Ridley Scotts "Prometheus" (2012)


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He directed a couple of very, VERY mediocre movies in the middle of the 90's. He has directed a movie for over 13 years :/

Yep, I just checked his IMDb page. Wait, you mean he hasn't directed a movie in 13 years. I assume that's a typo. :p

  • 2 weeks later...

Fox Wants Ridley Scott To Direct The Alien Prequel, and Not Carl Erik Rinsch

Last month is was revealed that commercial director Carl Erik Rinsch was attached to direct a remake of Alien. We have since learned that it is more of a prequel than a remake. I was one of the few people actually interested in Rinsch?s involvement. Rinsch?s commercials show an amazing sense of imagination, visual effects artistry and composition (we?ve profiled his amazing commercials on the site). Ridley Scott is said to be involved with producing the sequel, which leads us to believe it, at very least, has to be better than the last two Alien vs. Predator films. But apparently 20th Century Fox isn?t happy with the choice of director.

According to Entertainment Weekly (via playlist), Fox has yet to approve Rinsch for the prequel, even though Tony and Ridley Scott have given the filmmaker final approval. Fox apparently wants Ridley to return to helm the movie, which seems very unlikely at this point. To complicate things further, EW claims that Rinsch is not only Scott?s protege, a commercial director for Scott?s company RSA, but he is also romantically involved with Ridley?s daughter Jordan. So basically, he?s ?in the family.?

I?m not sure that Rinsch will produce an Alien film on the level of Scott?s original or James Cameron?s sequel, but I do know that he?s better than 99% of other possible choices. Fox needs to learn to give their ?artists? more creative control. The movie studio?s constant ?micro-managing? and ?second guessing? has been blamed for the studio?s trail of lackluster film releases.

**** them, while I'd like Scott in there, he's given this guy his blessing, he's still producing it and likely to be on set. I don't see him sitting mute and watching someone butcher his work. I think Fox needs to stfu and let directors do their own thing. Next we'll hear they want this to be PG13.

the best one was "Aliens" (Aliens 2)

I really liked soliders' futuristic weaponry/gear in that one....the armored transport vehicle....guns..etc.

the big canon strapped to the hip were sick!! bring an updated version of that back...love how it pivots from the hip...they had a cool powerful sound.... :p

the handle was like a motorcycle handle with a trigger like the brakes.

here's one...just looks bad ass... :D

PDVD_050.jpg

seems to be called the "smartgun"

smartgun.jpg

Edited by .Kompressor
  • 1 month later...
'Alien' prequel takes off

Ridley Scott attached to return as director

Twentieth Century Fox is resuscitating its "Alien" franchise. The studio has hired Jon Spaihts to write a prequel that has Ridley Scott attached to return as director.

Spaihts got the job after pitching the studio and Scott Free, which will produce the film.

The film is set up to be a prequel to the groundbreaking 1979 film that Scott directed. It will precede that film, in which the crew of a commercial towing ship returning to Earth is awakened and sent to respond to a distress signal from a nearby planetoid. The crew discovers too late that the signal generated by an empty ship was meant to warn them.

The deal gives Fox another chance to keep the "Alien" franchise alive. There were three sequels to Scott's original, but it is the first time the director has set his mind on directing one.

Spaihts has become a go-to-guy for space thrillers. After Keanu Reeves became attached to his Warner Bros. sci-fi script "Shadow 19," Reeves hired Spaihts to write the space journey epic "Passengers," which is berthed at Morgan Creek. That script got Spaihts the meeting with Fox and Scott Free, and he won the job with an "Alien" reboot take that the studio and Scott loved.

Fox has separately hired him to rewrite "The Darkest Hour," which Timur Bekmambetov to produce with Tom Jacobson. Spaihts is writing "Children of Mars" for Disney and Scott Rudin, and he will follow by rewriting "St. George and the Dragon" for Sony and Red Wagon.

http://www.variety.com/index.asp?layout=pr...p;categoryid=13

I hope they make a prequel and tell the story of how the derelict ship arrived on LV426 in the first place. That can easily be done with Ridley Scott at the helm and they wouldn't need Sigourney Weaver or the Ripley character at all.

We need background story on that, because the ship appeared to be "piloted" by an alien, no not the ones that the title of the movie refers to, basically there's a lot of loose threads in the original that weren't fully explored.

Ridley Scott will return to direct a prequel to his Alien movie, confirmed

Variety

Sorry for bumping such an "old" thread, but this is pretty big news for us Alien fans after all :)

You're hardly bumping an old thread, the last post before Rob2687 posted today was on June 10th.

  • 2 months later...

Empire magazine got a chance to talk to director Ridley Scott about the planned Alien prequel.

"It's a brand new box of tricks," said Scott. "We know what the road map is, and the screenplay is now being put on paper. The prequel will be a while ago. It's very difficult to put a year on 'Alien,' but [for example] if 'Alien' was towards the end of this century, then the prequel story will take place thirty years prior."

It was announced this summer that Jon Spaihts was writing the script for the prequel.

I liked a good year, the only gripe I have with that film is that Russell Crowe was miscast at parts in that movie

Miscast in Body of Lies also, he did the same expression in every scene, tilt head and slide glasses down nose! I wish he would use someone else already. Heard he has been a right diva on Robin Hood too.

Personally I don't think they really need to go into how the alien derelict ended up on LV49. Use your imagination!

Ignore the AvP films and let's assume that Nostromo wasn't the first time humans came across the aliens. Maybe a human deep-space exploration ship encountered the pilot-race (from where the unfortunate pilot in the derelict came from) which were in the middle of a war with the aliens on their home world. Finding the war being lost, the humans escape on a ship with a few alien-pilot people. Unfortunately one of the survivors has been inpregnated...

Empire magazine got a chance to talk to director Ridley Scott about the planned Alien prequel.

"It's a brand new box of tricks," said Scott. "We know what the road map is, and the screenplay is now being put on paper. The prequel will be a while ago. It's very difficult to put a year on 'Alien,' but [for example] if 'Alien' was towards the end of this century, then the prequel story will take place thirty years prior."

Sounds good. It's nice to have Ridley back. This is a good series.

Gimmie moar alien! Love the series. Glad Ridley is back and glad its a prequel taking place fairly far before the first. Yay for modern cgi too.

yeah with todays CGI this film could be sick!

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
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