[Official] Call of Duty: World at War


Recommended Posts

I've always ranted about console DLC, don't try and spin this. If you search through my posts to about a year+ ago, I even made a big topic about it.

I do not approve of any of the monetizing DLC BS that happens on consoles.

And read my messages, I never said everything should be free. I said we need a far better and fairer balance than we have now. Outside of the balance, when it's issues as clear cut as PC gets it free, consoles don't, you can bloody well bet I'll rant my face off at the developer for that kind of crap. It's inexcusable, unless the devs are being forced by Sony/MS to charge, which Valve commented on about the TF2 360 update.

People need to make money, but as a consumer that has a platform for comparison, that being the PC, I can sure ask devs some questions about their choices on consoles.

If a dev wants to offer an expansion, such as the GTA4 one, Fallout 3 or ME ones, I have no issues. It's with map packs and other single entry content.

Not denying they will take advantage of users but can't just point fingers at every developer and scream "Lame!"

Again with the use of the word "every".

I keep pointing out Criterion to you all, and no one listens. They have a far fairer setup right now with Burnout Paradise than most other games out there. They've given us game changing content for free, whilst offering some premium packs.

Edited by Audioboxer

Oh for the love of god AB, I write out something, preview it and notice you pretty much edited to create a totally new post - :p

To sum it up, I don't mind DLC because it's optional, if I don't want it, I skip it. I don't mind paying for great contents ( ala GTA IV DLC ) and I don't think one company able to offer premium DLC for a game without costs makes every other developer / company able to, it's all about allocated time, what shareholders decide, internal setup etc. not every company just have the developers sitting around waiting to just create something for the game or have the available funds / willingness to allocate funds to just have them hanging around creating free content.

Well to steer things back on track to WaW, this whole "ragefest" from me mainly stirred up from the notion that the map on consoles might cost, but on the PC it's free. I cannot and will not ever be able to condone that. What I can say is I understand people want/need to make money, Valve are unique, they're probably the only company to offer as much free DLC as they do. However, personally I still have distaste at the amount of map packs some pump out all costing money - There's not even a bone thrown our way for loyalty at times.

And quite frankly that sucks with the millions upon millions of copies some of these games sell. Some of these devs are most certainly not hanging on for their dear life, they're swimming in cash. How would it sink them to chuck us a free map pack every 6 months or so? [and no I don't mean a paid gone free, I mean new maps for everyone at the same time] As well as do some premium.

Anyway, everyone now remembers how AB feels about console DLC :laugh: Don't be offended I've already said it's not your fault if you're ATMing for every map pack, it's your money and you obviously enjoy the game you're buying for :p

I agree with you Audioboxer. Although I don't mind paying for DLC, I feel it should be unique for the consoles. The PC community usually gets their own map editors and sometimes user created content is as good as the developers. Keep console DLC exclusive.

It's annoying that the game is already cheaper on the PC than on consoles. Then to offer the same content on consoles and give it away for free on PC is unfair. Not to mention that 360 users have to pay for LIVE on top of their internet connections.

That's why I try to buy the games that I know will have DLC for a discount. It makes me feel a little better. :rolleyes: Anyway I'm still looking forward to the map pack. :)

  • 2 weeks later...

Along with the free Makin Day map, here's the rest of the fixes.

Addressed in Title Update 2:

Added support for downloadable maps ? free downloadable map ?Makin Day? now available to Xbox 360 & PS3.

Improved geographical matchmaking.

Nazi Zombies is now unlocked for solo & co-op games for EVERYONE in both private and public games!

Added defensive measures to prevent ?Stats Reset? when corrupt data is detected.

Addressed issues where some solo progression data was lost when a player had collected Death Cards in a split-screen co-op game.

Patched all known MP map exploits ? this fix will also prevent players from passing through geometry/terrain if a new hole is discovered.

Patched a number of Nazi Zombie exploits.

Addressed an issue commonly referred to as the ?elevator glitch.?

Disabled ?Rocket Jumping? ? this eliminates the extra boost created by all explosive weapon types.

Addressed some score reporting anomalies in the War and CTF leaderboards.

Blocked the ability of players with lower level accounts from accessing higher-level Perks.

Addressed an issue in Search & Destroy where bomb planting/defusing was disabled when opening the overhead map.

Disabled ability to get unlimited ammo when prone with a deployed bipod.

Addressed an issue with Bouncing Betties triggering when the player is within the detonation radius but behind a solid wall.

Improved squad functionality.

Fixed an exploit where Hardcore matches could be ended immediately by team killing.

COD.com[/b]el/194"]COD.com

  • 2 weeks later...

Info about the map pack released over at Gamespot. Link

On March 19, Activision will be releasing a new map pack for Call of Duty: World at War. Three of these maps--Nightfire, Station, and Knee Deep--will be for use in the game's standard competitive multiplayer mode. But a fourth map included in this DLC pack has a bit of a lurching, undead twist to it. Yes, a new zombie map is on its way to complement Nacht Der Untoten, the one that players who've beaten the campaign have already unlocked. Known as Zombie Verruckt, this new map will also let a team of up to four players fight off hordes of the undead in a quest to survive as long as possible with brains fully intact. We recently spent some hands-on time with Verruckt to see how the gameplay will differ from the zombie-themed map that's already included with World at War.

Verruckt is based on the Asylum multiplayer map, which is a two-story building outfitted with an expansive courtyard in the middle. If you play with a team of four, your squad of survivors will be split up into two pairs, each on opposite sides of the map. The goal of the team is to reunite in the middle of the building. It's not just a desire to see their long-lost buddies that's driving this impulse--or at least not entirely--but rather a new goal-oriented feature that has been added.

944199_03112009_screen001.jpg

In the first zombie map, players would earn money from killing zombies and repairing the barricades that the undead had torn down. The money would then be used to buy new guns and unlock doors to progress to different areas of the map. The main point of unlocking these doors was to find new equipment to use and put a little distance between you and the zombies. But in Verruckt, you'll be unlocking doors that guide you to a power generator that controls a series of conveniently placed zappers and vending machines able to deal out perk-fueled soda.

Getting to the generator won't complete the game, but adding such a goal does give the team some helpful unlockables to strive toward. In the case of these zappers, you can wait until a group of zombies comes strolling by and then let out an electrical blast that takes care of the entire bunch in one fell swoop, letting you stay safe and save precious ammo. Killing zombies like this keeps you from gaining points as you would by shooting them with guns, but given that the end goal is to survive as many rounds as possible, it helps a lot in that regard.

The other point of making it to the generator is to turn on power to the vending machines scattered throughout the map. Like the Nuke-A-Cola machines that you see scattered all throughout Fallout 3, these machines are a sort of beacon of reassuring pop culture amid a war zone, and likewise they provide benefits that extend beyond their warm, reassuring glow. Indeed, you can use the money that you've earned to buy soda from them. The delicious nectar contained within each of these machines comes with a specific perk. For example, the root beer machine will give you the Double Tap ability, whereas the other three will give you Juggernaut, Sleight of Hand, and Fast Revive. These will all last until you're knocked down by zombies.

944199_03112009_screen002.jpg

One of the other changes to the gameplay is a collection of modifications to the zombies themselves. You'll notice them come at you from out of the ground as well as through fully preserved walls, and when they do get at you, they're a bit more vicious than before. You'll still see an assortment of both slow and fast zombies, but now you need to stay on your toes a bit more considering that you might have your back pressed against a wall that's about to be smashed through by a zombie, Kool Aid Man-style.

Call of Duty: World at War's Map Pack 1 will be released on March 19 for the Xbox 360 and PlayStation 3. PC players will be able to snag the pack at a later, unconfirmed date. The pricing on the download is also unconfirmed. You can look forward to seeing our impressions of the other three maps within the next few days.

Trailer for new Zombie Map : Verruckt

Gamespot

Interview about the new Zombie Map

Gamespot

Who's up for some 4 Player co-op Zombie mayhem? :laugh:

I have this feeling the DLC will be 800 points. That price falls in line with previous DLC. We'll find out in a couple hours.

It's already been pretty much confirmed that it will be in PC patch 1.4...which I'm going to assume is free.

Just a quick update to the PC Patch 1.4 status. This is the patch which will include the DLC Map Pack 1 content, as well as address a few issues with the game.

Items Addressed:

IWD / dedicated server anomalies (the people this effects will know what I mean by this)

?Tank Lag? with logfile enabled

Improvements to the MP spawn logic

Autobalance functionality in various game modes

I think I saw something that it will be up on Live at 9AM EST (2PM for the UK'ers, 3PM for Sethos, not that he'll buy:pt :p ), and then later on in the day for the PS3.

this is so gay why is it not out on PC and on stupid little consoles

f u Treyarch

Because more people play the console version so that's their first priority.

Anyways, I'm still debating on whether or not to get the maps. Money is VERY tight and I'm not sure it's worth it.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
    • Cheers everyone for the replies. It's been very useful. 👍
    • Compared to the 7735HS it is around 25-30% slower in multi-threaded tasks (according to Google search) I did a review of the 7735HS Beelink SER6 Max in 2023, but thinking about it, it's not comparable to the 7730U. For the example you gave about how it will be used, the 7730U is actually an excellent choice for its power and battery efficiency.
  • Recent Achievements

    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
    • Week One Done
      Woland13 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      151
    4. 4
      Steven P.
      71
    5. 5
      FloatingFatMan
      66
  • Tell a friend

    Love Neowin? Tell a friend!