Cloud Imperium Games' in-development space trading and combat sim Star Citizen has breached another crowd-funding milestone, with the game now touting $350 million from its backers.
Cloud Imperium Games has released a brand new teaser trailer for its upcoming Squadron 42 campaign of Star Citizen, showing off some impressive visuals, alien environments, and more.
Cloud Imperium Games' ambitious space game Star Citizen has blown past the $250 million mark in crowdfunding. This comes almost exactly a year after the game hit $200 million raised.
The single-player campaign portion of the Star Citizen project has been hit with a delay, pushing its 2020 beta launch back by three more months. This is due to a new staggered development approach.
Cloud Imperium Games has released a roadmap for the Squadron 42 singleplayer project which puts its beta release at Q2 of 2020. A new third-party investment worth $46m was also announced.
Cloud Imperium Games' two-pronged crowd-funded project has now raised over $200 million. The company is now five studios strong and employs over 500 developers, all for Star Citizen and Squadron 42.
Cloud Imperium Games today released a new trailer for its upcoming Squadron 42 single-player saga that's jam-packed with a AAA-cast. There's also a demo of the upcoming Alpha 3.3.0 for Star Citizen.
Squadron 42, the single-player companion to Star Citizen being developed by Cloud Imperium Games, was demoed in a two-hour show. The demo featured actors such as Mark Hamill and Liam Cunningham.
Crytek has filed a lawsuit against Cloud Imperium Games, the developer of Star Citizen, alleging it to be in breach of contract; the Star Citizen developer has called it "a meritless lawsuit".
The Alpha 2.6.2 update has arrived for Star Citizen, bringing the newly purchasable Drake Buccaneer ship, a new system to combat lengthy loading screens, ultra widescreen support and plenty more.
The studio behind Star Citizen has revealed that they plan on using the Vulkan API going forward, effectively dropping support for DirectX 11, as well as previous intentions of using DirectX 12.