[Official] Fallout 3 - DLC for 360/PC released!


Recommended Posts

Finally played this game last night. Uninstalled it after an hour.

After suffering through the ridiculous growing-up-in-the vault sequence and having to put up with more expressionless NPCs a la Oblivion, I finally left the vault behind. Liam Neeson's performance was unconvincing, to say the least. Same for Amata's laughable attempts at sarcasm/fright. It didn't really matter that NPCs faces show hardly any movement above the nose because the voice acting was so incredibly lame. "Enjoying your birthday?", "Happy Birthday!", "enjoying your birthday?", "having fun?" etc., etc. It can drive you absolutely insane. This game babies the **** out of you, too. When you're given the option to lie during dialogue, it actually TELLS YOU that it's a lie. They've got to be kidding.

Bethesda slapped on some profanity to make the game "gritty." Again, something done as an afterthought. But where are my ######, prostitutes, drug-dealers? No problem with swearing and being able to blow a teen girl's head clear off her shoulders, but for some reason Bethesda decided that child-killing was way beyond the pale. More proof that Bethesda catered to the mass market instead of the franchise itself.

Outside was nice, though. The scenery was well done. And you can actually begin to enjoy that wastelandy feeling once you turn off the recycled Oblivion music. When you're not asked to suspend all notions of reality by trying to make sense of the karma system, the bleakness and scenery really draws you in. It's a shame that Bethesda's laziness when it comes to scripting hasn't abated with Fallout 3.

The rest is indeed Oblivion with guns. Even the game engine is the same. It's amazing but very telling that the other two games in the "series" (rather, the ONLY two games in the series), those 2D isometric-perspective gems from over 8 years ago, tower over this high-budget, buggy snorefest in terms of gameplay and storyline.

Fallout 3 is intellectually bankrupt, dumbed down, and derivative. Typical FPS console fare.

Worth pirating just to try out and have a few laughs. But I wouldn't actually pay for something this forgettable.

I actually liked Morrowind and I modded the hell out of it. It had a certain unique charm. Oblivion was, unfortunately more of the exact same thing, with updated graphics, minus he charm. I can't stand poorly animated, dumb NPCs. And both titles had that in spades. At least change the Oblivion engine to something else. Like this, for example:

http://www.thewitcher.com/community/en/screenshots/latest/

Titles like "The Witcher" remind me that there's still hope for FPS/RPG gaming. A small outfit in Poland could produce something that far outclasses Bethesda's high-budget cash cow. Now, The Witcher isn't really my cup of tea, simply because the whole elves/dragons/wizards archetype is played out, but that's an example of how to do it right. I played it through and although I was biased against it from the start, I was still impressed.

In fact, a lot of small companies are churning out stuff that is getting us back to the core of gameplay and storyline.

I remember FPS games like the Marathon series. Absolutely brilliant. It developed quite a cult-like following back in the day. Something like the one that exists today for the original Fallouts.

But where are my ######, prostitutes, drug-dealers?

###### - plenty if you look.

Prostitutes - one at least, in the first town of the game, Megaton.

Drug Dealers - Once again there are plenty of people who deal drugs...

You gave the game a fighting chance LTD, one hour, that's pretty hi end.

Play the game enough to properly assess it at least, your comments look uneducated.

Yea I have to say the same. And for this game, the whole beginning (growning up) sucked and was long, and I wish it was not there. Other then that its quite amazing.

Yea I have to say the same. And for this game, the whole beginning (growning up) sucked and was long, and I wish it was not there.

It provides a beginning tutorial and a little bit of back story but I guess being throw into a game with no idea about what is going on isn't so bad... :rolleyes:

When you're given the option to lie during dialogue, it actually TELLS YOU that it's a lie. They've got to be kidding.

Most peopel are aware of when they are lying.... and you are the character, and since lying requires skill to pull of, you sort of need to know wether you should or not...

Finally played this game last night. Uninstalled it after an hour.

After suffering through the ridiculous growing-up-in-the vault sequence and having to put up with more expressionless NPCs a la Oblivion, I finally left the vault behind. Liam Neeson's performance was unconvincing, to say the least. Same for Amata's laughable attempts at sarcasm/fright. It didn't really matter that NPCs faces show hardly any movement above the nose because the voice acting was so incredibly lame. "Enjoying your birthday?", "Happy Birthday!", "enjoying your birthday?", "having fun?" etc., etc. It can drive you absolutely insane. This game babies the **** out of you, too. When you're given the option to lie during dialogue, it actually TELLS YOU that it's a lie. They've got to be kidding.

Bethesda slapped on some profanity to make the game "gritty." Again, something done as an afterthought. But where are my ######, prostitutes, drug-dealers? No problem with swearing and being able to blow a teen girl's head clear off her shoulders, but for some reason Bethesda decided that child-killing was way beyond the pale. More proof that Bethesda catered to the mass market instead of the franchise itself.

Didn't Neverwinter Nights play the same way having [Lie] or [Pursuade] next to it? Don't exactly see the problem with it aside from it being different.

The beginning is boring as well. Though, most games are typically boring at the beginning as they bring you into the story.

The profanity doesn't exactly feel "slapped on" for me though. Feels real and brings a bit of natural life to them. Hell, friend of mine was saying,"Holy s----" as the raiders yelled while chasing him.

Outside was nice, though. The scenery was well done. And you can actually begin to enjoy that wastelandy feeling once you turn off the recycled Oblivion music. When you're not asked to suspend all notions of reality by trying to make sense of the karma system, the bleakness and scenery really draws you in. It's a shame that Bethesda's laziness when it comes to scripting hasn't abated with Fallout 3.

Scenery is amazing. Even my girlfriend was drawn into it. The music in certain parts of the game is amazing, other parts (especially throughout the wastelands) just didn't feel right. I pulled up a mod already for that, bringing in the music from Fallout 1, 2, and BoS.

The rest is indeed Oblivion with guns. Even the game engine is the same. It's amazing but very telling that the other two games in the "series" (rather, the ONLY two games in the series), those 2D isometric-perspective gems from over 8 years ago, tower over this high-budget, buggy snorefest in terms of gameplay and storyline.

This is where I disagree. I liked Oblivion, but Fallout is just so much different in terms of story, what you can do, the kind of person you can be, and so forth. The only real problem I have with the game is the bugs. There are a number of bugs which really need to be fixed. Considering the bugs left behind from Black Isle, there is no doubt that the community of die hard fans will be the ones to clean it up, despite how much Bethesda fixes. I don't believe any company can truly beat out a community of people who would work for free though. :p

Worth renting just to try out and have a few laughs. But I wouldn't actually pay for something this forgettable.

Despite not being able to on the PC, this would really fit better than advocating piracy in any form. Especially since, aside from you and many of the overly critical people of NMA, the game has received an overall 9.0+ from regular players and press. But I guess everyone else is wrong, including many of us who've played the game longer than 1 hour? I dunno. Perhaps I'm just annoyed at you expressing your opinion as if it were the only truth. Or maybe it just seems that you wish Fallout 3 was simply a Fallout 2 clone.

The only thing I'm dying to know is that, if not for Bethesda, then who? Only company that I can think of that works so hard for perfection is Blizzard, but it would probably take them a decade at least...

Despite not being able to on the PC, this would really fit better than advocating piracy in any form. Especially since, aside from you and many of the overly critical people of NMA, the game has received an overall 9.0+ from regular players and press. But I guess everyone else is wrong, including many of us who've played the game longer than 1 hour? I dunno. Perhaps I'm just annoyed at you expressing your opinion as if it were the only truth. Or maybe it just seems that you wish Fallout 3 was simply a Fallout 2 clone.

Everybody thinks their opinion is the one and only truth. :)

I agree Dakkaroth, I have Oblivion as well myself but I just seem to enjoy Fallout 3 so much more than it. I guess I'm just done with the whole medieval games thing..

There is s a lot of bugs though, I hope they come out with a patch soon because I do agree that the game needs some fixing.

I also wish that I had bought it on 360 because if I get into certain areas with lots of people or a lot of enemies in one area it gets some nasty chop.

Question about perks for anyone:

Every time when you level up you can choose a new perk, now some of them you can upgrade more than once. When you choose a perk to upgrade after you've already chose it, does that level it up, or does it automatically level up every time you gain a new level?

Some of my perks have a (2) beside them, which leads me to believe they are lvl 2 of however high they can go but I don't remember choosing those twice. I believe I've chose a new one every time. I could be wrong though :p

Thanks for anyone who wants to answer!

Question about perks for anyone:

Every time when you level up you can choose a new perk, now some of them you can upgrade more than once. When you choose a perk to upgrade after you've already chose it, does that level it up, or does it automatically level up every time you gain a new level?

Some of my perks have a (2) beside them, which leads me to believe they are lvl 2 of however high they can go but I don't remember choosing those twice. I believe I've chose a new one every time. I could be wrong though :p

Thanks for anyone who wants to answer!

I'm pretty sure that you have to choose to level them up. Liek the skills in Force Unleashed if you played that.

Well, if you mean when you level up and are looking at perks to select, if it says something like Strength (2) then that means you upgrade to 2, not you already have 2.

You probably don't mean that though and have just forgotten :p

Ok I understand. I've played the game for around 36hrs but it's funny that there are a couple things I didn't get, but I felt the game had a bit of a learning curve because there isn't really any in game tutorial going on. I went into that game completely uneducated which I like doing because it makes the experience more genuine, but sometimes it takes longer to get it down. I didn't use AP for like 5 or 6 hours into the game, I don't ever recall them telling you about it at all.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google are hyprocrites for signing this. They have been pulling the same dirty tactics as Microsoft, only they do it on Android and ChromeOS.
    • In some countries the law has forced Microsoft to display a menu on a fresh install of Windows which asks which web browser you want and it will install that browser. This doesn't add any bloat to Windows. It simply an additional step when setting up a new PC.
    • Chrome is also a first party browser on Android and ChromeOS. And on those systems, Google is pulling the same dirty tactics as Microsoft does on Windows.
    • Unofficial script lets you install unreleased Windows 11 features without Microsoft Account by Sayan Sen Microsoft has been steadily evolving the Windows Insider Program over the years, introducing new channels and testing paths that allow enthusiasts to experience upcoming and yet-to-be-released Windows features (some interesting hidden ones too) before they reach the public. However, one long-standing requirement has remained largely unchanged as users are generally expected to enroll in the Program and with a Microsoft account. That's where a third-party tool called "OfflineInsiderEnroll" can help. OfflineInsiderEnroll is said to be a lightweight script that enables access to Windows Insider Program builds on systems that are not signed in with a Microsoft account. Essentially the tool configures the necessary Insider settings locally and hence allows users to select and switch between available preview channels while continuing to receive builds through the normal Windows Update channel. If you are wondering how it manages to do so, it is made possible by a Registry value known as TestFlags. When configured to"0x20", Windows stops communicating with Microsoft's online Insider enrollment services thus preventing locally configured Insider settings from being overwritten. This allows the script to apply its own channel configuration directly through the Registry as Windows Update does not verify whether a device has been officially enrolled in the Insider Program or not. Previously the utility has had already supported the traditional Insider branches including Dev, Beta, and Release Preview. However following Microsoft’s recent restructuring of its preview channels, the script has now been updated. The latest OfflineInsiderEnroll version, 2.6.6, adds support for the newly introduced Insider channel lineup. As such, users can now choose from several Experimental channels in addition to Beta and Release Preview options. The update also retains tools for refreshing the Insider cache, resetting Insider settings, and completely stopping Insider enrollment when needed. Keep in mind though that will need elevated privileges when running the script (run as Admin). You can get the latest version of OfflineInsiderEnroll from this page on its official GitHub repo.
    • The "Classic" Outlook has done that for a few years as well. The option to even change that is really hidden away too... It really shouldn't be hard to respect user defaults. Sadly we are the product now, not Outlook. To change in the Classic Outlook: File > Options > Advanced > change "Open hyperlinks from Outlook in"
  • Recent Achievements

    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
    • Very Popular
      s0nic69 earned a badge
      Very Popular
    • Collaborator
      Asgardi earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      67
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!