping when i made it!!!

Thought I recognised your name from somewhere on the PS3 Trophy forums, I saw the post about half eight last night, congrats on the achievement :) I just can't seem to pull off the first two rolls at the start of the lap, the one to the overpass and dropping down I have nailed easily :)

Would of been nice to see a 'ghost Zico' floating about to see his line and use of the boost etc :)

Thought I recognised your name from somewhere on the PS3 Trophy forums, I saw the post about half eight last night, congrats on the achievement :) I just can't seem to pull off the first two rolls at the start of the lap, the one to the overpass and dropping down I have nailed easily :)

Would of been nice to see a 'ghost Zico' floating about to see his line and use of the boost etc :)

Yea definately would be good to see how he did his time.

I tried earlier, just now watched the video, those first two rolls look really difficult! I was trying to do the one getting onto the overpass, but I'm struggling with that one too. Seems like the rolls in the video complete much faster than when I do it. :\

Will keep trying though. Got 32.09 so far

yeah it takes a lot of practice, specially the one right before the overpass, thats the hardest one, i can only do it 1 out of every 10 times, and sometimes i would get the other ones perfect and then fail that one.. it really is necessary as it increases the speed at which you go trough the overpass.

yeah it takes a lot of practice, specially the one right before the overpass, thats the hardest one, i can only do it 1 out of every 10 times, and sometimes i would get the other ones perfect and then fail that one.. it really is necessary as it increases the speed at which you go trough the overpass.

Another question, did you have autopilot on?

Will have another crack at getting it done tonight although I think I was only just under 33 secs so a lot to lose, I'm thinking if i can crack those two rolls at the start I should have it figured :)

Another question, did you have autopilot on?

Will have another crack at getting it done tonight although I think I was only just under 33 secs so a lot to lose, I'm thinking if i can crack those two rolls at the start I should have it figured :)

nooooo, autopilot will actually make you worse as you really need to get close to the corners to shave off important milliseconds.

Good luck!!!

Obviously late to this since I was in Europe, but I did buy it last night and checked it out for the first race track, and first thing, and really the only thing I can say is, looks outstanding. On my 50" 1080p Sony TV, just looks stunning.

Now I have to learn how to play the game all over again.

Also... how did you record your lap?

Small Canon Picture camera and a tripod, hahaha, im surprised how well it turned out.

Obviously late to this since I was in Europe, but I did buy it last night and checked it out for the first race track, and first thing, and really the only thing I can say is, looks outstanding. On my 50" 1080p Sony TV, just looks stunning.

Now I have to learn how to play the game all over again.

Man, im playing on a 55" Hitachi Projection HDTV at 1080i, looks amazing but i would like to see it at actual 1080p, must be breath taking.

Also, have patience with the game, it is hard but it feels so good when you actually win races :)

Small Canon Picture camera and a tripod, hahaha, im surprised how well it turned out.

Man, im playing on a 55" Hitachi Projection HDTV at 1080i, looks amazing but i would like to see it at actual 1080p, must be breath taking.

Also, have patience with the game, it is hard but it feels so good when you actually win races :)

Oh, just realised it was a camera. Came out real nice.

That's always the way with Wipeout, it really does get hard, but when you win, or achieve something, you really get a thrill out of it.

Small Canon Picture camera and a tripod, hahaha, im surprised how well it turned out.

Man, im playing on a 55" Hitachi Projection HDTV at 1080i, looks amazing but i would like to see it at actual 1080p, must be breath taking.

Also, have patience with the game, it is hard but it feels so good when you actually win races :)

Gah people with big screens make me cry. No room for one right now so running through a Samsung Monitor/TV Hybrid it does accept 1080p resolutions though, even though the display only has 1050 pixels. Thankfully Wipeout seems to recognise this and scales down the HUD to fit correctly.

Will be trying to beat Zico again tonight along with a few other trophies I want to try get :)

CY:G, I'm a bit confused. I can see that you have the gold trophy for "Beat Zico" but when I check the results after a race, it says that your best score is only 0.36.85 !?!?

dsc08712edithj6.jpg

The score boards for Wipeout HD are a joke, wait a couple of days and you will see my score there, and Toilet_duck wont be on first place anymore as i know some people that have gotten better times than him.

If you play Online the game will tell you sometimes that you are 2nd or whatever place in the World in that track, when you go to actually check it in the scoreboards your time is no where to be found, lots of bugs in that part....

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google adds built-in computer control to Gemini 3.5 flash by Karthik Mudaliar Google has added Computer Use as a built-in tool in Gemini 3.5 Flash, giving developers a single model that can reason about a task and operate graphical interfaces across browsers, mobile devices, and desktop environments. The feature is available through the Gemini API and Google’s Gemini Enterprise Agent Platform, although it remains a preview feature for now. Computer Use enables an AI agent to examine screenshots and return actions such as mouse clicks, scrolling, and keyboard input. A developer’s application must execute those actions, capture the resulting screen, and send it back to Gemini, creating a continuous loop until the task is completed. Google says the integration can be used for activities including repetitive form filling, application testing, research across multiple websites, and longer enterprise workflows. Gemini 3.5 Flash can work with browser, mobile, and desktop environments, whereas Google’s earlier standalone Computer Use model was primarily positioned around browser interaction. The main change is consolidation. Computer control was previously offered through the separate Gemini 2.5 Computer Use preview model. As Neowin reported when that model was introduced, it was designed to interpret a visual interface and generate actions without requiring a website-specific API. Google later brought Computer Use to preview versions of Gemini 3 Pro and Gemini 3 Flash in January 2026. The latest release now incorporates the tool into the stable Gemini 3.5 Flash model rather than requiring developers to select a specialized model solely for interface automation. Gemini 3.5 Flash itself was announced in May as Google’s latest fast model for coding and multi-step agent workflows. It supports a one-million-token input context window and up to 65,000 output tokens, along with adjustable thinking levels that let developers trade additional reasoning for lower latency and cost. Google also added that Gemini 3.5 Flash received targeted adversarial training for computer-use scenarios. The company is also offering safeguards that can require user confirmation before sensitive or irreversible actions and automatically stop a workflow when suspected prompt injection is detected. Its developer documentation describes configurable protections for areas such as financial transactions and changes to sensitive records. Google isn't the first to bring Computer Use to its platform. Anthropic has made computer control available through Claude, while OpenAI has continued improving computer-use performance in its recent models. Microsoft has also applied the concept to business workflows, including a Computer Use capability for the Researcher agent in Microsoft 365 Copilot.
    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!