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LUCKY! is all I have to say. Metro is boring and only for attracting CoD players IMO since you can easily camp... :(

I don't think that has anything to do with Metro and everything to do with prone. Prone encourages people to camp. And that's why it was taken out of BC2, but if enough people complain...

Sent the request for the Neowin platoon, although I really hope they reset the stats once the retail game comes out, I have really just been messing with my graphics settings more than anything else, so my K/D ratio is horrid. Not like it will be much better when the final game is released, but it is truly awful now.

They should. The reset them after the BC2 beta thingy ended.

Anybody else feel as though the grenade physics in BF3 feel about 10 years old?

Seriously feels like im throwing a sock through water..

no you are right. gernades are pretty much useless in this game. effin hate how you can't cook them either.

Sent the request for the Neowin platoon, although I really hope they reset the stats once the retail game comes out, I have really just been messing with my graphics settings more than anything else, so my K/D ratio is horrid. Not like it will be much better when the final game is released, but it is truly awful now. I can pretty much guarantee once tanks are involved though, I will put up a damn good fight for that top tank driver though.

"WILL MY STATS CARRY OVER FROM THE BETA TO THE FINAL GAME?"

NO. WE ARE STILL FINE TUNING THE RANKING SYSTEM AND WE DON’T WANT TO GIVE BETA PLAYERS AN UNFAIR ADVANTAGE WHEN BATTLEFIELD 3 LAUNCHES. You will keep your soldier name, though.

From EA.

Day off work due to rain, Waiting for public BETA to launch. Its already the 29th here, hopefully it launches at 12 in the U.S :(

WOW. Caspian Border is like a totally different game compared to Operation MeTROLL. Seriously, WTF was Dice/EA thinking releasing this buggy POS for the beta? Yeah sure, it's supposed to be a beta ... but all they did was repackage the Gamescon demo and not the actual game (apparently the ACTUAL game has over 200 bug fixes from this build).

I was able to play Caspian Border on the PC and damn, it doesn't run that well on my computer (Core2Duo E6750 @ 3.2 GHz + Radeon HD 4870 512MB). Operation Metro, however, runs much better than it did in the alpha. If they can optimize the final game, I may actually get decent performance in the larger maps.

Got into a really laggy caspian server for about 5 minutes before it crashed.

I was impressed. FPS was UNCHANGED from metro. All high settings, 6850. Smooth as butter. This is a very well optimized game. The graphics seemed nicer than metro too (better lense flair effect, more/better shadows). I didn't get any flickering issues. Looked amazing,

Got into a really laggy caspian server for about 5 minutes before it crashed.

I was impressed. FPS was UNCHANGED from metro. All high settings, 6850. Smooth as butter. This is a very well optimized game. The graphics seemed nicer than metro too (better lense flair effect, more/better shadows). I didn't get any flickering issues. Looked amazing,

Are you using the beta Catalyst drivers? I currently have a Radeon HD 4870 and my performance was worse in Caspian Border. I also had a flickering issue that only came up on that map. It did look a little bit better than the outdoor areas in Operation Metro.

Are you using the beta Catalyst drivers? I currently have a Radeon HD 4870 and my performance was worse in Caspian Border. I also had a flickering issue that only came up on that map. It did look a little bit better than the outdoor areas in Operation Metro.

Are you using the beta Catalyst drivers? I currently have a Radeon HD 4870 and my performance was worse in Caspian Border. I also had a flickering issue that only came up on that map. It did look a little bit better than the outdoor areas in Operation Metro.

I am running the beta drivers. I definitely had no terrain flickering :)

I picked up Medal of Honor for Xbox a little while back so I got the Xbox version of the beta, although I will be picking it up for the PC.

Xbox version is pretty buggy. Screen flickering, some model issues. In one game, the sounds for everything other than my gun completely stopped working. I was in a weird world where only my gun made noise.

Terrain glitches are really starting to ruin metro for me. It seems to be something server related because it seems to be getting significantly worse every day. I don't even need to be prone now for it to start glitching me into the ground and it happens in more places.

Btw, PC version looks MUCH MUCH better than Xbox 360 and I"m running PC version with dual 275s in SLI at high settings.

Btw, Caspian Border on PC is UNBELIEVABLE!!! Metro is not the true feel of BF.. it's just a mix of MOH and COD.. no vehicles, no killstreaks or anything of sorts, no environment stuff going on like bombing or anything like that to spice it up.. it's pretty dull by itself but Caspian Border.. OMG! It almost brought tears in my eyes how beautiful and awesome it looks and feels with 64 players.

I thought there was a down chopper or something big fell down. Didn't think there'll be earthquakes in Battlefield games :D

As long as it wasn't a tactical nuke - they kinda ruin your whole day.

I am getting lots of glitches as well including terrain ones, once i got stuck into a wall! That is sad since our team was attacking and I was a medic so didnt want to suicide either but then died due to a grenade! argh! :(

BTW I'm using 11.10 Beta drivers from AMD, dont know if I should have stuck with 11.8...

Also at 1440x900 I am able to run this game on ultra at 30-32FPS (with 20fps at intense zones) with AA a little toned down on 6850.

I was able to play Caspian Border on the PC and damn, it doesn't run that well on my computer (Core2Duo E6750 @ 3.2 GHz + Radeon HD 4870 512MB). Operation Metro, however, runs much better than it did in the alpha. If they can optimize the final game, I may actually get decent performance in the larger maps.

512 MB GPUs are no longer cutting it for shooters - in fact, they barely cut it for RTS titles any more.

Start planning on crossing that Sandy Bridge - I have, and I didn't even have BF3 on my radar.

Hey guys I'm having an issue... I'm not sure if anyone can help me because the Tech Support guys can't do crap and don't know anything...

So me and my bro have the BF3 open beta... However we can't both join the same server. If I'm in the server and he tries to join me, as soon as he gets in I get kicked out and get a message "Server timed out". If we're on different servers we can both play fine. We're both under the same router, but I think this could be solved with changing game ports but I have no idea how to do that. In Bad Company 2 we could play in the same server with no problems. Anyone have any ideas that can help me?

Thanks ;)

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    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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