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Metro is going to be a big flop. Look at the hate users had when Microsoft just put a glass pane around windows and changed the control panel layout (With Vista). Now they have got rid of the start menu that millions of people know how to use and replaced it with Metro where everything is hidden behind hot corners and swipes.

Public opinion of this OS is going to be dire. I've watched a bunch of videos on YouTube of average people using Windows 8 for the first time and none of them know how to use it. A lot of them can't even get passed the login screen and if they manage that they don't know how to launch apps or get the Metro screen back up to launch a different app that isn't pinned.

The whole thing is just a disaster from inception to execution.

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Metro is going to be a big flop. Look at the hate users had when Microsoft just put a glass pane around windows and changed the control panel layout (With Vista). Now they have got rid of the start menu that millions of people know how to use and replaced it with Metro where everything is hidden behind hot corners and swipes.

Public opinion of this OS is going to be dire. I've watched a bunch of videos on YouTube of average people using Windows 8 for the first time and none of them know how to use it. A lot of them can't even get passed the login screen and if they manage that they don't know how to launch apps or get the Metro screen back up to launch a different app that isn't pinned.

The whole thing is just a disaster from inception to execution.

But it has a mail, messaging, and weather app in FULL SCREEN. That's new and exciting right? That kind of thing has never been done before.

But it has a mail, messaging, and weather app in FULL SCREEN. That's new and exciting right?

You know it's funny but I can get Mail, Messaging and Weather on my 3.5" Smart Phone but apparently Microsoft thinks that's not good enough and wants to take that same information and put it on my 30" display in full screen. This is innovation apparently.

  • Like 3

Metro is going to be a big flop. Look at the hate users had when Microsoft just put a glass pane around windows and changed the control panel layout (With Vista). Now they have got rid of the start menu that millions of people know how to use and replaced it with Metro where everything is hidden behind hot corners and swipes.

Public opinion of this OS is going to be dire. I've watched a bunch of videos on YouTube of average people using Windows 8 for the first time and none of them know how to use it. A lot of them can't even get passed the login screen and if they manage that they don't know how to launch apps or get the Metro screen back up to launch a different app that isn't pinned.

The whole thing is just a disaster from inception to execution.

You just kinda killed your own reply. People hated AERO at first, and the new Control Panel, but now they're complaining because AERO is going away, and they've adapted to the new layout of the Control Panel. Also, Metro has some killer features which I think users will love. Live tiles are going to be hard to beat.

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You just kinda killed your own reply. People hated AERO at first, and the new Control Panel, but now they're complaining because AERO is going away, and they've adapted to the new layout of the Control Panel. Also, Metro has some killer features which I think users will love. Live tiles are going to be hard to beat.

I disagree with that. And I was wrong with the aero the control panel stuff. What I meant to say was people hated UAC. And with Windows 7, UAC was toned down considerably. I don't actually remember people having a problem with Aero or the Control Panel because you could set both to the classic style anyway.

I'm convinced that Windows 8 will be hated by the public though and will be the butt of jokes for years to come.

This day and age everything that?s different seems to be regarded as bad. I see friends automatically installing Firefox/Chrome without them being aware of IE9, I see friends going to Google instead of Bing.

Hmmm... considering that IE9 is the default, is it not fair to say that Chrome and Firefox are different, sort of nullifying your own point? Same with bing, isn't that IE9's default search?

Are you sure that you're friends are unaware of IE9? I mean, I don't know anyone that installed alternative browsers without knowing why they'd want to.

I'm convinced that Windows 8 will be hated by the public though and will be the butt of jokes for years to come.

I might not go that far, but I think this rough beginning will last a while longer yet. People - maybe even myself - will come around to the idea eventually. Either that or they'll move to another OS, but I can't imagine those numbers being high enough to make Microsoft rethink their decision. More is the pity, in my opinion.

I disagree with that. And I was wrong with the aero the control panel stuff. What I meant to say was people hated UAC. And with Windows 7, UAC was toned down considerably.

Well it was made adjustable but, by default, it was still triggered by the same sort of things. What did happen though was that lots of software became compliant and therefore people got a lot less prompts. The work I did for UAC compliance in our software for Vista didn't need updating for 7.

I'm still keen to see what the desktop looks like in the release build next month - so far we're still using one that looks much like 7.

My main problem with Win 8 is how it makes things that were really quick and simple in Win 7 to require more steps. How do I add a shortcut to the desktop? Shutting down the PC requires a bunch of mouse clicks and no I don't use keyboard shortcuts. When the PC starts I am greeted by a wallpaper than needs to be pushed up like I am using a cell phone. Windows 8 is just ridiculous for a desktop if you ask me.

My main problem with Win 8 is how it makes things that were really quick and simple in Win 7 to require more steps. How do I add a shortcut to the desktop? Shutting down the PC requires a bunch of mouse clicks and no I don't use keyboard shortcuts. When the PC starts I am greeted by a wallpaper than needs to be pushed up like I am using a cell phone. Windows 8 is just ridiculous for a desktop if you ask me.

You haven't used it much, have you?

Problem 1: If an app supports it, a desktop shortcut will be placed automatically, otherwise, you'll have to browse to the Program's folder. You can also right click on its tile in the Start Screen and pin it to the taskbar.

Problem 2: Easily solved by pressing any key on the keyboard, or clicking the mouse.

well people are suggesting that the user interface was made for tablets and touch and that using a keyboard and mouse is only used to emulate the touch experience. well i think people are dead wrong. the UI and winrt are not just for touch. thats what some people are misunderstanding. but until it is actually released,and all the software shows them this, they will continue to repeat the same nonesense over and over.

the app switcher at the left is just like the bar at the bottom in windows 7,except its hidden until you hover to the left corner

you can have 2 windows open at the same time. how many people have 3 windows opens at the same time ?

some apps will let you scroll horizontally instead of vertically, which is possible using the scroll bar on a mouse, whats the big deal?

i have a feeling all these whiners are just bitter android users who dont want to admit they like it because theyve spent considerable amounts of time down talking windows phone, and spent all their time promoting whatever android they have,and now to support windows 8 would be disrespect to their allegiance.

and mac fans will always be mac fans.

You know it's funny but I can get Mail, Messaging and Weather on my 3.5" Smart Phone but apparently Microsoft thinks that's not good enough and wants to take that same information and put it on my 30" display in full screen. This is innovation apparently.

Or just a tab in your web browser, the program that makes up for about 95% of use on most peoples pcs. No extra "apps" needed.

Metro is going to be a big flop. Look at the hate users had when Microsoft just put a glass pane around windows and changed the control panel layout (With Vista). Now they have got rid of the start menu that millions of people know how to use and replaced it with Metro where everything is hidden behind hot corners and swipes.

Public opinion of this OS is going to be dire. I've watched a bunch of videos on YouTube of average people using Windows 8 for the first time and none of them know how to use it. A lot of them can't even get passed the login screen and if they manage that they don't know how to launch apps or get the Metro screen back up to launch a different app that isn't pinned.

The whole thing is just a disaster from inception to execution.

The hate, Vice, is entirely due to it being different. No Start menu. Aero gone going forward. Touch support added.

It's a subjective/emotional and non-logical argument/opinion - which is why it can't be clearly expressed.

And when the illogic of that position is pointed out to them, the reaction is all too human - they get defensive.

I get part of it - there has been change - and a lot of it bad - since the launch of Windows 7 alone. An unchanged Windows 7 is comfort, *because* it hasn't changed.

You haven't used it much, have you?

There's stacks of people who've 'read' about it but not used it and and those who've used it briefly and couldn't be bothered to read anything telling them how it works. I struggled to begin with because things were different but with a little research I got the hang of it quite quickly. I had to do the same with my iPad 3 because there's stacks of 'non obvious' gestures for that too (and nothing to tell me about them). I don't agree with all the choices (can't see the point in removing the start button, but it's easy to add one yourself if you want) but I'm willing to give MS some time to pursue something new because Windows does need to change and move on.

Also, to be fair i've been using the DP and the CP full time at work and apart from the initial speed bump i'm perfectly happy using it. In fact, I now prefer it.

Weirdness.

There's stacks of people who've 'read' about it but not used it and and those who've used it briefly and couldn't be bothered to read anything telling them how it works. I struggled to begin with because things were different but with a little research I got the hang of it quite quickly. I had to do the same with my iPad 3 because there's stacks of 'non obvious' gestures for that too (and nothing to tell me about them). I don't agree with all the choices (can't see the point in removing the start button, but it's easy to add one yourself if you want) but I'm willing to give MS some time to pursue something new because Windows does need to change and move on.

Also, to be fair i've been using the DP and the CP full time at work and apart from the initial speed bump i'm perfectly happy using it. In fact, I now prefer it.

Weirdness.

I struggled too, mainly due to the change, but also due to the roughness of the early builds. But so far in the RP, I'm pretty fluent, and quick to find things now.

I don't see it going down all that well with the general public either. The average person is just going to boot it up and think "where the hell are my desktop and start menu". In essence, Microsoft are bastardising their products because their coders are apparently too lazy to create a different version for tablets.

I struggled too, mainly due to the change, but also due to the roughness of the early builds. But so far in the RP, I'm pretty fluent, and quick to find things now.

Yup, definitely fair - the DP was harder to use and they improved mouse targets considerably. That said i'm a keyboard junkie anyway and since they've added shedloads of shortcuts for power users i'm a happy bunny. Win + X :)

I don't see it going down all that well with the general public either. The average person is just going to boot it up and think "where the hell are my desktop and start menu". In essence, Microsoft are bastardising their products because their coders are apparently too lazy to create a different version for tablets.

:rolleyes:

You guys need to realize something. You are asking general users to adopt change to a new UI paradigm and way of doing things. How many of those general users have jobs? How many of those general users will be using XP/Vista/7 still at that job? Sooner or later, general users ARE forced to upgrade (their computer died and need to get a new one). NOW are are asking general users to learn two different ways of doing things "just because"?

No, I really think Windows 8 will not do so well on the DESKTOP. IT support is going to be fun once Windows 8 is released. I remember trying to help somebody on the phone for 20 minutes trying to find the start menu at the bottom left. Some people just have very difficult time working with computers.

Windows 8 is a very inconsistent OS, and I know a few people that do not want to learn two ways of doing something (work and home). Note: They were able to use Windows 8 just fine, but they did not want to remember two ways of doing things. Ever since Windows 95, things have been pretty much the same. Now they are not.

I see friends automatically installing Firefox/Chrome without them being aware of IE9

I don't know about your friends, but IE9 sucks. Sure, it supports add-ins finally, but most of the addons that I use are not available for it, plus Chrome is much faster, at least to me. The only reason I still use IE at all is because the certain individuals at my company don't know how to make our $500k+ enterprise app work on any other browser.

BS... I've used every version of Windows, and ME was a giant **** show of epic proportions, mostly because it was dropped on computers without people being aware, and it's main feature was that it could BSOD in record time. With no explanation or support from MS, either, and many people had the option to use 2000 or ME at the time, which was like choosing between a pick-up truck or a dead horse, but since MS played the "oh, ME is better for home use" up, too many people went with it.

And, it wasn't even the worst of the Windows OSs. Vista was a complete disaster... I tried running it once years after it came out (during the Windows 7 beta), and hardware support for the PC I had built was the worst I've ever seen out of an OS (and that includes some random Linux distros).

Windows 8? It's actually pretty nice. And that's coming from someone who mostly uses Macs.

see now for me windows ME barely bluescreened and ran pretty well for me, also my old athlon x2 and all my hardware with it ran vista like a dream from day one, its all mixxed bags for everyone hell windows 98 was more unstable for me back on my amd pentium clone.

now with windows 8 i cant wait to play around with it =]

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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