2010 Summer Football Transfers


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First Confirmed Transfer!

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Standard Liege forward Milan Jovanovic will join Liverpool on a free transfer in the summer, the Belgian club have confirmed to BBC Sport.

The 28-year-old had been linked with AC Milan, Juventus and Valencia.

But he told Belgian newspaper Sporza: "We have reached an agreement for three years, with the option to extend with another season.

"I opted to sign for Liverpool because they're one of the biggest teams in Europe - definitely in the top 10."

Jovanovic joined Standard in 2006 and helped them win back-to-back titles in 2007-08 and 2008-09, while he has scored 12 goals in 23 games to date this season.

The striker, who rejected a move to Spanish giants Real Madrid last year fearing he would not be a regular first-team choice, added: "I'm absolutely delighted that the deal is completed.

"From now on, I can focus on Standard Liege again. I want to leave the club in a good way."

Jovanovic, who has also played for Shakhtar Donetsk and Lokomotiv Moscow, made his international debut for Serbia in a 2-0 win over Finland in June 2007.

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Arsenal, Liverpool & Tottenham talk to Marouane Chamakh

Bordeaux striker Marouane Chamakh revealed he has held talks with three Premier League clubs but denied signing a pre-contract agreement with Arsenal.

The 26-year-old Moroccan, available on a free transfer in the summer, admitted he had been in contact with the Gunners, Liverpool and Tottenham.

"Some said I have signed for Arsenal. I deny it categorically," he said.

"It's true there are contacts with English clubs, including Arsenal, but I deny there's a deal."

Chamakh, whose contract with the French champions expires in June, added: "The more it goes, the less I see myself playing for Bordeaux next season."

Liverpool boss Rafael Benitez admitted on Tuesday that he is unlikely to sign Chamakh, stating: "I do not think we will sign him - but I will not say any more."

Chamakh has long been linked with Arsenal, who host Liverpool in the Premier League on Wednesday, but Gunners boss Arsene Wenger refused to be drawn on potential signings.

"We are talking to nobody," said the Frenchman. "We are focusing on the game against Liverpool.

"I believe he talks to many clubs, which he is entitled to do. Chamakh is free to sign a pre-contract, he is free to sign where he wants, but I cannot interfere in that."

The striker has scored nine goals for Bordeaux this season in 25 starts in France's Ligue 1 and the Champions League.

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I found some rumours where they were from NOTW or Star or Sun.. so I tht its best not to post them.. rolleyes.gif

Like Benzema coming to United the next season he signed for Madrid.. yeah.. right..

yeah I saw those as well, interesting but probably false :laugh:

Ajax star Luis Suarez (who is really rather good) is eyeing a move to the Premier League and, after snubbing interest from Manchester City and Chelsea, would be happy to join either Arsenal or Man United should the pair be willing to match his £30 million valuation.

That is quite a lot.. no way Wenger would spend that much on him..

Manchester City manager Roberto Mancini has apparently 'stepped up' his interest in recruiting Fiorentina's flying wingback Juan Manuel Vargas.

The prospective summer arrival of the Peruvian international at Eastlands could signal the end of Wayne Bridge's City career – but a move to West Ham may see the England man find a new home sooner rather than later.

Bridge to West Ham? What do you say to that Rappy?

Arsenal are on alert as Lazio striker Mauro Zarate has threatened to 'walk out of the club'.

Zarate rumour is back again.. but its the same.. Wenger won't spend that kind of money.. if I rem correctly, his agent said he was worth £35M..

More rumours here..

Manchester City On High Alert As Thierry Henry Heads For Barcelona Exit - Report

Manchester City are reportedly interested in signing Barcelona striker Thierry Henry, who will be transfer listed by the Spanish champions in the summer, according to the Sunday Mirror.

The tabloid claims that the former Arsenal hot-shot is no longer part of Pep Guardiola?s plans at the Camp Nou, despite having a contract with the club until 2011.

Henry will therefore be ushered towards the exit door at the end of the season, the report continues, with several clubs expected to join the queue for his signature.

Manchester City have previously been linked with a move for the Frenchman, although Henry has never hidden his strong affinity to his former club Arsenal, and it remains to be seen whether he would be willing to play for another Premier League team.

However, should he move to Eastlands there will be no shortage of familiar faces, with former Gunners Emmanuel Adebayor, Kolo Toure, Sylvinho and Patrick Vieira all having joined the Citizens.

---

Chelsea Close To Sealing ?36 Million Deal For Benfica?s Angel Di Maria - Report

Chelsea are reportedly on the verge of sealing a ?36 million deal for Benfica forward Angel di Maria, according to the News of the World.

The tabloid claims that Carlo Ancelotti?s men sent former chief executive Peter Kenyon, who left the club at the end of last year but is close to the player?s agent Jorge Mendes, to Lisbon last week for negotiations.

The highly-rated Argentine has been linked with a number of clubs this season, including Spainish giants Real Madrid and Barcelona, but Chelsea may have won the race for the 22-year-old's signature.

Indeed the report quotes a Benfica source as admitting: ?Chelsea are very keen on a deal now before taking him [Angel di Maria] to London in the summer. He seems to be a top priority.?

The player himself, who joined Benfica in 2007, has previously been quoted as saying: ?I'll stay a year [at Benfica] and then go to Chelsea".

Di Maria was in action in the Europa League in midweek, bagging a goal in only the fourth minute for the Portuguese side in their 1-1 draw away to Hertha Berlin.

realmad.gif God d*** you Man Shi**y!!! What do they want an ex-Gooners convention up there?

I doubt he will go, he scored last night. I think he still has alot to offer Barca (probably his hands :laugh: )

  • 1 month later...

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Tottenham are set to completed a deal for Internacional midfielder Sandro.

A statement on Internacional's website said an agreement was in place for the Brazil international to move for the start of next season.

And the 21-year-old will have a medical this week before returning to Brazil for the end of the domestic season.

"Hopefully it will get done now and it will be a good signing," Spurs manager Harry Redknapp said. "He is an outstanding young player."

Redknapp, who first tried to sign the defensive midfielder last summer, added: "The chairman has been dealing with it. I got a phone call this morning from the chairman saying that he thought we were close to doing it.

"He is strong. He looks a very, very good player so I am looking forward to getting him here."

However, any deal would require special dispensation to apply for a work permit because the player has yet to establish himself in his national team, his sole cap coming in a World Cup qualifier against Chile in September 2009.

Source

Tottenham have confirmed the signing of Internacional midfielder Sandro.

The club announced that a deal had been agreed for the 21-year-old Brazil international earlier in the week, subject to a medical.

Sandro has now passed a medical with Tottenham and the signing was completed on Friday, with Spurs believed to be paying a ?6million fee.

The defensive midfielder will join up with the Tottenham squad this summer, after the conclusion of Internacional's Copa Libertadores campaign.

Sandro made eight appearances for Brazil's Under-20s and has so far played once for the senior side, coming on as a substitute in their World Cup qualifier against Chile last September.

Source

Arsenal have secured first option on West Ham striker Carlton Cole, according to reports in the Sunday press.

West Ham's Carlton Cole could be on his way to Arsenal in the summer

Saturday's home defeat by Stoke plunged the Hammers into deep relegation trouble and if they do drop down to the Championship, a string of their players would have to be sold.

Arsenal are said to have registered their interest in Cole during the January transfer window, and are keen to step up their pursuit at the end of the season.

Cole would attract a price of around ?10 million it is believed. Arsenal are also mulling a bid for long-standing target Maroune Chamakh but doubts over the Bordeaux striker's switch have emerged.

Cole signed a five-year deal at Upton Park 18 months ago but the 26-year-old would be one of the club's most valuable assets if they slipped into the second tier.

He has scored nine goals in 18 starts in the league after another injury-hit campaign, but his last goal came in the 3-0 home win over Hull back in February.

Source

Chamakh drops Gunners hint

Bordeaux's out of contract star Marouane Chamakh has hinted he will be playing for Premier League giants Arsenal next season.

The Gunners were heavily linked with the France-born Morocco international last summer only for les Girondins to dig in their heels.

They refused to do business and will now pay a heavy price should the 26-year-old leave on a free transfer this summer.

Arsenal and Liverpool have been linked with the talented striker and he concedes he is finding it difficult to ignore the prospect of playing for Arsene Wenger's side.

However, Chamakh knows Bordeaux have a crucial end of the season ahead with a UEFA Champions League quarter-final against Lyon next in their fixture list, while the club are also locked in a keenly-contest battle for the Ligue 1 title.

"Do I already have Arsenal on my mind? A little, but our end of the season is so important that I can't plan for life after Bordeaux," he told L'Equipe.

"I took a risk by not prolonging my contract because I could get injured at any moment. It's the first time I'll be a free agent.

"If I extended including a transfer clause, everyone could take advantage of it. But the situation is much more complex. I take my choice."

Source

There are rumors saying that Benzema will be on loan at Manchester United next season. I say yes please.

would be a wise move (Y) to many players at Madrid vying for places but you just know Madrid will probably pounce for Villa in the summer

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Manchester United have agreed a deal to sign striker Javier Hernandez from Mexican side Chivas de Guadalajara for an undisclosed fee.

The deal for the 21-year-old, who has scored four goals in four senior international appearances for Mexico, is subject to a work permit.

Personal terms have been agreed and Hernandez passed a medical this week.

Manager Sir Alex Ferguson said: "I am delighted to have reached a deal to sign such an exciting young striker."

He added: "He has been in prolific form for both his club and his country. He will be a great addition to our squad and we look forward to welcoming our first Mexican player in the summer.

The club will submit their work application for Hernandez shortly, with a view to him becoming a United player on 1 July, 2010.

And should Hernandez, as expected, make Mexico's World Cup squad, United fans could be given their first glimpse of his talents when England face Mexico at Wembley in a friendly on 24 May.

As part of the deal, United have agreed to play a match to open the new 45,000 capacity Chivas Stadium in Guadalajara as part of its 2010-11 season preparations.

Hernandez is United's second capture for next season having reached agreement to sign defender Chris Smalling from Fulham in January.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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