[Official] ArmA 2 (PC) , Q2+ 2009


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ARMA 2 50% off price this weekend - spread the word!

Thanks for the heads up, I've been hoping for a sale. Can someone recommend some decent multiplayer servers in the US?

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new beta patch with performance tweaks (preview of upcoming 1.05) from http://www.arma2.com/beta-patch.php

read details about it here http://www.bistudio.com/developers-blog/ar...eased-2_en.html

beta is standalone install and uninstall will not touch your original files and works also with any download distribution

so if you got framerate issue i suggest You try it

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  • 2 weeks later...

I made this video to show a friend what kind of effects / soundpacks were available for the game at the moment, mainly meant to show the particle effects, explosions, sounds and a few night-time changes - Just these few 'tweaks' really adds a ton to the game :)

http://www.youtube.com/watch?v=1N0Rwp-l7qA

At least the A-10 sounds realistic now, can't believe Bohemia couldn't get that right.

I also received my TrackIR last week and it adds leaps and bounds to a game like this, such an amazing piece of kit to own.

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  • 3 weeks later...

I just love bumping this thread :laugh:

Although, this time it's a modification milestone; A.C.E 2 Public Beta :woot: Any ArmA player unfamiliar with A.C.E, shame on you!

Here's the Biki overview, check out "Features of ACE2" at the bottom of it: http://community.bistudio.com/wiki/ACE2

Armaholic download link: http://www.armaholic.com/page.php?id=8601 and I suggest you go for the Yoma method, their own SIX Updater is so convoluted.

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ARMA 2 : patch 1.05 announced, includes free downloadable content

Bonus campaign ?Eagle Wing? & AH-64 Apache attack helicopter & warfare mode "When Diplomacy Fails" with 3-side diplomacy between all factions.

Read whole press release : http://bastion.gamespress.com/link.asp?i=1...177&r2=1038

trailer :

new developers blog entry about ARMA 2 : http://www.bistudio.com/developers-blog/sh...light-3_en.html

+ screenshot, 3 more at url : http://steamcommunity.com/games/arma2/anno...220913258306079

2e511956db7f6b2a6cb1d03985d3732a16f515dc.jpg

and speaking of ACE2:

http://community.bistudio.com/wiki/Features_of_ACE2

http://community.bistudio.com/wiki/Features_of_ACEX

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cant wait for 1.05, always wary of anti-cheat software after PB banned me from BF2 for nothing, but if it cuts down on the rampant cheating/glitching online that would be great.

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cant wait for 1.05, always wary of anti-cheat software after PB banned me from BF2 for nothing, but if it cuts down on the rampant cheating/glitching online that would be great.

I assume you filed an appeal with whatever anti-cheat site banned you? Because Punkbuster only dishes out global bans itself for violations that are 100% proven to not cause false positives. Regardless, not all anti-cheat is evil - and I think this will be a good move by BIS.

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Errrrm, Houston ... We uhhh, we have a patch release;

http://www.armaholic.com/page.php?id=8820

- 270mb

===Version 1.05 Highlights===

* Free bonus campaign Eagle Wing

* Free bonus helicopter addon AH-64D

* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions

* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)

* Significant performance improvements, especially in large towns

* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM

* Grass now provides concealment also in distance

* Improved hit detection and damage system

* Improved object visibility and less significant objects popping in distance

* Spatial sound improvements

* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game

* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options

* Various crash opportunities fixed

* Linux server support added (dedicated server file available as separate download)

* New GUI to various dedicated server settings

* DRM free for users of legitimate installs

* Optional BattlEye anti-cheat protection

* Airplane Heads-Up displays reworked

===Update 1.05 incorporates all fixes included in previous patches, most notable are:===

* Improved multiplayer and cooperative campaign (saving games, connection issues)

* Numerous fixes and improvements in the Harvest Red campaign

* Mission editor improvements

* Many new scripting functions

* Improved AI driving skills

* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.

* Fixed multiplayer session NAT negotiation

* Multiple save slots supported

* Improved terrain shape beyond map borders

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Details + list of mirrors including Bittorrent download

http://community.bistudio.com/wiki/Arma_2:_Patch_v1.05

Details + list of mirrors including Bittorrent download for linux dedicated server

http://community.bistudio.com/wiki/ArmA:_D...d_Server#Arma_2

btw. patch is universal and works also with STEAM version !

(just make sure You disable automatic updates for ARMA 2 before patching and keep it disabled after patching done)

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been working through sp but want to try mp, one question do alot of servers run mods? looking at armahollic it looks like a bit of a cluster**** of dependancys with mods requiring a load of others to work properly

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Nobody can tell you, it's completely random. It all depends on what the server is trying to achieve - Be it a regular public server with default game-modes, then it will most likely not be using any addons or perhaps it's a specific type of warfare server, like Desert combat for an example and will require desert maps / units etc.

Check out the title, as most of them will tell you whether they're using addons or not, the name sometimes is a clue in itself. Most

decent servers also have a clan URL or something in the title so you know where to go for information on the addons they're using.

The beauty of this game is the immense customizability but it can also by annoying when trying to go online. That's why most people join clans / squads or stay on regular servers - This isn't really meant as a server-jumping game.

Oh and most self-respecting servers these days are using ACE 2, so that's a decent place to start.

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  • 5 weeks later...

sethos you still play arma2? i have been playing on the kellys heroes server most nights and its a lot of fun, keep meaning to collect my old saitek cyborg stick from my mothers so i can learn to fly

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sethos you still play arma2? i have been playing on the kellys heroes server most nights and its a lot of fun, keep meaning to collect my old saitek cyborg stick from my mothers so i can learn to fly

I do yes but I don't play on public servers, don't even play Multiplayer any more - I tend to stay in the Mission Editor and create my own mini-scenarios and have fun there.

Have you installed ACE 2 yet? The only way to play ArmA is with ACE :p

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  • 2 months later...

new beta build 1.05.69782 (server 1.05.69784) was released

fixing most of crashes and issues from previous beta

+

[69714] Fixed: "disableSimulation" fixed on dedicated server

[69683] VoN volume slider

older

[69599] Optimized: Texture loading done on background thread.

[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.

[68694] Reduced parallax map artifacts on sloped terrain.

[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.

[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.

[67312] Fixed: AI is now able to take off with Camel airplane addon.

[67033] Improved AI airplane landing from very high altitude.

[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.

[65703] New: Units report when reloading in combat situations.

[65703] New: Units report when throwing grenades in combat situations.

[65679] Fixed: AI Units called "covering" repeatedly while reloading.

[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.

[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.

[64561] New: Scripting function hideObject.

[64056] Fixed: Shining glasses on head preview in "edit player" menu.

[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.

[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.

[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.

[62888] Fixed: Improved helicopter aiming with unguided rockets.

[62868] Fixed: AT/RPG soldiers often missed targets.

[62700] Fixed: Spatial weapon sounds

[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.

[62627] Improved: "Invalid crew" config error no longer exits to desktop.

[62533] Fixed: The voice over net speech was often delayed more than required.

[62532] Fixed: The voice over net speech was often delayed more than required.

[62492] Fixed: Window size/position was not stored after a change.

http://www.arma2.com/beta-patch.php

ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_69782.zip

feel free to leave feedback here as always...

or on our official forums http://forums.bistudio.com/forumdisplay.php?f=82

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  • 1 month later...

new beta build 1.05.71548 (server 1.05.71547) was released

with aim to improve stability and performance :

+ multicore/multicpu systems

+ systems with 4GB or more RAM

http://www.arma2.com/beta-patch.php

[71543] File cache size increased a lot on systems with 4 GB RAM or more.

[71484] Fixed: C130 was crashing on takeoff.

[71373] Fixed crash http://dev-heaven.net/issues/11097

[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.

[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)

[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden

[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)

[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147

[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)

[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.

[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.

[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).

[70646] Fixed: Some objects were shortly "flashing" while changing LODs.

[70582] Improved: Increased dynamic cloud layer visibility.

[70493] Fixed: Shadow artifacts visible on some windows while moving.

[70484] Fixed: Car horn not played in MP

[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.

[70372] Fixed: AI vision was too good on moonless nights.

[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.

[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading

New beta 71548 contains some improvements in RAM management and some preparations for the next step, which will be enabling the application as LARGEADDRESSAWARE (running as LARGEADDRESSAWARE should fix the out of memory issues on 64b systems).

so what this does mean is :

the default auto memory size allocation was improved

for now the LAA flag is not enabled and if all goes right it will be available in week(s) time

yet filecache is excluded from the virtual address limit

(it always was, see our developers blog here : http://www.bistudio.com/developers-blog/breaking-the-32-bit-barrier-2_en.html

if you have more than 4 native cores or wanna risk possible issues with HT virtual cores you need change cpuCount

also if You have tricore You shall try to use -cpuCount=3

more details about cpuCount and exThreads

http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#Performance

http://forums.bistudio.com/showthread.php?t=100519

your feedback on this build is needed and welcome

if You get engine crash please fill report on CIT : http://dev-heaven.net/wiki/cis

and upload crashdumps there too

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New patch is great - might be a placebo effect of course, but things seem a lot smoother now.

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