Rate the Windows 8 Consumer Preview


  

405 members have voted

  1. 1. Rate the Windows 8 Consumer preview

    • 1 - Utter failure.
      100
    • 2
      21
    • 3
      58
    • 4
      30
    • 5
      25
    • 6
      24
    • 7
      42
    • 8
      61
    • 9
      23
    • 10 - Perfect.
      21


Recommended Posts

I just keep the "Applications" shortcut as a grid in my dock and when I need an app it's usually 2 clicks away. For commonly used application (Chrome, Xcode, iTunes, etc etc) I just keep them locked in the dock so it's even easier

Spotlight is 0 clicks away :rofl:

But really, for most applications I'm opening a file, so I search for the file and go from there. That eliminates a number of steps.

In the enterprise, this is dead. I can already imagine the users reacting. Win 7 will have a long life- which is why, I suspect, they extended the support. So far, Win8 is ugly and irritating. And yes, I have used it.

  • Like 2

Still downloading here.

But I must say that I think it's too early for a poll like this! It's been less than 4 hours and already people are creating FUD and slating it what for many will be the first time using. If Win 8 fails it will be because all the FUD that is been created by people not liking change or giving themselve chance to use the new features correctly

I really like the concept of W8 but this metro theme is terrible. It looks dated with the current color selection. Why can't they make the tiles with nice colors and graphics. This would give it a more 3D look. Once again the concept is fantastic but it needs to look a whole like prettier...

In the enterprise, this is dead. I can already imagine the users reacting. Win 7 will have a long life- which is why, I suspect, they extended the support. So far, Win8 is ugly and irritating. And yes, I have used it.

yeah this has no hope in enterprise. like NONE.

  • Like 2

Said it before and I'll say it again, Windows 8 is going to fail on desktops.

They should have had it as an edition, i.e. "Windows 8 Touch"

Using it on my laptop and I'm honestly astounded that you can't even scroll through the "start page" with the touchpad by default.

Bad touchpad drivers then

yeah this has no hope in enterprise. like NONE.

it will have a lot of leverage in enterprise.. It will allow for deployments of tablets/docking stations and setups that embrace the technology already in place and allow people to be fully mobile or interactive.

just because the start bar has changed doesn't mean that corporations won't embrace it. it will just come in through different channels and 3rd party companies will fill in the gaps as they always do.

I enjoy Metro in the implementations of WP7 and Zune I have seen so far. However I'm sorely disappointed by the Metro/Aero hybrid monstrosity that is the desktop. Either remove Metro from the non-tablet devices or go full out and give the desktop a Metro makeover. In it's current state this just adds fuel to the argument that 8 is 7 with a tablet layer nailed on. Consistency for crying out loud, just do it. They gone this far to shove the start screen down our collective throats and then back away from doing anything logical with the desktop side. If this is how the final will look, I will just stay with 7 like a couple others. As for the "gradual change" bs, just stop it, they've already made several drastic changes when they killed the start orb and menu. Get the Zune UI team in there asap and fix the mess. And that's my two cents, I gave it a 6, out of pity for how sure they seem about the path down which they are going, which I have determined to be over a cliff UI-wise.

I'd give it a 5/10. Nice UI but seems less stable than the WDP.

Apps keep force closing, the Messaging app won't show my Facebook friends, won't show them online and keeps disconnecting, the build seems slower etc.

Which is simply idiotic. Just because a new market has emerged, doesn't mean you completely ignore the old one.

This is exactly what I don't get. When the iPad was released with its beefed up iOS apps OS X started to feel a little bit archaic. Especially the interface, animations, resume of apps, restoring your last sessions after a restart and features in general. I was extremely pleased that they finally gave OS X and Aqua an overhaul with Lion and are continuing to do so with Mountain Lion. But while OS X is definitely integrating a lot of iOS features it still remains very much a desktop OS at its core. Apple isn't doing a 1:1 copy, pretty much all iOS features are being tailored to match the desktop experience.

What Microsoft is doing is leaving the classic desktop experience largely as it is today while plastering Metro as the main interface on top of it. It's insane you're now pretty much forced to use full screen applications within and can't have more than two apps simultaneously in view. And even then you only see one partially. There is little point in owning a 27-inch screen with a native resolution of 2560 x 1440 with Windows 8.

I was truly thinking Metro would see an overhaul in the CP to become more desktop-friendly. Instead it remains tailored for tablets only. Beyond that I don't get the model of running traditional apps and Metro ones within the same OS.

One has to appreciate the irony of Windows fanboys constantly attacking Apple for dumbing everything down, yet Microsoft is taking it to a whole new level with Windows 8.

I gave it a 3. I actually found the DP to be easier to navigate and more responsive. With Windows 7 some things are drop-dead stupid easy and more efficient, here's an example:

I hit the Windows key with my left thumb, type mouse in about one-half a second and hit Enter - that's it, and I get the Mouse properties so I can make adjustments. I do NOT have to wait for the options to appear on the Start Menu, typing mouse and hitting Enter brings up Mouse properties in about a half-second, it's done, no muss, no fuss.

Now, on Windows 8, I hit the Windows key (think they're now referring to that as the Start key, whatever), type mouse and hit Enter and... nothing. I get the search results on the right side of the screen but, nothing. What I want is not being provided to me, and I end up having to go at least two more clicks to get directly to the Mouse properties that I'm trying to get to - I learned this the hard way in the DP and hoped they'd improved it in the CP but they didn't: it's exactly the same.

I'm on a laptop with 1280x800 resolution so having a full screen app or display window isn't that big of a deal -disclaimer: even though I am at a somewhat "low" resolution these days, I do NOT run apps full screen, none of them. Firefox is set to 1070x800 using FireSizer (an addon that allows for custom Firefox window resolutions), my Explorer window is about 800x550 in size (enough to display everything necessary), and most of my apps don't get full screen maximizing either.

I get what they're moving towards, but my suggestion if they'd asked me is this:

They need two distinct versions of Windows 8: one with the original Windows Vista/7 styled Start Menu, and one with Metro for touch enabled devices, as well as ARM hardware that's coming.

Guess I'm old school. At first glance last year with the DP I was excited and used it but then stopped because of some issues that were not resolvable at the time (some apps that wouldn't work, etc). Now that they've fixed those problems I had, they changed things in other manners that now prompts me to say "Nope, nope, ain't going there, forget it..." and I'm back on Windows 7 Pro where I should be.

I fully expect to be running Windows 7 Pro for many years to come. If I get a tablet computer of some kind I may - that's I may give Windows 8 a chance because Metro is designed for that kind of control, but until then I'm sticking with what works and works very damned well.

Windows 7 is still the best OS Microsoft has ever created... that's my opinion and I'm stickin' to it. ;)

There's a lot of nice things to play with here, but I've got a horrible feeling that this will bomb when released to the general public. At the moment there are too many things that feel "hidden" and even counter-intuitive - for people who have struggled all these years to get to grips with minimising or closing a program it may be a step too far. I do realise that these are the customers who are less likely to run out and buy a retail copy, but for the average bloke browsing in PC World I could easily imagine them choosing the perceived simplicity of the Mac.

PS - I have a WP7 Samsung Omnia and love the Metro interface, although i'm not quite as enamoured with the new Xbox dashboard

I like it, it's a huge improvement over the DP and a step in the right direction :)

One thing that does annoy me though is not being able to use XBL/Music/Etc because I live in the UK :(

  • Like 1

Lovin it. Its easy to use, all my stuff is pinned where I want it. Don't even really use the old style desktop anymore. Took about an hour to go from wtf to glad I installed it as my sole OS. Even removed my Linux partitions to use for a backup drive in Windows 8.

  • Like 3
One has to appreciate the irony of Windows fanboys constantly attacking Apple for dumbing everything down, yet Microsoft is taking it to a whole new level with Windows 8.

Hey now, the beta consumer preview just came out. Gimme time to adjust my anti-mac rhetoric before you start bashing me :p

Seriously though, I just finished downloading it. I'm kinda excited, but seeing so many 1's makes me pause... and then cry :cry:

This topic is now closed to further replies.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!