[Official] Fallout 3 - DLC for 360/PC released!


Recommended Posts

Finally played this game last night. Uninstalled it after an hour.

After suffering through the ridiculous growing-up-in-the vault sequence and having to put up with more expressionless NPCs a la Oblivion, I finally left the vault behind. Liam Neeson's performance was unconvincing, to say the least. Same for Amata's laughable attempts at sarcasm/fright. It didn't really matter that NPCs faces show hardly any movement above the nose because the voice acting was so incredibly lame. "Enjoying your birthday?", "Happy Birthday!", "enjoying your birthday?", "having fun?" etc., etc. It can drive you absolutely insane. This game babies the **** out of you, too. When you're given the option to lie during dialogue, it actually TELLS YOU that it's a lie. They've got to be kidding.

Bethesda slapped on some profanity to make the game "gritty." Again, something done as an afterthought. But where are my ######, prostitutes, drug-dealers? No problem with swearing and being able to blow a teen girl's head clear off her shoulders, but for some reason Bethesda decided that child-killing was way beyond the pale. More proof that Bethesda catered to the mass market instead of the franchise itself.

Outside was nice, though. The scenery was well done. And you can actually begin to enjoy that wastelandy feeling once you turn off the recycled Oblivion music. When you're not asked to suspend all notions of reality by trying to make sense of the karma system, the bleakness and scenery really draws you in. It's a shame that Bethesda's laziness when it comes to scripting hasn't abated with Fallout 3.

The rest is indeed Oblivion with guns. Even the game engine is the same. It's amazing but very telling that the other two games in the "series" (rather, the ONLY two games in the series), those 2D isometric-perspective gems from over 8 years ago, tower over this high-budget, buggy snorefest in terms of gameplay and storyline.

Fallout 3 is intellectually bankrupt, dumbed down, and derivative. Typical FPS console fare.

Worth pirating just to try out and have a few laughs. But I wouldn't actually pay for something this forgettable.

I actually liked Morrowind and I modded the hell out of it. It had a certain unique charm. Oblivion was, unfortunately more of the exact same thing, with updated graphics, minus he charm. I can't stand poorly animated, dumb NPCs. And both titles had that in spades. At least change the Oblivion engine to something else. Like this, for example:

http://www.thewitcher.com/community/en/screenshots/latest/

Titles like "The Witcher" remind me that there's still hope for FPS/RPG gaming. A small outfit in Poland could produce something that far outclasses Bethesda's high-budget cash cow. Now, The Witcher isn't really my cup of tea, simply because the whole elves/dragons/wizards archetype is played out, but that's an example of how to do it right. I played it through and although I was biased against it from the start, I was still impressed.

In fact, a lot of small companies are churning out stuff that is getting us back to the core of gameplay and storyline.

I remember FPS games like the Marathon series. Absolutely brilliant. It developed quite a cult-like following back in the day. Something like the one that exists today for the original Fallouts.

But where are my ######, prostitutes, drug-dealers?

###### - plenty if you look.

Prostitutes - one at least, in the first town of the game, Megaton.

Drug Dealers - Once again there are plenty of people who deal drugs...

You gave the game a fighting chance LTD, one hour, that's pretty hi end.

Play the game enough to properly assess it at least, your comments look uneducated.

Yea I have to say the same. And for this game, the whole beginning (growning up) sucked and was long, and I wish it was not there. Other then that its quite amazing.

Yea I have to say the same. And for this game, the whole beginning (growning up) sucked and was long, and I wish it was not there.

It provides a beginning tutorial and a little bit of back story but I guess being throw into a game with no idea about what is going on isn't so bad... :rolleyes:

When you're given the option to lie during dialogue, it actually TELLS YOU that it's a lie. They've got to be kidding.

Most peopel are aware of when they are lying.... and you are the character, and since lying requires skill to pull of, you sort of need to know wether you should or not...

Finally played this game last night. Uninstalled it after an hour.

After suffering through the ridiculous growing-up-in-the vault sequence and having to put up with more expressionless NPCs a la Oblivion, I finally left the vault behind. Liam Neeson's performance was unconvincing, to say the least. Same for Amata's laughable attempts at sarcasm/fright. It didn't really matter that NPCs faces show hardly any movement above the nose because the voice acting was so incredibly lame. "Enjoying your birthday?", "Happy Birthday!", "enjoying your birthday?", "having fun?" etc., etc. It can drive you absolutely insane. This game babies the **** out of you, too. When you're given the option to lie during dialogue, it actually TELLS YOU that it's a lie. They've got to be kidding.

Bethesda slapped on some profanity to make the game "gritty." Again, something done as an afterthought. But where are my ######, prostitutes, drug-dealers? No problem with swearing and being able to blow a teen girl's head clear off her shoulders, but for some reason Bethesda decided that child-killing was way beyond the pale. More proof that Bethesda catered to the mass market instead of the franchise itself.

Didn't Neverwinter Nights play the same way having [Lie] or [Pursuade] next to it? Don't exactly see the problem with it aside from it being different.

The beginning is boring as well. Though, most games are typically boring at the beginning as they bring you into the story.

The profanity doesn't exactly feel "slapped on" for me though. Feels real and brings a bit of natural life to them. Hell, friend of mine was saying,"Holy s----" as the raiders yelled while chasing him.

Outside was nice, though. The scenery was well done. And you can actually begin to enjoy that wastelandy feeling once you turn off the recycled Oblivion music. When you're not asked to suspend all notions of reality by trying to make sense of the karma system, the bleakness and scenery really draws you in. It's a shame that Bethesda's laziness when it comes to scripting hasn't abated with Fallout 3.

Scenery is amazing. Even my girlfriend was drawn into it. The music in certain parts of the game is amazing, other parts (especially throughout the wastelands) just didn't feel right. I pulled up a mod already for that, bringing in the music from Fallout 1, 2, and BoS.

The rest is indeed Oblivion with guns. Even the game engine is the same. It's amazing but very telling that the other two games in the "series" (rather, the ONLY two games in the series), those 2D isometric-perspective gems from over 8 years ago, tower over this high-budget, buggy snorefest in terms of gameplay and storyline.

This is where I disagree. I liked Oblivion, but Fallout is just so much different in terms of story, what you can do, the kind of person you can be, and so forth. The only real problem I have with the game is the bugs. There are a number of bugs which really need to be fixed. Considering the bugs left behind from Black Isle, there is no doubt that the community of die hard fans will be the ones to clean it up, despite how much Bethesda fixes. I don't believe any company can truly beat out a community of people who would work for free though. :p

Worth renting just to try out and have a few laughs. But I wouldn't actually pay for something this forgettable.

Despite not being able to on the PC, this would really fit better than advocating piracy in any form. Especially since, aside from you and many of the overly critical people of NMA, the game has received an overall 9.0+ from regular players and press. But I guess everyone else is wrong, including many of us who've played the game longer than 1 hour? I dunno. Perhaps I'm just annoyed at you expressing your opinion as if it were the only truth. Or maybe it just seems that you wish Fallout 3 was simply a Fallout 2 clone.

The only thing I'm dying to know is that, if not for Bethesda, then who? Only company that I can think of that works so hard for perfection is Blizzard, but it would probably take them a decade at least...

Despite not being able to on the PC, this would really fit better than advocating piracy in any form. Especially since, aside from you and many of the overly critical people of NMA, the game has received an overall 9.0+ from regular players and press. But I guess everyone else is wrong, including many of us who've played the game longer than 1 hour? I dunno. Perhaps I'm just annoyed at you expressing your opinion as if it were the only truth. Or maybe it just seems that you wish Fallout 3 was simply a Fallout 2 clone.

Everybody thinks their opinion is the one and only truth. :)

I agree Dakkaroth, I have Oblivion as well myself but I just seem to enjoy Fallout 3 so much more than it. I guess I'm just done with the whole medieval games thing..

There is s a lot of bugs though, I hope they come out with a patch soon because I do agree that the game needs some fixing.

I also wish that I had bought it on 360 because if I get into certain areas with lots of people or a lot of enemies in one area it gets some nasty chop.

Question about perks for anyone:

Every time when you level up you can choose a new perk, now some of them you can upgrade more than once. When you choose a perk to upgrade after you've already chose it, does that level it up, or does it automatically level up every time you gain a new level?

Some of my perks have a (2) beside them, which leads me to believe they are lvl 2 of however high they can go but I don't remember choosing those twice. I believe I've chose a new one every time. I could be wrong though :p

Thanks for anyone who wants to answer!

Question about perks for anyone:

Every time when you level up you can choose a new perk, now some of them you can upgrade more than once. When you choose a perk to upgrade after you've already chose it, does that level it up, or does it automatically level up every time you gain a new level?

Some of my perks have a (2) beside them, which leads me to believe they are lvl 2 of however high they can go but I don't remember choosing those twice. I believe I've chose a new one every time. I could be wrong though :p

Thanks for anyone who wants to answer!

I'm pretty sure that you have to choose to level them up. Liek the skills in Force Unleashed if you played that.

Well, if you mean when you level up and are looking at perks to select, if it says something like Strength (2) then that means you upgrade to 2, not you already have 2.

You probably don't mean that though and have just forgotten :p

Ok I understand. I've played the game for around 36hrs but it's funny that there are a couple things I didn't get, but I felt the game had a bit of a learning curve because there isn't really any in game tutorial going on. I went into that game completely uneducated which I like doing because it makes the experience more genuine, but sometimes it takes longer to get it down. I didn't use AP for like 5 or 6 hours into the game, I don't ever recall them telling you about it at all.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • What would be the point wasting time, money and resource testing EOL operating systems?
    • expected when they force you by having to use TPM and secure boot for anti cheat crap, and lazy developers only test on windows 11.
    • The fact I need to use "Show more" like 99% of the time is so annoying. Or why I have 7-zip under 3 submenus when it could be in top. And Microslop keeps saying how they'll improve Start and I've not seen ANY improvement yet. In MONTHS. WTF?! I'll believe any of it when they actually deliver anything.
    • LosslessCut 3.69 by Razvan Serea LosslessCut aims to be the ultimate cross platform FFmpeg GUI for extremely fast and lossless operations on video, audio, subtitle and other related media files. The main feature is lossless trimming and cutting of video and audio files, which is great for saving space by rough-cutting your large video files taken from a video camera, GoPro, drone, etc. It lets you quickly extract the good parts from your videos and discard many gigabytes of data without doing a slow re-encode and thereby losing quality. Or you can add a music or subtitle track to your video without needing to encode. Everything is extremely fast because it does an almost direct data copy, fueled by the awesome FFmpeg which does all the grunt work. Features Lossless cutting of most video and audio formats Losslessly cut out parts of video/audio (for cutting away commercials etc.) Losslessly rearrange the order of video/audio segments Lossless merge/concatenation of arbitrary files (with identical codecs parameters, e.g. from the same camera) Lossless stream editing: Combine arbitrary tracks from multiple files (ex. add music or subtitle track to a video file) Losslessly extract all tracks from a file (extract video, audio, subtitle, attachments and other tracks from one file into separate files) Batch view for fast multi-file workflow Remux into any compatible output format Take full-resolution snapshots from videos in JPEG/PNG format Manual input of cutpoint times Apply a per-file timecode offset (and auto load timecode from file) Change rotation/orientation metadata in videos View technical data about all streams Timeline zoom and frame/keyframe jumping for accurate cutting around keyframes Saves per project cut segments to project file View FFmpeg last command log so you can modify and re-run recent commands on the command line Undo/redo Give labels to cut segments View segment details, export/import cut segments as CSV Import segments from: MP4/MKV chapters, Text file, YouTube, CSV, CUE, XML (DaVinci, Final Cut Pro) Video thumbnails and audio waveform Edit file metadata and per-stream metadata Edit per-stream disposition Cut with chapter marks Annotate segments with tags View subtitles Example lossless use cases Cut out commercials from a recorded TV show (and re-format from TS to MP4) Remove audio tracks from a file Extract music track from a video and cut it to your needs Add music to a video (or replace existing audio track) Combine audio and video tracks from separate recordings Include an external subtitle into a video Quickly change a H264/H265 MKV video to MOV or MP4 for playback on iPhone Import a list of cut times from other tool as a EDL (edit decision list, CSV) and run these cuts with LosslessCut Export a list of cut times as a CSV EDL and process these in another tool Quickly cut a file by its MP4/MKV chapters Quickly cut a YouTube video by its chapters (or music times from a comment) Change the language of a file's audio/subtitle tracks Attach cover art to videos Change author, title, GPS position, recording time of a video Fix rotation of a video that has the wrong orientation flag set Great for rotating phone videos that come out the wrong way without actually re-encoding the video. Loop a video / audio clip X times quickly without re-encoding LosslessCut 3.69.0 changelog: Add lossless cropping & aspect ratio override via bitstream and container metadata #643 Alow shifting tracks for each file (-itsoffset) #216 Add "decimate video" tool to filter away all non-keyframes #2111 Add Windows ARM 64 native build with native ffmpeg Move timecode out of timeline and make it copy-able #2592 #2691 #2800 #483 #2808 Upgrade Electron to latest Add new "opposing" align mode #2654 Add FFmpeg -hwaccel auto setting for hardware acceleration of certain operations Add API events export-start and export-complete Allow deleting track metadata #2819 Improve shift segments dialog #2839 Show keyboard shortcuts inside button tooltips in UI Warn if trying to cut with too few keyframes around cutpoint #516 #2780 #2756 (Linux) include app name in notification #2794 Pull latest translations Other notable changes: Advanced output directory selector #2101 #2115 #2755 increase max file name length to 250 (truncation) #2779 don't reset playback speed when using special playback modes #2889 preserve chapters when merging files that already have chapters don't merge adjacent segments in combineOverlappingSegments #2896 don't transfer segment name when filling gaps #2754 always scroll up to zoom in #2703 #2786 increase max keyframes to 10000 Don't bind ctrl/cmd+c by default (they interfer with copying text) Many other improvements and fixes Download: LosslessCut 3.69.0 | ARM64 | ~100.0 MB (Open Source) Links: LosslessCut Website | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      PsYcHoKiLLa
      262
    3. 3
      Skyfrog
      85
    4. 4
      FloatingFatMan
      64
    5. 5
      Michael Scrip
      62
  • Tell a friend

    Love Neowin? Tell a friend!