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I'll be looking forwarding to fixing tanks, unscrewing tanks, tracing tanks, and toobing tanks

oh yeah, and drilling people in the face (Y)

Toobing tanks? Good luck with that! BF2 it took far to much grenade ammo to even put a dent in a tank! He'll level the building you are in before you kill him. :p

The dart looks ace though. Some videos of people, on youtube, using the dart to lase snipers then having a friend who had just spawned on the other side of the map to lock on then blow him away! :D

I forgot where I read it from but they increased the power of grenade launchers in BC2 so that it is possible to take out tanks that way. And a massive increase in splash damage (Y)

The launchers in BC1 were so weak that their only purpose was to blow holes in walls

BFBC2 producer says the game is “deeper” than other shooters

badcompany2.jpg

Battlefield: Bad Company 2 producer, Karl-Magnus Troedsson, has told FPSgamer that the franchise “has always been deeper” than its rivals, and remains that way to this day.

Read the rest over at VG247

  • Like 1

From the above article:

A lot of the other shooters are still actually in team deathmatch mode ? they have tons of different game modes, but they all one way or another are just people playing to get the maximum score.

Seems like that comment was aimed directly at MW2. And now that I think about it, he has a point. Even in modes like Headquarters and Domination, it's still very much about individuality and padding your score. I suppose that's the reason I like games like TF2, DoD, and Battlefield. Even though I'm not a very skilled player, I can contribute in other ways (i.e. supporting the people who are).

Definitely excited for this one, although I'm not sure whether to get this on 360 or PC. Maybe both?

Bump!

PC Beta details!

BETA Details:

Beta Begins/Ends

Jan 28th/Feb 25th

Map Name

Port Valdez

Players

32

Game Mode

Rush

Environment

Snow

Theme

Vehicle and Infantry

Back Story

The battle for Port Valdez is fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains. Using basically everything they've got the Russian forces are launching an airborne assault to knock out the oil industries in the area. In their arsenal there are Main Battle Tanks as well as fast-moving Quad Bikes and mobile armored AA. It's a vehicle focused battle, but with plenty of infantry combat.

How to Download

Check back to the Battlefield Bad Company 2 Beta Page closer to beta launch date for download instructions.

How To Get Access

Reserve Battlefield Bad Company 2 is the most sure fire way and right now we are still finalizing which Retailers & e-Tailers will participate (it's up to them). If you're eager to ensure you get in confirmed distributors to Pre-Order consumers are the EA Store and at GameStop.com. We'll have another Blog to update new retailers & e-Tailers that have teamed up with us as well as alternate channels to obtain a Closed Beta Key.

Misc. Details

Steam Beta

Yes there was a leaked image of a Package file we propped on Steam. People with illegal accounts can see games in this environment, but this is not a Beta in the term of Public Test Beta, but a real development Beta installer client for the Steam version of the full game. We are however working with Steam to have the Public PC Beta available on Steam, but can't confirm this quite yet so cross your fingers Steam users. :-)

Anti Cheat

We're going with PunkBuster supporting the same options BF2 and BF2142 had to run unranked without PunkBuster.

Mod Tools

There will not be mod tools for BFBC2. However a majority of the the games logic is controlled by the server and there will be Serverside control options for the dedicated servers.

Public Server Files

We will not distribute these publicly. There are many factors for why we have decided this with the biggest factor being security & integrity of our game & Dedicated Servers.

Nvidia3D supported!

nvidia3dBFBC2.JPG

Aren't they doing the same with the Xbox360 demo, having it as a pre-order bonus?

Demo won't be coming out for some time. This is a beta since the PC hasn't had any iteration of the Frostbite engine yet and it'll likely be powering Battlefield 3 at the end of the year.

DICE: Bad Company 2 'reaching' Uncharted 2's graphics

Upcoming FPS Battlefield Bad Company 2 is "reaching" the graphical quality set by last year's stunning PS3-exclusive Uncharted 2: Among Thieves, but it will not surpass it, developer DICE had admitted.

Speaking to VideoGamer.com, producer Gordon Van Dyke said no game can claim to better the graphics seen in Naughty Dog's Uncharted 2.

"I wouldn't make that kind of claim," he said. "Uncharted 2 is an amazing-looking game. But we're reaching that level of quality. It's going to be hard for any game to be able to make a claim that they look better. But we are getting to, I feel, that level, where it's looking very impressive. When you see it - and I've heard other people say it as well, so it's not just me - other people are saying it's getting there."

Uncharted 2, released last year, raised the bar for video game graphics, with incredible animations and detailed environments wowing PS3 owners.

But Van Dyke reckons Bad Company 2, which is our 37th most anticipated game of 2010, will surpass Uncharted 2 in one key area: vistas.

"The thing is though, we have much bigger environments. To even be close, to me is quite an honour as a developer. The one thing I did was, when I looked at their game I was like, damn them! What have they done to the rest of us? I was looking for something where I could say, okay, that we're doing better. I looked at their vistas, and I think that our vistas, because it's in game, this is actual in-game terrain you could theoretically take your soldier and walk up to, our vistas are better. Naughty Dog, if you hear this, I challenge you versus our vistas!"

With Bad Company 2 due out on March 5, we don't have long to wait to compare the two games. Until then, prepare yourself with a stack of Bad Company 2 videos.

I like honesty and this makes DICE even higher in respectability in my books and they were the most respectable ones I knew of before.

130 bug fixes (hi IW)/balancing issues rectified from the PS3 beta to the PC beta located here!

Some worth mentioning here:

- Completely reskinned the weapons and scopes for much improved visual quality.

- Tons of weapon tweaks to improve the balance of play.

- Increased accuracy when stationary and aiming for better first shot accuracy.

- Decreased accuracy when moving and aiming, especially for sniper rifles.

- All armored vehicles have new engine sounds.

- Added environment specific camouflage to all vehicles.

This topic is now closed to further replies.
  • Posts

    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
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When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text 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