Recommended Posts

That doesn't give you a right to steal their hard work, in fairness.

Then wait for the official release, dont use pirated version then whine when it crashes to desktop because of a bad crack.

eh, I think valve have themselves to blame for not releasing worldwide same day. Same goes for any company that holds software/movies back across the world. I'm not condoning piracy in any way but I think it's down right retarded of a company to moan about piracy when they stagger release dates worldwide for no real reason, considering how easy it is to download content nowadays. It just annoys your customer base. It's even worse considering spoilers and memes spread across the Internet within hours of the first country getting it.

eh, I think valve have themselves to blame for not releasing worldwide same day. Same goes for any company that holds software/movies back across the world. I'm not condoning piracy in any way but I think it's down right retarded of a company to moan about piracy when they stagger release dates worldwide for no real reason, considering how easy it is to download content nowadays. It just annoys your customer base. It's even worse considering spoilers and memes spread across the Internet within hours of the first country getting it.

That doesn't make any sense, the release staggering only effected retail copies; Steam release was global.

And if you're in a position to be able to download Portal 2, then you can also download it via Steam.

eh, I think valve have themselves to blame for not releasing worldwide same day. Same goes for any company that holds software/movies back across the world. I'm not condoning piracy in any way but I think it's down right retarded of a company to moan about piracy when they stagger release dates worldwide for no real reason, considering how easy it is to download content nowadays. It just annoys your customer base. It's even worse considering spoilers and memes spread across the Internet within hours of the first country getting it.

There is a reason, different regions release games on different days.

Got my PS3 copy this morning. Gonna be home in a few hours, no cookies for guessing what I'll be doing over the weekend! I'm on Steam and PSN if you want to co-op. Singh400 is the name :D Although my PS3 is over wireless so I'll more than likely be on PC/Steam playing it.

Added ya! I'm strelok1911

Completed this today. It was okay. As usual for a valve game it was very polished and it had lots of attention to detail. For me, the gameplay got a bit boring. I think with the new elements it was just enough to call it a sequel. The entire game feels like 1/3 of a full game to me though (not just in length but also in variety, it just got kind of stale).

I get home to link up PSN and Steam and I find PSN is offline for maintenance... wtf? :(
Apparently it could takes two days to fix this. This is according the official blog! I'm not happy :angry:
Just bought the PS3 version... I'd be lying if I said that I am not going to just link it up to my Steam account, download it on PC and then trade-in/sell the PS3 copy.
Well done you(!) Congrats on abusing the system (N)
This topic is now closed to further replies.
  • Posts

    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!