Ridley Scotts "Prometheus" (2012)


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If you see pretty close you can see the white liquid they use to startup the machine. Anyways I rather a nexus-6, which is not a bot but a 'human' (from the same director) I dont exactly know why he choose the 'hardware' line. I think Theron is a bot too.

anyways if he did choose for a hardware bot I would go for something like this

Years ahead of its time. Still now looks impressive. That was what I call a teaser, not this emo-so-2000-late teasers...

Some shots remind me slightly to 2001: Space Oddisey.

If course I know this will be not as cerebral and interesting as 2001, but I like the aesthetic decissions that have been made for Prometheus.

Some shots remind me slightly to 2001: Space Oddisey.

If course I know this will be not as cerebral and interesting as 2001, but I like the aesthetic decissions that have been made for Prometheus.

Me too. The alien ship definitely looks monolithic like it was carved from a large block of stone. I'm glad you liked the trailer though. I think it's the best one yet. I'm really looking forward to the movie so I'd hate to be disappointed. I expect it to have a decent amount of action and suspense with answers to such questions like "Where did humanity come from?" and "What is our destiny?"

Check out these sites:

https://www.weylandindustries.com/

http://www.projectprometheus.com/

It seems like the technology in Prometheus is noticeably more advanced than what we saw in Alien (or even the other Alien movies). It's been awhile since I last saw them but don't remember seeing any holograms like this:

prometheus-movie-image-starmap-2.jpg

It seems like the technology in Prometheus is noticeably more advanced than what we saw in Alien (or even the other Alien movies). It's been awhile since I last saw them but don't remember seeing any holograms like this:

prometheus-movie-image-starmap-2.jpg

Yea, that's an issue I always had with this being a prequel; It looks more futuristic than the Alien films.

Though I guess you could argue that the characters in the Alien films are running much older & much cheaper ships and tech than the crew in prometheus.

It seems like the technology in Prometheus is noticeably more advanced than what we saw in Alien (or even the other Alien movies). It's been awhile since I last saw them but don't remember seeing any holograms like this:

Both Alien and Aliens had interstellar spacecraft and a sentient AI android, so the technology is there.

Why those movies might look less technological is because everything had to be made without CG back then.

Since I was just writing about this -- music used in the trailers is really great:

http://www.youtube.com/watch?v=9T_KPO8UOuI

Fan edit with the screeching sirens:

Btw, did anyone else realize the screeching sounds are from the original trailer for Alien? I saw that trailer the other day and realized how nice of a tribute it actually made.

We've Seen the Start of Prometheus!

.....

- "The footage was taken from the start of the film, kicking off with a brief prologue - set in 2089 - in which scientist Elizabeth Shaw (Noomi Rapace) uncovers mysterious cave paintings during an archaeological dig on the Isle of Sky in Scotland."

Alien took place 2122, Aliens 2179. No year is given in the Alien movie, but it is deducted from Aliens (2179 minus 57 years which Ripley where gone).

- "Proceedings then flash-forward to December 2091, with spacecraft Prometheus winging its way to the planet LV-233 (the early action in the original Alien took place on LV-426)."

That makes you wonder how they will connect it to Alien. Either the space jockey ship take off but crashes on LV-426, or the planet is renamed for reasons unknown.

- "He also revealed that Prometheus will feature a scene that's equivalent to John Hurt's legendary chest-burster sequence from the original, but mysteriously intimated that it will take place in private, with no witnesses."

Easy to guess that it is the space jockey, because he was found with his chest burst open in Alien.

- "New footage from Ridley Scott's Prometheus screened in London this morning, with director Ridley Scott and the rest of his cast also participating in a brief Q&A to discuss the secrets therein and the DNA that links the film to 1979's Alien."

I wonder what it means that Ridley Scott talks about the DNA that links to Alien, I've seen it before. Speculating; In the full Prometheus trailer you can see humanoids and humans changing or changed in several scenes. Is it possible that the Aliens are evolved from mutated humans during the Prometheus movie? What speaks against it is that nothing of such was mentioned in the Alien movies, as they do research on the Aliens in several of them.

@ Syanide: Great movie music indeed, thanks for the links.

Btw, did anyone else realize the screeching sounds are from the original trailer for Alien? I saw that trailer the other day and realized how nice of a tribute it actually made.

Now that I saw the first Alien trailer now I understand more than ever how Scott it's really trying to recapture the firsm film feeling. Now I really want to watch Prometheus.

Last night went to watch Cabin in the Wood ( Awesome movie btw ) and they had the trailer for this before it. Looked insane. It seemed like it was about an alien ship, that is covered with some sort of bacteria goo. And it is about our world being destroyed by this ship.... Was very interesting and thrilling, for a trailer.

Btw, did anyone else realize the screeching sounds are from the original trailer for Alien? I saw that trailer the other day and realized how nice of a tribute it actually made.

See why the original movie still rock?. Even the trailer is better. 33 years old movie and still solid.

See why the original movie still rock?. Even the trailer is better. 33 years old movie and still solid.

Agreed, I liked the original trailer more and the first movie was simply a masterpiece. However I now think Prometheus it's gonna be, at least, interesing.

I love Fassbender as the lead.

It seems like the technology in Prometheus is noticeably more advanced than what we saw in Alien (or even the other Alien movies). It's been awhile since I last saw them but don't remember seeing any holograms like this:

In the first movie they are on a mining cargo. You can't expect a mining cargo to have all the last tech. A lot of companies run old servers with old OS. On a mining cargo you want something that will last and works. Doesn't need to be more complicated than what we see in the movie. Only the screens doesn't really work cause for my own experience LCD flatsecreens tend to last forever so they are perfectly acceptable even on a cargo. But on a mining cargo you definately don't want to run unstable graphical UI unless you have to. An OS like windows is stable enough for home but not for a spacecraft.

In the 2nd movie they are on a military ship and a terraforming base. The military ship should have been more advanced probably. As for the base don't know again flast screens would have been logical for the rest can't expect a company like the purina to invest a lot for their workers comfort ;)

In this new movie they are on a reserch spacecraft. It's perfectly logical for this spacecraft to have more bells and whistles that the previous 2.

In the first movie they are on a mining cargo. You can't expect a mining cargo to have all the last tech. A lot of companies run old servers with old OS.

haha, you just saw the Neowin news too right? :p

Better? It has a typo, LOL! "Twenieth Century" Fox should be "Twentieth Century Fox" :p

Great eye! hahaha, hope they catched it before the printing.

Still, I like the design a lot more.

Btw, did anyone else realize the screeching sounds are from the original trailer for Alien? I saw that trailer the other day and realized how nice of a tribute it actually made.

I never noticed that before. Pretty cool homage. It makes sense since Scott's known for his attention to detail.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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