[TGS] Gran Turismo 5: March 2010 in Japan


Recommended Posts

game definitely looks better then forza, mainly because the lighting is a lot better. Some angles the cars in forza look real, but then sometimes the lighting makes the cars look fake, like plasticy fake. Looks like GT isn't going to have this problem :)

This is a behind the scenes video the SLS AMG and Polyphony's studio

5yzpsg.jpg

5yzpsg.jpg

rw07jr.jpg

Other things about the video though, you get to see the GT5 model of the SLS AMG put together piece by piece. Polyphony currently has 140 employees. You also get to see a glimpse of the SLS AMG on the Nurburgring in GT5. Kaz also mentions that he's currently considering putting the SLS AMG on the cover of GT5.

Special edition boxart?

Some new screens,

ft86_01.jpg

ft86_02.jpg

ft86_03.jpg

ft86_04.jpg

ft86_05.jpg

ft86_06.jpg

ft86_07.jpg

ft86_08.jpg

ft86_09.jpg

ft86_09.jpg

ft86_11.jpg

ft86_12.jpg

ft86_13.jpg

ft86_14.jpg

ft86_15.jpg

ft86_16.jpg

ft86_17.jpg

ft86_18.jpg

ft86_19.jpg

ft86_20.jpg

http://game.watch.impress.co.jp/docs/news/...020_322991.html

You're burying the lead, AB, notice that it's a 3-disc set.

It'll be some special edition that comes with extras. I think GT4 or GT3, one of them, had a special edition with extra discs filled with car content (not game car content, videos and stuff).

As you can see only one of the cases has the game logos

gt5.jpg

Gran Turismo 5 Spotted With Three Separate Blu-Ray Discs? No.

Edit: Guys, I will re-iterate what I posted in the comments section below:

The pic where Yamauchi is holding a GT5 package only shows ONE case being the actual game - the black one. You can clearly see the top case is a Gran Turismo 5 case. You can tell because you can see the Japanese CERO rating (like our American ESRB), and the transparent white PS3 case, with the new PS3 logo. And the bottom two look like instruction booklets, or car booklets that detail all of the cars featured in the game (this is something Polyphony has done many times in the past).

That's all it is. Three Blu-Rays this will NOT be. -- Arnold K.

The hotly anticipated simulation racer won't arrive in Japan until March and "not much later" in North America and Europe, but that doesn't mean we can't continue to salivate.

We all know about many of the appealing aspects of the game, but this news pertains to the packaging itself. Why? Because it appears that Polyphony will include not one, not two, but three Blu-Ray discs in the final Gran Turismo 5 package that will be on store shelves. According to a recent video featuring the new Mercedes SLS AMG, Kazunori Yamauchi is seen holding a GT5 box with three BD discs - one black, one red, one blue - clearly shown at one point. The only question is, what could they be? And why do we get the feeling that we're looking at a Collectors or Limited Edition, or something like that? Other information gleaned from the video tells us that Polyphony may consider putting the new Mercedes on the cover of the game, as Yamauchi says "it'll probably be the most exciting car in the world when GT5 releases." We also learn that GT5 "uses one single physics calculation model" so all the designers do is enter the parameters for each car, and everything plays out from there. Yamauchi said, "if the original car is made well, it'll drive well." Well, that's nice and everything, but what about those three discs...?

This isn't last generation and we're not talking about the Xbox 360. We're talking about Blu-Ray; we haven't yet needed multiple BD discs for any game, even though some titles - like MGS4 - have nearly filled the 50GB worth of space available on one disc. So the mystery continues...we imagine someone is going to ask Polyphony about it at some point, though, so stay tuned.

So it looks like it was just one disk and the others might have been like booklets and stuff. :)

After 5 years of making the game, I definitely expect them to give us another disc with like behind the scenes footage, making of the game and some bonus things like that.

I can't wait for this game. I hope they release some sort of collector edition, because I'm gonna be all over that.

  • 2 weeks later...

New interview,

Disappointment for the "Gran Turismo (GT 5)" fans: The much-anticipated PS3 debut of the brilliant racing game series no longer appears in 2009. At a press conference held at the Tokyo Game Show GT-father Kaz Yamauchi announced the release date: march 2010 ? in Japan! When the game will appear in Germany, he left open. When visiting the developer Polyphony Digital studios in Tokyo, our news team got new infos about "GT 5" (there are over 950 vehicles, more than 20 places and over 70 track variations) and spoke to studio head Yamauchi on the date issue.COMPUTER BILD SPIELE (CBS): There are now almost 150 people working on "Gran Turismo 5" and yet the game is not finished, why?bKazunori Yamauchi:b> "GT 5" is difficult to develop.CBS: Why?bYamauchi:b> The dimensions of the game are huge, it is simply too great. It is so complex, so vast in its scale.CBS: Is "GT5" too ambicious? Are you too ambitious?bYamauchi:b> We must reach a certain standard. The benchmark for a "Gran Turismo" is now very high.CBS: Isn't there a great danger that the people who don't want to wait anymore go out and look for other racing games?bYamauchi:b> That may be true, but there is nothing that would let us develop the game faster. It's not like we're slowing down at the end. We do our best.I didn't have a single day of rest this year, but the game is still not finished.CBS: "Gran Turismo" is one of the most important games for the Playstation brand. Isn't Kaz Hirai (CEO of Sony Computer Entertainment) knocking on your front door every day with the request to finish the game? And finally, to sell more PS3 consoles?bYamauchi:b> He is not always here, but we really have pressure. And we do the whole thing not just for him, in my eyes it's more of a liability to the company Sony, which has encouraged me and helped me to this life.CBS: Is it true that you don't test other racing games and that you draw your inspiration solely from real racing?bYamauchi:b> Almost true, but our people will buy a lot of the newest racing games, try them out, and discuss the features and differences between our games. And as far as I know, it's usually so that the other developers take us as an example. So we get rather less inspiration from them for the creation of our games. I think the most important thing is to really drive the car and take part in races - so thats the way I refer a lot of inspiration.CBS: Why is it so important to accommodate a variety of online options in a modern racing game?bYamauchi:b> The original games were played simultaneously by a crowd of people, like soccer or baseball. And what is obviously happening here, is the communication between all of these people. Video games have only been there relatively recently and are a rather rare format in which one man plays the game for himself. I believe that the games with online connection, simply return to their original shape. You meet with your friends on a course and show your car, drive a time race and then come back to your friends for a little conversation - these are normal things that you would do in real life too, and so far this wasn't possible in "Gran Turismo ", but now it is. That makes a big difference. I think it is more about the natural progress of things, I would not even describe it as a great new feature.CBS: The damage model does not feel very realistic, why?bYamauchi:b> The main reason is probably that the game is still in development. What we are currently showing, is not the final product.CBS: We may expect realistic accidents?bYamauchi:b> It depends a bit on how far you go.I have seen real accidents, where cars were squeezed to 30cm (12 inches, my american friends) height, we can not go that far. But we want to make it as realistic as possible.CBS: And speaking of new features - as it looks, with weather and time of day?bYamauchi:b> If you look back at the history of racing games, there were different weather conditions, or day and night racing games in the eighties already.But when we released "Gran Turismo" in '97, we didn't care for such features, they did not bother us particularly. We are constantly experimenting with weather and lighting conditions, and such things. If we had to, we could integrate it into the game by tomorrow. But whether this feature is present or not is not the decisive factor. It's about whether this feature actually increases the overall quality of the game or whether it reduces it. And there lies the main part of our attention.CBS: So you don't want to tell whether these features are in the game or not?bYamauchi:b> We are experimenting with it. I want to stress again that the value of a game does not really depend on how many features are offered and what will be available in the final game. That does not decide whether a game is good or not. What we really focus on is the question of whether the game is good in its entirety or not. We have to proceed somewhat cautiously.CBS: If you were not into motorsport like you are now, what kind of games you would like to design?bYamauchi:b> Before the first "Gran Turismo", I had brought about a hundred proposals for a variety of video games, from adventures to puzzles to RPG games and from pretty much any genre. But if I had to choose one off of racing games ... Recently, I began to think that I would like to make a game that deals with the issue of life and death in the life of a man. Their meaning ...CBS: Why are the Polyphony Studios housing so many bicycles?bYamauchi:b> Well, everyone in the company loves bicycles.CBS: They're just standing around like that?bYamauchi:b> They are also riden.At the moment, there is a huge cycling-hype in Japan , road bikes and mountain bikes are very popular.CBS: Then we can expect a tour-de-France game from you?bYamauchi:b> Yes, that would be something that I would like to make and to have Lance Armstrong in here ...

http://translate.google.com/translate?u=ht...p;ie=ISO-8859-1

And GT awards next week, hopefully some more info, confirmed there is a more up to date build of GT5 being shown

Guests will have a chance to check out the latest gameplay of Gran Turismo 5. Winners from the past two GT Awards events, the 2007 HPA Audi TT from the 2007 awards, and the 2007 high performance Infiniti G37 from the 2008 awards, will be playable in the latest version of Gran Turismo 5 at the event.

- the game is going to be released next spring.

- Digi Expo version is the newest code .

- Track Editor confirmed at 2:25 by saying "You can make your own tracks."

- "Online is going to be huge in this game too."

Source: http://www.iltalehti.fi/nettitv/?8520265

Track editor? Epic win.

Some new shots from some event called SEMA (?)

33ngv4p.jpg

2zyiu8h.jpg

2wrqa76.jpg

2rngc5w.jpg

20gmts3.jpg

2rcogeq.jpg

oqg77k.jpg

2zfmjhw.jpg

33ufy11.jpg

21dh88z.jpg

zxno8m.jpg

15wbfhd.jpg

2hrcy88.jpg

Anyone know what the black car is?

Larger screens here - http://www.gtplanet.net/new-gran-turismo-5...from-sema-2009/

From the bigger screens, backgrounds are detailed really well, much better than Prologue

947.jpg

Edited by Audioboxer
If there's a special edition for this for us British folk then I'm going to get it for this game. Benn waiting for it for too long now!

Europe's the biggest market for GT, I'll lol if there isn't.

Might be the first proper special edition of a game I buy ever. I've only bought a tin case "special edition". Never spent stupid amounts of money like ?50+, but it's PD I'm sure they'll do something classy rather than a cheap toy.

SEMA show: More news on the much-anticipated Gran Turismo 5 video game

We met with Gran Turismo creator and godfather Kazunori Yamauchi at SEMA and asked him the usual phalanx of questions--most importantly, when the heck is the game coming out? We're dying here, man, dying!!!!!

When will you release GT5?

Yamauchi: We will release it in March in Japan but for other regions, it has not been decided yet.

What's holding it up?

That's more depending on SCEA (Sony Computer Entertainment America) marketing decisions.

Have you spoken with those guys?

My job is to create the product, not sell it.

What's taking so long with the product, then?

From our perspective, it doesn't seem like that long a time. To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4. To create a game from scratch, that's the amount of time it takes to get it right.

You're at the SEMA show, what do you think?

Every time I come to SEMA, I can feel the passion of the car owners who bring their cars here. The SEMA show is different from what you see at a typical motor show. There is more passion here.

Will any SEMA cars ever be in GT5?

It is possible.

How many cars will be on GT5?

I have never actually counted all the cars. I don't have a policy to count them all. We are aiming for 1,000 cars in GT5.

Will those be on the disc when you buy the game or will we have to download them from other sources?

They will all be on the disc.

How do you chose which cars get in the game?

There will be three types: cars we want, the cars the users would like to see in the game and then cars the manufacturers want in it.

Have any manufacturers paid to put their cars in the game?

There have been cases where they've shown that interest [in paying to play], but I don't think we've ever shown interest in [accepting money to include certain cars].

Wouldn't that be a profitable venture for you?

A lot of times it develops into a relationship where we collaborate to raise the level of the game.

How many racetracks do you have in GT5?

There are 20 different environments and around 70 different track layouts.

Which tracks?

We haven't made any announcements. The demo [playing next to us in the interview room] is of Route 246, which runs through the middle of Tokyo.

That must be ripe for wrecking cars. Does GT5 include damage to the cars?

Yes, and the demo has it.

Is it difficult to include that feature?

It is not very hard, though it was not in previous Gran Turismos.

Is GT5 more for the advanced player or can beginners play too?

We do have a setting for people who are just learning how to drive. The other setting is very strict, where even an F1 driver can learn new tricks from the system. However, a lot of driver's aids will be included, such as driving lines, ABS, automatic braking, you can reverse your game and record your laps and share them with others. All those things. They were not that difficult to implement.

What other features will GT5 have?

There will be 400,000 polygons per car, 100 times more than were present on GT4. GT4 had 4,000 polygons per car. You can customize and tune the cars, too.

You have NASCAR and WRC in the game. Does this include the complete list of all tracks in those series?

The NASCAR series is so large it would be impossible to put everything in the game. We will have select courses and select cars in the game. You will also be able to race the stock cars on a number of tracks not found on the NASCAR calendar. In speaking with NASCAR, they said they'd like to see their cars able to race on other tracks, and you can do that [in GT5].

Will you have F1, ALMS or FIA GT?

We had a Ferrari F1 car in the game. For FIA GT and ALMS, we won't have that in the series yet. But we will have a lot of cars that race at Le Mans, so in that sense, there will be cars from ALMS.

Have you played Forza Motorsport 3?

I was watching the guys at our company trying it out in the office. I tried it a little bit. It's very similar in a lot of aspects to Gran Turismo. Some base components of the game are very different from Gran Turismo. It's a little bit different from what a simulator is. You can feel it when you drive it.

Will there be a Gran Turismo 6?

Yes. You won't have to wait as long as you did for GT5. GT5 represents a whole new operating system. GT6 is just new apps that run on the GT5 system.

Will there be downloadable content for GT5?

Eventually there will probably be but there are no actual plans set yet.

What did GT5 cost to make?

[He and translator do some figuring, converting yen to dollars] $60 million. There are other games that cost more. Considering the size and scale of the game, I think it's probably a fairly small amount.

Where do you see the future of gaming? Is it taking over movies, music and video as a form of entertainment?

I think that's already happened. It does take up a part of somebody's time in life. What's taking the most amount of time in people's lives is communication, like Facebook and things like this. I think that might take away from the time people spend on entertainment, whether it's movies or video games. A lot of basic instincts of human beings is starting to come out now [on sites such as Facebook]. Maybe human beings are just satisfied by continually communicating, not face to face but just communicating. The content they communicate doesn't seem to matter very much; it can be pretty much anything, even meaningless at times. There's a good possibility that even video games might be faded away.

But not right away?

Obviously not right away, but things change over time in every generation.

Domo arrigato

You're welcome.

Source: http://www.autoweek.com/article/20091103/SEMA/911039983

$12 million a year isn't too bad actually for a AAA title. At $45 profit for each copy, GT5 will need to sell roughly 1.33 million copies. I completely expect GT5 to sell AT LEAST 2-3 million copies in it's first few months, and that's low-balling it. Could easily see 3-5 million in the first year considering how long we've been waiting for this game...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • WhatsApp is getting usernames, and you can reserve your preferred one now by Fiza Ali Sharing your phone number isn't always something you want to do, especially with people you've just met. Whether it's someone from a class, a local community group, or a sports team chat, handing over your number can feel like giving away more personal information than necessary. That's exactly the problem WhatsApp is trying to solve with its upcoming usernames feature. The company has announced that users can now reserve a unique WhatsApp username ahead of the feature's wider rollout later this year. Once usernames become available, they'll let people connect without revealing their phone numbers. It's a change that makes a lot of sense for group chats. Right now, everyone in the group can see your phone number. With usernames enabled, that won't necessarily be the case when someone contacts you for the first time. WhatsApp says it's opening username reservations early because more than three billion people use the app, meaning plenty of people are likely to want the same usernames. Reserving one now gives users a better chance of securing the name they actually want before the feature launches more broadly. If your preferred username is already taken, WhatsApp will also offer a built-in username generator to suggest available alternatives. The feature isn't only aimed at individual users. Creators, businesses, and organisations will be able to claim the same username they already use on Instagram or Facebook, making it easier to keep a consistent identity across Meta's apps. Furthermore, privacy is a big part of how WhatsApp is introducing usernames. There won't be a public directory where people can browse or search for usernames. Instead, people will need to know your exact username before they can start a conversation with you. Additionally, users can also choose to enable a username key, which adds another layer of control by requiring people to enter that key before sending a message. Once the feature rolls out, people who choose to use a username will no longer have their phone number shown when messaging a person or business for the first time. If you want to reserve a username, make sure you're running the latest version of WhatsApp, then head to Settings > Account > Username. The tech giant says usernames will roll out gradually over the coming months, and users will receive an in-app notification when the feature becomes available in their country.
    • When I think about a network, there are really two aspects, the hardware and the wiring. So here is what I would do for both. Wiring: Use Cat6A for the patch panel, outlets, and all structured cables (cables installed in walls). Run plenty of Wireless Access Point (WAP) cables, as a general rule, assume a signal can only pass through 2-3 walls and can't pass through a floor (that is conservative, but trust me on this if you want strong WiFi)  Cat6 patch cables are fine for now if you don't plan to run 10gig, those are easy to replace later if needed. Run OS2 single-mode fiber to anywhere you think you may have a server or sub-switch. (yes, single-mode for everything on a small network, don't mess with multimode unless you have entire racks of servers and that minor module cost and power savings will matter). If you really want to future proof, also run fiber to any high density WAP locations, it is likely that WiFi 8 WAPs will push the limits of 10g. Run 6-12 pairs of single-mode fiber between your MDF and the building's MDF, even if you only need 1 or 2 pairs now, those extra pairs will pay off down the road. Hardware: (its easy to say "get all the features incase you need them", so instead of futureproofing, I am going to take approach of suggesting areas worth investing in, and areas you can save money). Don't overspend thinking you need every feature on every port. You don't need 10g on every port, you don't need PoE on every port. Don't overspend on redundancy either, unless you are ready to buy two of everything, don't waste money buying two of some things and not others. Dual power supplies are worthwhile, but probably not HA or multi-path redundancy.  Get 1 "distribution layer" switch that your router/firewall will connect to as well as all your access layer switches below. This should be a fully managed 10g+ switch with a combination of copper and SPF ports, a few 25g uplink ports are nice for this switch. Given that you said it is a small network, I suggest also using that distribution layer switch for servers and WAPs, meaning it will need PoE. Speaking of wireless, get good professional tri-band WAPs, and either turn on the band stirring options, or limit 2.4 to an IoT only SSID. This will provide a solid WiFi capable nearly everything but the highest of bandwidth clients...you could even consider skipping wiring workstations depending on usage. Access layer switch for workstations and printers can be cheaper switches, 2.5g is a good sweet spot between price and future proofing, but even 1g is fine for most individual clients (the kind that could probably be fine on WiFi). You can consider saving a little on access layer switches by only getting 1 PoE switch for whatever needs it (remember your WAPs are connecting to the distribution switch, not here), and non-PoE for your workstations, because desk phones are falling out of favor. You can also save money here by not buying managed switches if you don't need them--but really do some soul searching there, if you go this route, then anything that isn't on your workstation VLAN would either need to be connected to the distribution switch, or its own access layer switch. Also, don't feel like you need a fancy fabric stacking switches for your access layer, that is the point of the higher-end distribution layer, to remove the need for things like that at this level. Home Hardware: I'm realizing the above assumed an office setting, if this if for your house and home lab then the above still applies, but you'll probably want everything managed and PoE, just because, but you probably also don't need multiple access layer switches. If your total port count is below 24, just skip separating distribution layer and access layer and just get one nice switch with the features you want. If you are at the point of considering a 48-port switch, I would instead get a nice high-end distribution switch for things that need it, and cheaper access layer switches with specs based on the needs of connected devices. For home use, don't worry about home running every device to the main switch, there is nothing wrong with running sub-switches for your media areas and office, those essentially become your access layer, just look for sub-switches with a 10g uplink so sharing bandwidth isn't an issue. Just make sure you always connect them to your distribution/main switch, don't daisy chain, the path should never have more steps than Client>Access>Distribution>Firewall>Internet.
    • Google Meet brings Gemini note-taking to AI Pro and Ultra subscribers by Karthik Mudaliar Google's Gemini-powered "Take notes for me" feature inside Google Meet is now available to Google AI Pro and Ultra subscribers. The features work on Google Meet for web as well as on mobile, and Google says that subscribers can use it for meetings they host in many supported languages. As the name suggests, "Take notes for me" allows Gemini to listen to a meeting, generate a summary, identify action items, and save the notes as a Google Doc in the user’s Drive. After the meeting, the organizer receives an email recap with the summary and action items, while the notes can also be attached to the related Calendar event depending on the meeting setup and sharing settings. The feature isn't automatically turned on for everyone, though. Google says that all meeting participants are notified when note-taking is turned on, and users can start it from the pencil icon in Meet or enable it for future calls through Meet’s meeting records settings. For work or school accounts, administrators can also control whether the feature is available and may require explicit participant consent for note-taking, recording, or transcription features. The feature first launched back in 2024, when it was available just for selected Workspace users. Over the years, Google added refinements and more options, including the ability to enable it when scheduling meetings via Google Calendar. Google's support docs say that the feature currently supports English, French, German, Italian, Japanese, Korean, Portuguese, and Spanish, but only one language at a time. Meetings with multiple spoken languages are not currently supported, and Google recommends using the tool for meetings between 15 minutes and eight hours. The new feature makes Google Meet closer to its rivals that have AI tools already built in. Microsoft Teams has recently started offering Copilot and intelligent recap features that summarize meetings, surface highlights, and help with follow-ups, while Zoom’s AI Companion can also generate meeting summaries from desktop and mobile meetings.
    • GnuCash 5.16 by Razvan Serea GnuCash is a personal and small business finance application, freely licensed under the GNU GPL and available for GNU/Linux, BSD, Solaris, Mac OS X and Microsoft Windows. It’s designed to be easy to use, yet powerful and flexible. GnuCash allows you to track your income and expenses, reconcile bank accounts, monitor stock portfolios and manage your small business finances. It is based on professional accounting principles to ensure balanced books and accurate reports. GnuCash can keep track of your personal finances in as much detail as you prefer. If you are just starting out, use GnuCash to keep track of your checkbook. You may then decide to track cash as well as credit card purchases to better determine where your money is being spent. When you start investing, you can use GnuCash to help monitor your portfolio. Buying a vehicle or a home? GnuCash will help you plan the investment and track loan payments. If your financial records span the globe, GnuCash provides all the multiple-currency support you need. Between 5.15 and 5.16, the following bugfixes were accomplished: Bug 421610 - RFE: Include logical dates for View->Filter by "date range"The Select Range section of the Date tab of the register's Filter By dialog box is changed to provide relative, specific date, or days ago options for the start and end of the filter range. The Show number of days item label is changed to Show from days ago to better reflect what it does. Bug 436105 - esc key not working as expected in register: Enable the escape key to cancel a field edit. Bug 797384 - Gnucash doesn't handle commodity prices with big numerator/denominator properly. Bug 798004 - Next gen UI for stock transactions Bug 799314 - Add "enter now" option in scheduled transaction editor. tab to allow users to select the scheduled transactions to be included in a “Since Last Run…” window. If there are no instances of a selected transaction triggered by today’s date, the next instance is triggered. Bug 799751 - autocomplete crash Bug 799759 - Users can't Enable entries via Checkboxes on Scheduled Transactions PageAllow the Enabled box in the list of scheduled transactions to be operated instead of having to open the transaction editor dialog and change the Enabled checkbox. Also added use of the Name column as the secondary column sort for all the other columns. Bug 799762 - Poor handling of cases where hidden/placeholder accounts are used in the account register Bug 799766 - Double line preference not respected in search register Bug 799767 - POST /accounts in bindings/python/example_scripts/rest-api is broken Bug 799777 - `xaccSplitSetParent`: reparenting a committed split silently drops its KVP slots (online_id, cap-gains links) Other changes & improvements: Numeric values may now be selected to copy in the Accounts page. Add new Finance::Quote source Finnhub.io: Free API key (personal/non-professional use) available at https://finnhub.io. Set FINNHUB_API_KEY environment variable to API key to use this source. As of June 2026, free tier API limit is 60 API calls/minute. The Investment Lots report has new optional columns for Computed Annual Growth Rate. Python Bindings: Improved translation of primary object (Account, Transaction, Split, etc.) so that they can be treated as normal Python objects. This is accomplished with SWIG magic so no existing code is obsoleted. Python Bindings: Better conversion of GLists to Python lists. Python Bindings: Destroy the QofSession in the Python Session dtor to prevent leaving the database locked. [engine] Add first-class online_id accessors for Split and Account and make them available to Python bindings, removing the unused Transaction online_id property. Improve C++ implementation of QofBook. Correct the Doxygen doc for qof_instance_get/set_kvp. [gnc-log-replay.cpp] fix incorrect guid dump Add some Boost library requirements needed by libgnucash-guile to CMakeLists.txt so that missing feature will fail at configure time. Use Compile-time Regular Expressions instead of std::regex in gnc-filepath-utils.cpp and instead of boost::regex in the CSV importer, with the CTRE v3.11.1 header added to borrowed [gnc-filepath-utils.cpp] null check char* arguments Add ChartJS licenses. Removed AEX from list of commodities. euronext.com is now using JS based anti-webscraping. [report-core] always offer options summary in reports. This is useful to debug reports. The Add options summary option is removed because it's no longer optional. Remove remaining obsolete IMContext from sheet Fix blurry text in HiDPI offscreen-rendered widgets Add port field to database connection dialog: The convention of appending the port number after the host isn't obvious. When editing a split in the register treat the account as being changed only if it isn't the one selected before editing instead of if the user performed an edit Return immediately from qof_book_destroy if hash_of_collections is null. If qof_book_destroy is called on a QofBook* freshly created with qof_book_new (usually because it was used to create a session that now must be destroyed) it would try to empty the non-existent hash tables, crashing. Clean up Flathub metadata to solve warnings at flatpak build time. Be consistent in naming GncPluginPage and GncPluginPageRegister HTML: Remove unimplemented function declarations. [gnc-html.cpp] remove unused buggy string conversion functions Convert libgnc-html to C++ Apply -Wall -Werr -Wmissing-prototypes to C++ compilation on Windows and fix the resulting errors. New and Updated Translations: Arabic, Croatian, Danish, Dutch, German, Finnish, Hungarian, Korean, Norwegian-Bokmal, Spanish Download: GnuCash 5.16 | 176.0 MB (Open Source) Links: GnuCash Home page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft finally launches WSL Containers in public preview by David Uzondu Microsoft has announced that WSL containers, a feature that allows developers to run Linux containers natively inside Windows without the need for Docker Desktop, is now available in public preview several weeks after Microsoft previewed it at Build 2026. To use the new container feature, you first have to install the latest pre-release version of the Windows Subsystem for Linux by running a quick update command in your terminal: wsl --update --pre-release After installing, you'd get access to the new Linux container CLI (wslc.exe) and the programmable API. Microsoft said that the CLI has a "familiar format" that matches the toolsets developers already use every day. If you know standard Docker commands, your muscle memory will translate directly to wslc.exe, which even features a built-in alias called container.exe. You can quickly run a full Ubuntu KDE desktop container by exposing ports, or pass your graphics card straight into a machine learning environment to run PyTorch workloads. Passing the --gpus all flag inside the run command instantly links your hardware. Image via Microsoft As for the API, developers can now embed Linux container operations directly inside native Windows applications without exposing the command line to users. The team integrated the API directly into MSBuild and CMake, so developers can define container steps directly in project files. Apart from bringing the CLI and API into public preview, Microsoft also said that it's working on a new default file system called virtiofs to speed up file transfer rates between Windows and Linux. Microsoft also introduced an experimental networking mode named consomme, which resolves compatibility issues with corporate VPNs by routing Linux network traffic straight through Windows. One thing to note about WSL containers is that they don't run in your standard WSL distributions; instead, every application and CLI session spawns its own lightweight Hyper-V utility VM in the background. This basically reduces the chances of one app snooping on the container of another app.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      535
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      98
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!