Windows 7 experience


Windows 7 experience  

1826 members have voted

  1. 1. How was installation?

    • 7 - Awsome, very fast, no problems!
      1163
    • 6
      394
    • 5
      171
    • 4
      54
    • 3
      20
    • 2
      7
    • 1 - Couldn't be worse. Got nasty errors, couldn't install.
      17
  2. 2. How is compatability

    • 7 - Everything compatible (programs and hardware)
      750
    • 6
      611
    • 5
      319
    • 4
      99
    • 3
      27
    • 2
      7
    • 1 - Nothing at all, not even crucial things(processor, etc)
      13
  3. 3. The features

    • 7 - It has everything
      713
    • 6
      626
    • 5
      354
    • 4
      85
    • 3
      20
    • 2
      11
    • 1 - It has nothing, windows 1 was better.
      17


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What are you comparing the speed against? I am comparing the OS responsiveness against XP x64 SP2. I am also comparing speed of opening things like Photoshop CS3. It seems to take longer than in XP to go from A to B in the UI, even with those annoying animations disabled. By responsiveness I mean, the time between me clicking something and me getting a result. I don't feel like timing it, but if XP needs 1/50 of a second to open Explorer then 7 is more like 1/12 of a second... :/

Do you know how I could specify where to search (computer, etc) and how (+hidden, +system files, -zip files) before searching? Is there any way to enable classic search (Windows 2000 style) - I would love that! :D Or is there an alternative to Windows Search?

One thing that is odd is that regedit search is STILL not SMP optimized - it just does not use 100% of my both cores to search the registry - odd.

I think it needs tweaking, lot and lots of tweaking. Did anyone disable WFP?

Do not get me wrong, W7 is excellent in all departments, except diagnosing crash on boot problems and performance

To search for hidden files and to specify where to search, use the windows search hotkey: WIN + F

I installed the build 7000 beta on a newly-built machine, and even though it suffered a few quirks (all of which I attribute to so-so VIA chipset drivers), I was really impressed with Win7 in a lot of areas.

I was so impressed, in fact, that I decided to pull the RC off the torrents. This is something I almost never do, but since MS is giving it away in a couple of weeks anyway...

I also decided to tempt fate and attempt an upgrade of my beloved Q9550 Vista x64 machine. The upgrade was almost flawless; I needed to reinstall software for my Microsoft hardware (keyboard, mouse, and LifeCam), and of course I had to dispense with OneCare.

I'll admit, I don't see a lot of difference in performance, but this was a pretty good machine before, anyway.

I look forward to upgrading when RTM comes out. Probably Pro--I'm having a hard time seeing the benefit of Ultimate.

having some fun with it considering I would not be able to install the thing in the first place but after a whim of trying again I recived a magical whistle and like flew to windows 7 from xp.

As you can see in my magical picture I am a 1.0 on the rating scale Thank you very much!

post-250082-1241228591_thumb.jpg

I tried installing Win7 (beta 1 x64) on my laptop (dual boot with Vista) and while it is impressive, I'd hardly ditch Vista and start using the beta as my main OS. The minimalistic approach with the tool bars actually annoys me, I don't want just text and it would of been nice to at least have an option to turn the icons back on like Vista. It doesn't detect my graphics chipset (GeForce 9500M GS) properly and as a result it's quite unstable in that part (but I blame Nvidia for that, they are on the ball with the desktop boards but leave the laptop users behind, typical), I did try visiting that Laptopvideotogo website to get the modified infs to use the desktop drivers, but that didn't end well and had to format and reinstall! The new Media Centre is very impressive and works much better then Vista's but seems MPEG2 support has been disabled (anyone get that working again?) and it still needs alot work though. Application compatibility is definitely much better then Vista and it does run very smooth to the most part. It's definitely a good OS and the improved Media Centre definitely has my attention, will I upgrade to 7 come release day? maybe, but I'll wait till RC1 before making a definitive decision though.

Actually I will likely shift to using 7 RC as the main OS in a week IF I can upgrade the RAM and graphics hardware I have now. The software I run (along with all the hardware) is explicitly supported in 7 (either by 7 directly or via easily-downloadable drivers). My games all work (in fact they work better in 7 than in Vista). I have a low-end desktop (that I built myself); however I push it like Harris pushed Mahoney (the original Police Academy); the fact that 7 DOESN'T "throw up" (consider that I run the 64-bit version with but a gigabyte of RAM!) at load levels that either Vista or XP32 would have trouble surviving says volumes.

I tested the Beta over several computers and found it working well.

Speed: 5 - much faster than my Windows Vista SP1 HP OEM pre-installed, but still with space to improve;

The looks: 5 - also better than Vista, but high DPI still need improvement;

Overall: 6.

not on the RC yet, but the BETA became a dog using that Anti-vius app for me.

Took it off and tried NOD32 and the speed is back.

Didn't like that other app at all. Beyond the speed it never stopped asking permission every 3 seconds it seemed. Even my wife got annoyed by it.

After installing the 32bit version of Windows 7 last night, I'm still left a bit cold by it. The install was flawless and after a couple of updates everything seemed to be going well. After firing-up my PC in the evening to have another look at the OS, it just seems so "laggy" I don't know what's happened. I did install an anti-virus program (Kaspersky Beta) and did a defrag and cleaned up the install with CCleaner. I have had IE8 crash out on me a few times as well. Are there any trick for speeding up Windows 7? My Rig's spec shouldn't cause any problems:

Dell Inspiron 530

Q6600 QC

4GB DDR2 800mhz

HD4850 512mb

360gb SATA2 HD

I've been reading some posts on the Windows 7 TechNet site and i can't stop laughing... some people are so stupid and the comments are just laughable. If you don't have a basic knowledge of installing an OS and/or Beta Testing then you shouldn't be doing it! At least the people on here are knowledgable and understand what they are doing.

My only complaint is with the UI. If you disable ClearType (I'm one of those for whom the color fringing makes text unreadable), you still see it on certain headers, etc... It's really frustrating that disabling ClearType doesn't actually disable it. One of the few times I've yelled at an Operating System.... :o

"BAD WINDOWS 7! STOP FORCING CLEARTYPE ON ME! I DO NOT LIKE YOU!"

And so forth. Only with more profanity.

64 bit edition had some problems with my product key, ended up trying 3 different keys from MS, 3rd time lucky.

OS is stable, less customisation than XP which is a disappointment as I like to place things in certain places. The library feature seems basic and not really something I will use as I don't wish to include whole folders.

I know I have to use 7 as XP is now old but its going to be a struggle. Its a shame as I always loved upgrading. It seems to me MS have decided on one set way to have your files and tool bars and have removed the option for change - That cant be good.

Explorer options - I agree, and i think most people who were comfortable navigating with explorer really miss the "up" button. But, i think we'll eventually get used to the new method of navigation.

Alt + Up Arrow should still work though. Or simply Backspace. (but these two have some subtle differences in behavior)

Alt + Up Arrow should still work though. Or simply Backspace. (but these two have some subtle differences in behavior)

This just seems mad, you have methods of doing things which everyone is happy with and so you change it? Its meant to be an upgrade not just change for changes sake

64 bit edition had some problems with my product key, ended up trying 3 different keys from MS, 3rd time lucky.

OS is stable, less customisation than XP which is a disappointment as I like to place things in certain places. The library feature seems basic and not really something I will use as I don't wish to include whole folders.

I know I have to use 7 as XP is now old but its going to be a struggle. Its a shame as I always loved upgrading. It seems to me MS have decided on one set way to have your files and tool bars and have removed the option for change - That cant be good.

well firstly windows 7 is very customizable more so then what XP is but i wont go on further as others will say somthing in the same lines.

as for libraries being basic you must not under stand how libraries function i will post soem tidbits for you so you know

Windows Explorer in Windows 7 supports Libraries, virtual folders described in a .library-ms file that aggregate content from various locations - including shared folders on networked systems - and present them in a unified view. Searching in a library automatically federates the query to the remote systems, in addition to searching on the local system, so that files on the remote systems are also searched. Unlike search folders, Libraries are backed by a physical locations which allows files to be saved in the Libraries. Such files are transparently saved in the backing physical folder. The default save location for a library may be configured by the user, as can the default view layout for each library. Libraries are generally stored in the Libraries special folder, which allows them to be displayed on the navigation pane.

By default, a new user account in Windows 7 contains four libraries, for different file types: Documents, Music, Pictures, and Videos. They are configured to include the user's profile folders for these respective file types, as well as the computer's corresponding Public folders.

Downloaded the RC and installed on a Virtual PC using VirtualBox and all I can saw is WOW! What a excellent operating system. Can't wait to get the final version. Am considering installing it on my main system.

well firstly windows 7 is very customizable more so then what XP is but i wont go on further as others will say somthing in the same lines.

as for libraries being basic you must not under stand how libraries function i will post soem tidbits for you so you know

Windows Explorer in Windows 7 supports Libraries, virtual folders described in a .library-ms file that aggregate content from various locations - including shared folders on networked systems - and present them in a unified view. Searching in a library automatically federates the query to the remote systems, in addition to searching on the local system, so that files on the remote systems are also searched. Unlike search folders, Libraries are backed by a physical locations which allows files to be saved in the Libraries. Such files are transparently saved in the backing physical folder. The default save location for a library may be configured by the user, as can the default view layout for each library. Libraries are generally stored in the Libraries special folder, which allows them to be displayed on the navigation pane.

By default, a new user account in Windows 7 contains four libraries, for different file types: Documents, Music, Pictures, and Videos. They are configured to include the user's profile folders for these respective file types, as well as the computer's corresponding Public folders.

Im having difficulty finding this extra customisation. So far I am unable to move taskbar folders or have them slide out instead of drop down. I find the drop downs get messy if you are looking for buried programs.

I must admit I don't understand the library feature but if its as good as people are saying then Im happy to try. From what I have seen of it so far it enables me to have a link to a file or folder which is somewhere else but it is not a shortcut. The first thing that gets me here is backups, do I backup the library or just the original storage location - but then what if I forget storage location as Im used to using the library? Im having difficulty getting my head around the point of the library? If Im using a file or folder that often why is so hard to get to and thus needing this library?

First I like Vista. I have to say that since so many people hated it. Windows 7 is without question faster and more polished than Vista, but it should be since it is really a x.1 version.

The new UI is a very nice refresh of the Vista UI. The super bar is one of my favorite features. I've had a few compatiblity issues with software but that is to be expected and doesn't deserve docking points to the O/S. Though I do wish Stardock would get more of my Eye candy ready for Win 7. I'm betting Windowsblinds and Superbar present some very interesting challenges, especially for backward compatilbility to Vista and XP while moving forward for Win7. My overall satisfaction in roughly a 6.5, under the assumption a 7 is nearly unattainable.

How do you do that? :)

It is pretty much the same thing M$ done with Documents and Settings Folder - it is just a link.

You need VC++ 2005/2008 and a Shell Extension which you can google and install.

I also did it for Desktop - so I have the same desktop for XP and Windows 7. Although it ****es me off that W7 states that it is on C while actually it is on D - why confuse me so much?!

There is a sideeffect which I cannot get rid off or know why it happens - passwords do not get stored ???

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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