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I waited and waited hoping this would be on Steam, but I finally got over myself and bought it and i'm LOVING it.

It's been quite an unproductive weekend so far - already level 22 :laugh:

Have a i5-750 and HD5850, running at all High with some ultra settings and it's real smooth.

if anybody is interested. You can get a free dog tag courtesy of Alienware Arena :

http://www.alienware...-item-giveaway/

At the time of writing, there are only 1860 left!

:D

They're not that rare in game. Got 2 of them from enemies and saw plenty others (that killed me) with them.

K, found the answer out to my question, it works for all accounts valid on your PS3.

That was my guess but I was not sure so did not answer. But makes sense, that is how PSN purchases are handled, it is hardware related, so figured games would be the same, and glad to hear that was the case. (Y)

My new favourite act: running chasing tanks on foot like a mad man (out of the gunner's sigh of course) and deploying 2 C4, and running away detonating and laughing maniacally. Granted, due to getting caught in the act many time it ends up becoming kamikaze, catching myself with the splash damage, but SO worth it. Especially when deep in enemy territory. I apologize if one of you 360 players fall victim to it, haha.

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Okay. All I can say to this is if you can here your fan while playing Battlefield, you have your volume entirely to low. :laugh:

I do realize there are plenty of reasons why one would have to play it at a low volume though, roommates, parents, children, neighbors, etc. etc., so if it is that loud, totally understandable.

So it will not harm my GPU at that temp?

So it will not harm my GPU at that temp?

Nope, I have had quite a few cards that got that high, and even a bit hotter, under a full load as I was overclocking. Basically if your card gets to hot, you will know it. There will either be artifacts (squares of color, in my experience usually green or purple) and/or the game will just lock-up or crash.

Just to clarify, we are talking Fahrenheit and not Celsius correct?

Ok my roommates and I have been playing a lot of conquest but we come from mostly RUSH. I / we do not understand the point of capturing bases in Conquest other than for extra points. Do the bases provide any actual help? Or would we be just as well off not worrying about thebases except for points? ( my mindset= WoW, where bases mean reinforcements or resources).

Okay.. R6 server update is out.. FINALLY.. I lost full server many times due to their crap.

R6 brings the following updates/patches:

- End of round crash fix

- Connection fix to avoid players occasionally being rejected during a join attempt

- Ghost server fix

- Enhanced kick reasons to better match situations for which they are issued

Btw, I'm introducing for members of Battlefield Veterans Platoon [bFVP], rewards every month starting November. At the end of November the best player in each class will get a game or a Blu-ray movie.

So join up Battlefield Veterans, play on BFVP Battlefield Veterans server (it's mixed - Rush 64 and Conquest 64)

http://battlelog.battlefield.com/bf3/servers/show/712c5884-657c-4719-b945-ff99de63c2a9/BFVP-Battlefield-Veterans-Rush-64-Conquest-TX/

Also, I would like to hear people's favorites here so I can put them in circulation:

Say your favs for Rush and for Conquest please. Thanks.

I'm also running a small server, just finished setting it up today. It's currently on a full rotation of Conquest Small, Rush and TDM

http://battlelog.battlefield.com/bf3/servers/show/58886bfa-bafe-4e1f-aa35-a8e3915199bb/Merc-Mercenaries/

Okay. All I can say to this is if you can here your fan while playing Battlefield, you have your volume entirely to low. :laugh:

I do realize there are plenty of reasons why one would have to play it at a low volume though, roommates, parents, children, neighbors, etc. etc., so if it is that loud, totally understandable.

OMG the spelling!!!

  • Like 1

Ok my roommates and I have been playing a lot of conquest but we come from mostly RUSH. I / we do not understand the point of capturing bases in Conquest other than for extra points. Do the bases provide any actual help? Or would we be just as well off not worrying about thebases except for points? ( my mindset= WoW, where bases mean reinforcements or resources).

The enemy tickets go down faster the more flags you hold, If you have less flags for most of the round you are probably gonna lose. CQ is all about making the enemy tickets go down to 0 before yours.

OMG the spelling!!!

Seriously?? When I am responding from my iPad I make a ton of spelling mistakes, and quite frankly I could care less if my spelling is wrong in a thread about a video game, especially if the overall message of whatever I was saying still makes sense.

Way to contribute to the thread as well, real stellar observation. :rolleyes:

Battlefield 3 Strike at Karkand screenshots

karkand-screen.jpg

EA just released 6 new screenshots from the upcoming Strike at Karkand map, from the Back to Karkand expansion pack. In addition, EA revealed that Back to Karkand will be coming this December, and will include 10 new weapons (full list here), 3 new vehicles (including the BTR-90 and the F35B jet), and a “new persistence system where players complete assignments to earn their rewards”. In addition, the DLC will include new dog tags and new Xbox 360 achievements/PS3 trophies.

Back to Karkand is free to everyone who bought the Limited Edition of Battlefield 3. The DLC includes 4 Battlefield 2 maps remade for Battlefield 3: Strike at Karkand, Gulf of Oman, Wake Island and Sharqi Peninsula. You can check out the first screenshots of the new Karkand map below:

Screenshots at the source: BF3Blog

Really digging this game, a whole lot more than I thought I would.

I mainly bought it for my girl friend. We were both dead broke this weekend, but bored. I looked at her and was like, babe, I'm going to sacrifice some of my library for you, and traded in 6 games to get it lol, but they were games I had already beat or haven't played in a year at least :p.

We ended up playing this game for about 5 hours straight yesterday. Just amazing. And I don't think we re-played 1 map the whole time.... How many maps are there already?

She did most of the playing, but for the couple of rounds I played, the game was pretty intense and I wasn't having a hard time staying at the top of the score board. Just kept running for the objectives, spawning on my team, and keeping low near objects. I was easily going 3/1, which is unheard of for me in a console FPS.

The graphics on the PS3 are just top notch for console. There is a minor issue of texture pop in, but it only happens with little things like rocks and grass, and it subsides after a few minutes of playing. The sound are crisp and amazing.

My only complaint are the logging in issues with EA. A lot of things just seem to work when they want to.

This topic is now closed to further replies.
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    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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