F1 World Championship 2009 Thread



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Pre-race weights & provisional grid

1. Sebastian Vettel, Red Bull, 658.5kg

2. Jarno Trulli, Toyota, 655.5

3. Lewis Hamilton, McLaren, 656

4. Nick Heidfeld, BMW Sauber, 660

5. Kimi Raikkonen, Ferrari, 661

6. Heikki Kovalainen, McLaren, 675

7. Nico Rosberg, Williams, 684.5

8. Robert Kubica, BMW Sauber, 686

9. Adrian Sutil, Force India, 650

10. Rubens Barrichello, Brawn GP, 660.5

11. Jaime Alguersuari, Toro Rosso, 682.5

12. Jenson Button, Brawn GP, 658.5

13. Giancarlo Fisichella, Ferrari, 661.5

14. Sebastien Buemi, Toro Rosso, 665.4

15. Kazuki Nakajima, Williams, 695.7

16. Romain Grosjean, Renault, 691.8

17. Fernando Alonso, Renault, 689.5

18. Vitantonio Liuzzi, Force India, 682.5

19. Timo Glock, Toyota, n/a

20. Mark Webber, Red Bull, n/a

This is gonna be interesting. Can't wait! :woot:

His car had an engine failure while he was leading the GP.

A good driver has to know how to take care of his engine... :shifty:

Was just messing with Mephistopheles, with the fact that the Wikipedia entry for Suzuka has a picture of Schumacher's car being carried. :p

Suzuka truly is a difficult circuit, where even experienced pilots have a hard time racing it. Let's hope tomorrow we can watch a good race.

It's quiet in here... Everybody went to sleep? :)

Interesting race. Vettel was great as usual. Too bad Lewis couldn't keep second place. Still it's only 2 points between him and Kimi and the same between Ferrari and McLaren. Last 2 races are promising to be very exciting!

The race was less eventful than I had expected it to be after yesterday's qualifying.

Vettel's race was flawless. The Brawns were meh - they're still going to win both titles, but today they were too far off the pace.

We'll have to see what becomes of this. It would be a shame if Rosberg loses his well-deserved fourth place imho.

Rejects of the race today: Giancarlo Fisichella for his rookie-like pit exit, Heikki Kovalainen for ruining Adrian Sutil's race.

It's quiet in here... Everybody went to sleep? :)

Well I did. :p I ballsed up. I blacked out about 15 minutes before the start and didn't wake up until about 5 minutes from now.

Luckily it looks like I didn't miss much. Vettel stayed first throughout, a safety car spoiled Brawn's chance to win the constructors championship today, and only two drivers retired, both of them Toro Rosso.

No action taken on Rosberg incident

The Japanese Grand Prix stewards have decided Nico Rosberg did not deserve a penalty and so the Constructors' Championship is still up for grabs.

Rosberg and Williams technical director Sam Michael were summoned by the stewards after the race following claims from Jenson Button that the German had set his best sector time during the safety car period.

Button reckoned he could have beaten the German had he been slower and the Briton expected Rosberg to be penalised.

A penalty would have given Button's Brawn team the title, as it needs just 0.5 points to clinch it and both the Briton and team-mate Rubens Barrichello would have moved up a position.

The stewards, however, deemed Rosberg had done nothing wrong.

"The Race Director reported to the Stewards that Car No 16, Nico Rosberg exceeded the time delta from when the 'Safety Deployed' message was displayed until crossing the Safety Car line," a statement from the FIA said.

"The Stewards met with the drivers and the team representatives and considered the telemetry data, GPS records, timekeeping and video evidence. This evidence showed a 'low fuel' message on the drivers display had overridden the time delta information preventing the driver from being able to accurately follow the timing information.

"However the telemetry data shows that the driver from a safety point of view had reacted adequately to the yellow flags and safety car boards. In view of this the stewards intend to take no further action."

souricon.gif News source: Autosport

Kubica joins Renault for 2010

Robert Kubica will replace the Ferrari-bound Fernando Alonso as Renault's lead driver in 2010, the French team has announced.

The 24-year-old Polish driver moves to Renault having spent his whole Formula 1 career so far at BMW Sauber.

Kubica had been strongly linked to Renault in recent weeks, and team boss Bob Bell said the team had been eyeing him for some time.

"Ever since Robert made his grand prix debut in 2006, he has been on our radar as one of the most naturally talented drivers of his generation, and he has delivered on that promise so it's great to have secured him in one of our cars next season," said Bell.

"Renault has high ambitions and hopes for the future of the team and we feel that Robert can play a big role in fulfilling them."

Kubica made his F1 testing debut with Renault four years ago, when he was given a test as a reward for winning the 2005 World Series by Renault title. But he was not offered a deal by the team and instead went to BMW to start his F1 racing career.

"I am very happy I will be joining Renault in the 2010 season," said Kubica. "I feel I have a special connection with this team because in 2005 I won the World Series by Renault. This gave me the chance to test with the team in Barcelona, which led to my debut in Formula 1.

"I share with Renault a strong winning mentality and feel comfortable with their friendly and open attitude. I'm highly motivated and optimistic that together we can be at the front of the grid next year and hopefully fighting for the world title."

Kubica finished on the podium in only his third grand prix, and went on to take his sole victory to date in Canada in 2008 - a result that helped him mount a surprise world championship challenge.

The Pole expected to be a title contender from the outset in 2009, but the BMW Sauber F1.09 proved uncompetitive and the manufacturer announced in the summer that it will pull out of F1 at the end of the year. Although the team has been bought by the Qadbak group, its future remains uncertain as it does not currently have a 2010 entry.

Toyota had also been keen to sign Kubica for 2010, but team boss John Howett admitted in Japan that it appeared Renault had won the race for his services.

souricon.gif News source: Autosport

The second totally unsurprising driver move falls into place...

Rumour has it that we're going to see a surprising driver move soon. (This was also mentioned by the German commentators during the Japan GP qualifying broadcast.)

If that happens Australian F1 fans will need more than 24 cans of beer a day to console themselves. :p

Glock ruled out of Brazilian GP

Kamui Kobayashi will deputise for Timo Glock at Toyota in the Brazilian Grand Prix after it was revealed that Glock sustained a cracked vertebrae in his Suzuka accident.

The German missed last weekend's Japanese GP having crashed heavily at the exit of the chicane in qualifying. It was initially thought that his injuries were limited to a cut leg, which restricted his mobility enough to rule him out of the Suzuka race but was not expected to cause any further problems.

But today Toyota announced that further medical checks in Germany have revealed the injury to his back as well. This will prevent Glock from racing in Brazil, and team boss John Howett admitted that he was also in doubt for the season closing Abu Dhabi GP a fortnight later.

"Obviously everyone in the team is very disappointed and feels for Timo," said Howett. "We wish him a very speedy recovery. Based on the initial diagnosis, we fully expected Timo to return in Brazil but unfortunately a different injury has been revealed which prevents that.

"He will remain in Germany to recover and we hope he can recuperate in time for Abu Dhabi, although at this stage the situation is not clear."

Toyota reserve driver Kobayashi had deputised for Glock when an illness prevented him from running in Friday practice at Suzuka. His Interlagos appearance will mark the GP2 Asia champion's grand prix debut.

"Kamui was the natural choice to step in and he proved in Suzuka that he is capable of holding his own," said Howett.

"It is a difficult task for him but he knows the team will give him its complete support and we know he is motivated to make the most of this unexpected opportunity."

souricon.gif News source: Autosport

Williams announces split with Toyota

Williams has confirmed that it will part company with Toyota at the end of the 2009 season.

The move ends an engine supply deal that began at the start of 2007, and had been anticipated for several weeks, with senior Williams figures openly admitting that the team was reviewing its engine options for 2010.

Team boss Frank Williams thanked Toyota for its support over the last three seasons.

"At a time of great difficulty for us as a team, Toyota stepped forward and agreed to supply us with engines for 2007 through to the end of 2009," he said.

"Toyota has been a very decent partner who have always respected our independence and provided us with a first-rate technical product. We are proud that we have been able to work with such a great company and we are grateful to the team in Cologne for their support.

"I would like to single out for our thanks the Toyota engineers and technicians who have worked within our race team tirelessly for the past three years."

Toyota motorsport boss Tadashi Yamashina added: "We have enjoyed a productive working relationship with Williams and I believe both companies have benefited from that partnership. We respect the wishes of Williams to look for other opportunities and wish them well for the future."

Williams's statement said that its new engine supplier would be announced "in due course."

The team has been linked with both Renault and Cosworth for next season.

http://www.autosport.com/news/report.php/id/79418

---------------------------------

McLaren: Beating Ferrari is important

Edited by san.W10

When you are McLaren beating Ferrari is always important :laugh: and to be honest I would also expect them to do it, because of Fisichella struggling to get to grips with their car, it is going to be one Ferrari scoring points against 2 McLarens, I believe McLaren have the car there to take 3rd from Ferrari, and with things as they are I feel it will be a season failure if they don't. Having said that even taking 2 wins is one hell of an achievement considering how bad their car was at the start of the season

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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