Recommended Posts

627174022.png

Developer: id Software

Publisher: Bethesda Softworks

Engine: id Tech 5

Platform: Microsoft Windows, PlayStation 3, Xbox 360, iOS, Mac (release date not confirmed as of September 2011)

Release Dates: North America (Microsoft Windows, PlayStation 3, Xbox 360): October 4, 2011; Europe: October 7, 2011; NA (iOS): November 18, 2010

Description:

The user plays as a survivor of the 2029 Apophis meteorite impact who has just awoken from an Ark (a world-wide movement which took scientists and other significant people, and froze them underground in cryo-pods so they could rebuild Earth). Soon, the player comes to realize that his Ark has malfunctioned and that he is the only survivor. Apparently this environment is perfectly suited to the rough-and-tumble dune buggy racing seen in games like MotorStorm, as that sort of gameplay will be an important feature of Rage. Players will have the ability to augment their cars with various items and upgrades they can gain by completing races, but the game is not specifically a racing title, trailers have shown a mix of mainly first person shooter elements as well as driving elements. (Racing is optional in Rage.)

Rage will also feature some role-playing game (RPG) elements—an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons. There will also be side missions. More on the RPG elements have not been detailed. At E3, Tim Willits stated that at the game's core is a first person shooter with car-combat added in and without the racing being the sole and central focal point. The world will be populated by the human survivors of the impact who were preserved from the asteroid by being buried in the Arks. The world will also be populated by mutants, who will serve as the player's main enemies at least for the first half of the game, as id is currently talking of a major change taking place at the midway point of the game. [Source]

Story:

In Rage's story, the asteroid strikes on August 23, 2029, and the few pockets of survivors are forced to begin a new civilization.

The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations, including racetracks. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own. Bandits and mutants serve as the player's main enemies for much of the game, and later races, although id Software has hinted at some sort of significant change around the halfway point in the storyline, where races become relevant.

The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special ability or trait that, combined with those of the other members, would help them rebuild society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies. [Source]

Hostile Factions

The Authority: Very little is known about the Authority. While their motives are unclear, they offer rewards to anybody who turns in an Ark Survivor. Obviously, avoiding them is in the player's best interest. It is also hinted that the Authority has been experimenting on the mutants, resulting in such beasts as the giant mutants.

Mutants: While not necessarily organized enough to be a distinct faction, mutants are nonetheless a common presence in the wasteland. Although a few have been wrangled for use in entertainment on Mutant Bash TV, plenty remain loose in the wasteland. Few details have been released, although one trailer depicts a mutant over two stories tall tearing apart a billboard, indicating that many victims of mutations have been altered dramatically. It has been evidenced that the Authority has conducted experiments on the mutants, resulting in the giant mutants.

The Wasted Clan: A dim-witted bunch that enjoys mechanics, home-brewed alcohol and fighting. The Wasted are most commonly found in (what used to be) industrial areas, where more scrap and parts are on hand for their automotive projects. In fighting, they'll sacrifice any semblance of tactics for the sheer effectiveness of blunt objects to the face, and prefer to reach for the nearest club and come at the player from any direction they can (although they will use guns on occasion). According to legend, the Wasted Clan are the last remnant of the United Kingdom.

The Ghost Clan: Sinister and stealthy, fearsome and fearless. The Ghost Clan is arguably the most id-like of Rage's enemies, dealing in the occult and staging gruesome sacrifices in order to gain a seat in the afterlife. Feared even by the other clans, Ghosts use the environment to their advantage while fighting - climbing around walls, leaps of faith, and hanging from beams are some of the many ways they evade the player, while their boomerangs provide both melee and ranged opportunities for them to cut intruders to ribbons.

The Scorcher Clan: The asteroid Apophis was the steed of a demigod - so says the Scorcher Clan, who believes that tapping the energy of the asteroid (and thus its supposed supernatural owner) will make them invincible. As their name suggests, the Scorchers like fire - lots of it - and they make this abundantly clear with the amount of it they paint onto their bodies and cars. Their leader, a brutal fellow named Reaver, absolutely despises the Shrouded Clan, and displays his leadership with a picture of the asteroid itself, emblazoned on his car. He likes fire, a lot of fire.

The Shrouded Clan: Behind the gas masks and orange scarves, they are deserters - the Shrouded Clan is made up of those who abandoned their own clans in disillusionment, and banded together to disguise their identity and motives. They are skilled engineers, and use their cunning to booby-trap their lairs, as well as craft RC bomb cars and automatic turrets (like those the player can make).

The Jackal Clan: aka "The Jackie Clan", howls in the night signal the coming of the Jackal Clan. Part animal and part human, they are a savage group of hunters and combatants. The Jackals act more like a pack of wolves on a hunt than a well-trained military force. They adorn their bodies with bones, furs and animal scalps that give them an appearance more beast than man. They are savage in nature and vicious in combat. They are feared even by mutants, as a group of large mutants (who themselves had just slaughtered a bandit clan) fearfully back down from a fight with only two of them.

The Gearheads: The Gearheads are the most intelligent of the wasteland's factions. Not relying solely on brute force for survival, these bandits have built advanced machinery and weaponry that make them a force to reckon with. These bandits look to technology for their salvation and vow to never let “mother nature” destroy them again. Some believe that founding members of this group may well have been Ark survivors that gave up on society and went their separate ways. [Source]

Timeline

  • 2004: Scientists detect an asteroid the size of Manhattan spiraling in deep space. Excitement turns to concern as predictions have it passing dangerously close to Earth’s lunar orbit sometime in 2029. The asteroid is dubbed 99942 Apophis – after the Egyptian god of chaos.
  • 2024: Apophis is privately assigned a Torino rating of 7, the highest ever on the scale to measure the likelihood of an object impacting Earth. Publicly, the US and other collaborating governments announce a rating of 4. NASA and the European Space Agency believe the rating will be increased to 10 within 12 months.
  • 2025: The “Ark” project begins. Capsules are buried deep underground and designed to burrow out at preset dates several years after the disaster. The goal of the project is to preserve knowledge, genetic samples and other items essential for human life. Thousands of Arks contain groups of “inhabitants” who are injected with Nanotrites, an untested new technology allowing them to survive deep-freeze hibernation.
  • 2025–2027: The government stockpiles massive arsenals of weapons and supplies within hardened fortifications deep inside the Earth.
  • August 2029: News reaches the general population as smaller meteorites impact the Earth ahead of Apophis. The Ark project is initiated.
  • December 2029: Apophis strikes the Moon and slams into the Earth carrying the force of 1,000,000 megatons of TNT. Entire countries are devastated, cities are erased, and lakes and rivers evaporate. The Earth is cast into a multi-year impact winter as the sun is blocked by dust and debris in the stratosphere. Within one year, 80% of Earth's life disappears.
  • 2035: The dust starts to settle as survivors crawl out of caves and shelters to a world that is nothing like before. Civilization is gone, and little hope remains. People group together in loosely formed clans. Small settlements and camps are constructed as many try to find shelter from the unknown dangers lurking in the wasteland that Earth has become.

[Source]

Links:

System requirements:

Minimum:
  • OS: Win XP SP3, Vista, Win 7
  • Processor: Intel Core 2 Duo or Equivalent AMD
  • Memory: 2GB
  • Hard Disk Space: 25GB
  • Video Card: GeForce 8800, Radeon HD 4200

Recommended Specs:

  • OS: Win XP SP3, Vista, Win 7
  • Processor: Intel Core 2 Quad or Equivalent AMD
  • Memory: 4GB
  • Hard Disk Space: 25GB
  • Video Card: GeForce 9800 GTX, ATI Radeon HD 5550

Screenshots:

e3-2011-rage-screens-20110607050139217.jpg

e3-2011-rage-screens-20110607050128451.jpg

e3-2011-rage-screens-20110607050132561.jpg

e3-2011-rage-screens-20110607050105327.jpg

Videos:

Rage is ready. smile.gif

FinalRAGEeric.jpg

http://www.bethblog..../rage-is-ready/

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/
Share on other sites

Good official thread, Anaron :).

And yeah, I'm surprised by how low those recommended specs are. Even my aging machine manages to pass (albeit slightly). That being said, I will probably end up getting this on the Xbox 360. From the last few trailers and videos, this game went from being completely off my radar to one of my most anticipated games.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594322730
Share on other sites

Those system requirements are surprisingly low. Also this game looks like great fun, I can't wait!

Yeah, I was surprised when I saw it. I think it's safe to assume that a lot of the performance improvements were made because of the PS3 and X360. Their previous engine, id Tech 4, was a PC-only engine that ran poorly on non-NVIDIA hardware.

Good official thread, Anaron :).

And yeah, I'm surprised by how low those recommended specs are. Even my aging machine manages to pass (albeit slightly). That being said, I will probably end up getting this on the Xbox 360. From the last few trailers and videos, this game went from being completely off my radar to one of my most anticipated games.

Thanks! (Y)

I'm glad I don't have to buy a new video card to fully enjoy this game. I'll most likely buy the PC version because of the better visuals and the fact that I enjoy first-person shooters more with a mouse and keyboard.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594322878
Share on other sites

I sorta feel there's not as much hype behind this game, and it's John Carmack

I agree. I think it's being overshadowed by the upcoming Battlefield 3 open beta. Hopefully, things will kick into high gear closer to the game's release date. It looks like it'd be a lot of fun.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594338184
Share on other sites

I thought they were using Steamworks, but from the pic above it looks like they are using GFWL ... I am now confused.

its steamworks if they were using GFWL it would say games for windows then have the orange live some where.

its also posted on the bethesda blog.

http://www.bethblog.com/index.php/2011/09/06/rage-system-requirements/

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594338290
Share on other sites

I'm extremely iffy on this. I honestly don't think id has developed or produced a good game since Enemy Territory (and, before that, Quake II). I want to support them, but I just don't know. It looks alright, but nothing unique.

I wasn't interested at first but after seeing the recent trailers, screenshots, and gameplay videos, I'm convinced that it'll be a good game. The last id Software game I enjoyed was Doom 3 which I thought was really good.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594338554
Share on other sites

I wasn't interested at first but after seeing the recent trailers, screenshots, and gameplay videos, I'm convinced that it'll be a good game. The last id Software game I enjoyed was Doom 3 which I thought was really good.

I actually hated Doom III. To each his own, however. (Y)

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594338612
Share on other sites

Already preordered in full through Steam.

A friend of mine who is not a gamer at all, he will play a few EA sports titles with me over the years but he personally does not own any consoles or games on his PC, sent me the following text to email messsage at about 11 PM last night while he was watching Monday Night Football I believe...

RAGE looks ppphhhhhaaaat...

:laugh: So they definitely have the graphics and look nailed down. And for my friend who has little to no interest in games to send me that message at night means they are doing something right with their marketing.

Just releasing in such a tight, competitive time with FPS's, and as already stated in this thread I believe, I fear the game has a very good chance of being overshadowed by MW3 and BF3.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594339632
Share on other sites

I'll be getting this for sure. Wont be overshadowed for me, because I have very little interest in BF3 or CODwhateveritisonnow. This will have a better single player experience for sure, along with a lot more to explore. And with online coop, get ready for some borderlands-esk type of play that can be fun if you know how to make it so.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594339938
Share on other sites

Yip played a good portion of the 1st few levels and it did my nut in switching back and forth. The hacking wasnt fun, and the reason i say 3rd person mainly is that was how I felt I had to move about to be stealthy or use cover. Which I thought was the main premise early on while your ammos low etc.

Plus no offence but Deus Ex goty amongst critics and fans may well be but considering this isnt out yet, it could still be recieved to much applause and potentialy knock Dues into the back of minds.

Also I dont remember saying "this is GOTY!!" I said " it was deffo looking to be one of the shooters of 2011, which it is, no talk of GOTYs in that. People seemed to draw there own conclusions there.

Personally i think this will have a better SP than Dues but then I didnt really enjoy Deus after a while.

Link to comment
https://www.neowin.net/forum/topic/1026726-rage/#findComment-594346194
Share on other sites

This topic is now closed to further replies.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!