[Official] Call of Duty: World at War


Recommended Posts

Free map? That makes a change :laugh:

Good news though, I can never see a damn thing on the normal Makin night map..

Wohoo! Finally got 1000/1000 gs in this, its the first game i've ever got the full gamescore from aswell :D

I'm not far behind you good sir.!

A little more info on the DLC...

Dear Alarmed Residents of Texas, Indiana and Illinois:

We hope that rumors of a new zombie level being included in the first Call of Duty: World at War DLC map pack wasn?t what sent you into a recent frenzy (http://www.kxan.com/dpp/news/Road_signs_warn_of_zombies). Nazi Zombies scare us too, which is why we?d like to give you a heads-up to stay tuned for official word regarding upcoming DLC. Yes, there will be a new wave of undead coming soon and ? while we appreciate everyone?s concern (and we don?t condone vandalism) ? we assure you that these zombies will only be found in the Call of Duty: World at War Map Pack. Stay tuned for more details!

Regards,

Your friends on the Call of Duty: World at War team.

COD Forums[/b]D Forums

DLC Announced...

New conflicts are on the horizon for Call of Duty: World at War! We're pleased to introduce the contents of our first Downloadable Content (DLC) Map Pack for World at War, which includes three new Multiplayer levels, as well as an additional level for the ever-popular bonus Co-Op mode, Nazi Zombies!

cod_dlc_nightfire_ss.jpg

Nightfire

In "Nightfire," players take to the streets of a war-ravaged Berlin with only the flames of the burning city to expose the enemy.

Station

"Station" offers a bombed out underground train station littered with hidden passageways and destroyed subway cars.

Knee Deep

"Knee Deep" takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center.

Verr?ckt (Zombie Asylum)>

The fan favorite 4-player co-op Nazi Zombies Bonus Mode returns with "Verr?ckt," a terrifying Zombie asylum featuring more weapons, perks via the addition of Perks-a-Cola machines, electroshock defenses and the endless zombie horde.

The team has been very quiet regarding details of our DLC until now, and we're so excited to let this content loose. DLC Map Pack #1 is due out in March of '09 for the Xbox 360, Playstation 3, and PC platforms. More details are soon to come, so be sure to check out CallOfDuty.com for all the latest news and updates regarding CoD:WaW!

COD.com[/b]b>

No mention of price or if it will be free. I'm thinking 800 points though. Wondering if it will be released before or after the title update, and the free Makin Day map.

They really need to start releasing DLC quicker, especially for FPS games. You get tired of the same maps loooong before they ever release it. I suppose maybe that's their intention and it boosts the sales when they finally release it? In the case of WaW though, that'll be near 5 months it has taken them to release the first DLC pack. People move onto other games after a month usually (even less sometimes), nevermind 5 months.

Not just talking about Treyarch here, they all do it.

I might have bought the DLC back in December, but definitely not now. Especially not with KZ2 2 weeks away!

Wow Larry, I figured if anyone was buying it, you would! Even with KZ2 two weeks away.

I didn't see Treyarch releasing new maps a month after release though...

As enticing as it is, I just was thinking, and it would probably be a waste of money for me. I (will) have KZ2, FEAR 2, Crysis Warhead (might beat it by then actually), and Team Fortress 2 (which I have yet to play), that I am trying to juggle. Also throw in SKATE 2 which it seems we all just kind of abandoned at once LOL So just not sure when I would squeeze it in.

I told you and I think you might have though I was kidding, but I probably will never reach prestige. Same exact thing happened with COD4. I got close to prestige, then just lost interest because of newer games that came out. Same thing also happened, I bought the COD4 first map pack on Day 1, and then maybe played those maps for about 3 weeks or so, and not all that much. So just trying to save some money if possible. I have always said though, WaW is the game I can always come back to, so maybe I will buy it after-all, who knows LOL

I thought someone posted a link further back saying the DLC was free?

Or was that just a map?

I suppose what am I thinking anyway, substantial free DLC on a console? HAHA. Yeah right... [well Criterion, I guess I wave at you guys for doing it right]

Edited by Audioboxer
I thought someone posted a link further back saying the DLC was free?

Or was that just a map?

I suppose what am I thinking anyway, substantial free DLC on a console? HAHA. Yeah right... [well Criterion, I guess I wave at you guys for doing it right]

One map is free, the pack probably won't be.

And it was free on the pc, not the consoles :p

Although AJ will jump in here and tell us all of his favourite member over at Xbox.com who says otherwise :p

Wait, so the single map that is coming is rumoured to be costing on the consoles, but it's free on the PC?

God damnit, you console bunch gotta stop taking it up the ass and start being more vocal about this monetizing everything crap :laugh: I'm at the plea of the developers when it's just console content, but when it's coming to the PC for free and it's costing on consoles, that is outright BS. Absolutely non-defendable.

Console owners already pay more for the game than PC owners, and it's somehow right to charge console owners for DLC the PC gets for free? No, GTFO. Whoever is making that decision is a douche.

Can't blame the people who love the game and want more content for buying it, but man, people gotta make their voices heard more often about the DLC money dripping.

Well AJ and I have a little "arguement" going on right now.

I read the news over at VG247 that daytime Makin is free & exclusive to the PC.

AJ read news posted by a member of the Treyarch dev team over at Xbox.com forums, who said it was coming to consoles & will be free.

So I guess we just need to wait and see, but so far, only that one post on Xbox.com even mentions it. Even the news from COD.com posted on the previous page doesn't mention it. Click me

You know what would happen with a map released on the PC for a price? A few people with buy it and just release it everywhere, community sites/forums and even torrent sites. They won't make much money from it.

There's ways around that with DRM and such. The problem here is that the console market is much larger, so they can make a hell of a lot more money from the consoles than they can from the PC buyers.

There's ways around that with DRM and such. The problem here is that the console market is much larger, so they can make a hell of a lot more money from the consoles than they can from the PC buyers.

DRM on a few / one map file(s) ... ? I doubt that would go down well with anyone, not to mention it's an easy crack. The console is the perfect place to charge for contents because they will actually make a nice buck, simple as.

You know what would happen with a map released on the PC for a price? A few people with buy it and just release it everywhere, community sites/forums and even torrent sites. They won't make much money from it.

Well you could ponder that, or just look back through the PC history, for YEARS PC owners have received fair amounts of free content. It's never really been on developers minds to slap PC owners silly with every single map/map pack costing money. PC owners typically pay for EXPANSIONS, not 1 or 2 new maps.

Because it's been that way for so long, devs know if they even try to monetize everything they'll get torched alive. Whilst most console owners just bend over and pay out cash like an ATM every time a map pack is released. It's even funnier when they're made free later.

It's like, we'll just screw the hell out of you guys the first 6 months making you pay, then release it for free. It's a nice big FU cycle.

I don't mind a balance, I know not every dev is going to be as kind as valve and completely renew games with tons of free content. So far Criterion have been pretty respectful with their console DLC. However some devs charge for everything they pass our way.

One day you're going to go online and your character will be a black silhouette till you individually buy each body part from an online DLC store.

AND to top it all off, console games not having server browsers is a tragedy when you pay out for a new map pack and get to play your new maps 3 times out of 10.

It's like, we'll just screw the hell out of you guys the first 6 months making you pay, then release it for free. It's a nice big FU cycle.

I'm sorry but paying a few dollars for a few maps / gamemodes / whatever and then see it released for free 6 months later would not make me feel screwed or ripped off, the amount I paid would certainly have been made up with the time spent on the maps. Perhaps a shorter time span :p

I'm sorry but paying a few dollars for a few maps / gamemodes / whatever and then see it released for free 6 months later would not make me feel screwed or ripped off, the amount I paid would certainly have been made up with the time spent on the maps. Perhaps a shorter time span :p

It's the notion that the content can be made free, the devs are just charging to make a killing from all the desperate fans craving new content. Again, I go back to balance, you want to do this with one or two map packs, and give us others for free, fine. You want to charge for every single map pack you release, GTFO.

Yeah and wouldn't you do that as well if you had a game company? Whenever there's a Sony related discussion you manage to see the view point from Sony's side, from the corporate side but this time you are down among the fans - No don't get offended, just an observation with a smile attached. Having console gamers that are more than willing to pay for content may also entice developers to actually create the content and allow more funds to be allocated for creation of quality DLC. How could we be sure the quality wouldn't just drop all to hell if everything was made free? Yes there's a lot of companies who just push crap out the door but there's also some quality DLC out there.

Not denying they will take advantage of users but can't just point fingers at every developer and scream "Lame!"

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Simple answer is yes, you will still get the Windows updates and as long as browser is up to date, you will be good. Only thing secure boot does is protect you against boot level threats and make it harder to install other OS's. I've been looking into this pretty thoroughly lately myself as wifes computer has secure boot disabled plus my other, older computers that run Linux, don't have secure boot enabled. Have seen all kinds of questions about this on the Linux Mint and MX Linux forums. Just don't suddenly enable secure boot now.
    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!