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A friend of mine made the mistake of getting me 1600 Xbox Live points from the US. :pinch: As you may already be aware, these points will only work with a US account (which isn't good for me since I have a Canadian account). If anyone wants to get these points off me for a fair price, shoot me a PM.

Anyway, so far I only like Berlin Wall and Stadium. The rest of the maps aren't as "fun" as the original maps. I found myself itching to play maps like Firing Range or WMD when Discovery or Kowloon is locked in. As for Ascension (the new zombie mode map), I'd say it's just as fun as Kino Der Toten.

The only multiplayer map I like is Berlin Wall. I hate all the rest -- they just aren't well designed at all. I do love Ascension, though -- it's now my favorite Zombies map, I just wish random players were good at it and understood how to play it. Overall, though, definitely not worth the $15, and far inferior to the launch maps.

Has anybody else ever activated an attack chopper and the attack chopper does not respond to your flying commands? On three separate occasions in two demolition and one domination match, I've activated an attack chopper but not been able to fly it where I want. It just flies around the map in random patterns but still lets me shoot which in the end does no good because it doesn't point at the ground.

the only problem is cupcakes, i like Black Ops. i think it's a good, solid shooter with very enjoyable MP. and from playing Berlin Wall on a co-worker's 360, the new maps are hilarious, i like them. sadly, i am being denied access to a product i want to purchase for a completely random reason. sure, a minor annoyance in the grander scheme of things, but hell hath no fury like a 30 year-plus veteran of gaming spurned. if you don't like that, if that makes you annoyed, well i do so sincerely apologize...

The only multiplayer map I like is Berlin Wall. I hate all the rest -- they just aren't well designed at all. I do love Ascension, though -- it's now my favorite Zombies map, I just wish random players were good at it and understood how to play it. Overall, though, definitely not worth the $15, and far inferior to the launch maps.

I agree. I don't like Stadium anymore but I like Ascension even more now. I still find myself eager to play the launch maps like Firing Range, WMD, and Grid.

Has anybody else ever activated an attack chopper and the attack chopper does not respond to your flying commands? On three separate occasions in two demolition and one domination match, I've activated an attack chopper but not been able to fly it where I want. It just flies around the map in random patterns but still lets me shoot which in the end does no good because it doesn't point at the ground.

By "attack chopper", do you mean the gunship (11-kill streak)? If so, I've never had any issues with controlling it. There were times where the controls were a bit glitchy because of latency issues but aside from that, it's been fine since launch.

I have to admit, Kowloon has grown on me a bit, but it's just somewhat bland, I think. I hope the next map pack(s) are better than this, because I seriously cringe whenever the new maps get voted in above maps like Havana.

As I said in the double XP topic, I keep getting stuck with horrible players for some reason. My game win/loss ratio went from 1.00 to .72! In almost all of the games, I've been the only one with a positive K/D ratio. It's becoming extremely frustrating.

By "attack chopper", do you mean the gunship (11-kill streak)? If so, I've never had any issues with controlling it. There were times where the controls were a bit glitchy because of latency issues but aside from that, it's been fine since launch.

Yes sorry I mean gunship. It happened again yesterday so in total, I have had three separate occasions where I call in a gunship and it flies around uncontrollably.

As I said in the double XP topic, I keep getting stuck with horrible players for some reason. My game win/loss ratio went from 1.00 to .72! In almost all of the games, I've been the only one with a positive K/D ratio. It's becoming extremely frustrating.

If you are looking to pick up some easy wins, hit me up on XBL. A couple of buddies and myself racked up a 23 game win streak over a couple play sessions in the last few days.

Looks like I'm going to have to stray from the trusty famas and give the galil a try as everyone is raving about it.

I think you will enjoy it. I know some people favor the Famas because of its fast firing ability, but for me you lose all your accuracy even if you burst fire. The Galil still stands as my favorite assault rifle for its hip fire ability, accuracy (even with a silencer), and damage.

Out of the new maps, I have only been able to play three so far. Because I favor small maps, Stadium is amazing. Kowloon is possibly one of the most difficult maps to play domination on that I have ever seen. The sheer amount of "levels" for your eyes to check for enemies is astonishing. Besides that, an enemy could be on the same level as you and hiding in a little nook and easily kill you. It will definitely take some time on that map before I am able to play it better. I am still quite split on Berlin Wall for the time being. Initially I wanted to use the Galil on it, but the map in reality turns out to be a CQ map so the AK74U (Rapid Fire) is more effective.

Has anybody else ever activated an attack chopper and the attack chopper does not respond to your flying commands? On three separate occasions in two demolition and one domination match, I've activated an attack chopper but not been able to fly it where I want. It just flies around the map in random patterns but still lets me shoot which in the end does no good because it doesn't point at the ground.

yup.. happened to me once.. and there are a couple of videos on youtube... so its def a glitch in the game. hopefully it gets patched soon...

yup.. happened to me once.. and there are a couple of videos on youtube... so its def a glitch in the game. hopefully it gets patched soon...

I thought it was just a glitch with Summit where it happened twice to me until the other day when it happened on Jungle.

Has anybody ever had a game not show up in their "Recent Games" list? I wanted to move a game into my fileshare because of some insane grenade throws I had, but the match never showed up. My friend also verified (he was in the game) that the match wasn't in his list either, even a few games after it happened.

Out of the new maps, I have only been able to play three so far. Because I favor small maps, Stadium is amazing. Kowloon is possibly one of the most difficult maps to play domination on that I have ever seen. The sheer amount of "levels" for your eyes to check for enemies is astonishing. Besides that, an enemy could be on the same level as you and hiding in a little nook and easily kill you. It will definitely take some time on that map before I am able to play it better. I am still quite split on Berlin Wall for the time being. Initially I wanted to use the Galil on it, but the map in reality turns out to be a CQ map so the AK74U (Rapid Fire) is more effective.

Kowloon is, by far, the most challenging and for the exact reasons you mentioned. I've been completely owned on it, so far. It's going to show a lot of people who the good players are. I'm hoping I can get my skill to where it needs to be to succeed on that map.

Kowloon is, by far, the most challenging and for the exact reasons you mentioned. I've been completely owned on it, so far. It's going to show a lot of people who the good players are. I'm hoping I can get my skill to where it needs to be to succeed on that map.

I recommend learning the edges of the map first. Go to the far left one game, then try the far right the next time you play on it. It makes a lot more sense if you go to those places, because then you'll see where they connect in the middle. It's not as complex as it appears if you're just running around the map like you can do on most Black Ops maps.

  • 2 weeks later...

If you're going to camp at least play an objective game type.

:alien:

ITs all come down to math man...

when you know the map + 18 players + 18 Normal Respawn Points + roughly 13 Second per a respawn "avg" = Gives you a idea were and when some one going to pop up...

also that funny normal when you play a Objective game and you camp people tell you to play FFA or TDM...lol

Jesus, that has to take some damn skill. I barely function with the sniper rifle in my hands.
Yeaaah played with and against sGs they have some skilled people (Y)
PC gameplay? if not, that fool has some control over his thumbs lol
Yeah PC. We/they all mostly play PC FPS.
This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
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