Recommended Posts

Windows + R, or open explorer (Win + E, or click the folder on your start bar) and paste it in there. No idea why you'd type it by hand versus cut and paste. Not being snarky, just not clear on the issue.

Um it is kind of hard to copy and paste a path when they format it like Program Files- Adobe - blah blah, or "The adobe folder in Program FIles".

This is simply not true--look at the success of the iPad, no Mac users had trouble getting used to that interface. No PC users did either. It's a separate type of device, with a separate set of functions and things it's meant for. You use it for different things and you interact with it in a different way. It is allowed to be different, and it should be.

Besides... if it's so nice, then why would nobody use it if given the option? =/

Because they haven't in the past? MS has released different things into the market, shown their OEM parters what to do only to have them not do jack. You honestly think if this was it's own tablet OS that the OEMs would support it so much? They never did in the past so why do so now? You can bring up the iPad all you want, that got to where it was off of the success of the iPhone, it's the same iPhone UI, it's the same idea but from another direction.

Gadgets on the desktop get covered, so you have to peek or minimise windows to see em.

Live tiles on the start screen can't be seen except when you're on the start screen.

Funny that!

A point I've been trying to make all along, thank you. Apple don't seem to think all their devices need the same UI to sell on their own merits. And that's precisely that. Let a PC be a PC, and let a tablet be a tablet.

They don't, but they could end up being wrong in the long run (we'll see how successful Windows 8 is, if it even is). I like the idea of all of my devices using the same user interface, as long as it works well.

You people really need to start understanding that Metro, frankly sucks for some people. It doesnt matter if the start screen is awesome or not. The fact that it is full screen irritates a lot of people.

If I am on a website or looking at an email, that tells me a very long folder path, I can have the start menu open and start typing the path without have the source go away from a full screen start menu.

Win + R or Win + E

The point you're not getting is that unification is NOT NECESSARY. I don't need a desktop PC to function like a tablet.

Then use the desktop.
I think it will be great, eventually. The haters need to look at the big picture. Would you not want to have the same behavior on all your devices? This is the beginning of that.

Why not sell a product that is delightful to use now? I don't particularly trust companies' promises that something will eventually be great if it isn't already.

Um it is kind of hard to copy and paste a path when they format it like Program Files- Adobe - blah blah, or "The adobe folder in Program FIles".

So why would you type that into the start screen/start menu exactly? Sorry - really don't understand why you'd not use explorer alongside your web browser ? Are you searching for a shortcut in the menu or just trying to open a absolute folder path etc?

A point I've been trying to make all along, thank you. Apple don't seem to think all their devices need the same UI to sell on their own merits. And that's precisely that. Let a PC be a PC, and let a tablet be a tablet.

THen why are they bringing over tablet UI elements to the Mac? The only difference is that they're doing it slower and MS did it in one big step. The fact is they know they have a strong iPhone and iPad userbase while their Mac userbase is still stuck low in that 4-5% range it's been at for years. Now they've started to sneak in some parts to make the larger userbase transition over to OSX a bit easier yet this isn't a problem because the changes are minor for now. I though see the same strategy taking shape but from another direction and at a slower pace because Apple doesn't really need to rush things at this point.

There need to be a transition.

And Apple is actually the ones doing the right thing with a slow transition. I would be fed up with Apple too if Launchpad was in my face every day and probably a lot of times throughout the day.

Launchpad is completely optional, the Start Screen is not.

They don't, but they could end up being wrong in the long run (we'll see how successful Windows 8 is, if it even is). I like the idea of all of my devices using the same user interface, as long as it works well.

That's the problem though... just my opinion, of course, but I'm reminded of the old "jack of all trades, master of none" saying. I like when something is tailored specifically for the environment it's meant for and is optimised for that experience. To pull out the car analogy: my motorbike operates differently than my car, because while it has a similar function (transportation) and uses the same infrastructure (the roads), it is a different experience and requires a different way of using it. I don't want a steering wheel on my motorbike, and I don't want giant touchscreen-optimised blocks and live tiles (in short, the simplicity that's meant for and is perfect on a smaller screen) on my desktop.

  • Like 4

THen why are they bringing over tablet UI elements to the Mac? The only difference is that they're doing it slower and MS did it in one big step. The fact is they know they have a strong iPhone and iPad userbase while their Mac userbase is still stuck low in that 4-5% range it's been at for years. Now they've started to sneak in some parts to make the larger userbase transition over to OSX a bit easier yet this isn't a problem because the changes are minor for now. I though see the same strategy taking shape but from another direction and at a slower pace because Apple doesn't really need to rush things at this point.

Apple are bringing features over from iOS that they think will benefit OSX, different to slapping a tablet UI onto a desktop product and calling it progress. They might enrich one with features from another, but they still let their desktops be a desktop and their tablet be a tablet. With Windows 8 you don't have that choice, you have to use the tablet UI whether you like it or not. And they're also not horribly neutering the UI of OSX to achieve that crossover of features either.

So why would you type that into the start screen/start menu exactly? Sorry - really don't understand why you'd not use explorer alongside your web browser ? Are you searching for a shortcut in the menu or just trying to open a absolute folder path etc?

What do you mean? If a website tells me, for arguments sake, where the plugin folder is. They tell me it is in the Adobe Photoshop <VERSION> folder in Program files. That is all they say. Right now I can just do this:

Windows key + C:\Program Files (x86)\Adobe\Adobe Photoshop CS5.1\Plug-ins\ + press enter. Incredibly fast since I am a really fast typer. Instead of Windows Key + E for explorer, and clicking the address bar and start typing it.

Windows Key + R would be fine, except with windows 7 it displays the folder as I type list so I know what folder to go to next.

Apple are bringing features over from iOS that they think will benefit OSX, different to slapping a tablet UI onto a desktop product and calling it progress. They might enrich one with features from another, but they still let their desktops be a desktop and their tablet be a tablet. With Windows 8 you don't have that choice, you have to use the tablet UI whether you like it or not. And they're also not horribly neutering the UI of OSX to achieve that crossover of features either.

You only have to use it to varying degrees. I personally when I'm on the desktop don't have to use the start screen much at all, just like on Win7 I don't have to use the start menu much at all. People seem to think you'll always be jumping back and forth but that's not the case for everyone. I'm speaking for myself but I'm probably not the only one who's taken advantage of the taskbar changes in Win7 and pinned the apps I use every day to it not having to open and dig through the start menu over and over.

You only have to use it to varying degrees. I personally when I'm on the desktop don't have to use the start screen much at all, just like on Win7 I don't have to use the start menu much at all. People seem to think you'll always be jumping back and forth but that's not the case for everyone. I'm speaking for myself but I'm probably not the only one who's taken advantage of the taskbar changes in Win7 and pinned the apps I use every day to it not having to open and dig through the start menu over and over.

Sure, I use a lot of pinned applications myself, but if you want to use applications you don't have pinned you still have to trawl through it. And you can't stop it from being there when you start up either, it's simply there. I know it can be dismissed but that's not really the point, the current start menu goes away and stays away until I need it.

And look at their products... the aforementioned changes to Visual Studio, what they've done to Office, ETC. They're making the UI of their products consistently sucky to pander to the tablet crowd.

That's the problem though... just my opinion, of course, but I'm reminded of the old "jack of all trades, master of none" saying. I like when something is tailored specifically for the environment it's meant for and is optimised for that experience. To pull out the car analogy: my motorbike operates differently than my car, because while it has a similar function (transportation) and uses the same infrastructure (the roads), it is a different experience and requires a different way of using it. I don't want a steering wheel on my motorbike, and I don't want giant touchscreen-optimised blocks and live tiles (in short, the simplicity that's meant for and is perfect on a smaller screen) on my desktop.

You do make some great points, considering what you and others would like out of your desktop PCs. But as you imply, I think our disagreement on this issue is down to what we're both after from our desktop PCs.

I haven't ever liked the current Windows way of working (version 7-): Having multiple windows open on screen, all overlapping, being able to resize them etc. This new approach seems, to me, to be how Windows should have always worked. To me, it feels as if it makes sense, and I find the user experience all 'round to be much more enjoyable. When using a desktop PC with a large monitor, I especially enjoy the full-screen splash screens that appear whenever I open a new app, or whenever I use a feature that utilises a contract or extension (e.g. when picking a file), probably due to how beautiful they look with the different colours and white, monochrome icons.

What do you mean? If a website tells me, for arguments sake, where the plugin folder is. They tell me it is in the Adobe Photoshop <VERSION> folder in Program files. That is all they say. Right now I can just do this:

Windows key + C:\Program Files (x86)\Adobe\Adobe Photoshop CS5.1\Plug-ins\ + press enter. Incredibly fast since I am a really fast typer. Instead of Windows Key + E for explorer, and clicking the address bar and start typing it.

Windows Key + R would be fine, except with windows 7 it displays the folder as I type list so I know what folder to go to next.

Again, I wasn't being facetious, just trying to understand. In your case Win + R works just as you'd want it in 8, with auto complete etc too. Hit Win + CTRL + E and you're right in search in explorer (with a great instant preview in the main pane). :)

I don't think you've got an issue from the sounds of it..

Tablets will never have the same power as desktop computers. Being able to play a game several years old on modern hardware isn't an impressive feat.

It doesn't have to have the SAME power - merely ENOUGH power to do what the user wants to do. It's why tablets, slates, Ultrabooks, and even netbooks are selling - and why traditional-desktop sales have been largely flat (outside of niches, such as higher-end gaming, desktop virtualization, etc.).

My last series of hardware upgrades was largely NOT defined by gaming - because the GPU remained unchanged - but by another niche use - desktop virtualization. GPU performance is far from important for desktop virtualization; instead, CPU features and memory are the major upgrade drivers. My next series of upgrades is also heavily driven by the needs of desktop virtualization - my current CPU supports VT-x, so the upgrade will support Hyper-V and SLAT (moving from Q6600 to i5-3570K on the CPU end, and from 4GB DDR2 to 16GB of DDR3); the only upgrade even remotely related to gaming is replacing the AMD HD5450 I'm running currently with an AMD HD7770. All those upgrades are, in point of fact, better leveraged by Windows 8 as opposed to Windows 7. However, I'm just as much an outlier as you are - albeit in a different direction.

I pointed out in another thread in this forum (The Real Reason Behind the FUD Surrounding Windows 8) that, by and large, folks find their current hardware more than adequate for what they do with it - and this is especially true with desktop PC users. Instead, folks are buying mobile hardware - smartphones, tablet, slates, netbooks, Ultrabooks, etc. They haven't managed to get ME to buy a mobile device (not even a legacy notebook) because it would be too different in terms of OS or applications from my desktop.

Along comes Windows 8/WindowsRT. It suits my primary desktop use (desktop virtualization) more than Windows 7 does, and also works darn well in terms of my secondary uses (writing/editing, gaming - including casual gaming, etc.). For mobile use, Windows 8 on an x64 Ultrabook or derivative can, in fact, do everything my desktop does - even WindowsRT can meet all my secondary usage metrics - and with no learning curve whatever. That can't be said of Android - not even ICS - let alone iOS. Note that touch isn't even on the radar.

I don't need portable hardware that is identical in power to my desktop (which is your assumption as to what portable hardware purchasers want) - I simply need/want enough power and capability to do what I need/want to do with as little fuss/muss as I can get away with. Yes - I'm an admitted outlier - however, I'm not the sort of outlier you are thinking of.

So does the Run command ...

Except there is more of a chance I will need to scroll down to see more folders. The start menu is much larger and has a lot more folders before the need to scroll.

I guess I forgot Windows 8 cannot be used the way we want it to. Only the way other people want me to use it. I prefer to type it in the start menu, it is now a habit and incredibly fast for me to do so.

It doesn't have to have the SAME power - merely ENOUGH power to do what the user wants to do. It's why tablets, slates, Ultrabooks, and even netbooks are selling - and why traditional-desktop sales have been largely flat (outside of niches, such as higher-end gaming, desktop virtualization, etc.).

My last series of hardware upgrades was largely NOT defined by gaming - because the GPU remained unchanged - but by another niche use - desktop virtualization. GPU performance is far from important for desktop virtualization; instead, CPU features and memory are the major upgrade drivers. My next series of upgrades is also heavily driven by the needs of desktop virtualization - my current CPU supports VT-x, so the upgrade will support Hyper-V and SLAT (moving from Q6600 to i5-3570K on the CPU end, and from 4GB DDR2 to 16GB of DDR3); the only upgrade even remotely related to gaming is replacing the AMD HD5450 I'm running currently with an AMD HD7770. All those upgrades are, in point of fact, better leveraged by Windows 8 as opposed to Windows 7. However, I'm just as much an outlier as you are - albeit in a different direction.

I pointed out in another thread in this forum (The Real Reason Behind the FUD Surrounding Windows 8) that, by and large, folks find their current hardware more than adequate for what they do with it - and this is especially true with desktop PC users. Instead, folks are buying mobile hardware - smartphones, tablet, slates, netbooks, Ultrabooks, etc. They haven't managed to get ME to buy a mobile device (not even a legacy notebook) because it would be too different in terms of OS or applications from my desktop.

Along comes Windows 8/WindowsRT. It suits my primary desktop use (desktop virtualization) more than Windows 7 does, and also works darn well in terms of my secondary uses (writing/editing, gaming - including casual gaming, etc.). For mobile use, Windows 8 on an x64 Ultrabook or derivative can, in fact, do everything my desktop does - even WindowsRT can meet all my secondary usage metrics - and with no learning curve whatever. That can't be said of Android - not even ICS - let alone iOS. Note that touch isn't even on the radar.

I don't need portable hardware that is identical in power to my desktop (which is your assumption as to what portable hardware purchasers want) - I simply need/want enough power and capability to do what I need/want to do with as little fuss/muss as I can get away with. Yes - I'm an admitted outlier - however, I'm not the sort of outlier you are thinking of.

But that wasn't my real point, my point was that these machines are designed to do different things.

Sure, I use a lot of pinned applications myself, but if you want to use applications you don't have pinned you still have to trawl through it. And you can't stop it from being there when you start up either, it's simply there. I know it can be dismissed but that's not really the point, the current start menu goes away and stays away until I need it.

It coming up when you boot makes sense, because while you have the apps pinned to the taskbar your first option after login is to start apps. So for me i'll check the live tiles for new info, then go ahead and start an app which will probably be a desktop app so I'll be in the desktop. Then i'll start the rest of my pinned apps after that. The general user will do much the same, see live tiles for updates then start an app, either way that's just what you do first.

I've also never really trawled though the start menu or the start screen, just start typing and hit enter and my apps start. Since Vista brought that feature you'd think more and more people would be using it, and maybe they are now, I don't have user data.

I'm not saying the start screen is perfect, it's not, it needs more options and more ways to customize it but I also don't agree that it's this huge thing that will get in the way of my traditional desktop work so much that I'll want to through my system out of a window.

But that wasn't my real point, my point was that these machines are designed to do different things.

Agreed. And tablets are very useful for some things. But please, can anybody give me a valid reason as to why my studio computer needs to act like a tablet? I have my way of doing things. I have done them enough to the point where I do not even need to think. I am not going to change my productivity because of a new OS.

I will deal with it as everybody keeps on saying by not buying Windows 8. If enough people "deal with it" like I do, things will start hurting even the people that love Windows 8 because sales might be too poor.

  • Like 2

As you imply, I think our disagreement on this issue is down to what we're both after from our desktop PCs.

I haven't ever liked the current Windows way of working (version 7-): Having multiple windows open on screen, all overlapping, being able to resize them etc. This new approach seems, to me, to be how Windows should have always worked. To me, it feels as if it makes sense, and I find the user experience all 'round to be much more enjoyable. When using a desktop PC with a large monitor, I especially enjoy the full-screen splash screens that appear whenever I open a new app, or whenever I use a feature that utilises a contract or extension (e.g. when picking a file), probably due to how beautiful they look with the different colours and white, monochrome icons.

And I can respect that. I think you are right--we like/need different things in our desktops.

I really like being able to have multiple windows, partially overlapping if necessary, resizing, etc. It allows me to function most efficiently. For example--right now I can see my Outlook inbox, my ticket-tracking system for IT requests that come in, this Firefox window, and the IE window (for our internal Sharepoint site) all at once. I can keep an eye on everything without having to switch around all the time and have fullscreen flashing around constantly. At home it is a similar story with Firefox, Skype, IRC, iTunes/Rhythmbox. I can minimise if needed, or I can have part of a window hidden by another so I can just see a certain area as needed (say, an area where notifications appear), switching to it when necessary... etc.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!