Recommended Posts

The only issue i can see with Close Quarters is they said because the levels were smaller they had more power to play with to create the destruction but on the old levels the destruction won't change. Won't that make the old levels feel dated already?

The only issue i can see with Close Quarters is they said because the levels were smaller they had more power to play with to create the destruction but on the old levels the destruction won't change. Won't that make the old levels feel dated already?

Don't kid yourself. The close quarters maps are to draw in Call of Duty players and that is the only reason. But they can't outright say that so they have to make some nonsense excuse like destruction.

Now that's not really a good or bad thing, it is what it is, though.

Don't kid yourself. The close quarters maps are to draw in Call of Duty players and that is the only reason. But they can't outright say that so they have to make some nonsense excuse like destruction.

Now that's not really a good or bad thing, it is what it is, though.

It's basic programming though. If you have a smaller area to work in you can squeeze more 'special effects' in. Hence the wondering if the other levels will seem a little polystirene in comparison.

I do agree with you about the fact it's probably to draw in the COD kiddies. It doesn't bother me as i much prefer BF mechanics to COD and so now i can stay in BF if i fancy a quick pray and srap small level romp :D

It's basic programming though. If you have a smaller area to work in you can squeeze more 'special effects' in. Hence the wondering if the other levels will seem a little polystirene in comparison.

I do agree with you about the fact it's probably to draw in the COD kiddies. It doesn't bother me as i much prefer BF mechanics to COD and so now i can stay in BF if i fancy a quick pray and srap small level romp :D

If you watched the videos though the destruction doesn't really look like it's any different than what we have now. It's all just small stuff that can be blown up and shot through an pieces of walls blown off.

If you watched the videos though the destruction doesn't really look like it's any different than what we have now. It's all just small stuff that can be blown up and shot through an pieces of walls blown off.

I have watched the videos and i did see significantly different destruction to the current levels implementation.

I guess all we can do is wait and see but i still think a lot of user will have the feeling that 'something's missing' from the older levels'. Unless of course you're correct and the damage isn't as intense as made out to be.

  • 2 weeks later...

New DLC, Content Service, and Double XP Weekend

We've got some exclusive (unofficial, but from a very reliable source) news and some new dates for you all. It looks like EA/DICE is rolling out a premium content service, and are also planning to drop a 5th expansion after their previously announced End Game DLC. In addition, there will be a DOUBLE XP WEEKEND this weekend, May 12th - 14th!

Battlefield Premium: June 4th

Battlefield? Premium will land you a number of content drops with unique in-game items not available anywhere else. First out is the one-of-a-kind Premium knife and black dog tag, plus a set of soldier camos, weapon camos, dog tags and Assignments that will make sure you stand out and get more personalization options.

Close Quarters: June 12th

June 2012: Guide

Get the upper hand with this strategy guide, teaching you how to improve and become an even more skilled player.

August 2012: Bonus Content

Fall 2012: Armored Kill

Winter 2012: End Game

March 2013: 5th Expansion Pack (still untitled)

they already released a kit a while back

http://store.origin....uctID.245102600

i'm kinda annoying by how greedy EA and Dice are getting. These tactics they are using to commercialize every single thing to make a buck is becoming disgusting, and embarrassing for me to even play the game.

I love BF3, well i did before the latest patches, and this moves where people can buy unlocks, but if this type of cheap measure crap to make a buck continues im not sure if i'll get the next release.

Those are the already released quick unlock shortcut packs. This new bonus content is exactly that, new.

I have enjoyed BF3 but now I have BC2 on PC I keep going back to that. It works which is one main problem I personally have with BF3, as do my friends, and BC2 just seems much more team orientated than BF3 does. Maybe it's the map size or the people playing it, I don't know. I'm sure this has been said many times before but BF3, to me, really is a disappointment.

Not only that, but whoever came up with Battlelog just shouldn't exist. It's the biggest pile of w**k that I have ever used for a game and why they couldn't have stuck to the excellent BC2 style of joining games is beyond me.

Soon they'll have:

Tired of slow weapon reloads? Buy the Super Reload unlock, which allows you to reload you're weapons crazy fast! $29.99

Tired of the game being so slow to load? Buy the Super load kit, for only $15.99 your game will load, and you'll be in combat within seconds!

Miss having realistic tanks? With our Common Sense tank kit, you're tanks are no longer made out of paper, and can one again, scare individual soldiers on the battlefield, only $39,99

thats how pathetic its getting.

I think you're over reacting a little bit. Don't like fast unlocks? Don't buy them. Don't like extra skins? Don't buy them. It's really pretty simple.

It's really amusing that people get their panties in a twist over someone paying to unlock everything in the game. Who cares? It doesn't affect your personal game in the slightest. Thanks to Call of Duty people have this really weird idea that all modern fps games are required to have some sort of progressive unlock system in them. Not everyone cares about unlocks. Some people just want to compete on an even playing field and shoot people with guns. Or not be required to grind unlocks for their tanks.

I have enjoyed BF3 but now I have BC2 on PC I keep going back to that. It works which is one main problem I personally have with BF3, as do my friends, and BC2 just seems much more team orientated than BF3 does. Maybe it's the map size or the people playing it, I don't know. I'm sure this has been said many times before but BF3, to me, really is a disappointment.

Not only that, but whoever came up with Battlelog just shouldn't exist. It's the biggest pile of w**k that I have ever used for a game and why they couldn't have stuck to the excellent BC2 style of joining games is beyond me.

Go back two years and people were saying those exact same things about BC2. It wasn't until about a year after it was released that it finally started to feel complete. BF3 will be the same way.

Also BC2's server browser was absolute trash the first 10 months it was out. In comparison to how bad bc2's server browser was (and still is, for the most part) I'll take battlelog any day.

Anyhow, I'm glad they are releasing more stuff for the game but I'm not sure if I'll buy it. Not because I hate the idea behind them because I a sucker for aesthetic mods and dlc, but just because I haven't been playing lately.

Not only that, but whoever came up with Battlelog just shouldn't exist. It's the biggest pile of w**k that I have ever used for a game and why they couldn't have stuck to the excellent BC2 style of joining games is beyond me.

You've got to be kidding me. BC2 is utter garbage when it comes to joining friends, adding friends, browsing servers and joining them. Complete and utter garbage compared to Battlelog. I've moved from BF3 to BC2 lately and I miss Battlelog so much. That and character movement (except vaulting of course).

And I agree with trag3dy when it comes to all this whine about unlocks - are you guys serious? What's the big deal?

And I agree with trag3dy when it comes to all this whine about unlocks - are you guys serious? What's the big deal?

People whine about BC2 being to easy(I was one of them) and people whine about BF3 being to hard(Not near as hard as BF2). As for battlelog I have no issue with it. I enjoy it.

So I found a 64-player 4,000 ticket TDM server....

jFS86.png

Accuracy was 23% too :D

:huh: :| This 1 Round is equal to my total gaming time for an entire week!! As if my math was correct it was a 6 and a half Hour Round!!

Man, I can only dream of doing this again!

Actually, not even kidding, I am taking a week off from work at the end of June, my wife is going to England with her family, and all I plan on doing for 7 days is gaming, and nothing but gaming, cannot wait!!!

This is amazing though, enjoy it while you can. Truly.

:huh: :| This 1 Round is equal to my total gaming time for an entire week!! As if my math was correct it was a 6 and a half Hour Round!!
Your math is clearly atrocious :D It was 92 mins long ;)
Man, I can only dream of doing this again!

Actually, not even kidding, I am taking a week off from work at the end of June, my wife is going to England with her family, and all I plan on doing for 7 days is gaming, and nothing but gaming, cannot wait!!!

This is amazing though, enjoy it while you can. Truly.

I am indeed raping my free time as much as I can. Quit my job recently and going back to education in Sept/Oct. So here I am :D

Your math is clearly atrocious :D It was 92 mins long ;)

I am indeed raping my free time as much as I can. Quit my job recently and going back to education in Sept/Oct. So here I am :D

Oh so that total play time actually how many hours you have played the game itself? I thought it was minutes, seconds, and milliseconds for the round. :| Seemed a little crazy on their behalf to do milliseconds. :rofl:

And nice, as I said enjoy it. Part of me always hopes to get fired one day just to get some free time again. A very very small part, as I do have bills to pay. :laugh:

Doesn't really bother me as long as you can buy all the stuff individually, meaning there is nothing exclusive to the premium thing. Because I might not be able to plunk down all the cash for the premium all at once. The only part that does bug me a bit is the early access, though.

This topic is now closed to further replies.
  • Posts

    • Nudge me when they bring back hardware audio acceleration so I can get my EAX 5 back. We've evolved graphics to real-time path tracing, but regressed audio some 15 years back in time with this stupid software audio stack.
    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!