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All I have to say is playing Super Stardust Delta and checking out the Hustle Kings demo while on conference calls at work may very well be the reason the Vita was invented. :shiftyninja: :laugh:

All I have to say is playing Super Stardust Delta and checking out the Hustle Kings demo while on conference calls at work may very well be the reason the Vita was invented. :shiftyninja: :laugh:

Hustle Kings is good, you should pick it up. It's one of the titles where you get the PS3/Vita versions for the price of one.

I also went on NEAR earlier and someone had left me/traded a piece of treasure from Uncharted. Not sure how they done it, but I do know gifts and challenges get shared through NEAR.

Hustle Kings is good, you should pick it up. It's one of the titles where you get the PS3/Vita versions for the price of one.

I also went on NEAR earlier and someone had left me/traded a piece of treasure from Uncharted. Not sure how they done it, but I do know gifts and challenges get shared through NEAR.

I am definitely considering picking it up, just no need right now, I have so many games to play on it as it is.

Can you link to that neogaf thread again with the wallpapers? Definitely want to check some of them out.

Actually, I found the original Neogaf thread AB posted with wallpapers...

From that thread, these two sites...

http://vita-wallpapers.com/

http://freevitathemes.com/

Hot Shots Golf is awesome. Love this game.

Also downloading Super Stardust and Lumines. I have a feeling I'll be sleeping late tonight. :laugh:

I have yet to even check out Hot Shots yet, I own the game outright (meaning on cartridge). Figure I will save it for last, as I know I am going to enjoy it. (Y) Congrats BTW.

@ Rudy - I found the download speeds started off slow then picked up and took nowhere near as long as they originally said they were. Hopefully the same happens for you.

Also I have to say, a whole lot more members wound up picking up the Vita than I thought actually would. Very cool indeed. :yes:

I actually got sick, have a pretty crappy cold, so my plan is to head to bed soon, bring the Vita with me, and start playing some Rayman. Just so thoroughly impressed with the thing so far. It really provides a true gaming experience. Knew it would, but nice that my hopes have been confirmed.

@ Rudy - I found the download speeds started off slow then picked up and took nowhere near as long as they originally said they were. Hopefully the same happens for you.

I guess it should be expected since it just got released, I'm sure a lot of people are on it downloading demos and games

edit: yea it picked up. Went to eat something in the kitchen and came back and they were all done :)

Anyone else have retail Uncharted, every time i turn my Vita on it says Uncharted installing please wait and the icon jumps like its just been installed. Its already been updated to 1.01. Its a minor niggle but a bit annoying.

Anyone else have retail Uncharted, every time i turn my Vita on it says Uncharted installing please wait and the icon jumps like its just been installed. Its already been updated to 1.01. Its a minor niggle but a bit annoying.

Yeah, I think it is just reading the card after you turn the system back on. It does seem unnecessary to tell you it's reading the card, and the icon bouncing around is silly.

Larry you somehow left me an Avatar for Hustle Kings in NEAR :p

That's me now received two gifts in it!

It's crazy how smooth/good looking it is in comparison with the PS3 version. Pretty much 1:1.

LOL, Shu is awesome.

9HSYB.jpg

AmfjuivCEAAMn96.jpg

Created a character in Reality Fighters for PS Vita. When he wins a fight, he says "Ridge Raceeerrrrr"! http://t.co/aY8RIi1o

https://twitter.com/...357702750285824

I recorded the winning voice for Reality Fighter "CEO Kaz" character using YouTube clips. Fight start voice is "Five Ninty Nine Dollars!"

https://twitter.com/...360151481421826

Anyone else have retail Uncharted, every time i turn my Vita on it says Uncharted installing please wait and the icon jumps like its just been installed. Its already been updated to 1.01. Its a minor niggle but a bit annoying.

yeah rayman does the same, just reading the card on startup,

As I'm on a budget 4GB card until i get paid I'm having to really manage memory, one thing i haven't been able to find is a way to find out how much each app/demo/game is using on the card. I had a look in settings and application settings but it only lists any DLC or add ons, it doesn't list how much the game/demo is actually using, anyone know how to find this info out?

Also it appears that I'm part of the group that can't get near to work, it seems to be affecting the wifi users more (which i am) but googlemaps and near won't work with an error message stating that locational data could not be found, my machine is connected ok to my wifi network it just can't get the data. A few other forums have said stepping outside and trying it then, which ill try later, i hope this gets resolved as I'm envious of all of the near type activities going on and listed in the forum.

Ive tried the free AR games and they are really good for freebies. The tabletop football is probably the best, if your in the UK this is basically subuteo (sorry for the spelling) and plays exactly the same, with flicks for passing and moving the players. It was quite impressive, you use all six AR cards to setup not only the football pitch but also stadiums and the score board, as said it's a lot of fun and well worth the download.

So far I luckily have not had any of the issues mentioned in this thread. All seems to be working normal for me. No second installs, NEAR works, although I still have no idea what is really going on with it LOL and generally speaking, all has been smooth, which I did expect to have a bit more issues. I do have WiFi version, so far only been at my house and work, which at work I did not connect to the Wireless, so really just been connected at home.

One thing I was thinking of doing is giving the Vita a Static IP for my home network. As it currently lists my Nat as Type 2. Anyone seen any walkthroughs on that, such as ports that need to be forwarded, etc.? I am assuming it is probably just the same ones as the PS3, but would like to know for sure.

My WiFi vita tethers to my Desire through HTC Hotspot absolutely fine. No need for 3G version :p

Love how the screen looks, even when playing something like Hustle Kings the colours look very vivid.

So far I luckily have not had any of the issues mentioned in this thread. All seems to be working normal for me. No second installs, NEAR works, although I still have no idea what is really going on with it LOL and generally speaking, all has been smooth, which I did expect to have a bit more issues. I do have WiFi version, so far only been at my house and work, which at work I did not connect to the Wireless, so really just been connected at home.

One thing I was thinking of doing is giving the Vita a Static IP for my home network. As it currently lists my Nat as Type 2. Anyone seen any walkthroughs on that, such as ports that need to be forwarded, etc.? I am assuming it is probably just the same ones as the PS3, but would like to know for sure.

Type 2 is the NAT you want.

As I'm on a budget 4GB card until i get paid I'm having to really manage memory, one thing i haven't been able to find is a way to find out how much each app/demo/game is using on the card. I had a look in settings and application settings but it only lists any DLC or add ons, it doesn't list how much the game/demo is actually using, anyone know how to find this info out?

Also it appears that I'm part of the group that can't get near to work, it seems to be affecting the wifi users more (which i am) but googlemaps and near won't work with an error message stating that locational data could not be found, my machine is connected ok to my wifi network it just can't get the data. A few other forums have said stepping outside and trying it then, which ill try later, i hope this gets resolved as I'm envious of all of the near type activities going on and listed in the forum.

For the first part, the only way I've figured out to check that stuff is while working with the content manager while it's connected to a PC/PS3. I'm quite sure then it shows the size of all the apps that you're able to delete off their.

As to the second part, I have that problem at my house about 50% of the time, yet at work it's able to pull the data no problem. Not sure what causes it here but it seems to be a bit of hit and miss for whatever reason (just tried it again now and it says it couldn't obtain it). Though like I said it's mainly at home I've having this problem as it's been able to retrieve it just fine connecting to hotspots around the downtown.

update: - found the app/game/demo size,

go into the home screen rearrange / edit mode, click the three dots next to an app and one of the options apart from delete is information, it will then tell you the file size as well as the updated date, version etc..

2sa0xmq.jpg

This topic is now closed to further replies.
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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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