Recommended Posts

I don't see it going down all that well with the general public either. The average person is just going to boot it up and think "where the hell are my desktop and start menu". In essence, Microsoft are bastardising their products because their coders are apparently too lazy to create a different version for tablets.

This

If I could turn off metro and all of the "touch" back-end I'd be fine with it, but it's almost as if MS thinks that by forcing everybody to use it we'll have to accept it.

And I can respect that. I think you are right--we like/need different things in our desktops.

[. . .]

I agree. I'm embarrassed to admit that when Windows 8 was first announced, I didn't think about the situation carefully, and I became selfish in thinking that everyone should accept this entirely new way of working, merely because I believe it's a better way of working. After more careful consideration, it's completely understandable that you prefer the operating system you use to work in the way you described. I'm curious to see if Microsoft ever take any action that will please the both of us.

If I could turn off metro and all of the "touch" back-end I'd be fine with it, but it's almost as if MS thinks that by forcing everybody to use it we'll have to accept it.

Indeed, its basically to push the Metro app store and get how however many millions / billions using it in a few years time. Look at how successful the iTunes store is... now Imagine how much Microsoft can make even with 1/4 of its consumer base purchasing from an app store controlled by them.

read the first five pages and it seems like you have your answer original poster

clearly i see a majority NOT liking windows 8 for numerous reasons in this topic

who knows maybe if some things end up changing on Microsofts end many of us will change our mind

i hope they are listening ..for their sake, afterall i am a Microsoft Fan (that dislikes many things with Win 8)

I'm not trying to persuede anybody one or the the other, if you like/dislike it fine (there is no right or wrong answer)

but personaly i feel its a poorly executed concept. And most importantly there little effort from Microsoft

to give us some native configuration for Windows 8 and do I really have to explain the value of configuration in an OS ?

Time will time i guess but my vote is Windows 8 = Windows ME v2.0

I would argue that MS did a lot of work with Win8. The market now is no doubt in a direction of mobile devices like phones and tablets. If you look 5 years into the future, we might have replaced most of PC's with tablets. The desktop PC will continue to be there, but more as a centralized storage in homes. For the business it will be a bit different, but I think it will go that way for the most part as well.

Considering the compatibility and the future, Win 8 does support both really well. We still can use our PC the same way for the most part, and we get set for the future with Metro and the app store. So I think MS did a good job with considering the legacy Windows have. If MS had waited until Win 9 before doing this it would most likely have been to late. 3 years from now, the market will be very different if it continues like we see today.

I will be very happy with a phone, tablet and PC that works just the same way. My settings, apps, documents, etc are in sync between them and the UI is similar. Even if their tasks are different. As of right now we have no platform that can offer this the same way.

Vista was quite different in two ways - first, the new driver model meant drivers crashed it for a good 1.5 years doing irreparable damage to it's reputation (even though it wasn't MS' fault and that this big change would go on to make 7 viewed in such a good light). Second it suffered from severe performance problems - especially on laptops. Primarily this was because it was so 'chatty' in hard drive use - and laptop drives are slower anyway - but also because it's overall footprint demanded very high specs. MS acknowledged this in their own dev blogs during Win 7 development. Neither of these things are true in 8 - so that really only leaves the contentious new UI as a sticking point for many.

The point about what effectively is 'here-say' is very true, and it could be doomed on that alone, but MS could be quite willing to take the hit for this generation in order to maintain some relevance in the future. Like it or not the landscape has/is changing and MS recognise that. Pain may be necessary (think of UAC which everybody disabled/hated/said was crap but forced app devs to become compliant and produce software that could be run in a far more locked down environment).

I will be very happy with a phone, tablet and PC that works just the same way. My settings, apps, documents, etc are in sync between them and the UI is similar. Even if their tasks are different. As of right now we have no platform that can offer this the same way.

I agree - the seeds of this are there (already I'm seeing syncing between my laptop at home and my work PC which occurred to be as being pretty cool) and this would be a USP for MS. We can see this in the new office too (skydrive) etc. I'm not saying they'll pull it off, it's certainly got a long way to go, but if they do.. :)

*Any* UI change is contentious. Doesn't matter if it's for the better or not - changing UI requires balls and vision (at least to get it right). I still see plenty of XP systems running with 'classic' (i.e. themeing disabled) and the 2000 start menu reinstated. That's horrible, and certainly less functional, but it doesn't stop people doing it. I must admit, way back when, I used to replace the entire shell and even now I use Directory Opus in preference to Explorer (although I hope GPSoft will steal some ideas from 8's new Explorer because I do like the new functionality and even some of the bling [file copy graphs]). Always choices..

Nobody gave a decent reason why a very expensive powerful studio computer like mine needs to act like a tablet.

I will ask this again: Why are you people so afraid of choices? If I could have an option to boot directly to the desktop interface without seeing the Start Screen for even a second, I would be happy. If there was an option to enable a smaller start screen so it does not fill up my 30" monitor, I will be happy.

If they do those two things, I think both sides of the fence will benefit.

All those icons added to the start screen is f*cking annoying, but those programs are not aware of the new metro start screen. Hopefully new desktop apps will play nicer with the start screen. It does take some effort to keep your new start screen nice and organized but so does the good old start menu

But that's not at all true, because the old start menu had this amazing concept called folders. App icons weren't just thrown around on a screen to clutter it up, they reside in subfolders, in fact Nero's help files which are responsible for the clutter are in a subdir of Nero's dir I didn't even know it installed that many until I used Windows 8, so the argument that the old start menu was just as bad is utterly wrong, it was not.

I agree. I'm embarrassed to admit that when Windows 8 was first announced, I didn't think about the situation carefully, and I became selfish in thinking that everyone should accept this entirely new way of working, merely because I believe it's a better way of working. After more careful consideration, it's completely understandable that you prefer the operating system you use to work in the way you described. I'm curious to see if Microsoft ever take any action that will please the both of us.

Given their current course of action, doubtful. The resounding message I'm seeing is "this is what we're doing, like it or get lost"

But that's not at all true, because the old start menu had this amazing concept called folders. App icons weren't just thrown around on a screen to clutter it up, they reside in subfolders, in fact Nero's help files which are responsible for the clutter are in a subdir of Nero's dir I didn't even know it installed that many until I used Windows 8, so the argument that the old start menu was just as bad is utterly wrong, it was not.

On this I agree - and the obvious thing for them to do is make changes to cope with it. I don't think this is ignorable and in the very least i'd like to see automatically generated groups for them. It's try sw will improve as devs take note but I haven't yet looked into how the new menu is constructed to see what could be done. It's on my todo list.. 7's folders whilst structural were a usability nightmare in such a tiny space - I can see why they wanted to get away from the easy-to-collapse menus of XP but it wasn't a great solution either.

[Given their current course of action, doubtful. The resounding message I'm seeing is "this is what we're doing, like it or get lost"

TBH this has to happen one way or another. If there's one truism in software it's that feature creep is inherently opposed to simplicity.

And yes, from MS' perspective they have alterer motives for not wanting to add further options too doubtless. It's a gamble (always) as to whether this pays off but I doubt MS aren't using focus groups and reading feedback (no matter how vitriolic). It's their choice to do something about it and yours not to buy the product.

I'm still optimistic that the final build will contain mitigations for the various problems mentioned, if it doesn't it won't meet my expectations either.

The reactions to things on sites like Neowin have usually been a good barometer for how software products have performed, the reactions to Vista and 7 both pretty much echoed what the market eventually said about them.

Hah! You gave me a good laugh, thank you :-)

The reaction to Windows 8 on most tech sites is about 85% negative.

Oh come now, this is plainly not true.

The price makes sense. Lowering the price for Windows 8 gets more people invested in it, which increases app store revenue. Apple make just as much money from their app store as they do the sale of iPhones and iPads so it's an understandable move.

I don't think that's quite right, do you have a source? Everything I've read says Apple doesn't make money on the store (only app developers do). It's there to attract users to their devices and get them attached to the Apple ecosystem.

One thing that I would've liked to see them do, but probably won't happen unless there's enough pressure for it, is to let you snap the start menu itself and not just apps as an option. Other than that a few more tweaks and customization options for the start screen itself and it'll be fine. The rest is just extending winrt to the desktop and having the two mesh better together instead of looking and feeling like two different things. Something that will probably happen come Windows 9.

I hadn't anticipated this thread would reach over 10 pages, thanks all for the lively discussions and mods for keeping everything at bay.

The general conception I get from reading forum posts, articles and Twitter searches is that there are people who hate Windows 8 and people who love it, about equally divided.

My OP might look all sunshine and rainbows but I too have my worries about the state of the OS, but I try to see Windows 8 as a phase, the start of a new Windows. Back in the 90' applying an entirely new user interface and back-end APIs was "easy" to pull off because PCs were scarce then. Today this is a lot harder but it's something that has to happen one day or another. Other companies like Google and Apple will do the same thing one day and do something completely new to innovate, and people will have to adapt. I don't see any major changes coming to the Windows 8 RTM, but I'm giving Microsoft some credit for what they're doing, and I expect some major (and mandatory) feature updates to roll out in 2013.

I spend 99% of the time in the legacy desktop, nerdgasming over how pretty Office 2013 is etcetera, but in the evening when I'm done with my main tasks, I go to the Start Screen, use some of the apps, share some news or webpages using the share charm, print some files using the print charm and check out the store. I'm sure the Metro user interface will work great on tablets, but I'm confident that in 5 years from now people will use desktop and Metro apps together or side-by-side, and regardless of whether you're a power user, regardless of your screen size, regardless of the type of device or input mode they'll both deliver great experiences each in their own unique way.

Thanks for all of the discussions in this thread guys, I'm sure Microsoft is listening and knows about the goods and the bads. Like many, I won't put a heavy dependence on the Metro side of Windows 8, though I'm looking forward to getting it on day one. I look forward to seeing the reaction of consumers, and I really hope people who hate Windows 8 so much today will find a bit of value in Windows in the future.

[On a random note, creating an operating system is hard, try it if you dare :laugh:]

I'm sure Microsoft is listening

I've gotten no sense of this whatsoever throughout the entire Windows 8 debacle. Microsoft unilaterally chose the dumbed-down, functionally restricted, "Facebook generation" approach they're going in, and anyone who doesn't like that direction is "old fashioned", "frightened of change", "obsessed with the cheesiness of Aero", etc.

All corporations display arrogance to some extent, but Microsoft's arrogance regarding Metro, and that of their apologists in these threads, has been off the scale. Sekai, they're not listening at all.

All corporations display arrogance to some extent, but Microsoft's arrogance regarding Metro, and that of their apologists in these threads, has been off the scale. Sekai, they're not listening at all.

Why do you call it arrogance? MS have a clear angel with the Metro interface. That came clear a few years ago. MS is of course listening. But they get their info from thousands of people, not just some noisy users in a forum.

[On a random note, creating an operating system is hard, try it if you dare :laugh:]

I'd say creating any software is hard, but creating something on the scale of Windows is really hard. Changing anything in software is hard, changing Windows to suit everybody is nigh impossible. :)

Windows is all things to everyone and so large and embedded with it's users that taking it in a new directory will take several revisions, gradual change and a bit of trial (and perhaps error). Dramatic change (and in the context of Windows it can only be dramatic) will pee off some people, it's inevitable. For some it's dealbreaking (or so they claim) for others is more of an annoyance.

Personally my experience of MS isn't one of 'they don't listen' - when i've reported issues i've seen action (on occasion) and given the amount of information they share about their development process I tend to believe they spend a lot of time (and worry) on their roadmap (much like my team does) and talking to users. I'm not convinced that having a long term vision makes you arrogant - and aside from anything else it's their product not ours so if you really feel that strongly about it then simply vote with your wallet. Job done.

It'd would be nice to avoid posts painting one side of the debate as being 'apologists' and 'arrogant' - seems too much like a strawman arguement to coveniently paint those who oppose your view as being the extremists (and thus negating their opinion in favour of your own). Covenient but not constructive. It's been far more interesting to hear what people's actual defined problems are with 8 and to see if they correspond with my own experience of using it daily (and debate said).

I have never once said metro has no place on the desktop. I have said that I do not like it because I do not care for full screen applications, jarring animations, bright colors, and touch controls. There for Windows 8 has no place on *my* desktop. I would love to use Windows 8 however, if I simply had the option to not have the metro start screen.

And once again don't say that there are alternatives because that is beside the point. The alternatives won't always be maintained and could possible break from one windows update to the next.

I keep hearing this but where are those "jarring animations"? Or is it just hyperbole?

Indeed, its basically to push the Metro app store and get how however many millions / billions using it in a few years time. Look at how successful the iTunes store is... now Imagine how much Microsoft can make even with 1/4 of its consumer base purchasing from an app store controlled by them.

*cough*Xbox*cough* that's where the app store concept came from and it wasn't unique to begin with. Microsoft probably makes more money on its Xbox " app store" that Apple does on its.

I've gotten no sense of this whatsoever throughout the entire Windows 8 debacle. Microsoft unilaterally chose the dumbed-down, functionally restricted, "Facebook generation" approach they're going in, and anyone who doesn't like that direction is "old fashioned", "frightened of change", "obsessed with the cheesiness of Aero", etc.

All corporations display arrogance to some extent, but Microsoft's arrogance regarding Metro, and that of their apologists in these threads, has been off the scale. Sekai, they're not listening at all.

Unilaterally? :laugh: it's their OS, everything about Windows is "unilateral" :p

*cough*Xbox*cough* that's where the app store concept came from and it wasn't unique to begin with. Microsoft probably makes more money on its Xbox " app store" that Apple does on its.

*cough*Xbox*cough* that's where the app store concept came from and it wasn't unique to begin with. Microsoft probably makes more money on its Xbox " app store" that Apple does on its.

I would be amazed if the Xbox Marketplace made more money than the iTunes store. Looking on Wikipedia 67.2 million Xbox 360's have been sold world wide as of April 19, 201, Engadget report that 365 million iOS devices are actively in use as of April this year.

Maybe not the best sources for statistics, but when you look at the number of devices in play there's serious money to be made there, it would be crazy for Microsoft not to push Metro apps, an ecosystem they are in control of.

I've gotten no sense of this whatsoever throughout the entire Windows 8 debacle. Microsoft unilaterally chose the dumbed-down, functionally restricted, "Facebook generation" approach they're going in, and anyone who doesn't like that direction is "old fashioned", "frightened of change", "obsessed with the cheesiness of Aero", etc.

All corporations display arrogance to some extent, but Microsoft's arrogance regarding Metro, and that of their apologists in these threads, has been off the scale. Sekai, they're not listening at all.

They have a plan, and want to stick to it. They can alter it to some degree, but Metro is their way forward. Which I agree with. I can't wait to have a more interactive and dynamic UI. Static icons have just.... become boring and dull. There was no shine left in the classic UI.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!