[Official] Call of Duty: World at War


Recommended Posts

Free map? That makes a change :laugh:

Good news though, I can never see a damn thing on the normal Makin night map..

Wohoo! Finally got 1000/1000 gs in this, its the first game i've ever got the full gamescore from aswell :D

I'm not far behind you good sir.!

A little more info on the DLC...

Dear Alarmed Residents of Texas, Indiana and Illinois:

We hope that rumors of a new zombie level being included in the first Call of Duty: World at War DLC map pack wasn?t what sent you into a recent frenzy (http://www.kxan.com/dpp/news/Road_signs_warn_of_zombies). Nazi Zombies scare us too, which is why we?d like to give you a heads-up to stay tuned for official word regarding upcoming DLC. Yes, there will be a new wave of undead coming soon and ? while we appreciate everyone?s concern (and we don?t condone vandalism) ? we assure you that these zombies will only be found in the Call of Duty: World at War Map Pack. Stay tuned for more details!

Regards,

Your friends on the Call of Duty: World at War team.

COD Forums[/b]D Forums

DLC Announced...

New conflicts are on the horizon for Call of Duty: World at War! We're pleased to introduce the contents of our first Downloadable Content (DLC) Map Pack for World at War, which includes three new Multiplayer levels, as well as an additional level for the ever-popular bonus Co-Op mode, Nazi Zombies!

cod_dlc_nightfire_ss.jpg

Nightfire

In "Nightfire," players take to the streets of a war-ravaged Berlin with only the flames of the burning city to expose the enemy.

Station

"Station" offers a bombed out underground train station littered with hidden passageways and destroyed subway cars.

Knee Deep

"Knee Deep" takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center.

Verr?ckt (Zombie Asylum)>

The fan favorite 4-player co-op Nazi Zombies Bonus Mode returns with "Verr?ckt," a terrifying Zombie asylum featuring more weapons, perks via the addition of Perks-a-Cola machines, electroshock defenses and the endless zombie horde.

The team has been very quiet regarding details of our DLC until now, and we're so excited to let this content loose. DLC Map Pack #1 is due out in March of '09 for the Xbox 360, Playstation 3, and PC platforms. More details are soon to come, so be sure to check out CallOfDuty.com for all the latest news and updates regarding CoD:WaW!

COD.com[/b]b>

No mention of price or if it will be free. I'm thinking 800 points though. Wondering if it will be released before or after the title update, and the free Makin Day map.

They really need to start releasing DLC quicker, especially for FPS games. You get tired of the same maps loooong before they ever release it. I suppose maybe that's their intention and it boosts the sales when they finally release it? In the case of WaW though, that'll be near 5 months it has taken them to release the first DLC pack. People move onto other games after a month usually (even less sometimes), nevermind 5 months.

Not just talking about Treyarch here, they all do it.

I might have bought the DLC back in December, but definitely not now. Especially not with KZ2 2 weeks away!

Wow Larry, I figured if anyone was buying it, you would! Even with KZ2 two weeks away.

I didn't see Treyarch releasing new maps a month after release though...

As enticing as it is, I just was thinking, and it would probably be a waste of money for me. I (will) have KZ2, FEAR 2, Crysis Warhead (might beat it by then actually), and Team Fortress 2 (which I have yet to play), that I am trying to juggle. Also throw in SKATE 2 which it seems we all just kind of abandoned at once LOL So just not sure when I would squeeze it in.

I told you and I think you might have though I was kidding, but I probably will never reach prestige. Same exact thing happened with COD4. I got close to prestige, then just lost interest because of newer games that came out. Same thing also happened, I bought the COD4 first map pack on Day 1, and then maybe played those maps for about 3 weeks or so, and not all that much. So just trying to save some money if possible. I have always said though, WaW is the game I can always come back to, so maybe I will buy it after-all, who knows LOL

I thought someone posted a link further back saying the DLC was free?

Or was that just a map?

I suppose what am I thinking anyway, substantial free DLC on a console? HAHA. Yeah right... [well Criterion, I guess I wave at you guys for doing it right]

Edited by Audioboxer
I thought someone posted a link further back saying the DLC was free?

Or was that just a map?

I suppose what am I thinking anyway, substantial free DLC on a console? HAHA. Yeah right... [well Criterion, I guess I wave at you guys for doing it right]

One map is free, the pack probably won't be.

And it was free on the pc, not the consoles :p

Although AJ will jump in here and tell us all of his favourite member over at Xbox.com who says otherwise :p

Wait, so the single map that is coming is rumoured to be costing on the consoles, but it's free on the PC?

God damnit, you console bunch gotta stop taking it up the ass and start being more vocal about this monetizing everything crap :laugh: I'm at the plea of the developers when it's just console content, but when it's coming to the PC for free and it's costing on consoles, that is outright BS. Absolutely non-defendable.

Console owners already pay more for the game than PC owners, and it's somehow right to charge console owners for DLC the PC gets for free? No, GTFO. Whoever is making that decision is a douche.

Can't blame the people who love the game and want more content for buying it, but man, people gotta make their voices heard more often about the DLC money dripping.

Well AJ and I have a little "arguement" going on right now.

I read the news over at VG247 that daytime Makin is free & exclusive to the PC.

AJ read news posted by a member of the Treyarch dev team over at Xbox.com forums, who said it was coming to consoles & will be free.

So I guess we just need to wait and see, but so far, only that one post on Xbox.com even mentions it. Even the news from COD.com posted on the previous page doesn't mention it. Click me

You know what would happen with a map released on the PC for a price? A few people with buy it and just release it everywhere, community sites/forums and even torrent sites. They won't make much money from it.

There's ways around that with DRM and such. The problem here is that the console market is much larger, so they can make a hell of a lot more money from the consoles than they can from the PC buyers.

There's ways around that with DRM and such. The problem here is that the console market is much larger, so they can make a hell of a lot more money from the consoles than they can from the PC buyers.

DRM on a few / one map file(s) ... ? I doubt that would go down well with anyone, not to mention it's an easy crack. The console is the perfect place to charge for contents because they will actually make a nice buck, simple as.

You know what would happen with a map released on the PC for a price? A few people with buy it and just release it everywhere, community sites/forums and even torrent sites. They won't make much money from it.

Well you could ponder that, or just look back through the PC history, for YEARS PC owners have received fair amounts of free content. It's never really been on developers minds to slap PC owners silly with every single map/map pack costing money. PC owners typically pay for EXPANSIONS, not 1 or 2 new maps.

Because it's been that way for so long, devs know if they even try to monetize everything they'll get torched alive. Whilst most console owners just bend over and pay out cash like an ATM every time a map pack is released. It's even funnier when they're made free later.

It's like, we'll just screw the hell out of you guys the first 6 months making you pay, then release it for free. It's a nice big FU cycle.

I don't mind a balance, I know not every dev is going to be as kind as valve and completely renew games with tons of free content. So far Criterion have been pretty respectful with their console DLC. However some devs charge for everything they pass our way.

One day you're going to go online and your character will be a black silhouette till you individually buy each body part from an online DLC store.

AND to top it all off, console games not having server browsers is a tragedy when you pay out for a new map pack and get to play your new maps 3 times out of 10.

It's like, we'll just screw the hell out of you guys the first 6 months making you pay, then release it for free. It's a nice big FU cycle.

I'm sorry but paying a few dollars for a few maps / gamemodes / whatever and then see it released for free 6 months later would not make me feel screwed or ripped off, the amount I paid would certainly have been made up with the time spent on the maps. Perhaps a shorter time span :p

I'm sorry but paying a few dollars for a few maps / gamemodes / whatever and then see it released for free 6 months later would not make me feel screwed or ripped off, the amount I paid would certainly have been made up with the time spent on the maps. Perhaps a shorter time span :p

It's the notion that the content can be made free, the devs are just charging to make a killing from all the desperate fans craving new content. Again, I go back to balance, you want to do this with one or two map packs, and give us others for free, fine. You want to charge for every single map pack you release, GTFO.

Yeah and wouldn't you do that as well if you had a game company? Whenever there's a Sony related discussion you manage to see the view point from Sony's side, from the corporate side but this time you are down among the fans - No don't get offended, just an observation with a smile attached. Having console gamers that are more than willing to pay for content may also entice developers to actually create the content and allow more funds to be allocated for creation of quality DLC. How could we be sure the quality wouldn't just drop all to hell if everything was made free? Yes there's a lot of companies who just push crap out the door but there's also some quality DLC out there.

Not denying they will take advantage of users but can't just point fingers at every developer and scream "Lame!"

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The best controller for XBOX and PC is down to the lowest price by Taras Buria Image via Neowin The GameSir G7 Pro is a fantastic controller for XBOX and PC. Officially certified, it works with Microsoft's consoles, mobile devices, and PCs, giving you a universal controller for any kind of gaming machine. And right now, you can save 20% on it, thanks to the latest deal during Prime Day 2026 (purchase link below). The G7 Pro has the classic XBOX layout, complemented by a couple of extra elements, such as the M button for changing various settings and four additional remappable buttons. It also has trigger locks and TMR sticks that eliminate drifting issues, giving you a reliable, long-lasting gamepad. The controller is powered by a built-in battery, which charges via a USB Type-C cable or the bundled dock station. The G7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) and wired connectivity. In addition to software customization (you can remap multiple buttons to different actions), it lets you personalize the look by swapping the faceplate or grips, enabling multiple design combinations. Other features include a 1,000Hz polling rate, an audio jack for your headphones, Hall Effect triggers, and a swappable D-pad (two extra are included). The controller is also available in four color variants, and all of them are now discounted. Thanks to quality materials, reliable components, rich customization, universal compatibility, and an affordable price tag, the G7 Pro received very high praise in our review. It is certainly among the best controllers you can buy. GameSir G7 Pro - $63.99 | 20% off with Prime Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      442
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!