Recommended Posts

440681461.png

Developers: Game Freak
Publisher: Nintendo, ThePok?mon Company
Engine: Heavily modified Pok?mon Platinum engine
Platforms: Nintendo DS
Release Date: JP: September 12, 2009, NA: March 14, 2010, EU: March 26, 2010

Description:

Quote

Pok?mon HeartGold Version and SoulSilver Version (????????? ??????????????? Poketto Monsut? H?tog?rudo S?rushirub??, "Pocket Monsters: HeartGold & SoulSilver) are enhanced remakes of the 1999 video games Pok?mon Gold and Silver. The games are part of the Pok?mon series of role-playing video games, and were developed by Game Freak and published by Nintendo for the Nintendo DS. First released in Japan on September 12, 2009, the games were later released to North America, Australia, and Europe during March 2010.

HeartGold and SoulSilver take place in the Johto region of the franchise's fictional universe, which features special creatures called Pok?mon. The basic goal of the game is to become the best Pok?mon trainer in the Johto and Kanto regions, which is done by raising and cataloging Pok?mon and defeating other trainers. The games are bundled with a peripheral called the Pok?walker, a pedometer resembling a Pok? Ball which can connect to the Nintendo DS game card via infrared signals.

Game director Shigeki Morimoto aimed to respect the feelings of those who played the previous games, while also ensuring that it felt like a new game to those that were introduced to the series in more recent years. Reception to the games was highly positive, with the two being amongst the highest rated DS games of all time on Metacritic. Commercially, the two are among the highest-selling handheld games of all time, with their combined sales being 10 million units as of July 29, 2010. [Source]

 

Plot:

 

 

Quote

Similar to Pok?mon Gold and Silver, HeartGold and SoulSilver take place in the Johto region of the franchise's fictional universe. The universe centers on the existence of creatures, called Pok?mon, with special abilities. The silent protagonist is a young Pok?mon trainer who lives in New Bark Town. At the beginning of the games, the player chooses either a Chikorita, Cyndaquil, or Totodile as their starter Pok?mon from Professor Elm. After performing a delivery for the professor, he decides to let the player keep the Pok?mon and start them on a journey.

The goal of the game is to become the best trainer in Johto and Kanto, which is done by raising Pok?mon, completing a catalog of Pok?mon called a Pok?dex, defeating the eight Gym Leaders in Johto for Gym Badges, challenging the best trainers in the region known as the Elite Four and the Champion, and then defeating the eight Gym Leaders in the Kanto region. Finally, the player may face off against Red atop Mt. Silver, who serves as the game's final boss.

Throughout the game, the player will battle against members of Team Rocket, a criminal organization originally from Kanto. They were originally defeated by the protagonist of FireRed, and LeafGreen, and have attempted to come back as an organization, while awaiting the return of their leader, Giovanni. To attempt to contact him, they take over the radio tower and broadcast a message calling out to him.

During certain points in the game, the player's rival will battle the protagonist in a test of skills. Throughout the game, the player encounters Kimono Girls. After battling all of them in a row, they allow the player to encounter a legendary bird specific to each game (Ho-Oh in HeartGold, and Lugia in SoulSilver). [Source]

 

Gameplay:

 

 

Quote

Pok?mon HeartGold and SoulSilver are role-playing video games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'. As with all Pok?mon games for hand-held consoles, gameplay is viewed from a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pok?mon and can capture more using Pok? Balls. The player can also use the Pok?mon to battle others.

When the player encounters a wild Pok?mon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pok?mon fight. During battle, the player may fight, use an item, switch the active Pok?mon, or flee (the last is not an option in battles against trainers). Pok?mon have hit points (HP), which is displayed during combat; when a Pok?mon's HP is reduced to zero, it faints and cannot battle unless taken to a Pok?mon Center or healed or revived with a Pok?mon skill or item. If the player's Pok?mon defeats the opposing Pok?mon (causes it to faint), it receives experience points. After accumulating enough experience points, it will level up; most Pok?mon evolve into a new species of Pok?mon when they reach a certain level, or when certain conditions are met (commonly, how much a Pok?mon statistically 'likes' its trainer).

New features
HeartGold and SoulSilver allow the first Pok?mon in the player's party to follow them, echoing a mechanic in Pok?mon Yellow in which Pikachu follows the player. Apart from Yellow, this mechanic was also used in Pok?mon Diamond, Pearl, and Platinum in a limited fashion: when the player is in Amity Park with a cute Pok?mon. The player may talk to the Pok?mon, and occasionally it may pick up items. A new minigame called the Pok?athlon (called Pok?thlon in Japan) uses the Nintendo DS touchscreen and allows Pok?mon to compete in events such as hurdling. The Japanese versions retain slot machines found in previous games, while the international releases of the titles replace the slot machines with a new game called "Voltorb Flip", described as a cross between Minesweeper and Picross. Another new item, the GB Sounds, changes the background music to the original 8-bit music from Pok?mon Gold and Silver.

Connectivity to other devices
The games are bundled with a peripheral called the Pok?walker, a pedometer that resembles a Pok? Ball which can connect to the Nintendo DS game card via infrared signals in a fashion similar to another Nintendo DS game Personal Trainer: Walking. The Pok?walker can hold one Pok?mon at any time, and must be registered with a single cartridge of the game. Walking with a Pok?walker holding a Pok?mon can cause the Pok?mon to increase one level and cause its friendliness to increase, as well as earning "watts," an in-game currency that can be used to catch wild Pok?mon and dowse for items. Despite the device being included with every game, Nintendo announced that the games would carry standard pricing (around ?4,800 in Japan). HeartGold and SoulSilver can access the Nintendo Wi-Fi Connection to trade, battle, and interact with other players of the games, as well as players of Pok?mon Diamond, Pearl, and Platinum. After completing a special Wi-Fi mission download on Pok?mon Ranger: Guardian Signs, the player can send a Deoxys to HeartGold and SoulSilver. [Source]

 

Links:

 

 

Quote

 

Screenshots:

 

 

Quote

pokemon-heartgold-version-20100224022059pokemon-heartgold-version-20100224022100pokemon-heartgold-version-20100126012001
pokemon-heartgold-version-20100224022101pokemon-heartgold-version-20100224022109pokemon-heartgold-version-20100224022111
pokemon-heartgold-version-20100224022106pokemon-heartgold-version-20100224022105pokemon-heartgold-version-20100224022108

 

Videos:

 

 

Quote

 

I cannot believe a dedicated thread for these amazing remakes of the classic Pokemon Gold and Silver hasnt been created yet so i figured i might as well create it myself! I was addicted to the originals so these remakes should be amazing smile.gif

Basically is a total remake of the original games, only with completely new graphics, and its alot faster as well, since it uses the latest Pokemon Engine. Also, many of the reviewers / players have called this "The best pokemon game EVER" - thats compared to a hell of alot of games. Also you get the "Pokewalker" which will count the steps you take in real life and it will level up your Pokemon the further you walk, also there are several legendarys avaliable and MUCH MUCH MORE.

Other new features include -
Roaming Latios, Mewtwo in the game and so are several other legendarys.
(E) Version only, the Goldenrod Slot Machine is replaced with a mix of Minesweeper and Backgammon - apprently its extremely addicting.
Let your top pokemon walk with you on the screen.
Battle Frontier, Better online Battles and other places to battle.
The trainer-call-back is BACK. - One of the most missed features in recent games.
and much, much more.

Anyway, in my opinion, this is going to be the game of the year for sure! Hundreds of hours of gameplay avaliable, unlimited hours if you include the online gaming - this looks set to beat most other NDS games that have released so far.

 

 

Link to comment
https://www.neowin.net/forum/topic/878198-pok%C3%A9mon-heartgold-soulsilver/
Share on other sites

These games are great, I've already played through it and I've got to say it's far better than DPPt. You've got refined graphics, new sprite work, better sounds. Also including new features that were not in the originals. It's a great game overall.

Also the GB Player is a must find item, after you achieve all 16 badges go to Celadon and talk to the dude on the 3rd floor near the globe.

It changes the music to classic music

Even though every pokemon game I've played is exactly the same since Red, I still keep on playing them for some reason. I'm a little excited for this... I liked silver so much when I was a kid. Especially going into the Kanto region :D

I don't do any of that ridiculous EV training, though. Just normal level ups...

I'm still using the original fat DS. Works fine, but the screen brightness and colors are miserable compared to the Lite's, haha.

I always felt half of the fun of the Pokemon games were those old Gameboy graphics. To me, nothing else will be true 'pokemon' than those originals.

The new sprite artwork for this game is way beyond that of DPPt, big improvement.

@mreggsalad: agreed! pokemon red/blue, that's where it's at!

If you compare the gameplay mechanics of the old games to the new games you'll realise how broken the old games were. :laugh:

  • 2 weeks later...

Hm... not like the one in the photo though. Still, good find

This topic is now closed to further replies.
  • Posts

    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
    • OK so SearXNG is a meta search engine that you can install locally or use via a public instance. It scrapes other search engines which you choose and then sorts the results. Not as complicated as multiple relays
    • The only difference here is that you think you came up with these reasons. You didn't. These age old fearmongering lies (that were NEVER true) were funded by and the anger stoked by Putin through proxies like Farage (and later in the USA, Trump) and filtered down through the skinheads, Neonazis, etc. until it reached the uninformed, ignorant, and gullible -- never realizing they were being played for fools against their own best interests. Even now, despite all of the EVIDENCE proving that Brexit was a terrible mistake for ALL citizens of the UK and that its supporters were tricked by Putin's proxies into sabotaging their own nation, you're still here defending these well-known lies as if they were ever true. Not only are they not true. They NEVER were. So, when are you going to realize that you were lied to and actually get angry at the liars and charlatans who lied to you, instead of blaming the innocent people they lied to you about?
    • Dupe of "Microsoft further improving Windows 11 Taskbar with latest builds", published <20 minutes apart
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      224
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!