[Official] Call of Duty: World at War


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People in the lobby " Don't go under the map , F$*$*$G unfair"

End of Game " Thought you said you werent going under , F*$*$*G cheats"

Please Treyarch fix this.

Oh and WOOO Now 24 - Bouncing Betty's are amazing, and just completed by M1 Garand Marksman IV

People in the lobby " Don't go under the map , F$*$*$G unfair"

End of Game " Thought you said you werent going under , F*$*$*G cheats"

Please Treyarch fix this.

Oh and WOOO Now 24 - Bouncing Betty's are amazing, and just completed by M1 Garand Marksman IV

If that map comes up, just quit out.

They'll fix the glitch, but probably not until the game is out. It's not that urgent, they have better things to be working on from feedback of the beta.

A glitch which essentially makes one third of the maps in the beta suck is pretty urgent I'd say. I bet it doesn't get fixed properly either, and a similar glitch will appear on one of the maps not included in the beta in the full game. If the glitches from COD4 still exist they sure as hell aren't going to be changing much between now and when the game goes gold anyway.

Think they should substitute it for Airfield ;)

Is airfield actually in the beta?

I haven't played it for a while now and when I started to search for my last game it said Airfield in the bottom corner.

I thought nothing of it and turned off my xbox console.

A glitch which essentially makes one third of the maps in the beta suck is pretty urgent I'd say. I bet it doesn't get fixed properly either, and a similar glitch will appear on one of the maps not included in the beta in the full game. If the glitches from COD4 still exist they sure as hell aren't going to be changing much between now and when the game goes gold anyway.

They won't be as so arrogant to ignore these bugs. After all they need to sell this game and nobody is gonna buy it if they hear from friends/forums etc that these problems exist and aren't being patched.

There was glitches in last years beta for COD4 and they were fixed. Why such a panic over it this year :unsure:

From COD.com forums...some new info on the game for fixes etc...

Source(need to login to access it)

These dev. responses are mainly from David "Vahn" Vonderhaar, one of the game designers/developers.

Regard all "Vahn's Responses" as summations of the point David Vonderhaar was trying to get across. While some may be direct quotes, many are my interpretation of what he was trying to say.

PLEASE NOTE: A majority of the fixes that will be addressed will NOT be applied to the beta. They will be applied to the game during the first title update. Here is Vahn's explanation:

"To make a long story short, it's very expensive and time consuming to "patch" a time-limited beta. We use the beta to get the feedback and then we apply all of that energy into the update (or updates, as neccessary) for the retail game."

Question 1: The Molotov Cocktails are weak, will this be fixed?

Vahn's Response: I increased the damage radius of the Molotov.

Question 2: When will the Roundhouse glitch be fixed?

Vahn's Response: We have fixed that glitch for the first title update to the retail game.

Question 3: Will there be any maps larger than Makin, Roundhouse, and Castle?

Vahn's Response: We have some bigger maps in the retail game. Downfall and Seelow in particular.

Question 4: Bolt-action rifles suck, Tommy gun rocks. Any plans on fixing that?

Vahn's Response: Yes. I tweaked the bolt actions already. I have not tweaked the SMGs.

I am not convinced the SMGs are over powered. Yes, it is true they are high-damage, but only if the fire rate is slow (like the MP40).

After the update, if you want a one-shot kill with bolt-action rifles then it's going to have to be a precision shot (neck and above). A shot in the foot will NOT be a one-hit kill.

Question 5: Will there be a higher level cap/new playlists in the Beta?

Vahn's Response: We will most certainly increase the level cap again. Probably as early as next Friday. I won't know if we will put HQ in the beta, but it's not out of the realm of possibility

Question 6: Will there be anything like Old-School from CoD4?

Vahn's Response: I won't promise you that we will do that; but it is feasible and very likely that will do lots of playlist experimentation (double XP, no XP, Longer game timers, No Perks, etc., all) based on community input.

Question 7: The bipod is useless, will we be able to deploy it while prone?

Vahn's Response: We are trying very hard to put the feature where you go prone it deploys a gun with a bipod back in the game. It's very difficult to make work right and it was not ready for the beta or the retail game. I have seen it working and if we can make it fun, we will bring that feature back.

Question 8: Are the "Monkey" and "Play Dead" perks just 'hidden' in the Beta?

Vahn's Response: When you guys read about rumors like climbing trees and playing dead, many (but not all) of those things we talked about doing (some we even prototyped) and (some) turned out not to be fun. For example: Playing dead was not much fun. The game is too fast paces and deadly. What ended up happening was people just walking around shooting bodies. That is not the game we wanted to make.

Question 9: Will there be rewards for head-shots other than XP?

Vahn's Response: No. XP only, it took a lot of memory to add weapon camos and in most cases didn't look good on WWII guns. The memory was used to add/upgrade other gameplay features.

Question 10: Will Beta stats/XP carry over to the retail game?

Vahn's Response: No.

Question 11: Will the PC version be as 'moddable' as CoD4?

Vahn's Response: Yes. Indeed. The PC team would probably just flat out murder me if I told you what sorts of mods have already been made. (The did some simple moding to make sure it was working ok, it is).

Consider that we have some AI path finding in the MP executable because of the dogs, I am pretty sure we are going to see some real insanity from the mod community!

Question 12: The tanks are overpowered!

Vahn's Response: We didn't want a tank to be able to be taken out with just 1 player by himself.

That didn't feel right at all. We tried it.

However, if 2 players work together and concentrate on the armor weak spot, destroying a tank is not difficult at all.

Question 13: Juggernaut-Overpowered, Stopping Power-Underpowered, Flak Jacket-Worthless.

Vahn's Response: I wanted to reply to this specific point because it's a common misconception. Whenever we see something like the above post, we are baffled by it.

Stopping Power is ignored when it's runs into someone with Juggernaught. In that situation, it's like neither of you have the perk.

To be super clear about this, I am not saying that Juggernaught does +10 and Stopping Power does -10. It's not balanced that way. At all.

But, I am saying that in-game logic the "benefit" of having the Perk is completely and totally ignored.

As to your complaint about the grenades and flak jacket?

We will have to agree to disagree here. Many community members complained that COD4's grenades were too powerful and spammy.

In a game mode like War and HQ, you will be thinking about that Flak Jacket.

If you are very used to the grenade splash damage (really the range because the damage is very similar) in COD4, this will feel a bit different.

Question 14: Will there be a swear filter?

Vahn's Response: We don't currently have any plans to implement a swear filter. The game is rated 'M' for Mature and is very violent. Swearing and gibs are a part of the game.

Question 15: Will there be in-game host migration?

Vahn's Response: No. COD3 had host migration because COD3 was a peer to peer game, where COD:WaW is a client-server game. We have always said that this game was built on the COD4 engine. This is one of the trade-offs you make.

Question 16: I'm worried everyone will use the flamethrower and it will be VERY overpowered.

Vahn's Response: The Flamethrower unlocks at a very high level. So, people will have to decide if they want the Flamethrower or they want to Prestige and unlock more Create a Class slots.

I don't think you will see large numbers of games with large numbers of people camping out at level 64 with the Flamethrower.

It's a short range weapon that also says, "Shoot me, I have a Flamethrower."

It's DEADLY. Don't get me wrong. It's BRUTAL. But, it's not worse than any other weapon in the game.

Until we have enough data that says we botched up the Flamethrower and it's over powered and the entire community has leveled up to 64 and does not want to Prestige so they can keep their flamethrower ? I?ll take a wait and see attitude.

We almost made it a kill streak item, which would allow us to limit the number in the world. However, in the end we didn?t need to. It?s just like any other Perk weapon. It has advantages and disadvantages. It will work for some play styles and not work for others. I?ve wracked up huge kill streaks with it and I?ve been knifed in the face by the guy I was tryingQuestion 17stion 17: Why can't my gun turn any farther when mounted on a bipod? Is this supposed to happen?

Vahn's Response: It depends on what you are mounting against.

All COD games normally take a lot of creative liberty with what happens in first person vs third person.

Some examples:

-notice how you always have to look up at everyone even though you are the same height (camera placement for the guns).

-notice how you can walk up right to the wall and you don't have to lower your gun?

With the bipod mounting feature, it was a lot tougher.

While it feels to you that you should be able to move around in 1st person, if you looked at yourself in 3rd person, something is in your way. It could be something small, it could be something large.

We had it the way you suggested for about a week, but then guys would "float" in air or their legs would be inside a wall, etc., all. We had to change it.

Unfortuantly, it meant restricting the player movements which is never an easy decision for us.

Am I 100% happy with the bipod attachment right now? No. It would be a lie to tell you that I think this feature is perfect, because I don't. We are working on feature enhancements.

Please don't ask me for a timeline, because I'd be makiQuestion 18stion 18: Will prestige icons be the same as CoD4?

Vahn's RespQuestion 19stion 19: Will the fire on the ground from cocktails/flamethrowers cause any damage?

Vahn's Response: Not in MP.

The fires on the ground will burn out very quickly. This was by design. Their were tuning and performance issues any oQuestion 20stion 20: B..b..b.but JD said...

Vahn's Response: JD is the community manager, not a dQuestion 21stion 21: Bouncing Betties are hard to avoid, any tips?

Vahn's Response: Their are two defenses against them. Bomb Squad and Flak Jacket, one for the careful or sneaky player and one for the run and guQuestion 22stion 22: Will there be a Team Tactical?

Vahn's Response: Can, and probably will, be done. In general, I think we want to do a lot of playlist vaQuestion 23stion 23: Will we be able to turn off the auto-aim?

Vahn's RespoQuestion 25stion 25: What will I get for prestige-ing?

Vahn's Response: Create-a-Class slots, Achievements, and GQuestion 26stion 26: The spawn system sucks.

Vahn's Response: We made A LOT of changes to the spawning system.

The system itself is actually really powerful, however what we have noticed happens a lot is that spawns will get marked as "bad" (artillery strike, dog nearby, enemy player close by) so the spawn system ran out of spawn points to pick that would be better.

It's uber cool and very powerful. Now it just needs to be dQuestion 27stion 27: I've noticed some hit-detection problems, what's going on?

Vahn's Response: I am personally not aware of any known, substantiated, issue with the hit detection.

We sat down and we said CoD4 multiplayer is sterling, it's a wonderful experience, and we said, 'what can we add to it?', and the list is really long. It's a lot of different weapons, it's keeping some of the perks but renaming some perks but doing lots of new perks, it's different weapons and different attachments for every different race, different types of grenades, bringing back game modes that people liked from previous Call of Duties, like War, adding in tanks, adding in the ability to revive, giving you a reward when you Prestige, raising the level cap to 65 and doing a lot of different things at different levels, adding in some new kind of spoiler gameplay like nerve gas and signal flares and stuff like that, adding a squad mode, so now you can choose to be a squad leader and set a waypoint on your map that everyone can go to, and the kill streaks of course, lots of these little tweaks add up to something which feels like Call of Duty but I think it also feels like something new and different... I think it feels much better than any Call of Duty I've had a chance to play. CoD4 is great multiplayer. CoD: World at War is its own new multiplayer and I think fans will really enjoy both.

Kotaku

Of course it "feels better" when the game is essentially the same thing with a few extras and a WWII feel...jeez. :wacko:
Wow, are you kidding me? This is one of the main reasons why I haven't touched the beta in over 5 days.

Nope, I really am not, and I definitely played a decent amount of COD4. I saw no difference between the two games other than the obvious differences of the weapons' sights, etc..

Mystic just curious, do you feel it is off?

(And that is not saying I do not believe you guys, but I have played COD4 with Mystic a whole lot, have seen how good he absolutely is, so just curious as to what he thinks as to if I am crazy or not)

Nope, I really am not, and I definitely played a decent amount of COD4. I saw no difference between the two games other than the obvious differences of the weapons' sights, etc..

Mystic just curious, do you feel it is off?

(And that is not saying I do not believe you guys, but I have played COD4 with Mystic a whole lot, have seen how good he absolutely is, so just curious as to what he thinks as to if I am crazy or not)

Yeah ok, it just seems to me like I shoot someone, clearly in the face/body even when they'er not moving and no damage is done. Call it lag but it's happened so many times.

Mystic just curious, do you feel it is off?

(And that is not saying I do not believe you guys, but I have played COD4 with Mystic a whole lot, have seen how good he absolutely is, so just curious as to what he thinks as to if I am crazy or not)

Not so much. The only time I really played so far was 7-10 matches last weekend and it basically was the same as COD4. If I wouldn't have got the same amount of kills I might have said something but I can't say I've noticed much.

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Just a note, if you want to enable everything, press "Enable all" in one tab, then hit save at the bottom of the page, then do the next tab, and so on. If you press "Enable all", then do that in each tab, and then save, nothing will stick. When I had just some of the search engines enabled, I searched “define nefarious” and results came back with the definition of “define” - obviously that was a sucky result. However, when I had everything enabled, it found dictionary pages for the word “nefarious” and even had an inline definition on the sidebar, which is quite nice too - that was delivered by WolframAlpha for anyone wondering! Probably the worst thing about this meta search engine is that the engines you select are saved with a cookie, so you must enable them on every new device you use SearXNG on, including if you decide to go into incognito mode with your web browser. Honestly, I would say this is the most annoying aspect, and perhaps if your browser lets you choose a separate private browsing search engine, then it would be best to use DuckDuckGo for this portion of your browsing. Another weakness of SearXNG is the random blocking of it by search providers. When you are on the results page, expand the “Response time” box, and it will show things like “Suspended: too many requests” or “access denied”. This is why it is good to enable several providers so that there is always a fallback to get results from. I won’t pretend SearXNG will be for everyone, however, if you enable all of the providers and put up with the slower response time, the results can be really amazing. Even if you don’t want to use it as your daily driver, keeping a bookmark handy that links to it is a good idea if you ever feel like doing a deep dive into a niche topic where other search engines are just failing to bring up any good result, due to the amount of sources it looks on. If you’re interested in radical user control over the software you use, installing SearXNG locally can also be a good idea, but be prepared to be temporarily blocked from sites if you trigger bot sensors without a VPN. Personally, I’ve opted to use a public instance, rather than install it myself. If you want to use it via a public instance, head over to searx.space to find a provider. Let us know in the comments if you have used SearXNG or its predecessor, Searx. What do you think about the quality of the results?
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