[TGS] Gran Turismo 5: March 2010 in Japan


Recommended Posts

nobody on any forums talks about that, it'll come out when its ready, i dont see anyone crying about it not coming out this year.... gt on the other hand is talked about daily

gt is sonys big title, has been in production for 5 years and is still going to miss the christmas timeframe? might as well come out with prologue 2 demo and release it in christmas 2010, wouldnt suprise me

The only past GT releases to make Christmas were

GT1 (Japan only) - 23rd December

GT2 (Japan and North America only) - 11th, 23rd December

Every European release has been after Christmas, along with the rest of the Japanese/American copies not listed above within Q1/Q2 of a year. It's never really been a Christmas title.

The game will sell well whenever it's released. It would've helped move more PS3s for Christmas, but as a software entity it'll sell no matter what month you put it out in. It's Sony's Halo or Modern Warfare, doesn't matter what month it releases in it's going to move copies.

In other news, :drool:

Mercedes SLS AMG cockpit gameplay (60 fps) and replay

Animated pit crew is a nice touch!

Edited by Audioboxer

Green Lotus Espirit spotted in a video (first time confirmation of car I think)

3950153689_4fec9b0e44_o.jpg

and it looks like they are starting to add damage to non racing cars, albeit just scratches and scores for now, no body deformation.

slsscratch.jpg

2mi0yec.jpg

31696ar.gif

zmobo3.gif

and for reference, car earlier in race

fom49e.jpg

Or else it's just a bird **** on the car :laugh:

Showing off the pit crew in HD

From chespace, the Forza community manager

The 458 Italia wasn't playable but I did see it in the screensaver mode on a big monitor and it looked damn good. I tried the SLS build and crashed the car repeatedly with incremental damage texture results (scratches and scrapes on fender and hood) but no model deformation that I could see and no doors and hood popping. I could be wrong and this car could have full damage but I crashed the hell out of it for a few minutes and all I saw were textures for scratches. The SLS did have a cockpit view. Makes me wonder whether or not it'll be like this for the full game where there will be 1000 cockpits and some cars (race cars) will have 3D damage while the remainder will just have texture damage with no deformation.

Textural damage is better than nothing on the non-rally cars, as long as every crash from every car affects your driving.

If true that's probably one of the reasons for December to March, there definitely wasn't texture damage at E3 on any car apart from racing cars.

edit: The SLS is the mercedes above by the way.

On the UK GT site, the list on the Japanese site has been put up, and it says GT5 the release has been announced as March 2010, but doesn't mention that this was Japan only.

Gran Turismo 5

Gran Turismo 5 Release Date and Updated Information Announced

Last Updated : Sep 24, 2009

At the Tokyo Game Show held from Thursday, September 24, the release of Gran Turismo 5 has been announced as "March 2010".

Also, a feature enabling you to carry over cars gained in Gran Turismo for PSP? (on sale October 1st) to GT5 was also introduced.

Other latest information regarding Gran Turismo 5 announced at the show are as listed below.

Cars

- Over 950 Cars

Courses

- Over 20 Locations

- Over 70 Variations

Physics

- New Physics

- Overturning of cars

- Damage

- Movable objects on the course

- The newest Hybrid cars and electric cars

Arcade Mode

- Single Player

- Split Screen 2 Player

GT Mode

- World Map

- My Garage

- Car Dealer

- Tuning Shop

- Championship Race

- License Test

Online

- Open Lobby

- Text / Voice Chat

- Private Room

- Online Photo Album

- Online Replay Album

- Export of replays to YouTube

Photo Mode

- Photo Drive

- Photo Stage

Gran Turismo TV

- Improved UI

- Export of video to the PSP

- Progressive downloading

Source: http://eu.gran-turismo.com/gb/news/gt5/d10595.html

Clarification please...

Gamespot is going to tour PD offices tomorrow, hopefully some more info

On Saturday, September 26 (in Japan), GameSpot will be heading to Polyphony Digital to check out more of GT5 and talk with series creator Kazunori Yamauchi. If you've got a question or two about the game, put it in the comments below, and who knows, we just might be able to get it answered on your behalf.

http://tgs.gamespot.com/story/6229128/gran...topslot;title;1

Not really related to TGS, but a cool video comparing GT4 to GT5 on the same circuit/with same car.

Shows how decent looking a game GT4 was, but also how good GT5 looks :)

image_gran_turismo_5-11629-1865_0001.jpg

image_gran_turismo_5-11629-1865_0002.jpg

image_gran_turismo_5-11629-1865_0013.jpg

All the journalist interviews/visits to PD that went down on saturday are embargoed till Monday, even Gamespots, but here's some pics from it

op5xzp.jpg

tgs_327_33309_640screen.jpg

^ Someone thinks the blocks might be the start of rain

tgs_340_64553_640screen.jpg

tgs_333_37177_640screen.jpg

tgs_342_37400_640screen.jpg

tgs_311_14852_640screen.jpg

tgs_323_00052_640screen.jpg

tgs_319_70888_640screen.jpg

lots more here - http://www.gamespot.com/special_feature/tg....html?image=310

This place is no joke. From having one of the largest server processing rooms (and cools Kazunori?s wine collection), an elevator that lifts cars into the studio, to a hotel for staff to sleep ? Polyphony Digital is one of the most interesting studios I?ve ever visited.

14xpa1z.jpg

fwum41.jpg

258crwy.jpg

ejsumx.jpg

Series creator Kazunori Yamauchi says that there will be even more features in the game revealed later, including PlayStation Eye camera support.
Wow they really run circles around Forza with that lighting. They just freakin' nail the light. Thanks to that lighting alone these cars look much more realistic. Forza ones do feel still a lot like plastic which I:(ate :(

Yeah the lighting is the strong point of PDs engine, check this replay from GT5 Prologue

Glad I raced out and got a PS3 to get this game, which STILL isn't out... now that they FELL over 60% in their value, AND the game still isn't out I feel ripped off. Kinda the same feeling with the PSP, 6.8 rating on a Gran Turismo game?? wtf sony?!

Get used to that feeling.

So anyone clock the Zonda R on the last page?

tgs_340_64553_640screen.jpg

Check this car out, it's a beast. Listen to those engine sounds :| Hope it's in GT5!

... that office. W-to the-O-to the-W.

Yeah the office has been detailed before, it is absolutely nuts. There is genuinely a hotel in the middle of it lmao :laugh:

tgs_331_32609_640screen.jpg

tgs_341_38748_640screen.jpg

tgs_338_05866_640screen.jpg

tgs_329_89157_640screen.jpg

tgs_328_15810_640screen.jpg

tgs_322_11040_640screen.jpg

tgs_321_03897_640screen.jpg

Glad I raced out and got a PS3 to get this game, which STILL isn't out... now that they FELL over 60% in their value, AND the game still isn't out I feel ripped off. Kinda the same feeling with the PSP, 6.8 rating on a Gran Turismo game?? wtf sony?!

no offense, but you ran out to get a console for a game that didn't have a release date?

Bit silly don't you think?

Wow they really run circles around Forza with that lighting. They just freakin' nail the light. Thanks to that lighting alone these cars look much more realistic. Forza ones do feel still a lot like plastic which I hate :(

You can't say things like that Boz, you'll cause a riot!

This is the one thing that GT5 certainly has over other games, the graphical realism is second to none. Nothing comes close to it in my opinion on consoles. I'm sure a high end PC could possibly wipe the floor with it, although looking at some vids I would wonder.

It's a BIG disappointment with the release date, but thankfully will still have a few big games coming out before then to see us through. Not long now till Uncharted 2 hits! :D

You can't say things like that Boz, you'll cause a riot!

This is the one thing that GT5 certainly has over other games, the graphical realism is second to none. Nothing comes close to it in my opinion on consoles. I'm sure a high end PC could possibly wipe the floor with it, although looking at some vids I would wonder.

It's a BIG disappointment with the release date, but thankfully will still have a few big games coming out before then to see us through. Not long now till Uncharted 2 hits! :D

Yeah I'm pretty sure there's not too much difference between textures, well, obviously GT5 Prologue runs at a higher resolution, but the lighting makes things look worlds apart at times,

3954377768_38eaac063e_o.png

3954377504_5e898a3771_o.png

3953596375_27c7379d03_o.png

3954377016_8f00b12ffd_o.png

3953594911_994e268191_o.png

3953594715_5b231b6e64_o.png

3953595403_018abcbb20_o.png

3954376088_2f04fcb6d1_o.png

3953594113_475f16d18c_o.png

3954374728_963bac9efb_o.png

720p HD comparison video of Forza 3 Demo/GT5 Prologue with same cars

Keeping in mind that's prologue from 2007, GT5 vids above already look better and they've fixed/improved a lot, especially in removing that annoying tire screeching :laugh:

GT5 will win the beauty contest, but they've got to improve on the engine sounds/physics/damage to catch up on Forza. They say they are, we'll need to wait a bit longer to see.

Keeping in mind that's prologue from 2007, GT5 vids above already look better and they've fixed/improved a lot, especially in removing that annoying tire screeching :laugh:

GT5 will win the beauty contest, but they've got to improve on the engine sounds/physics/damage to catch up on Forza. They say they are, we'll need to wait a bit longer to see.

lol @ 2:18-2:19 textures anyone! :rofl:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!