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Nope, I have had quite a few cards that got that high, and even a bit hotter, under a full load as I was overclocking. Basically if your card gets to hot, you will know it. There will either be artifacts (squares of color, in my experience usually green or purple) and/or the game will just lock-up or crash.

Just to clarify, we are talking Fahrenheit and not Celsius correct?

Ah no, I was referring to Celsius. But this is all for naught as I went back to driver 277.33 as I started getting TDR while just browsing the net. Many users are. I contacted Nvidia though their Forum and they sent me a PM wanting me to send them My VC. I declined as there is nothing wrong with it or I would be having TDR's using 277.33. The 28X.XX drivers IMHO were rushed to market to meet the release of BF3. If you get a chance go to their forum and check out all of the complaints. There are hundreds of them. I will attempt to play BF3 at it's lowest level with 277.33 and see what happens. There has to be an issue with these drivers as my WEI for Graphics/Gaming went from 7.7 with the 277.33 to 6.0 with 285.62

Seriously?? When I am responding from my iPad I make a ton of spelling mistakes, and quite frankly I could care less if my spelling is wrong in a thread about a video game, especially if the overall message of whatever I was saying still makes sense.

Way to contribute to the thread as well, real stellar observation. :rolleyes:

Surely you meant couldn't.

:p

  • Like 1

The game looks great. The guys in the office are giving me crap for not getting it yet. I am just concerned if I can run the game decently. I've got an i7 920, 6GB DDR3 1600, and 2 x 4870 crossfire. Would this be enough to run at respectable settings? I think I am about due for a video card upgrade.

The game looks great. The guys in the office are giving me crap for not getting it yet. I am just concerned if I can run the game decently. I've got an i7 920, 6GB DDR3 1600, and 2 x 4870 crossfire. Would this be enough to run at respectable settings? I think I am about due for a video card upgrade.

Not sure if serious... it runs on an xbox 360. just saying.

Beyond that, so far I am disappointed. The story line is a blatant ripoff of the the Black Ops story of a story being told in past tense while being interrogated. The characters you play have a habit of getting themselves killed(because that's never been done before) and a few other smaller issues that make the game feel like they didnt bother to turn their imaginations on. There are TONS of bugs in the single player game play also. Had 2 different xbox's have issues with getting stuck on save screens and a friend of mine had it happen on his pc. Mobs will run right in front of you and not see you. The part where you are a sniper covering a squad of marines, you are told to knife someone. Don't touch the walls, you'll instantly die with nobody around you. One of the fights, the game told me to press X, I pressed A on accident and it made no difference, I still instantly one the fight. The head shot hit box feels off. You can hit some mobs in the chin/mouth and not get a head shot, or you can barely but obviously miss to the right or left of the head and get a head shot. Very disappointed with the single player side. Hopefully the multiplayer will be better.

This is interesting.

Battlefield 3 On Steam? All Signs Point To ?Maybe??

Battlefield-3.jpg

Ever since we got wind that Battlefield 3 wouldn?t be released on Steam, we?ve heard multiple rumours that folks were working behind the scenes to make it happen. This is another of those rumours, backed with a smidgeon of evidence.

The first piece of evidence is this competition, found on the Sapphire Select Club website. One of the prizes in this competition is ?[o]ne (1) PC Game code for Battlefield 3, redeemable for the game on Steam?.

Now this could simply be a mistake on the part of those running the competition. In fact, Sapphire are probably so used to writing competition Ts and Cs that reference Steam codes that they just assumed it would be the same with this comp.

But there?s also this. One user found that the PBSetup.exe file, which is used to install Punk Buster for Battlefield Installs, has been updated with the following install files?

C:\Program Files (x86)\Electronic Arts\Battlefield 3\

C:\Program Files (x86)\Steam\SteamApps\common\battlefield 3\

C:\Program Files\Steam\SteamApps\common\battlefield 3\

C:\Program Files\Electronic Arts\Battlefield 3\

Despite this accumulating evidence, it could be difficult since Battlefield 3 is built into the Origin and Battlelog system ? but ultimately the audience available on Steam is just too overwhelmingly large to ignore. We believe it?ll only be a matter of time before we see Battlefield 3 on Steam.

Thanks Bluth54!

Source: Kotaku

Not sure if serious... it runs on an xbox 360. just saying.

Beyond that, so far I am disappointed. The story line is a blatant ripoff of the the Black Ops story of a story being told in past tense while being interrogated. The characters you play have a habit of getting themselves killed(because that's never been done before) and a few other smaller issues that make the game feel like they didnt bother to turn their imaginations on. There are TONS of bugs in the single player game play also. Had 2 different xbox's have issues with getting stuck on save screens and a friend of mine had it happen on his pc. Mobs will run right in front of you and not see you. The part where you are a sniper covering a squad of marines, you are told to knife someone. Don't touch the walls, you'll instantly die with nobody around you. One of the fights, the game told me to press X, I pressed A on accident and it made no difference, I still instantly one the fight. The head shot hit box feels off. You can hit some mobs in the chin/mouth and not get a head shot, or you can barely but obviously miss to the right or left of the head and get a head shot. Very disappointed with the single player side. Hopefully the multiplayer will be better.

BF3 has a single player?

Does anyone know why my M16A3 sometimes is not in the menu and instead there's the AKS?

I think you meant the AK-74m. It's one of two faction-specific weapons. The US side has the M16A3 and the Russian side has the AK-74m.

Strange but this game is playing better on Nvidia driver 277.33 than it did on the recomened driver at the same level -low. My GTX 460 is also not getting as hot.

Good to hear. Cause yeah, if we were talking Celsius, that is starting to get a bit hot, for sure.

Finally ordered my 360 version, all the talk got me convinced. It was this or COD, no time for both.

What you need to do is build your new gaming PC already and get BF3 for it.

So, what exactly is the purpose of SOFLAM? Only to mark, or does it actually send strike as the description says?

Because so far, I can only mark targets with it. And when the target is marked, what exactly does it bring to the battlefield?

This!!! I have yet to lvl up recon so I have no idea how it works yet :-(

So, what exactly is the purpose of SOFLAM? Only to mark, or does it actually send strike as the description says?

Because so far, I can only mark targets with it. And when the target is marked, what exactly does it bring to the battlefield?

I may be wrong but I think it has to be used in conjunction with guided missiles from jets. Once there's a target lock, a nearby jet can fire a missile without even looking at the target.

So, what exactly is the purpose of SOFLAM? Only to mark, or does it actually send strike as the description says?

Because so far, I can only mark targets with it. And when the target is marked, what exactly does it bring to the battlefield?

It can mark jets so you can use the javelin against them and I'm told that your javelin missiles do more damage to tanks when they are marked with soflam, too. I could be wrong about the jet part, not sure. But yeah, all in all the recon kit is pretty useless in BF3 seems like. It's hard to say really because at this point not many people have the soflam or the javelin missiles.

I want sensor balls from BC2 please, the TUGS is completely useless and the the flying thing they get is nearly useless, too. I drop the tugs near mcoms every time I go by one and I've yet to get a single sensor assist from it.

I may be wrong but I think it has to be used in conjunction with guided missiles from jets. Once there's a target lock, a nearby jet can fire a missile without even looking at the target.

You don't know perhaps if the pilot has to be in your squad, or if it's working for the entire team?

It can mark jets so you can use the javelin against them and I'm told that your javelin missiles do more damage to tanks when they are marked with soflam, too. But yeah, all in all the recon kit is pretty useless in BF3 seems like. I want sensor balls from BC2 please.

Instead of the recon motion sensor balls from BC2, you got the T-UGS. Can't throw them, but on everything else works the same.

You don't know perhaps if the pilot has to be in your squad, or if it's working for the entire team?

Instead of the recon motion sensor balls from BC2, you got the T-UGS. Can't throw them, but on everything else works the same.

Except for they don't work. At all..

So, what exactly is the purpose of SOFLAM? Only to mark, or does it actually send strike as the description says?

Because so far, I can only mark targets with it. And when the target is marked, what exactly does it bring to the battlefield?

I set mine up down major avenues of approach for vehicles. It is autonomous so it will laze on it's own. Once a vehicle is lazed non guided weapons I believe are supposed to lock on and hit. I also noticed any vehicles lazed get a red indicator everyone can see. The one funny thing is when I laze a target forbad extended period the occupants seem to jump out. I have yet to see anyone shoot at one of my targets though.

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    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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