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What warwagon described seems about the same amount of effort as (if not less than) moving the mouse to the Start button in Windows 7, clicking the Start button, moving the mouse to the 'Shut down' option, and clicking the 'Shut down' option. . . .

except for the fact that The average user has a hard enough time finding and clicking a button that is right in front of their face, let a lone a hidden one you have to make appear by touching the side of the screen.

Rolling blackouts?

Yeah that's basically what I was thinking too. I think I saw something about the power grid in Pakistan where they do it constantly at a set schedule all the time.

Wasn't you asking about the UPS system for 1hr game play on your Gaming rig when the power goes out?? :D I think it was. LOL

The fact that in order to multi-task I have to setup the apps I want to multi-task with and ensure I set them up properly so I don't get stuck in one. I can't have multiple apps open on the same screen at the same time and have them all visible. In order to switch between metro apps I need to do a mouse gesture in a very specific area to be able to see what apps I even have open.

That good sir, is what is stopping me.

Multitasking metro apps is limited to two because of their nature, what you're moaning about is old desktop apps and the desktop still works just like it did. Pin them to the taskbar, you can start them from there when you want, and you can move them around the desktop just like you can now. You can mouse between them on the desktop just like you can now. I don't see how this has changed on the desktop. Why do people get fixated on metro apps not being the same as desktop apps so much? They're not suppose to be the same, that's why they have their own UI anyways.

Wow! Your copy of windows 7 will stop functioning totally when windows 8 comes out?

Use your brain, new OS means developers will switch to targeting Windows 8 Metro features, which means I lose out on application functionality and ,just like XP and Vista, at some point Windows 8 will get features that wont be back ported to Windows 7 which means I lose out on even more functionality.

Just unbeliavable how many click and mouse movements you have to do to get to simple option as shut down.

MS is shifting from shutdown to sleep. its on purpose. The idea is that agents can run while sleeping. Most tablets and almost all ARM devices will be based on sleep modes as well. I've done the same in windows 7 for years.. sleep sleep sleep.

With that being said, to shutdown you just open the charm menu, select power and select shutdown or restart.. what is so hard about that?

Broken work flow better say broken Windows UI.

Care to elaborate? Nothing is broken and after experiencing the new desktop for a few hours it becomes second nature.

I have it working fine in VMware Workstation 8. Make sure you turn off the floppy drive so that VMware doesn't try to use an unattended install on it or it will keep rebooting over and over.

No go .. removed the floppy device from the image but still same error. I'm on VMWare 8.0.2 build 591240 .. are you using the same version?

Multitasking metro apps is limited to two because of their nature, what you're moaning about is old desktop apps and the desktop still works just like it did. Pin them to the taskbar, you can start them from there when you want, and you can move them around the desktop just like you can now. You can mouse between them on the desktop just like you can now. I don't see how this has changed on the desktop. Why do people get fixated on metro apps not being the same as desktop apps so much? They're not suppose to be the same, that's why they have their own UI anyways.

The problem is I am forced into the new ui when I don't want it at all. It's as simple as the way Windows 8 is designed doesn't work for me, unless it can be put into a desktop only mode where it acts the exact same as Windows 7, it's not worth leaving what works for me. I won't switch to mac, or linux because Windows 7 is exactly what I want, but I hope that in 5 years when Windows 9 comes out, they will go back to the desktop users away from the tablet focus.

Is there any reason why you can't use Virtualbox?

Its open source and free and installed flawlessly on my PC.

I just tried it in virtualbox and windows 8 runs at 1024x768 and with generic monitor support. The extensions when installed don't do anything and if you force the virtual box display adaptor when you reboot, windows 8 will crash with sad face and force you into safe mode to remove the driver.

Alt+Tab still works so you can use that in the desktop environment. The left side slide-out is for Metro apps.

That's a good point, if you're going to "multitask" you're going to be in the desktop anyways, and Alt+tab still works great for that.

The problem is I am forced into the new ui when I don't want it at all. It's as simple as the way Windows 8 is designed doesn't work for me, unless it can be put into a desktop only mode where it acts the exact same as Windows 7, it's not worth leaving what works for me. I won't switch to mac, or linux because Windows 7 is exactly what I want, but I hope that in 5 years when Windows 9 comes out, they will go back to the desktop users away from the tablet focus.

What happens when you get a tablet and learn to use windows 8 on a tablet and then your desktop is now the stepchild? Or a convertable laptop, or a new pc witha touch screen or.. or... (can go on forever..)

There is a learning curve no doubt, but once you learn it, its the same on ARM, X86, Desktop, Laptop, Tablet.

hard to beat that.. but no one said it was going to be easy. Maybe a day or two vs the 3-4 hours many people have barely used and written it off with.

I think ill pass on the desktop Win 8 when it goes retail. The only way i will is if i get a touchscreen monitor, to much of a PITA using that interface with a mouse.

I dont think it would be much of an issue on a touch tablet. But thats it.

Imo keep it to the tablet, but dont bring the tablet UI to the desktop

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:) So long Microsoft, I hope you've enjoyed your time with us. Who really thinks Microsoft can find a partner who can outsell the iPad and iPhone? Windows 8 has desperate painted all over it - Xbox integration to appeal to it's HUGE gaming market and all this Metro touch rubbish to appeal to touch screens and tablets. They've put Windows Phone 7 onto my PC with a 23" widescreen - WTF?!

Installed on Parallels Desktop on my Mac, and it installed ok. Also installed the Parallels toolbox, which was good. However, when Windows 8 starts and gets to metro, I can?t use the mouse to click or interact with Windows 8. So annoying, I?m not going to remove Windows 7 in boot camp just to install this!

I've now gotten Client x64 installed in VIrtualBox. Like with Server, the only issue is the graphics driver: "Windows cannot initialize the device driver for this hardware. (Code 37)." Anyone know what's going on here with VirtualBox? I'd love to be able to full screen Windows 8 and test it like that, but I'm limited to 1024x768.

On another note anyone that hates Windows 8 just move on. Stay with your current OS and let the people that actually wait longer then an hour to judge something work on fixing our issues.

Why? For many people it's what they will be using in the near future, why can't they comment on it?

Is anyone else having problems with the ATI Win8 preview driver? I'm using a HD5450 and can't get it to install properly - keeps on failing the install and saying the driver portion had failed. On a related note - when the driver works is it possible to run at 1280x720p? I can currently select 1280x768 but my TV is defaulting to 1080i and it's not looking too pretty. (everything is fine on Win7, which may be reinstalled quicker than i'd planned!)

I can't get the Nvidia drivers to work, I have to use fixed .INF to install drivers for this card (9600m GT). The .inf files are downloaded from here: http://blog.komeil.com/2010/04/nvidia-driver-windows-7-notebook-laptop.html

After it tries to install it says install failed :( I'm stuck with 1024x768 resolution. I tried to force install through "Have disk" but no luck as it says the files might be tempered with.

what's funny is ALL the reviews videos of the CP are demonstrating Windows 8 on a tablet. *facepalm*

Because that is the direction computing is heading. When you hear of ipad applications reaching over a billion downloads, that is a market that cant be ignored. The good thing about Windows 8 is, you get access to that market while allowing legacy programs to continue ot work. Its a change, and sometimes change is not easy but its one that is coming and Microsoft has to be there.

And I wonder why having the start screen with a group of your installed desktop programs moved right to the beginning is so much worse than the old start menu where you had to have a magnifiying glass to discern the tiny text. The only thing you are doing with the old start menu is starting programs, so with the Windows 8 start screen, unpin all the metro apps, have all your desktop shortcuts front and center and apart from the visual change to Metro from the desktop and back seems to me you have the same functionality.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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