[Official] Mass Effect 2


Recommended Posts

Does anyone that Pre-ordered from Gamestop with the Terminus pack know if you can use the Code they send you to get the terminus armor on 2 profiles on the same machine?

I didn't even get a code for that. I pre ordered from Gamestop too. What do you mean by 2 profiles? As far as I know once you have redeemed the code you could use it as much as you want as long as you're logged into the same email address or whatever.

Was a brilliant game but kind of disappointed, felt like 30 hours of side missions recruiting and getting the crew loyal and 1-2 hours of the main story, the annoying thing is I was enjoying the game and I knew I'd get the final crew member and that would be it game over, also felt a bit cheap how they fixed the citadel up and decided to ignore the reapers, it felt like the first game only they changed sovereign to the collectors and alliance to cerberus. :unsure:

I did the main quests and the crew get loyal quests in 10 hours. So I doubt it was 1-2 hours main quest.

[...]

Do we really need to do spoilers now? The game is out!!

Yes, we do. It isn't released (yet) outside of North America and we can't assume that everyone played the game, even after the release date.

Anyway, I'm loving it for the most part. I don't know if this is considered a spoiler but I won't risk it:

I don't like how they changed up the weapons and armour. Back in ME1, you would find better weapons/armour and equip it accordingly. Now, you stick with the same stuff for awhile. It isn't until you find something new, which doesn't happen that often. And what happened to the flexibility of ammo types? This cryo/incendiary/disruptor ammo-type levelling this makes the game feel more like an oldschool RPG. Now, that's not a bad thing but it's not good either because of how it was handled in ME1.

Other than that, it's awesome.

< snip >

...

Do we really need to do spoilers now? The game is out!!

Only in NA, others are still waiting (29th for EU, 28th for AU). My copy should arrive today but I won't get to play it till tonight (at work right now) damn :pinch: :p

Just to add to the conversation, undeniably without any doubt please continue using spoilers. For starters, the game is not out everywhere, but not only that, you have to be mindful of the fact some people may take quite some time to beat the game itself. Especially when dealing with major plot reveals, key moments, and it should go without saying the ending, spoilers are an absolute necessity for a decent amount of time.

Yes, we do. It isn't released (yet) outside of North America and we can't assume that everyone played the game, even after the release date.

Anyway, I'm loving it for the most part. I don't know if this is considered a spoiler but I won't risk it:

I don't like how they changed up the weapons and armour. Back in ME1, you would find better weapons/armour and equip it accordingly. Now, you stick with the same stuff for awhile. It isn't until you find something new, which doesn't happen that often. And what happened to the flexibility of ammo types? This cryo/incendiary/disruptor ammo-type levelling this makes the game feel more like an oldschool RPG. Now, that's not a bad thing but it's not good either because of how it was handled in ME1.

Other than that, it's awesome.

I do, I hated having to stop in the middle of a fight and look at the stats to see which gun to drop, they could have done with maybe a few more weapons maybe offering them in the shops but I'm glad their not everywhere like the first btw if you level your teammates ammo up you can make it so all the team receives it.

I didn't even get a code for that. I pre ordered from Gamestop too. What do you mean by 2 profiles? As far as I know once you have redeemed the code you could use it as much as you want as long as you're logged into the same email address or whatever.

I've got 2 profiles on my 360, mine and my roommates, we each have our own EA accounts

and the code is emailed to you when it ships, i got my code today

I find it annoying running out of ammo all the time.

which is why the level where you go onto the collector ship (i think it was a collector ship) where you destroy the core, there is a crap ton of ammo laying around. Was quite easy.

]

Ive only found like 2 new ARs, 1 sniper, 1 SMG, 1 pistol and a shotgun throghout the whole game.. also the geth sniper and the krogan shotgun...

Kinda sucks how you only have a small amount of guns available

those were the same type of guns you got in the first one they just changed the colour .

I do, I hated having to stop in the middle of a fight and look at the stats to see which gun to drop, they could have done with maybe a few more weapons maybe offering them in the shops but I'm glad their not everywhere like the first btw if you level your teammates ammo up you can make it so all the team receives it.

I guess the first one was a tad bit overwhelming, but at least it gave you choices. In Mass Effect 2, it feels like my squad has the same weapons. And you can't check weapon stats (damage, accuracy rating, etc).

I find it annoying running out of ammo all the time.

Wow, so not unlimited like it was in ME1? is there any explanation to why all of the sudden the weapons have finite ammo? (as it was explained in ME1 why it was [nearly] unlimited) I'm curious.

EDIT: I just realized I made a big assumption, do all weapons have finite ammo now? or the base ones still unlimited like they were in ME1 with the big weapons having limited ammo? (that would make more sense).

As someone who didnt play ME 1 and still has no intention of doing so, I love ME2 and look forward to 3.

No idea how some of you managed to loose so many people on the end mission??? I lost Jack because I didnt have a high enough score and had to pick Miranda over her. I mean come on, Miranda is where its at. Anyway Talia on the pipes (of course) Miranda leading the fire team. Samara on biotic shield, Garraus leading the distraction team. Sent jack to die getting to crew to the extraction point. Me, Grunt and Miranda saved the galaxy from the T1000. I did however save the base, seemingly the wrong move according to all the characters post-end battle.

how awesome is the lead in for 3 with all the ships at the end biggrin.gif [/spoilers]

THe mission where you control joker is lame as all hades but him and EDI going at it throughout the mission was funny "I enjoy the site of humans on their knees" and their relationship as such afterwards is a cracker

At conclusion I still think Charge is a completely suicidal power.

As someone who didnt play ME 1 and still has no intention of doing so, I love ME2 and look forward to 3.

...

< snip >

May I ask why not? ME1 is fantastic and is going cheap these days too. I admit it's very buggy and the PC version does have a 3 activation limit (it was changed from 5, but they removed the every 10 day activation check) but EA (finally) released a tool to manage that or you can always just get it on Steam or the 360. It's your choice if you don't want to get ME1, I just feel your missing out of a gem of a game :)

May I ask why not? ME1 is fantastic and is going cheap these days too. I admit it's very buggy and the PC version does have a 3 activation limit (it was changed from 5, but they removed the every 10 day activation check) but EA (finally) released a tool to manage that or you can always just get it on Steam or the 360. It's your choice if you don't want to get ME1, I just feel your missing out of a gem of a game smile.gif

Hey I just noted the location info came back by popular demand I guess my fellow Australian :D

Anyway it never appealed to me at the time and looking at it now the graphics just look outdated and I know the story and what happens anyway. I loved KoToR at the time but going back and replaying it now is painful, I suspect I would feel the same way about ME1. The point is I love where the story is at now and whats coming and I wouldnt have minded a bit more complexity to options and info but overall I think ME2 is great. It lacks the indepth dialogue and character builiding that DAO has but it also has more humour more characters and some cool stuff with the paragon/renegade options. Probably more so renegade.

Hey I just noted the location info came back by popular demand I guess my fellow Australian :D

Anyway it never appealed to me at the time and looking at it now the graphics just look outdated and I know the story and what happens anyway. I loved KoToR at the time but going back and replaying it now is painful, I suspect I would feel the same way about ME1. The point is I love where the story is at now and whats coming and I wouldnt have minded a bit more complexity to options and info but overall I think ME2 is great. It lacks the indepth dialogue and character builiding that DAO has but it also has more humour more characters and some cool stuff with the paragon/renegade options. Probably more so renegade.

Fair enough, although ME1 doesn't look that dated (the PC version in particular still holds up well in my humble opinion). I loved the story in the first one and looking forward to seeing how it pans out :) my copy of ME2 is at home waiting for me, just under 1 hour of work left *arg!* :p

My only irritation with the game is that my only completed save is on my 360 and I have the PC version. I'm glad they're doing same day PC releases this time though, so oh well.

Frickin awesome game so far. Though I can't say I identify with most of the characters so far, they're still cool.

You may have done her side quest but

if your paragon/renegade skill isnt high enough and you had to choose between her and the other, shes aint making it out alive.

what do you mean choose between her and the other? are you talking about miranda confrontation or something different? I never chose jack for anything or any mission really...

Please put spoiler tags on some of that since you are discussing the end part of the game. I unfortunately read the first sentence.

my bad, just thought it was one of countless possibilities so i figured I wasn't giving anything away that wasn't known in a game interview.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.43 by Razvan Serea Tixati is a free and easy to use BitTorrent client featuring detailed views of all seed, peer, and file transfer properties. Also included are powerful bandwidth charting and throttling capabilities, and a full DHT implementation. Tixati is one of the most advanced and flexible BitTorrent clients available. And unlike many other clients, Tixati contains NO SPYWARE, NO ADS, and NO GIMMICKS. Tixati portable version is meant to run on a USB flash drive or other portable media. It stores all its configuration files in the same folder as the executable binary files, and all file paths are stored in a format relative to the program executable folder. It is important you do not delete the "tixati_portable_mode.txt" file within the executables folder. This file is what triggers Tixati to run in portable mode. (The executable binaries are actually the same as the standard edition binaries.) When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!