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I explored my musings on this very topic on my latest Technorati post. It basically says Windows 7 just needed a spit shine to not alienate people who will scream agony once forced to upgrade. Check it out:

Metro vs. Retro: Did the Emperor Really Need New Clothes?

Was anything actually ?wrong? with Microsoft?s pre-Metro design? Technorati's Stephen Victor searches for answers.

Good read, and I agree with you. Desktop users are paying for Microsoft's apparent need to be seen to be competing with Apple in every department.

No, you cannot do it. If you knew the slightest thing about those bypass methods, they don't restore the old start menu or get rid of the new one, they just use an API function to get the start menu to minimise and show explorer. It's not the same thing as restoring the old behaviour.

You can. You wanted to go to the desktop by default on your PC and I pointed out it's possible, for the specific case you mentioned (go to desktop on login) this is a viable solution. I don't know how this blossomed into restoring the old start menu (see stardock for that I guess) but the fact remains it is and we'll have to disagree on what a 'hack' is. Customising Windows has always been possible, but it seems that even if those methods meet your needs that have to fit with a set of narrow requirements for how they're implemented to suit you. This, to me, doesn't seem reasonable. I'll leave it at that, no offence intended or implied, just trying to help in my naivety.

100% with you on this.

The problem is that it will take a whole book to explain what Metro is and why it is what it is.

And without understanding Metro, people probably feel this is something that is enforced upon them for no good reason.

You can. You wanted to go to the desktop by default on your PC and I pointed out it's possible, for the specific case you mentioned (go to desktop on login) this is a viable solution. I don't know how this blossomed into restoring the old start menu (see stardock for that I guess) but the fact remains it is and we'll have to disagree on what a 'hack' is. Customising Windows has always been possible, but it seems that even if those methods meet your needs that have to fit with a set of narrow requirements for how they're implemented to suit you. This, to me, doesn't seem reasonable. I'll leave it at that, no offence intended or implied.

No, what I wanted was a way to restore Windows to it's previous behaviour. The start menu being there when I log on is just one of my annoyances. I still wouldn't like it's design if it was hidden away until I clicked the button. How is wanting a way to at least have the old behaviour so unreasonable exactly?

No, what I wanted was a way to restore Windows to it's previous behaviour. The start menu being there when I log on is just one of my annoyances. I still wouldn't like it's design if it was hidden away until I clicked the button. How is wanting a way to at least have the old behaviour so unreasonable exactly?

Thanks for the clarification - but i responded to a post with two clearly defined issues not three. Scope creep, not my bad.

Stick with 7 then. ;)

That's not the point though, it's extra time wasted that I shouldn't have to waste. I shouldn't have to deal with my files opening with tablet oriented applications on a desktop PC, it wouldn't exactly kill them to give you an option in the OOBE to associate by default with the desktop apps or metro apps, but no it's just another part of their scheme to force people into using the start screen.

I am not disparaging those that like touch devices, I'm just saying that it's not necessary to bastardise your product range to accommodate them. People figure out how to use iOS and Android who have been desktop users for years, I'm sure they could figure out RT based tablets without having Windows setup the same way.

Except for two things, your point would be valid -

1. WindowsRT is a new product - Android and iOS are the established products. If you are seeking to challenge an established product, the easiest way is to grow your potential (and *potential* is the key word here) user base. Hence the WinRT API leveraging the Win32 user base in Windows 8. Not all WinRT apps are a fit for desktop users - or even desktop uses; not even those of us that like Windows 8 the way it is claim that.. However, one thing we ARE aware of is that without a large potential user base, development of WinRT apps won't happen at all.

2. I mentioned that I haven't purchased a portable device - such as a tablet or slate; let alone one running Android or iOS. The issue is quite simple - neither Android or iOS meet my needs or wants. WindowsRT/Windows 8 does. The difference is actually the LACK of difference between the Windows 8 UI and the Windows RT UI, as compared to the UI differences between Android/iOS/Windows (either 7 or 8). Basically, there are fewer compromises with WindowsRT compared to iOS or Android for even Windows 7 users - let alone Windows 8 users. How many others are there that are waiting for WindowsRT due to it meeting what we want better than Android or iOS? Yes; I'd rather be running a Windows 8 portable - I've made no secret of that. However, even WindowsRT is far less of a compromise than Android or iOS.

Thanks for the clarification - but i responded to a post with two clearly defined issues not three. Scope creep, not my bad.

Stick with 7 then. ;)

If Microsoft does not make adjustments that's exactly what I plan to do. I really tried to like Win 8 but I just could not. This is the first Windows OS that I truly did not like and the first made once simple tasks to require more steps. That makes no sense to me. The user experience just does not work for me.

Fine. Now tell me why exactly you think i'm being unreasonable?

Mostly because there is a product that is going exactly nowhere that does what you want - it's called Windows 7. The availability of Windows 8 doesn't change the fact that Windows 7 is going nowhere.

Except for WinRT apps (and the WinRT API), you can still run Win32 applications and games on either operating system. Windows 7 won't suddenly become less available just because Windows 8 will start to ship.

Office365 2.0/Office 2013 will run on Windows 7 (in addition to Windows 8). There are those users for whom (because of what they do on their PCs - desktop or other type) Windows 8 is unsuitable - some of those I support today. (It doesn't have squat to do with application or hardware compatibility.) One of my Office 2013 test platforms is a Windows 7 VM for precisely that reason.

I won't ignore, or stop supporting, Windows 7-based hardware just because I'm not running it bare-metal personally; that would be business suicide.

Windows 8 isn't for everyone - despite that, it suits my needs better than Windows 7 does.

My questions to those that criticize Windows 8 - for whatever reason - are all about clarity. Not criticism - clarity. If you can express the why of it clearly, a disagreement can be dealt with - on darn near any issue. It's when the issue becomes overly fraught with emotion and vitriol that things get heated and messy. I can do with a lot less heated and messy, thank you.

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I've noticed there are many hate threads on Windows 8, with people downright disrespecting the OS.

It's an operating system, not a person. You can't "disrespect" software.

And no, Windows 8 isn't the start of something great. It's the beginning of the end for Microsoft as a player in the computing industry.

If Microsoft does not make adjustments that's exactly what I plan to do. I really tried to like Win 8 but I just could not. This is the first Windows OS that I truly did not like and the first that I actually made once simple tasks to require more steps. That makes no sense to me.

Nobody, least of all me, is saying you should do anything but that. 7 is a perfectly good OS.

I am supporting both OS' in our next software release and am happy to do so..

And this vocal group are the die hard techies. Introduce Windows 8 to the average user (girlfriend, mom, uncle Fred) show them the new ways of navigating, present Windows 8 neutrally as the new OS and see the reaction. For me average folk love it. Average people will only hate Windows 8 without trying it because their "techy" friend tells them to. Much like what happened to Vista.

Spot on

I showed Metro to my Mom and she loves it.

MS saw the model of success for Apple's iPad and are doing everything they can to make that same appeal to the majority of average users. It's neat though because there will be a mix of metro and classic 'Desktop' apps. I can see why they got rid of the start button by using this logic.

Spot on

I showed Metro to my Mom and she loves it.

MS saw the model of success for Apple's iPad and are doing everything they can to make that same appeal to the majority of average users. It's neat though because there will be a mix of metro and classic 'Desktop' apps. I can see why they got rid of the start button by using this logic.

This is why I think some people are underestimating the common users ability to adapt to the new UI and also overestimating their reaction to the changes it brings. With a good guide and a bit of time it's really not that hard for them to get to use. That said the majority is moving to mobile, we can't change this. Computing is moving off of the desk and into your hands so to speak. It started with laptops and it's next step is tablets. Could MS have kept them as two different OS's sure I guess they could've but then later down the line they'd have to merge them together anyways. I also think taht we're just looking at the first step in the change, Windows 9 will bring bigger changes to the desktop, I'd bet on it. Once the winrt apis are more mature and able to do more of what win32 can we'll start to see some very interesting changes happen.

I originally hated it but I am liking it more and more. You can put in the desktop toolbar and right click the bottom left to get most of the start funtionality back in the desktop mode. Also when more apps become metro I should be using desktop mode less.

Mostly because there is a product that is going exactly nowhere that does what you want - it's called Windows 7. The availability of Windows 8 doesn't change the fact that Windows 7 is going nowhere.

Except for WinRT apps (and the WinRT API), you can still run Win32 applications and games on either operating system. Windows 7 won't suddenly become less available just because Windows 8 will start to ship.

Office365 2.0/Office 2013 will run on Windows 7 (in addition to Windows 8). There are those users for whom (because of what they do on their PCs - desktop or other type) Windows 8 is unsuitable - some of those I support today. (It doesn't have squat to do with application or hardware compatibility.) One of my Office 2013 test platforms is a Windows 7 VM for precisely that reason.

I won't ignore, or stop supporting, Windows 7-based hardware just because I'm not running it bare-metal personally; that would be business suicide.

Windows 8 isn't for everyone - despite that, it suits my needs better than Windows 7 does.

My questions to those that criticize Windows 8 - for whatever reason - are all about clarity. Not criticism - clarity. If you can express the why of it clearly, a disagreement can be dealt with - on darn near any issue. It's when the issue becomes overly fraught with emotion and vitriol that things get heated and messy. I can do with a lot less heated and messy, thank you.

Except until there are viable alternatives for gaming I cannot really afford to do that. Playing games as they're meant to be played requires remaining current. And I'm not being rude to anyone so stick to the topic at hand please.

My roommate is the least techy person I know who owns all Apple products save for her laptop, which is an HP. I put Windows 8 RP on it to replace crappy Vista. She has no problems using it and thinks it's really cool.

Windows 8 will do just fine. It will be nothing like Vista. The problem with Windows 8 is...it runs faster than Windows 7. I just can't stop using it!!!

Except until there are viable alternatives for gaming I cannot really afford to do that. Playing games as they're meant to be played requires remaining current. And I'm not being rude to anyone so stick to the topic at hand please.

I never said that you specifically were - I was, in fact, referring to those (on both sides of the issue) getting overly emotional and vitriolic over it.

As far as gaming goes, outside of casual gaming, I don't see much in the way of benefits for developers OR publishers that would have them concentrate exclusively on Windows 8; however, I see just as little reason for those same developers or publishers to ignore Windows 8, either. For gamers themselves, Windows 8 has a LOT to offer - specifically, better stability and robustness - compared to Windows 7.

And changes to the driver model, which I am presuming will affect gaming. And that's precisely my point, if I want to stay current I'll end up having to buy it unless Valve can persuade their Steam partners to also port their games to Linux.

And changes to the driver model, which I am presuming will affect gaming. And that's precisely my point, if I want to stay current I'll end up having to buy it unless Valve can persuade their Steam partners to also port their games to Linux.

Wait and see. The driver model isn't vastly different and mostly it seems to be centered around metro/performance if you read the white paper aside from niche stuff like stereoscopic 3d which personally I don't give a stuff about (plus there's proprietary solutions for that already). 7 will be viable for the lifetime of 8 for gamers (say three years) and much more so than linux. Worry once you've got a directx 11.1 compliant card and a stack of games actually doing it - and given how long it took to see much in the way of 11.0 titles I wouldn't sweat it. If what you want is Windows 7 (and it seems so) you have that already and maybe 8 is one you skip.

Yes 8 will be more performant, have added bells and whistles but neither desktop or gaming titles are going Win8 only anytime soon. For myself I'm probably at least six months away from swapping a graphic card (currently on a 580) since everything runs like butter for me now anyway.

Read for yourself: http://msdn.microsof...rdware/br259098

I'm just glad to finally (finally) not have to support XP :)

Sure, but it's unlikely the Metro menu is going to go away... in Windows 9, ETC so eventually I'll have to start using it, Windows 7 won't be supported forever.

This is the first version of Windows people are resenting, numerously. (millennium was an exception but didn't really change much, awareness of issues was also not that high att)

No, we remember Vista quite well, and I remember those who thought it was the 'bee's knees' back then (in here), until Win7 came along, are the same people that are now 'crawling out of the woodwork' to say that Win8 is gonna be the best thing since sliced bread.

No shock for all those who did - It's the same old story :) ;)

No, we remember Vista quite well, and I remember those who thought it was the 'bee's knees' back then (in here), until Win7 came along, are the same people that are now 'crawling out of the woodwork' to say that Win8 is gonna be the best thing since sliced bread.

No shock for all those who did - It's the same old story :) ;)

I thought Vista is/was a perfectly reasonable OS - just marred by poor driver support at launch.

I think 7 is a brilliant OS.

I think 8 (Metro) is a total regression designed exclusively for facile users that would be better suited by having the OS replaced by a single "load Facebook" button.

So don't lump everyone into the same boat.

<snipped> Windows 8 isn't touch centric, it's touch enabled. If you don't have a touch enabled device, you can use Win8 just fine using KB + Mouse. MS believes that Touch is the future so they are making sure that their new OS is enabled to use this new way of input, on top of making sure it works fine with KB and mouse. It seems like a lot of you are against the option of using touch enabled apps on a desktop. Why not give people the option?

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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