Torchlight - Awesome Diablo Clone Now Out!


Recommended Posts

I'll definitely be picking this up. I downloaded the demo yesterday from Steam and ended up playing it for about 5 hours. This game is a lot of fun. There's so much to keep you interested, even though it's just a dungeon crawler at the base level.

It reminds me a lot of Diablo 1 (not that it's a bad thing!) with its single-town-with-99-level-dungeon approach. I love how it takes away the tedious tasks like picking up gold, selling items (pets <3), etc.

Storyline's a bit lacking, but it's understandable. They probably don't have the loremasters of Blizzard's calibre. But overall it's a really fun hack-n-slash dungeon crawler.

Selling it for $20 is a great move. And with promises of free multiplayer, I'm sure it will attract some money for them.

I played the demo, and kick myself for at least not pre-ordering to get the 10% discount, as this should have been day 1 purchase for me :(

The multiplayer would make this cool, at least just some co-op where you can quest together, and trade etc.

Just wondering if to purchase it now.

The only thing I don't like about the game is the items' labels are overlapping. You end up focusing the mouse just to get the right item. Else, you end up having to waste time by picking everything up just to get the item you wanted, then drop all the crap.

Other than that, this game is awesome.

Any good mods out yet? I'd love to have a dps meter.

The mod tools aren't out yet, but some people have started digging around in the game files anyway doing easy stuff.

Edit: No dps mod afaik saw.

Here are the offical Runic Games mod-forums:

http://forums.runicgames.com/viewforum.php?f=15

Fansite

http://www.runicgamesfansite.com/torchlightmods/

Edited by Buio

Appears mods are starting to quickly pick up. Some highlights --

Small Fonts

Respec

Minimal HUD

I played the demo, and kick myself for at least not pre-ordering to get the 10% discount, as this should have been day 1 purchase for me

I'd regret not being able to play it when it first came out, but saving $2 isn't something I'd worry about. :p

Appears mods are starting to quickly pick up. Some highlights --

Small Fonts

Respec

Minimal HUD

I'd regret not being able to play it when it first came out, but saving $2 isn't something I'd worry about. :p

I also like:

Epic Maps (more mobs and bosses)

Potions Deluxe (respec + rejuv potions)

The games ok. It's nothing to foam at the mouth over. You can get all 3 Fate games for $20.00 at walmart. It's about the same game play as Torchlight. I kinda wish I would have purchased that instead of this but..oh well....

Considering Torchlight is more or less Fate and Mythos (with Diablo thrown in) mixed up in a blender I don't see the issue with it. The graphics are much nicer, and overall for a game that was only announced like 5 months ago it's a pretty well polished little game (and little it is at under 500 megs also).

Torchlight will also have much, much more community support than Fate ever did. Simply because Torchlight is on Steam, and will turn out to be much more popular as well. So once the editor is released, watch the mods come out fast and frequently. Hell, there's already a multiplayer mod being worked on (it has basic network support but not sure if it's a co-op style thing or what) and quite a few weapon/armor mods out already.

Not to mention Runic will update the game fairly often, and in 12-18 months we'll see a multiplayer add-on/sequel :)

Just completed final level of main maze.

Yes, I died like 6 times; thank God I didn't waste my money and was able to afford respawning in place every time. I have a 450+ revolver, 400+ axe, 90% protection on all elements and maxed out my slash, dual wield, etc... and still died 6 times.

I guarantee, you'll be sh*ting bricks when you get there.

Just completed final level of main maze.

Yes, I died like 6 times; thank God I didn't waste my money and was able to afford respawning in place every time. I have a 450+ revolver, 400+ axe, 90% protection on all elements and maxed out my slash, dual wield, etc... and still died 6 times.

I guarantee, you'll be sh*ting bricks when you get there.

I only died twice using playing an alchemist. The trick is to pull him to the area where you zone into the area, that way you don't get swarmed by the skeletons. At least they didn't come after me there. There's plenty of room to kite him and hit and run. Is it cheating? I don't know, but every time I went into the huge room I died.

I only died twice using playing an alchemist. The trick is to pull him to the area where you zone into the area, that way you don't get swarmed by the skeletons. At least they didn't come after me there. There's plenty of room to kite him and hit and run. Is it cheating? I don't know, but every time I went into the huge room I died.

Yeah, that was my prob. I was in the main room when I got swarmed. Sticking to the perimeter seemed to do the trick.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Samsung Galaxy XR arrives in the UK with new AI and enterprise features by Fiza Ali Samsung is bringing its Galaxy XR headset to the UK several months after the device made its debut as the first headset built on Google's Android XR platform. The headset was first teased in late 2024 alongside Google's introduction of Android XR before making its commercial debut in 2025. Developed in collaboration with Google and Qualcomm, Galaxy XR combines mixed reality experiences with Gemini-powered AI features, allowing users to interact with digital content using voice, gestures, and visual inputs. While the hardware itself remains largely unchanged from the version Samsung unveiled last year, the company is using the UK launch to spotlight several software enhancements that have arrived through recent updates. Among the most notable additions is deeper integration with Google's ecosystem. Galaxy XR users can explore destinations through Google Maps' Immersive View, receiving AI-powered recommendations and contextual information from Gemini while navigating virtual environments. Furthermore, entertainment experiences have also expanded; users can watch 180-degree and 360-degree videos on YouTube, browse spatial content converted into 3D, and ask Gemini questions about on-screen content without interrupting playback. Samsung is also highlighting mixed-reality features such as Circle to Search, which allows users to identify real-world objects through hand gestures while using the headset's video pass-through mode. Another feature automatically converts photos and videos into spatial 3D experiences. Moreover, the headset now also supports Android Enterprise, allowing organisations to manage deployments using existing Android management tools. Annika Bizon, Vice President, Product and Marketing, Mobile Experience, Samsung UK & Ireland, talked about the device, stating: The headset is powered by Qualcomm's Snapdragon XR2+ Gen 2 platform and features dual 4K Micro-OLED displays. The tech giant says that users can expect up to 2.5 hours of battery life. Samsung also confirmed that Galaxy XR will continue receiving software and security updates as the company works alongside Google and Qualcomm to expand the Android XR ecosystem. Galaxy XR is now available for pre-order and will go on sale on 8 July. Customers interested in trying the headset before launch can visit Samsung KX in London and selected Samsung Experience Stores from 17 June. Finally, the company will also host a livestream on 19 June showcasing the headset's capabilities and answering questions from prospective customers.
    • Cowork is so broken. it will keep just not responding while trying to do a task. Then you have to work to get it to REstart the task.
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      95
    4. 4
      Steven P.
      84
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!