[Official] Halo 3: ODST


Recommended Posts

I think MSFT fails for ending Halo so soon... they could have gotten to Halo XI and it would have still been a great game. Look at the Final Fantasy series and how Halo: Combat Evolved was so successful...

Well final fantasy ends at the end of every game but doesn't it and then uses new characters and plots for the next? Anyway as pointed out, MC isn't dead so they can still put new games in after the events of Halo 3, it'd just be a different story and they could choose whether not not to use Master Chief. I'm glad they ended the last story to be honest, the flood ****ed me off and I'd really love it if they didn't play much of a role in future games. I'm guessing the flood are innevitable in recon given this takes place between 2 and 3, but hopefully they don't have too big a presence until the very later stages if they are there at all on Mombasa.

Also I'm sure Master Chief will make a cameo despite what Kotaku says about it being unlikely. I'd say you will cross paths somewhere similar to how you could see Gordon Freeman a couple of times in Half Life Opposing Force.

http://ve3d.ign.com/articles/news/42139/Re...rilogy-Projects

Recon is Bungie's last Halo game, apparently.

Bungie's last game in the Halo Trilogy, not necessarily in the general Halo realm, however.

I'm actually more confused having read that. They make it sound like it will be a separate multiplayer but that will be seamlessly part of Halo 3's Multiplayer, which is confusing to say the least.

Well final fantasy ends at the end of every game but doesn't it and then uses new characters and plots for the next? Anyway as pointed out, MC isn't dead so they can still put new games in after the events of Halo 3, it'd just be a different story and they could choose whether not not to use Master Chief. I'm glad they ended the last story to be honest, the flood ****ed me off and I'd really love it if they didn't play much of a role in future games. I'm guessing the flood are innevitable in recon given this takes place between 2 and 3, but hopefully they don't have too big a presence until the very later stages if they are there at all on Mombasa.

Also I'm sure Master Chief will make a cameo despite what Kotaku says about it being unlikely. I'd say you will cross paths somewhere similar to how you could see Gordon Freeman a couple of times in Half Life Opposing Force.

Actually I am hoping flood isn't in there if they stick true to the story so far. Flood arrives on earth in Halo3 so we should be safe as long as the game is confined to Earth. :)

Actually I am hoping flood isn't in there if they stick true to the story so far. Flood arrives on earth in Halo3 so we should be safe as long as the game is confined to Earth. :)

Yeah I know and I'm hoping thats the case. That said, I can see them overlapping that aspect of the story as a device to build tension towards the end. It is a prequal but if they wanted I guess they could have it overlap H3 at the end.

Heres hoping anyway.

Bungie's last game in the Halo Trilogy, not necessarily in the general Halo realm, however.

The way the spokesperson said, it's their last Halo game. He was then asked if it was their last in the trilogy, and he said yes. I think it's the last of both, quite honestly -- look at the statements in the first part of the article.

The way the spokesperson said, it's their last Halo game. He was then asked if it was their last in the trilogy, and he said yes. I think it's the last of both, quite honestly -- look at the statements in the first part of the article.

I'm not so sure about that. Take a look, emphasis added:

Bungie is currently working on three separate projects, of which only the Halo title is so far known to the public, but according to community and PR director Brian Jarrard that team currently working on Recon won't continue to work on Halo projects in that series once the game ships.

"I don't think so," he said during an interview in Tokyo. "We've already put a couple of map packs out, we do have more maps on the way. We actually have a Mythic map pack coming out early next year. We don't have firm details or a date yet, but we do have one more map pack coming out, and then we do have some maps associated with the actual Recon retail release.

"But I think when this project wraps up in a couple of months that will be the time when that team moves on to something else - part of that team will move on to something else and part of them will probably be absorbed into one of the other projects that are already on the way."

And when asked if that meant Halo 3 Recon would be a "final statement" from Bungie as far as the Halo trilogy was concerned, Jarrard agreed.

I'm not saying it's definitely not their last Halo game ever, I'm just saying that it's not necessarily their last Halo game. It's definitely their last Halo game in the Halo Trilogy series, but not necessarily in the Halo realm. Especially since they've built the Halo Bible themselves and who knows what else is in that world. But there's no way to know for certain until they announce something themselves.

Well, personally, I think that given that Frankie (the man behind the Halo Bible) left to go to Microsoft, Bungie likely wants to move on. Bungie isn't working on Halo 4 (which is at Microsoft), Halo Chronicles (Wingnut/Microsoft) or Halo Wars (Ensemble). I'd be absolutely amazed if besides Recon they're working on anything even connected to Halo.

If they're going to return to the Halo franchise, I think it's going to be a long while.

Well, personally, I think that given that Frankie (the man behind the Halo Bible) left to go to Microsoft, Bungie likely wants to move on. Bungie isn't working on Halo 4 (which is at Microsoft), Halo Chronicles (Wingnut/Microsoft) or Halo Wars (Ensemble). I'd be absolutely amazed if besides Recon they're working on anything even connected to Halo.

If they're going to return to the Halo franchise, I think it's going to be a long while.

Yea, I'm not saying it will happen anytime soon. All I'm saying is I'll be surprised if they never do anything in the Halo world again. ;)

Well, personally, I think that given that Frankie (the man behind the Halo Bible) left to go to Microsoft, Bungie likely wants to move on.

Agreed. Im sure they want to move on to their own IP again so they can have full reign to have fun again. As bitter sweet as the Halo franchise may be from a business perspective for them it sure has helped propel them to global domination that they so desire :p

I seriously doubt there could be ANY developer out there that cares more and treats its community/fan base better than Bungie and who better to illustrate my point then Brian. Strange thing being it's fan base is a mixture of "know it all internet thugs" and "socially inept nerds who find the best use of the mic is for karaoke" with Neowin and the rest hopelessly stuck in between somewhere.

Bungie :wub:

  • 4 weeks later...
GTA, MGS, Silent Hill, Resident Evil, WipeOut etc

The list can go on. Your point?

when GTA makes another game, its literally another game. Same with MGS Silent Hill (not so much resident evil) and Wipeout. 60 bucks for a 3-5 hour game... that kinda sucks. And i don't really blame bungie on this one, more microsoft.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • It wouldn't be hard for me to turn off my TV, if I had one. For one thing, I never scroll Instagram. The only reason I have an account is because Meta created one when it merged the account systems for its various services.
    • OpenAI's new GPT-5.5-Cyber tops Claude Mythos 5 in vulnerability benchmark by Pradeep Viswanathan OpenAI today announced a major expansion of Daybreak, a cybersecurity initiative designed to help defenders find, validate, and fix software vulnerabilities earlier in the development process. The availability of powerful AI models has definitely changed the cybersecurity landscape by making vulnerability discovery much faster. However, the bigger bottleneck for the industry is now patching those vulnerabilities. Impacted software teams need to validate the discovered issues, understand their impact, develop fixes, test them, and deploy patches. Back in March, OpenAI launched a preview of Codex Security, which uses agentic reasoning with automated validation to discover high-impact issues and actionable fixes specific to the codebase. Since then, it has scanned more than 30 million commits across over 30,000 codebases; more than 70,000 findings were marked as fixed by human reviewers, while over 500,000 findings were automatically determined to be fixed. Now, OpenAI is releasing an updated Codex Security plugin that can run deep scans, review recent code changes, generate security reports, trace attack paths, validate findings, and create codebase-specific patches for human review. It can also triage findings from existing scanners, advisories, bug bounty reports, and ticketing systems. OpenAI says the plugin can export results to vulnerability management systems and integrate with workflows using SARIF files, CodeQL queries, the Codex CLI, and the Codex app. Back in May, OpenAI announced the preview of GPT-5.5-Cyber, a new model built on top of the recently released GPT-5.5, designed for specialized cybersecurity work. Today, OpenAI launched the full version of GPT-5.5-Cyber through a limited release for verified defenders. On CyberGym, GPT-5.5-Cyber scored 85.6%, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. It also scored 39.5% on ExploitGym, compared with 25.95% for GPT-5.5, and 69.8% on SEC-bench Pro, compared with 63.1%. OpenAI also announced the new Daybreak Cyber Partner Program, which will allow security vendors and service providers to use GPT-5.5 with Trusted Access for Cyber in their products and services. Accenture, Akamai, Cisco, Cloudflare, CrowdStrike, IBM, Palo Alto Networks, Proofpoint, SentinelOne, Wiz, Zscaler, and others were listed as initial partners for this program. OpenAI is also launching Patch the Planet with Trail of Bits, HackerOne, Calif, researchers, and maintainers. More than 30 open-source projects have committed to participate, including cURL, Go, Python, Sigstore, and pyca/cryptography.
    • AMD confirms 26.6.2 FSR driver breaks on many Windows PCs by Sayan Sen Earlier today AMD released a major graphics driver update as it brings support for FSR 4.1 to Radeon RX 7000 series GPUs. The new update, version 26.6.2, also brings support for Assassin's Creed Black Flag Resynced and more. And while the driver technically supports Windows 10 version 21H2 and newer, the tech giant has confirmed that there is a major issue with the new driver on non-Windows 11 PCs as it fails to launch properly on such systems. The error message says, "The version of AMD Software that you have launched is not compatible with your currently installed AMD graphics driver." Therefore on the surface it looks like a compatibility problem. AMD has also confirmed that the device manager will display the yellow bang or yellow exclamation sign alongside your GPU under the Display adapters dropdown. Here is what the Radeon team's official advisory recommends to affected users: "Users Running Windows 10 and AMD Software: Adrenalin Edition 26.6.2 May Encounter Yellow Bang in Device Manager Affecting AMD Radeon RX Series Graphics ... Our Engineers are currently investigating this issue and will provide a fix once it is available. Affected users may revert to AMD Software: Adrenalin Edition 26.6.1 as a temporary workaround." As such you should revert back to the previous 26.6.1 driver which was released earlier this month. In case you were looking to play Assassin's Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations you will probably have to wait a while if you want the driver to support those games officially. You can find the support article here on Microsoft's website.
    • https://uupdump.net/selectlang...7829-4524-978d-7b5fe79263e3
    • A McDonald's restaurant uses about 1.5 to 2 million gallons of water per year for operations like food preparation, cleaning, and restrooms. That is a lot less than the 2,083 gallons of water per megawatt hour mentioned above.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      208
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      88
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!