Recommended Posts

because only so many people can work on the code at one point. I could see that. Could you elaborate?

because the multiplayer can only have so many art assets. Could current assets not be improved or be made faster since there would be more people?

because they can only test and balance so many multiplayer maps before launch, no matter how many people that make them. Can't the people testing singleplayer go and test multiplayer? And if it's the same people testing, then they would have time to test multiplayer since they would be no singleplayer

because the SP team, don't do multiplayer, they do SP. they would be useless for MP. I agree SOME would be useless, but they are still making a videogame, I'm sure they could work on multiplayer without much of a problem

because lot of people buy games for SP to and then get into the MP. I totally agree. But that doesn't really matter for this conversation. :blink:

no Why do you think that?

Prolly not if they did it half way, but I do agree with you that if they had put their minds (and plans, and money) in a multiplayer only game, it could've made a different. By the way, I don't think Andrew is saying no SP at all, he prolly means it'd be ok with something like in BF2 where SP is MP with bots.

Sorry thatguyandrew1992, but I don't think you have a shred of a clue what you're talking about. Budgeting developer workflow is much more complicated than taking a team of 100 and splitting things even. It's not that simple. Art assets and animations, things like that can be swapped interchangably. I think you'd have to read more into an atypical development process rather than give an argument devoid of any critical thinking.

The argument, by the way, is pretty silly to begin with.

I suppose so lol :laugh:

Haha I guess it is, I just want to understand their point of view.

It's kinda obvious the simple reason there's single player like it or not is because of consoles and because this is intended to be a full price physical media game which consolers can't justify like us on pc can as we done with bf2.

They could spend time making an awesome online exclusive game for pc with only multiplayer... but unfortunately they're only interested in making money and not quality games anymore so yeah they're burning unnecessary resources in wrong areas for their own gain so it comes around really.

the code can only be split up into so many modules, for efficient coding eahc module can only really have 2-3 active coders, usually 3 gets to many, and most modules can't have more than 1, or they'll mess up for each other.

No, more people can't make assets faster or better. one guy can only make one asset, then handed over to the texture guy and animation guy where applicable.

Test people are actually rather irrelevant, at some point you will simply have to many of them and they become less useful more of a hindrance. and they're generally cheap, so you can easily have enough testers for MP and SP.

part of the teams are shard between the two, mostly the art teams. (getting back to this). the rest, no they can't really do anything useful that the people on the MP team don't already do better. they'd just be in the way.

As for the art thing. Art is actually the last thing they start working on in the game, and the first thing they finish. coding starts first, and coding+QnA+Debugging finishes. Art while it's the most visible part of the game is the fastest part to complete. Hence why artists will often switch to work on art assets for the other team during dev when needed. Hence more artists aren't useful, and they won't help. on top of that. On top of that if they where to make more levels. they'd run into other problems, first the players would have to many maps to chose from which would cause an issue with players being to spread out. and more importantly. the AnA for the maps take a lot longer than makign them, QnA also including debugging, balancing and bug checking.

I couldn't care less about the engine, nor the graphics. All I want are those epic battlefield sound effects with squad coms alongside the strategic gameplay that was found within bf2.

I loved playing commander in bf2 and having a good commander made a huge difference in win/loss. A commanders ability to scan the field of battle and place UAV's or lay down artillery fire was simply awesome!

Being able to hinder an opposing commander by having a specop take their UAV Stations and artillery guns offline was great and were pivotal to winning.

Battlefield has always been about the teamplay support and every class having to play their roles. Aside from excellent vehicle balancing.

Any focus taken away from each classes individuality and strategic necessity to win a battle will result in a failure imo.

It cannot be any less than what bf2 was. To this day there isn't another game that brings to the table was bf2 does.

BC2 is a great game. Now implement larger maps, more vehicles, artillery placements, uav stations, a commander including a squad/leader com hierarchy giving it strategic sense to the overall battle and you have an ill game!

With BC2's support xp points, imagine a commander issuing orders to takeout opposing artillery guns/uav's or having to defend certain posts or even repairs.

People would actually follow orders if they want that nice bit of xp.

I consider myself a hardcore bf fan as I've put in thousands of hours into the franchise. Finally seeing a BF3 on the horizon is a dream come true.

Still, I hold high expectations and anything less than what was BF2 will be a complete let down. I have a feeling things will be dumbed down for the console but I sure as hell hope not.

Ok. Let's say they planned 5 maps. Then they decided to scrap singleplayer and move them to multiplayer. Wouldn't you think we could get MORE maps?

No because they werent limited to 5 because of any sort of time constraint or lack of resources, thats the amount of maps they wanted to put in the first place.

It's kinda obvious the simple reason there's single player like it or not is because of consoles and because this is intended to be a full price physical media game which consolers can't justify like us on pc can as we done with bf2.

They could spend time making an awesome online exclusive game for pc with only multiplayer... but unfortunately they're only interested in making money and not quality games anymore so yeah they're burning unnecessary resources in wrong areas for their own gain so it comes around really.

Here we go, more drivel.

What's with this singleplayer nonesense?

If you don't want to play it, don't play it. I, for one, LOVE singleplayer.

*Just as long as it's none of that BC2 "Take a step, shoot a round, go to a 5 minute cinematic, rinse lather and repeat." crap.

I quite enjoyed the storyline in BC2 it wasnt some omg look America is awesome story.

feel free to prove me wrong by all means.

You say that like you made a sound argument in the first place. It was conjecture and utter drivel. If you haven't enjoyed the last few Dice games then good for you, but that doesn't mean they are any less committed to making great games. I enjoyed Bad Company 2 a whole lot, and I have little doubt BF3 will be a fantastic game.

You say that like you made a sound argument in the first place. It was conjecture and utter drivel. If you haven't enjoyed the last few Dice games then good for you, but that doesn't mean they are any less committed to making great games. I enjoyed Bad Company 2 a whole lot, and I have little doubt BF3 will be a fantastic game.

+1 for this post.

The addition of single-player is likely there mainly as a bullet-point, but saying that DICE is "only interested in making money and not quality games anymore" is a little far-fetched. I'm trying to envision the DICE offices, with boardroom meetings revolving around discussions on how to create mediocre games. Somehow I don't think that's happening.

I also enjoyed BC2. It has its flaws, but it was so fun that I was willing to look past those flaws. From what I've read on Battlefield 3 (which is admittedly a small amount), it sounds like DICE is going the extra mile to ensure that the PC version is a true PC experience, and so I'm doubly excited for BF3 now.

As much as I liked BC2, I would've hated to see damage modifiers in BF3. Magnum ammo became the number one specialization because of the 25% bullet damage boost. Not having it meant a higher chance of dying in a gunfight.

This topic is now closed to further replies.
  • Posts

    • Same Internet Archive seemed to grab the new version https://web.archive.org/web/20...d/Setup_MakeMKV_v1.18.4.exe
    • Windows 11 KB5094126, KB5093998 bugging out Office apps but it may not be Microsoft's fault by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. Although the tech giant did not acknowledge any major problems, some users online reported various issues ranging from OneDrive and Dropbox access problems, BitLocker recovery lockouts, to blue screens and BSODs. You can read about them in this dedicated piece. While there is still no confirmation about those problems from Microsoft the company has admitted to another bug which we did not report on. The tech giant has confirmed it has received reports of an issue in which certain third-party applications may be unable to launch Microsoft Office apps or open Office documents after installing the Patch Tuesday. This affects both Windows 11 as well as Windows 10. The company says the problem impacts a subset of applications that rely on OLE (Object Linking and Embedding) automation to communicate with Microsoft Office programs. According to Microsoft, affected scenarios involve third-party software attempting to open Office applications or documents from within their own interface. In such cases, the Office program may fail to launch altogether, or the requested document may not open. Oddly there may not be any error message, which probably makes the issue difficult to diagnose. The bug affects several Office products, including Word, Excel, PowerPoint, Access, and other apps in the Microsoft Office suite when they are launched through the affected software. These include tax and accounting software such as CCH Engagement and Workpaper Manager, dental practice management solutions like Dentrix and Softdent, as well as the popular research and reference management tool Zotero. Microsoft adds that other applications using similar Office integration methods could also experience the same problematic behavior. To understand the issue it is important to look at OLE, the Microsoft technology involved. OLE allows different applications to work together and share data, while its Automation feature lets one program control another. Thus this enables third-party software to launch Microsoft Office apps, open documents, and perform tasks automatically without requiring users to switch between programs. Because many accounting, healthcare, research, and business applications rely on OLE automation to interact with Word, Excel, PowerPoint, and other Office apps, any disruption can break those workflows. As a result, affected software may be unable to open Office documents or launch Office applications even though the programs themselves continue to work normally. At the moment the company has not provided a permanent fix though it has confirmed that engineers are actively working on a resolution, which will be delivered through a future Windows update. As such additional details will be shared once more information becomes available. In the meantime, Microsoft recommends a simple workaround for affected users whic is to open the Office application or document directly rather than launching it through the third-party program. For enterprise customers and organizations managing larger deployments, Microsoft says an additional mitigation is available. Admins experiencing the problem on their managed devices are advised to contact Microsoft Support for business to obtain and apply the workaround.
    • It saddens me when cars are such dull colours now. Mine is bright metallic blue and I absolutely adore it for standing out in contrast to that depressing backdrop of traffic.
    • Sparkle 2.20.0 by Razvan Serea Sparkle is a free, open-source Windows optimization tool designed to make your PC faster, cleaner, and more private. With Sparkle, you can easily debloat Windows by removing unnecessary apps and services, disable Microsoft tracking to enhance privacy, and apply performance tweaks to boost speed. Its cleaner removes junk and temporary files, while every change is safe and fully reversible. Sparkle also features a modern, user-friendly interface with automatic updates, making system maintenance simple. Explore over 39 tweaks, from disabling telemetry and hibernation to optimizing network and game settings, all aimed at customizing and enhancing your Windows experience. Sparkle supports Windows 10 and 11. Sparkle 2.20.0 changelog: Debloat Tweak has animated border New homepage loading UI New Tweak Modal (Markdown Supported) Refactored GPU Detection Added Tests with vitest Added foobar2000 to apps Added Localsend to apps Updated Modal Styles Added styles for disabled inputs Added Animated Border to debloat-windows tweak Bumped dependencies Refactor System info logic for speed Tweak info modals now support Markdown Added Clear System info cache to settings Redesigned Home Page Loading UI Changed Some Icons around the app Download: Sparkle 2.20.0 | Portable | ~100.0 MB (Open Source) Links: Sparkle Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • lol it was a typo, fixed! haha imagine an actual 4TB Gen4 NVMe for $40 in 2026
  • Recent Achievements

    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!