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I can see the comparisons to Fallout because of the RPG elements, etc., and the whole nuclear wasteland backfrop, but even though I am only a little in to the game itself, I can say the actual gunplay of Rage is way better than Fallout, at least IMO. The gun handling in Fallout just never felt right to me, where in Rage, it feels spot on so far.

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Yea i missed the wolfenstein 3d room and doesnt seem like i can go back to the floor its on, just past the arera for the Quake 1 room and going to go back in the wasted garage to find it.

And i want a DoomGuy Bobble Head

Fun depends,, i didnt care for Duke Nukem, but i find Rage verry fun so far. The 3rd town called wellspring has 4 mini games that i have found so far. As well as races for items/upgrades/cash, and delivery missions for cash.

From whay i have seen and read of Fallout Rage seems alot like, so if you loked Fallout, then youll like rage.

Only thing i can really recomend is if your friends have it, check it out on their rig and "test" if youll like it

Unfortunately , it isn't a close friend. He just said it looks amazing and is fun. I like games like Fallout, Borderlands, Crysis, Duke, and almost any FPS that isn't total COD style.. just can't get into realistic military shooters much. I love Doom 3 still. Basically, if this has classic ID style gameplay, I should be happy...

I can see the comparisons to Fallout because of the RPG elements, etc., and the whole nuclear wasteland backfrop, but even though I am only a little in to the game itself, I can say the actual gunplay of Rage is way better than Fallout, at least IMO. The gun handling in Fallout just never felt right to me, where in Rage, it feels spot on so far.

DL, we seem to enjoy some of the same types of games. You enjoying it?

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Going Slightly OT (but on topic since it relates to this game and all games overall), This is BY FAR the thing I hate most about having an SLi setup. SLi support is weak at best, and almost no games launch with a proper SLi profile.

My experience is the complete opposite to be honest. NVIDIA had an SLI profile out for Battlefield 3 days before the Open Beta started for example. Every game I've had for the past 24 months has had an SLI profile at launch. Of course I don't have Rage.

You know you can create your own SLI profiles through? It's quite easy from inside the control panel.

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Unfortunately , it isn't a close friend. He just said it looks amazing and is fun. I like games like Fallout, Borderlands, Crysis, Duke, and almost any FPS that isn't total COD style.. just can't get into realistic military shooters much. I love Doom 3 still. Basically, if this has classic ID style gameplay, I should be happy...

DL, we seem to enjoy some of the same types of games. You enjoying it?

If you liked those games as well as D3 then i think you will like Rage, hope you dont get happening what some others are getting.

Its far from CoD style, only thing in common with CoD is Iron Sights ( its almost nothing like CoD imo ).

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DL, we seem to enjoy some of the same types of games. You enjoying it?

Yep, very much so. Really enjoying it.

My experience is the complete opposite to be honest. NVIDIA had an SLI profile out for Battlefield 3 days before the Open Beta started for example. Every game I've had for the past 24 months has had an SLI profile at launch. Of course I don't have Rage.

You know you can create your own SLI profiles through? It's quite easy from inside the control panel.

Besides the BF3 Beta, I can only think of one game that has had the profile on release, and that is Deus Ex Human Revolution.

Every other game I can recall did not have a SLi profile on release....

Crysis 2

Dead Island

Bulletstorm

The Witcher 2

Those are just the games I can think off of the top of my head,

And yep, I know how to make my own SLi profiles, but they never seem to provide the same performance as the official profiles do. And actually they just downright do not work some times. In fact I read more than a few comments on the Steam forums of people saying when they forced SLi on Rage, dropped down to 10-15 FPS and made the game unplayable.

So yeah, maybe we play different games, but my experience with having SLi ready on launch day has not been a positive one. Same goes for creating my own SLi profiles. That is hit or miss as well. if you count making your own profiles as having them on launch, then sure, I can have SLi profiles before launch.

I also wind up using the EVGA SLi Enhancement patch a decent amount. Just the fact that it exists says SLi support is not that good. If it was, there would be no need for it.

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I want to get this but am on the fence as far as XBox 360 or PC version. My PC is a bit dated, but games do tend to look better on it than on the XBox 360.

PC -

nVidia GeForce 6800GT 512MB

Intel Q6600 Core 2 Quad

4GB Ram

+ Can play without taking over the television which means I can play this while my gf's kids are around...

XBox 360 -

+ I enjoy playing on the larger (albeit lower resolution) screen

+ I enjoy playing while kicking back in an easy chair as I work at a computer all day most days anyway and am anxious for a break.

Thanks for input.

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Got the game running well now with newest ati drivers, but as soon as I got to wellsprings everything is **** again. NPC's are glitched to all hell, shaking, flickering, and glitching. Many others seem to be seeing this too. Was starting to have fun with this game just to run into this crap.

I really don't get people's hatred towards this game.

1. It's an amazingly optimized game. If you name me one other game that looks as good as runs as well, go ahead (bugs aside).

The game does run very well, but to be fair the game literally seems to have no dynamic lighting. its 2011... And the megatexture tech is rather.. underwhelming.

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The game does run very well, but to be fair the game literally seems to have no dynamic lighting. its 2011... And the megatexture tech is rather.. underwhelming.

Try the config file that I linked in my previous post, it sets pretty much all the graphical options (that we know of anyways) to max. They do improve the graphics but the performance hit (for me anyways) was next to none. Then again I don't have the texture popping bug so it might make it worse, or it might fix it (the amount of textures that can be streamed in one go has been quadrupled so).

Here's a breakdown of the settings

com_AllowConsole 1	  <- Enables console
com_SkipIntroVideo 1	  <- Allows you to skip intro video, I don't think this works
image_usecompression 0	  <- Sets image compression to 0, so best quality
g_showplayershadow 1	  <- Turns on player shadows (doesn't seem to work)
r_displayRefresh 60	  <- Refresh rate
vt_qualityhdplossless 1	  <- Lossless HD photos, 1 is on, 0 is off
vt_qualityhdppower 0	  <- 0 is best, 255 is worst  
vt_qualityhdpspecular 0	  <- 0 is best, 255 is worst
vt_qualityhdpnormal 0	  <- 0 is best, 255 is worst
vt_qualityhdpdiffuse 0	 <- 0 is best, 255 is worst
vt_qualitydctpower 100	  <- 100 is best, 0 is worst
vt_qualitydctspecular 100	  <- 100 is best, 0 is worst
vt_qualitydctnormal 100	  <- 100 is best, 0 is worst
vt_qualitydctchroma 100	  <- 100 is best, 0 is worst
vt_qualitydctluma 100	   <- 100 is best, 0 is worst
vt_usecudatranscode 2	 <- If you have an nVidia GPU set this is to 1 or 2 (2 being better). If you don't, or you have CUDA disabled set it to 0
vt_maxppf 1024	   <- Number of transcoded frames per second. This will help with the texture popping issue. Set it too high however, and your game will crash. Set it too low and it might pop so mess around till you find the best number for your computer.
vt_maxlockedpages 256	  <- Same thing as above.
vt_pageimagesizeuniquediffuseonly2 8192	  <- Dimensions of the textures. Apparently 8192 is the largest.
vt_pageimagesizeuniquediffuseonly 8192	<- Dimensions of the textures. Apparently 8192 is the largest.
vt_pageimagesizeunique 8192	  <- Texture dimension again..
vt_pageimagesizevmtr 8192	  <- Same thing again...
vt_minlod -1	  <- Finest mip that can be accessed.
vt_uncompressedvmtr 1	 <- Use uncompressed data
vt_uncompressedphysicalimages 1	  <- Use uncompressed images
vt_vmtrcompression none	  <- No compression
vt_maxaniso 16	  <- Max anisotropic filtering. 16 being highest, 0 being lowest
vt_restart	  <- Whenever you change a vt_ setting, the virtual texture engine has to be restarted. So you put this in at the end to restart it on the main menu.

As for the megatexture (or well Virtual Texturing since MT is idtech4 and idtech5 uses VT) tech, it isn't running at its full potential. Internally the texture sizes are 128000×128000 and weigh in at about 150gb. The PC version is 8192x8192 and weighs in at about 22gb. The reason it had to be reduced is well obvious lol...nobody would want to install a 150gb game.

It is a really neat idea though and allows you to have massive textures (high detailed ones too) being loaded without much of a performance hit. According to GPU-Z and task manager, my GPU load was at a relatively constant 65-70%, gpu-memory load was 540mb (I have a 3gb video card lol), ram usage for the game was about 550mb.

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Try the config file that I linked in my previous post, it sets pretty much all the graphical options (that we know of anyways) to max. They do improve the graphics but the performance hit (for me anyways) was next to none. Then again I don't have the texture popping bug so it might make it worse, or it might fix it (the amount of textures that can be streamed in one go has been quadrupled so).

Here's a breakdown of the settings

com_AllowConsole 1	  <- Enables console
com_SkipIntroVideo 1	  <- Allows you to skip intro video, I don't think this works
image_usecompression 0	  <- Sets image compression to 0, so best quality
g_showplayershadow 1	  <- Turns on player shadows (doesn't seem to work)
r_displayRefresh 60	  <- Refresh rate
vt_qualityhdplossless 1	  <- Lossless HD photos, 1 is on, 0 is off
vt_qualityhdppower 0	  <- 0 is best, 255 is worst  
vt_qualityhdpspecular 0	  <- 0 is best, 255 is worst
vt_qualityhdpnormal 0	  <- 0 is best, 255 is worst
vt_qualityhdpdiffuse 0	 <- 0 is best, 255 is worst
vt_qualitydctpower 100	  <- 100 is best, 0 is worst
vt_qualitydctspecular 100	  <- 100 is best, 0 is worst
vt_qualitydctnormal 100	  <- 100 is best, 0 is worst
vt_qualitydctchroma 100	  <- 100 is best, 0 is worst
vt_qualitydctluma 100	   <- 100 is best, 0 is worst
vt_usecudatranscode 2	 <- If you have an nVidia GPU set this is to 1 or 2 (2 being better). If you don't, or you have CUDA disabled set it to 0
vt_maxppf 1024	   <- Number of transcoded frames per second. This will help with the texture popping issue. Set it too high however, and your game will crash. Set it too low and it might pop so mess around till you find the best number for your computer.
vt_maxlockedpages 256	  <- Same thing as above.
vt_pageimagesizeuniquediffuseonly2 8192	  <- Dimensions of the textures. Apparently 8192 is the largest.
vt_pageimagesizeuniquediffuseonly 8192	<- Dimensions of the textures. Apparently 8192 is the largest.
vt_pageimagesizeunique 8192	  <- Texture dimension again..
vt_pageimagesizevmtr 8192	  <- Same thing again...
vt_minlod -1	  <- Finest mip that can be accessed.
vt_uncompressedvmtr 1	 <- Use uncompressed data
vt_uncompressedphysicalimages 1	  <- Use uncompressed images
vt_vmtrcompression none	  <- No compression
vt_maxaniso 16	  <- Max anisotropic filtering. 16 being highest, 0 being lowest
vt_restart	  <- Whenever you change a vt_ setting, the virtual texture engine has to be restarted. So you put this in at the end to restart it on the main menu.

As for the megatexture (or well Virtual Texturing since MT is idtech4 and idtech5 uses VT) tech, it isn't running at its full potential. Internally the texture sizes are 128000×128000 and weigh in at about 150gb. The PC version is 8192x8192 and weighs in at about 22gb. The reason it had to be reduced is well obvious lol...nobody would want to install a 150gb game.

It is a really neat idea though and allows you to have massive textures (high detailed ones too) being loaded without much of a performance hit. According to GPU-Z and task manager, my GPU load was at a relatively constant 65-70%, gpu-memory load was 540mb (I have a 3gb video card lol), ram usage for the game was about 550mb.

I've actually already fixed the texture popping with a combination of the new ati drivers and a smaller config file I was using:

vt_pageimagesizeuniquediffuseonly2 8192

vt_pageimagesizeuniquediffuseonly 8192

vt_pageimagesizeunique 8192

vt_pageimagesizevmtr 8192

vt_maxaniso 4

vt_restart

image_anisotropy 4

I'll try playing around with those other options you posted as well. The game can look amazing in places, but crap in others :/

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<snip>

Thanks for posting this. I had downloaded the config file from your other post (I am at work) and realized it did me no good as I did not know what anything other than a few obvious things meant. The breakdown of everything is really helpful, and I am now curious to see what my file is at when I check it out.

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Thanks for posting this. I had downloaded the config file from your other post (I am at work) and realized it did me no good as I did not know what anything other than a few obvious things meant. The breakdown of everything is really helpful, and I am now curious to see what my file is at when I check it out.

Anytime. If you copy and paste the command into the console it will also give you a more detailed explanation of what some of the settings do.

Thats pretty much the best settings and you should have no problem running it at those. Your comp is a lot better than mine, and if mine can play RAGE at those settings with 8x AA at 60fps yours should be just fine.

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Sorry to keep chiming in but have a question: I'm reading comparisons to Fallout 3 (which I am playing through again on 360) and from what I've seen of RAGE, I'm not sure I am getting the same impression? I'm sure the videos I've watched aren't really going into the RPG elements but some folks have said the RPG elements are really sparse. If there truly is much more depth to the game than what I've seen in videos then I'll jump on it but, alas, I've yet to get a real good idea of what RPG elements are in the game.

I've never been so on the fence over a game before and it probably has more to do with the number of top games coming out in a short period of time.

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Sorry to keep chiming in but have a question: I'm reading comparisons to Fallout 3 (which I am playing through again on 360) and from what I've seen of RAGE, I'm not sure I am getting the same impression? I'm sure the videos I've watched aren't really going into the RPG elements but some folks have said the RPG elements are really sparse. If there truly is much more depth to the game than what I've seen in videos then I'll jump on it but, alas, I've yet to get a real good idea of what RPG elements are in the game.

I've never been so on the fence over a game before and it probably has more to do with the number of top games coming out in a short period of time.

Besides the setting I didn't get much of a fallout vibe from it. RPG elements go about as far as the fact that it has quests and an inventory. Its a definitely a shooter at the core.

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I want to get this but am on the fence as far as XBox 360 or PC version. My PC is a bit dated, but games do tend to look better on it than on the XBox 360.

PC -

nVidia GeForce 6800GT 512MB

Intel Q6600 Core 2 Quad

4GB Ram

+ Can play without taking over the television which means I can play this while my gf's kids are around...

XBox 360 -

+ I enjoy playing on the larger (albeit lower resolution) screen

+ I enjoy playing while kicking back in an easy chair as I work at a computer all day most days anyway and am anxious for a break.

Thanks for input.

Does anyone have any feedback on this? I'm thinking about picking it up tonight and am still on the fence between PC and XBox 360. Thanks.

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Does anyone have any feedback on this? I'm thinking about picking it up tonight and am still on the fence between PC and XBox 360. Thanks.

*edit - just read that your vid is below minimum, so yea definatly get the Xbox Version

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*edit - just read that your vid is below minimum, so yea definatly get the Xbox Version

Wooops! I actually have an 8800GT 512MB.

EVGA 512-P3-N802-A1 GeForce 8800GT 512MB 256-bit GDDR3 PCI Express 2.0 x16 HDCP Ready SLI Supported Video Card

Which is the minimum... what do you say to that? Thanks.

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Okay, having played a bit I can safely say the game is......VERY GOOD! I can't see where all the complaints are coming from at all? Maybe I just get lucky with games all the time or something? :p

Yes, up close some textures look low quality but you are rarely eyeballing surfaces when playing anyway and from a close enough distance, say a few feet, everything looks really crisp and sharp. I got no tearing out of the box and I only enabled the additional text file mod mentioned on various sites:

seta vt_pageimagesizeuniquediffuseonly2 "8192"

seta vt_pageimagesizeuniquediffuseonly "8192"

seta vt_pageimagesizeunique "8192"

seta vt_pageimagesizevmtr "8192"

I enabled transcoding and am using 4xFSAA' date=' at no point did the framerate stutter or fluctuate outside of 60fps. I also note that there is absolutely no texture pop-in for me.

I played using a GTX460 and 4.3GHz i5 and 16GB RAM.

I noted that my GPU meter widget for Windows on the 2nd screen reporting VRAM usage being around 250-300MB while outside in the wasteland. Quite remarkable really as I was expecting it to be higher going by the guides saying if you use the additional config file mods you should have ideally a 1.5GB card.

Loading times were also very fast, only a few seconds to load everything so far.

I'm glad to be buying this :D

Also, I noticed that if you crash in the buggy you get some cool physics deaths like in another certain driving game :p

(skip to 2:37)

[media']

[/media]

(I've enabled the console to try fov changing using a guide online so be wary of that as it disables achievements)

The shotgun sounds so sublime, my speaker's woofers absolutely love it! So much recoil feedback :p

Oh and just like with BF3, the GTX 460 continues to amaze me as it can keep up with today's titles easily :p

Also I can see how some people can get motion sickness, the game is almost too smooth, it's so smooth that I initially felt a bit woozy but adjusted quite quickly.

I have many 1920x1200 screenshots here too.

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According to Marcus, Microsoft will share more details soon. Windows Insider Program Windows 11 preview builds, released last week, are now available for download as standalone ISO files. These days, Microsoft regularly pushes new images, allowing users to clean-install its recent Windows 11 preview builds faster and easier. If you want to try the latest Windows 11 features without jumping through the Windows Update hoops, get those new images here. Sadly, Microsoft did not release new Windows 11 preview builds this week. Come back next time. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Microsoft is preparing new features for Teams. Later this month, the messenger will receive a new download manager with auto-dismissing notifications, reducing clutter and making the overall experience less annoying when dealing with downloads. Mozilla released Firefox 151.0.3, a new bug-fixing update for the browser. It is a small release, which fixes problems with pasting into text fields and the oversized VPN button on the toolbar. The update is now available for all users in the Release channel. Here are other updates and releases you may find interesting: VS Code 1.123 introduces massive upgrades for persistent AI developer workflows Microsoft OneDrive is getting a simple yet much-needed feature Microsoft faces heat after quietly blocking promised Office features on Apple systems Microsoft resumes forced Copilot app installation on some Windows PCs Browser vendors pen an open letter to Microsoft, saying "enough is enough" Here are the latest drivers and firmware updates released this week: AMD Radeon Software 26.6.1 with optimizations for F1 25: 2026 Season, World of Tanks: HEAT, and various bug fixes. Reviews are in Here is the hardware and software we reviewed this week Steven Parker dropped more mini PC reviews this week. GEEKOM Air12 2026 Edition is a low-power, affordable computer with an Intel Tiger Lake Pentium Gold processor, up to 16GB of memory, and 512GB of storage, costing just $349. It is light, quiet, energy efficient, and has modern ports on the front. However, the front-facing USB Type-C is data-only, and there are some quirks with the computer's memory, so check out the full review. The AMD RX 9070 GRE has been released worldwide, and we published a benchmark review comparing this powerful graphics card to the RX 9070 XT, 7800 XT, the NVIDIA RTX 5070, and RTX 4070. It has solid, balanced performance, plenty of RAM, and low temperatures, but watch out for mediocre ray tracing performance and not the best efficiency. Also, we reviewed the Cuktech 10 Ultra, a compact, high-power charger with four ports and a big display full of various stats. This tiny charger can pull nearly 120W and spread that power according to each connected device's needs. It also comes with a high-quality 240W cable, three power modes, and retractable prongs. The best part? It is quite affordable, just make sure you have an outlet placed in the right spot to benefit from the built-in display. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Do you remember the ASUS ROG Xbox Ally, Microsoft's first handheld console designed in partnership with ASUS? This week, ASUS revealed a new version of the device to celebrate twenty years of its Republic of Gamers brand. The new ROG Xbox Ally X20 features an OLED display, a transforming D-Pad, TMR sticks, and other changes. However, the chip inside the console is still the same. Forza Horizon 6 launched last month to critical acclaim, but the game will soon have a new rival made by those who used to work on Forza Horizon titles. Mike Brown from Maverick Games announced Clutch, an upcoming racing game with a story-driven campaign, deep car customization, and rich multiplayer. The game is coming to PC, Xbox Series X|S, and PlayStation 5 in Spring 2027. The next update for Minecraft now has a release date. This week, Mojang announced that Chaos Cubed will be available on June 16, 2026. In addition, Mojang published a teaser of the next Minecraft movie. A Minecraft Movie Squared has now been confirmed for a release somewhere in 2027. NVIDIA GeForce Now is getting 18 new games in June. Those include Jurassic World Evolution 3, Fatekeeper, GOALS, Gothic 1 Remake, NTE: Neverness to Everness, and more. If you are a Game Pass subscriber, you can also get new games soon: Persona 5 Royal, Starseeker: Astroneer Expeditions, and more are coming to the service this month. Sumer Game Fest 2026 happened this week, where we saw plenty of new games, including Alien Isolation 2, Final Fantasy VII Remake Part 3, Gen Atlas from the Shadow of the Colossus creator, a new Cuphead game in 8-bit style, a new expansion for Mafia: The Old Country, and more. Finally, here are this week's Weekend PC Game Deals, full of discounts and the latest freebies from the Epic Games Store. Other gaming news includes the following: God of War Laufey announced, introducing Kratos' wife as the new protagonist Ori studio's No Rest for the Wicked 1.0 release and console plans announced Microsoft launches Godot Sample to streamline Xbox PC game development on the engine Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. Samsung 990 PRO SSD 2TB NVMe - $389.99 | 39% off Sonos Sub 4 - Wireless Subwoofer - $759 | 16% off Logitech MX Creative Console - $159.99 | 20% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
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