[Football] Winter Transfers 2011


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Rennes have confirmed that midfielder Sylvain Marveaux is set to leave the club.

The 24-year-old is out of contract at the end of the season and, after holding talks to discuss his future, the French club are resigned to seeing him move on.

Marveaux has been suffering from a niggling groin problem for the last year and faces a lengthy lay-off during the second half of the season, even if he does not require surgery.

The Rennes youth product may therefore have played his last game for the club, with Liverpool reported to be among his many suitors.

"We met Sylvain twice and I will meet him again, but I don't think he wants to stay at Rennes," general manager Pierre Dr?ossi told the club's official website.

"He would have played only five or six more games for Rennes this term, that's all."

Marveaux has been with Rennes since 2001 and caught the eye with 10 goals from 35 Ligue 1 appearances last season.

The former France Under-21 international is an appealing prospect as he will be a free agent in the summer, and he was believed to be a guest of Liverpool at their recent home defeat by Wolves.

---

Newcastle are hoping to win the race for David Bentley, skysports.com understands.

Tottenham have already made it clear they are happy to see the England international move on.

And there has been no shortage of interest with the likes of Aston Villa, West Ham, Fulham and former club Blackburn all hoping to land his signature.

But Newcastle, who have also enquired about Bentley's team-mate Robbie Keane, are now making a real effort to try and lure the winger to the North East.

It is believed Bentley would rather stay closer to his Southern roots, but he has played in the North before and could yet be tempted to move again.

Tottenham have insisted that they will only allow Bentley, like Keane, to leave on a permanent basis but it remains to be seen if any club will meet their demands.

---

Demba Ba has told skysports.com he is committed to sealing a dream move to England.

The Senegal star is currently AWOL from Hoffenheim as he seeks to seal a deal with a Premier League club.

He should currently be in La Manga with the rest of the Hoffenheim squad as they are undertaking a winter training camp.

But Ba refused to travel to Spain and is now looking to seal a move to England, with West Ham seemingly leading the race for his signature.

"All I know is my ambition is to play in the Premier League," he told skysports.com.

"If there is an opportunity I should take it and the club knows that."

However, Hoffenheim have been left outraged by Ba's behaviour and have again condemned him for not travelling to La Manga.

"Demba's behaviour will definitely see us coming up with consequences," warned general manager Ernst Tanner, speaking to Deutsche Presseagentur.

"He will be fined and have his contract terminated, but he will not be able to

play for any other club.

"We cannot accept his doings with regard to our club, our fans and his team-mates. That's a fact, he is acting on his own authority at the moment.

"We already had a situation with him in the past, he was also wanting to leave by all available means then.

"The manner Demba Ba is wanting to do it for a second time now, the way he is actually trying to pressurise his employer, is definitely unique in the whole Bundesliga."

Dzeko will be a hit for City. Adebayor is on his way out as is Santa Cruz and his pricetag alone will get him game time. They'll be genuine contenders next season.

Bale isn't going nowhere, I guess his contract has less than 18 left so it's the perfect time for the journos to start making stuff up.

West Ham midfielder Valon Behrami is set to seal a move back to Italy with Fiorentina ready to pounce.

Switzerland international Behrami spent most of his career in Serie A prior to his move to Upton Park in 2008.

Now the former Lazio and Genoa man is set to get his wish of moving back to Italy.

Behrami has suffered a number of injuries during his two-and-a-half years in England which have limited him to just over 50 Premier League appearances.

Now the Hammers are understood to have agreed terms with Fiorentina for his move.

Reports in Italy suggest the 25-year-old will pen a four-year deal in Florence.

---

I like him but suppose its money!

bonganikhu.jpg

Tottenham Hotspur have completed the transfer of South Africa international Bongani Khumalo.

Spurs reached a pre-contract agreement with Khumalo in October following a successful trial.

And the centre-back has now linked up with the Premier League club on a four-and-a-half year deal.

Spurs agreed a fee of around ?1.5million with South African side Supersport United to sign the 23-year-old defender.

Khumalo, who was born in Swaziland, impressed during last summer's World Cup and played in each of South Africa's three group games, scoring the opener in the hosts' 2-1 win over France.

Tottenham boss Harry Redknapp already has a number of options in defence but doubts remain over the long-term fitness of injury-plagued centre-backs Ledley King and Jonathan Woodgate.

Khumalo could make his debut in Spurs' FA Cup third-round clash at home to Charlton on Sunday

Manchester City have completed the ?27m signing of Bosnian international striker Edin Dzeko from Wolfsburg.

Dzeko, 24, has joined the Eastlands club on a four-and-a-half year deal.

However, he was not registered in time to feature in Sunday's FA Cup third round tie at Leicester. He could make his debut against Wolves next Saturday.

Dzeko has scored 66 goals in 111 games in Germany, helping Wolfsburg win the Bundesliga in 2009. He has 10 goals in 17 league games this season.

er what? how do you infer that from "wow" ?

no, i am just surprised it all went ahead.. i am actually very happy, i am a big becks fan and would love to see him in the premier league again :D

yeah same here, he's a class act

Former England captain David Beckham has agreed to train with Tottenham until 10 February but will not play for the Premier League club on loan.

BBC Sport understands that insurance premiums have made a short-term loan deal for the LA Galaxy midfielder too complicated.

"Tottenham are delighted to announce that David Beckham will train with the first-team squad," said the club.

Earlier, manager Harry Redknapp had said the loan move was a "no-goer".

"He will be a great influence around the place and I am sure we will all benefit from his winning mentality," Redknapp said in a statement.

"I think everyone will enjoy having him here. We'd love to have him here for longer but respect his commitments to LA Galaxy. They wanted him back in early February so that made it difficult to do a playing deal on the basis of three weeks."

Galaxy demanded the insurance fee after Beckham picked up an Achilles injury during his last spell on loan in Europe with AC Milan last season.

That injury ruled the former Manchester United player out of last year's World Cup.

It will come as a blow to the 115-cap midfielder, who had been hoping to catch the eye of England manager Fabio Capello with a two-month loan spell at the Premier League side.

---

whats the point? :pinch:

well, it's clearly not pointless, otherwise they wouldn't have taken him.. harry was actually quoted as saying something like even if he spends an hour a week working with aaron lennon on freekicks it will be worth it

becks keeps his fitness up, spurs get a morale boost although granted it's not really that necessary, and they get to learn a bit from his experience and skills as a dead ball specialist

i'd say it's certainly a good deal, and it would be brilliant if he was playing but hey.. i guess it's not meant to be. i actually think harry said that he would struggle to fit him into the starting lineup anyway.. not to mention the conundrum that comes when he leaves about shifting the team round AGAIN. Perhaps it's the best of everything that he cannot actually start?

just some things to ponder, don't be so short sighted

Edit: Bentley wasn't really in contention for a starting place anyway was he, i don't think his loan will be much of a loss tbh :)

Ronaldinho has left Milan to join Flamengo in Brazil.

The transfer was agreed after a meeting in Rio de Janeiro between Roberto de Assis, the brother and agent of Ronaldinho, Flamengo president Patricia Amorim and vice president of AC Milan, Adriano Galliani .

The Brazilian club issued a statement on their website to announce the deal which is worth ?3 million to Milan as a transfer fee with the former World Player of the Year receiving ?130,000 a week in wages over three and a half years.

The deal will be financed partly by Traffic, sports marketing company and he will wear the number 10 shirt, though will not be officially unveiled to the press until Thursday.

?Today is a special day, very special in that Flamengo has the pride and joy and satisfaction to finalize the signing of Ronaldinho.

It was a realisation due to the endeavour of many people and want to thank all my board for conducting the work,? Patricia Amorim told a news conference after the announcement Ronaldinho had previously been courting both Gremio and Palmeiras as he wanted to return to Brazil in a bid to win back his place in the national team ahead of the 2014 World Cup which Brazil is hosting.

Ronaldinho has left Milan to join Flamengo in Brazil.

The transfer was agreed after a meeting in Rio de Janeiro between Roberto de Assis, the brother and agent of Ronaldinho, Flamengo president Patricia Amorim and vice president of AC Milan, Adriano Galliani .

The Brazilian club issued a statement on their website to announce the deal which is worth ?3 million to Milan as a transfer fee with the former World Player of the Year receiving ?130,000 a week in wages over three and a half years.

The deal will be financed partly by Traffic, sports marketing company and he will wear the number 10 shirt, though will not be officially unveiled to the press until Thursday.

?Today is a special day, very special in that Flamengo has the pride and joy and satisfaction to finalize the signing of Ronaldinho.

It was a realisation due to the endeavour of many people and want to thank all my board for conducting the work,? Patricia Amorim told a news conference after the announcement Ronaldinho had previously been courting both Gremio and Palmeiras as he wanted to return to Brazil in a bid to win back his place in the national team ahead of the 2014 World Cup which Brazil is hosting.

lols at the website: http://www.flamengo.com.br/

;)

Sky Sports News sources understand Wayne Bridge is to have a medical at West Ham United ahead of a loan move to Upton Park.

The full-back is set to leave Manchester Cityand skysports.com revealed on Monday that Bridge would decide within 48 hours whether to join West Ham or Aston Villa.

The England international has two opportunities to secure regular first-team football and it appears the former Chelsea defender is edging towards a return to the capital.

It is understood that the 30-year-old will be put through a medical before finalising his switch to the Hammers in time to be available for Saturday's Premier League game against Arsenal.

Bridge will be a welcome addition to the West Ham squad as manager Avram Grant seeks to lift the club off the bottom of the table.

The move will also give Bridge the chance to play regularly after starting only one Premier League game for City this season.

He has made a total of 57 appearances for the club since joining City in a ?12million deal from Chelsea two years ago.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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