Recommended Posts

A friend of mine made the mistake of getting me 1600 Xbox Live points from the US. :pinch: As you may already be aware, these points will only work with a US account (which isn't good for me since I have a Canadian account). If anyone wants to get these points off me for a fair price, shoot me a PM.

Anyway, so far I only like Berlin Wall and Stadium. The rest of the maps aren't as "fun" as the original maps. I found myself itching to play maps like Firing Range or WMD when Discovery or Kowloon is locked in. As for Ascension (the new zombie mode map), I'd say it's just as fun as Kino Der Toten.

The only multiplayer map I like is Berlin Wall. I hate all the rest -- they just aren't well designed at all. I do love Ascension, though -- it's now my favorite Zombies map, I just wish random players were good at it and understood how to play it. Overall, though, definitely not worth the $15, and far inferior to the launch maps.

Has anybody else ever activated an attack chopper and the attack chopper does not respond to your flying commands? On three separate occasions in two demolition and one domination match, I've activated an attack chopper but not been able to fly it where I want. It just flies around the map in random patterns but still lets me shoot which in the end does no good because it doesn't point at the ground.

the only problem is cupcakes, i like Black Ops. i think it's a good, solid shooter with very enjoyable MP. and from playing Berlin Wall on a co-worker's 360, the new maps are hilarious, i like them. sadly, i am being denied access to a product i want to purchase for a completely random reason. sure, a minor annoyance in the grander scheme of things, but hell hath no fury like a 30 year-plus veteran of gaming spurned. if you don't like that, if that makes you annoyed, well i do so sincerely apologize...

The only multiplayer map I like is Berlin Wall. I hate all the rest -- they just aren't well designed at all. I do love Ascension, though -- it's now my favorite Zombies map, I just wish random players were good at it and understood how to play it. Overall, though, definitely not worth the $15, and far inferior to the launch maps.

I agree. I don't like Stadium anymore but I like Ascension even more now. I still find myself eager to play the launch maps like Firing Range, WMD, and Grid.

Has anybody else ever activated an attack chopper and the attack chopper does not respond to your flying commands? On three separate occasions in two demolition and one domination match, I've activated an attack chopper but not been able to fly it where I want. It just flies around the map in random patterns but still lets me shoot which in the end does no good because it doesn't point at the ground.

By "attack chopper", do you mean the gunship (11-kill streak)? If so, I've never had any issues with controlling it. There were times where the controls were a bit glitchy because of latency issues but aside from that, it's been fine since launch.

I have to admit, Kowloon has grown on me a bit, but it's just somewhat bland, I think. I hope the next map pack(s) are better than this, because I seriously cringe whenever the new maps get voted in above maps like Havana.

As I said in the double XP topic, I keep getting stuck with horrible players for some reason. My game win/loss ratio went from 1.00 to .72! In almost all of the games, I've been the only one with a positive K/D ratio. It's becoming extremely frustrating.

By "attack chopper", do you mean the gunship (11-kill streak)? If so, I've never had any issues with controlling it. There were times where the controls were a bit glitchy because of latency issues but aside from that, it's been fine since launch.

Yes sorry I mean gunship. It happened again yesterday so in total, I have had three separate occasions where I call in a gunship and it flies around uncontrollably.

As I said in the double XP topic, I keep getting stuck with horrible players for some reason. My game win/loss ratio went from 1.00 to .72! In almost all of the games, I've been the only one with a positive K/D ratio. It's becoming extremely frustrating.

If you are looking to pick up some easy wins, hit me up on XBL. A couple of buddies and myself racked up a 23 game win streak over a couple play sessions in the last few days.

Looks like I'm going to have to stray from the trusty famas and give the galil a try as everyone is raving about it.

I think you will enjoy it. I know some people favor the Famas because of its fast firing ability, but for me you lose all your accuracy even if you burst fire. The Galil still stands as my favorite assault rifle for its hip fire ability, accuracy (even with a silencer), and damage.

Out of the new maps, I have only been able to play three so far. Because I favor small maps, Stadium is amazing. Kowloon is possibly one of the most difficult maps to play domination on that I have ever seen. The sheer amount of "levels" for your eyes to check for enemies is astonishing. Besides that, an enemy could be on the same level as you and hiding in a little nook and easily kill you. It will definitely take some time on that map before I am able to play it better. I am still quite split on Berlin Wall for the time being. Initially I wanted to use the Galil on it, but the map in reality turns out to be a CQ map so the AK74U (Rapid Fire) is more effective.

Has anybody else ever activated an attack chopper and the attack chopper does not respond to your flying commands? On three separate occasions in two demolition and one domination match, I've activated an attack chopper but not been able to fly it where I want. It just flies around the map in random patterns but still lets me shoot which in the end does no good because it doesn't point at the ground.

yup.. happened to me once.. and there are a couple of videos on youtube... so its def a glitch in the game. hopefully it gets patched soon...

yup.. happened to me once.. and there are a couple of videos on youtube... so its def a glitch in the game. hopefully it gets patched soon...

I thought it was just a glitch with Summit where it happened twice to me until the other day when it happened on Jungle.

Has anybody ever had a game not show up in their "Recent Games" list? I wanted to move a game into my fileshare because of some insane grenade throws I had, but the match never showed up. My friend also verified (he was in the game) that the match wasn't in his list either, even a few games after it happened.

Out of the new maps, I have only been able to play three so far. Because I favor small maps, Stadium is amazing. Kowloon is possibly one of the most difficult maps to play domination on that I have ever seen. The sheer amount of "levels" for your eyes to check for enemies is astonishing. Besides that, an enemy could be on the same level as you and hiding in a little nook and easily kill you. It will definitely take some time on that map before I am able to play it better. I am still quite split on Berlin Wall for the time being. Initially I wanted to use the Galil on it, but the map in reality turns out to be a CQ map so the AK74U (Rapid Fire) is more effective.

Kowloon is, by far, the most challenging and for the exact reasons you mentioned. I've been completely owned on it, so far. It's going to show a lot of people who the good players are. I'm hoping I can get my skill to where it needs to be to succeed on that map.

Kowloon is, by far, the most challenging and for the exact reasons you mentioned. I've been completely owned on it, so far. It's going to show a lot of people who the good players are. I'm hoping I can get my skill to where it needs to be to succeed on that map.

I recommend learning the edges of the map first. Go to the far left one game, then try the far right the next time you play on it. It makes a lot more sense if you go to those places, because then you'll see where they connect in the middle. It's not as complex as it appears if you're just running around the map like you can do on most Black Ops maps.

  • 2 weeks later...

If you're going to camp at least play an objective game type.

:alien:

ITs all come down to math man...

when you know the map + 18 players + 18 Normal Respawn Points + roughly 13 Second per a respawn "avg" = Gives you a idea were and when some one going to pop up...

also that funny normal when you play a Objective game and you camp people tell you to play FFA or TDM...lol

Jesus, that has to take some damn skill. I barely function with the sniper rifle in my hands.
Yeaaah played with and against sGs they have some skilled people (Y)
PC gameplay? if not, that fool has some control over his thumbs lol
Yeah PC. We/they all mostly play PC FPS.
This topic is now closed to further replies.
  • Posts

    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
    • Microsoft announces the return of Xbox exclusives with Gears of War and Clockwork Revolution by Pulasthi Ariyasinghe Microsoft had plenty of announcements to make today at the Xbox Games Showcase celebrating 25 years of the gaming brand. Now, under the leadership of the new Xbox CEO Asha Sharma, Xbox games are going back to their original release methods. She appeared in the livestream itself to announce the return of Xbox console exclusives. This means two major upcoming games from first-party studios won't be coming to PlayStation or Nintendo consoles: Gears of War: E-Day from The Coalition and Clockwork Revolution from InExile. Both titles will only be coming out on Xbox Series X|S consoles and Windows PCs, ditching any plans they had for PlayStation. "These are not timed exclusives," confirmed Microsoft. "We’re committed to investing in and growing XBOX both on console and beyond." The company confirmed that any already announced Xbox titles for PlayStation, under previous leadership, will continue to arrive for the rival platform. This means games like the new Halo remake, Forza Horizon 6, Fable, and State of Decay 3 will still be available on PlayStation, either at launch or later. It sounds like any new projects announced by the company will avoid other consoles in the same way. Microsoft first opened the floodgates by bringing titles like Sea of Thieves, Grounded, Hi-Fi Rush, and Pentiment to PlayStation and Nintendo consoles back in 2024. Since then, almost every new game release from Xbox Game Studios has arrived for rival consoles alongside Xbox and PC. This decision follows Sony's plans to ditch its own multiplatform releases too. Outside of multiplatform live service titles, the PlayStation maker is even abandoning its PC porting endeavors that started years ago.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!