[OFFICIAL] Fable 3 Details & Discussions


Recommended Posts

Just pre-orded, but need to figure my cash nearer the time...

Started playing the 2nd one again, this time as an evil female.......Not long into it but I have found out not to up the stats to far or she becomes a man in drag. Hope this is sorted for III :)

No Pub Games for Fable 3. But Peter has something else planned.

My link

In 2008, Fable 2 had a unique pre-launch promotion in the form of Fable 2 Pub Games, an Xbox Live Arcade collection of three gambling minigames. The money earned from the XBLA game (and for cheaters, it was an awful lot of money) could then be transferred into the action RPG and fund further in-game gambling. Pub Games won't return for the release of Fable 3, but there is some kind of new tie-in that Lionhead plans to reveal in "early October" -- a few weeks ahead of the game's October 26 launch.

In an interview with Joystiq today at Gamescom, Microsoft's Peter Molyneux wouldn't get into details about the project, but did seem to fiddle with his mobile phone as he said, "It's more to do with this sort of thing." Molyneux previously teased another Fable 3 tie-in back in February, but that turned out to be theplayer-created NPCs. This appears to be something different.

The designer had some colorful commentary on Pub Games, describing the infamous exploit as a "disaster." After finding out that unscrupulous individuals could start the game with millions in gold, Lionhead had tried to pull Fable 2 out of certification in order to make the word "cheat" float over their head of anyone that left Pub Games a little too rich. He concluded jovially, "That's not going to f*cking happen inFable 3!"

Lionhead working 10 times faster on Fable 3

Lionhead has told Eurogamer that work on Fable III is rocketing along at 10-times the pace of Fable II.In an interview published today, art director John McCormack said having a working engine - albeit one Lionhead wasn't "entirely happy" with by Fable II launch - enabled the team to focus on polish and squeezing the technology that "little bit further".

"[Fable III is] definitely bigger than Fable II by a long way," said McCormack, "but it's bigger in breadth as well. We've got a lot more variation in this one.

"We never had an engine before. Now, with the engine, iteration is faster. We're working at 10-times the speed we ever did on Fable II.

"The framework was there," he added, "and it's the polish now. For us, it's as if they'd started switching things on in Fable III. They'd go, 'Click, there's your specular!' And we'd go, 'Oh look, everything's shiny!' 'Click, there's your normal maps... Ohh!'"

"Working in the dark" with the built-from-scratch Fable II engine, McCormack revealed, was "really scary".

"We'd build things without knowing how it all hangs together - then suddenly the lights are all switched on and you just pray it's not horrible! You'd think, please be like what it was in my head, oh please," he said.

In comparison, then, Fable III development has been relatively "relaxed", thanks to a strong theme and ready-trained team. "We were all raring to go," recalled McCormack.

"That doesn't stop the fact that it was an RPG being developed in, essentially, two years.

Fable III will be released for Xbox 360 on 26th October. A PC version will follow. We played the latest Fable III build this week.

My link

fable32.jpg

Molyneux: Fable III auction system no more

August 22nd, 2010 @ 14:35

By Joe Anderson

Peter Molyneux has revealed Lionhead has dropped the weapon auction system from Fable 3.

Molyneux first showed the feature at the games launch, which allowed for weapons to evolve dependant on use and your gamerscore before being traded online via auction.

It seems though the auction system was too much work, with Molyneux telling OXM: ?The burden of running this online auction server became a burden too many.?

Molyneux said even though the evolution of weapons will still remain, Lionhead sacrificed the auctions to concentrate on other areas of the game.

?It was on our list of features to do, but we had the choice of doing the main co-op right, and balancing the game, or we could do the trading house. And we decided to do the co-op.?

According to the magazine, you can still trade weapons, thuogh this will have to be done one on one via your friends list.

Fable III will hit the market on October 26 in the US and October 29 in the UK.

http://www.vg247.com/2010/08/22/molyneux-fable-iii-auction-system-no-more/

I had to cancel my pre-order for this :cry: but that is only because of cash flow issues and GT5 is on top of my list :woot:

But I will be picking this up, as soon as I can afford it....or it will be a xmas pressie from someone :pinch:

Probably a good idea, if not for the reasons Molyneux said. I really doubt this wouldv'e seen much use. I mean the whole point of an RPG is to evolve YOUR character. Why would you buy someone else's weapon?

Probably a good idea, if not for the reasons Molyneux said. I really doubt this wouldv'e seen much use. I mean the whole point of an RPG is to evolve YOUR character. Why would you buy someone else's weapon?

The same reason people buy from ingame auction house's on other games. They cba to upgrade the weapon themsleves.. :)

Probably a good idea, if not for the reasons Molyneux said. I really doubt this wouldv'e seen much use. I mean the whole point of an RPG is to evolve YOUR character. Why would you buy someone else's weapon?

same reason why people bought stuff for WoW/Everquest/etc via ebay. I agree it seems to defeat the purpose of RPGs but hey... some people can do anything for themselves.

  • 2 weeks later...

Fable 3 preview: a reason to believe

fable-3-preview-090310-2.jpg

Albion has entered its industrial age.

Not that I need the helpful, disembodied voice to tell me that in Fable 3's opening, of course. The change is evident in how the once colorful landscape seems to be covered in soot. It's clear from a single glance at the sorrowful, broken eyes of a townsperson worked to the bone.

"The Fable team hasn't changed very much, it's generally the same people and because that's the case, for us, there's a love there for the world, and there's a love there for the characters," design director Josh Atkins tells me. "We can't afford, emotionally, to be complacent."

It's a little ironic that it was the team's commitment to do right by Fable 3, to not play it safe, that forced them to make Albion such an unfortunate place in which to live.

Full story at link: My link

  • 2 weeks later...

Get ready ladies...she's fixin' to ship!

fable-iii.jpg

Fable III enters ?shipping phase? of development

Lionhead Studios? third installment in the adored Fable franchise isn?t due out until October 26 (and sometime later for PC), but the game is already in ?shipping phase.?

The Fable III news comes via Lionhead?s Gameplay/Engine programmer Keith Judge, who recently tweeted the following: ?One nice bit of information the shipping phase of a software project throws up is which systems need an overhaul. Lots of post #Fable3 ideas.?

Yeah, Fable III hasn?t gone gold just yet, but it seems it?s getting close!

Who?s excited for the latest Albion adventure? It comes out four days before my birthday, so, umm, yeah. Birthday present?

My link

Looking good!

Forgive me if I'm just missing something, but do we have an exact release date, yet?

Very excited for this one. Fable II was just about the first roleplaying game like this that I've ever played, and I really enjoyed it. It's a nice break from my usual FPS games. Getting into Oblivion now for the first time, until Fable III comes out.

Nice.

Thank you.

I was wrong. The release date is 10/26, not 10/23.

For Xbox 360 only :cry:

Hopefully the PC version doesn't go all Alan Wake on us and disappear altogether.

I think the PC version is actually all done. I think they are praying on the impatient and hoping they pick the game up for the Xbox 360 for additional sales at a higher price before the lower priced PC/Pirated version is out. Just a guess though.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!